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Hola rosh yo también soy argentino y quisiera contribuir en este proyecto, veo que vos ya estas mas interiorizado, estaría genial si nos pondríamos en contacto para ver que podemos hacer en base a este proyecto y por que no otras cuestiones futuras para algun server... si te interesa te estaré enviando el contacto. Estoy en la misma situación y nivel de conocimiento que vos, nada mas que yo solo utilice Jteon, Jfrozen, JArchid y tambien Jacis. Todo en interlude.
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Esse set ficaria show otimizado em um só .u pois tem vários modelos diferentes, msm assim parabéns!! Um dos mais bonitos que eu já vi além do Morai que é meu preferido..
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O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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Boa Noite Galera o @Mr.Kadu postou o link do projeto mas eu fiz um erro e estarei postando a correção. aqueles que baixou o projeto e tentou ligar e deu erro e por causa do java que foi copilado eu copilei no java 22 e o projeto e no java 17 vou postar o link aqui para vcs, vai incluso a Geodata O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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Nova Revisão com AutoFarm e .Menu O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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alguem tambem esta tendo problemas com email ? quando vc loga com a conta e nao tem email cadastrado. eu levo erro 500
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muito bom meu amigo. vou começar os testes........
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@Mr.Kadu VOU COMEÇA OS TESTES AGORA MESMO. VOU VER SE COLOCO UM PROJETO ONLINE. USANDO SUA BASE, AI SERÁ MUITO BOM PRA REPORTAR. abraços mano e muito boa iniciativa com esse projeto, que muitos usaram.
Pergunta
olhaelaa
Gente eu peguei no fórum um scripter que você adiciona no java e quando se usa o comando: //setaio nick dias, a dual vai junto, até ai tudo certo. Mas a dual não desaparece junto com com os buffs no mesmo tempo e quero adicionar ao npc de venda de aio, tem algo de errado no script? E aquele número 1 la embaixo em _player.getWarehouse().destroyItemByItemId("", Config.AIO_DUAL_ID, 1, _player, null); , ele tem que trocar pelo id da dual? E os 9999 eu estou colocando o id que quero para minha dual, podem me apontar o erro da dual não sumir também, junto com os buff's? Esta faltando algo?Preciso configurar algo no npc?E o erro da dual não sumir o que é?
Mod dual Aiox:
Arquivo : COM.L2JFROZEN.CONFIG.JAVA
pesquise por :
ANNOUNCE_CASTLE_LORDS;
adicione isso:
public static boolean ENABLE_AIO_DUAL;
public static int AIO_DUAL_ID;
Pesquise por :
ANNOUNCE_CASTLE_LORDS = Boolean
Adicione isso:
ENABLE_AIO_DUAL = Boolean.parseBoolean(otherSettings.getProperty("AllowAIODual", "True"));
AIO_DUAL_ID = Integer.parseInt(otherSettings.getProperty("DualAio", "9999"));
ARQUIVO : COM.L2JFROZEN.GAMESERVER.HANDLER.ADMINCOMMANDHANDLERS.ADMINAIO
pesquise por :
_player.getStat().addExp(_player.getStat().getExpForLevel(81));
Adicione isso abaixo :
if(Config.ENABLE_AIO_DUAL && _player.isAio())
_player.getInventory().addItem("", Config.AIO_DUAL_ID, 1, _player, null);
Pesquise por :
_player.sendMessage("Now You are not an Aio..")
Adicione abaixo :
if(Config.ENABLE_AIO_DUAL && _player.isAio() == false)
_player.getInventory().destroyItemByItemId("", Config.AIO_DUAL_ID, 1, _player, null);
_player.getWarehouse().destroyItemByItemId("", Config.AIO_DUAL_ID, 1, _player, null);
ARQUIVO : CONFIG/HEAD/OTHER.PROPERTIES
# ID Dual Aio
AllowAIODual = True
DualAio = 9999
Npc Seller Aiox:
Index: config/head/other.properties
===================================================================
--- config/head/other.properties (revision 0)
+++ config/head/other.properties (revision 0)
@@ -225,5 +225,8 @@
# Aio Buffers can speak to Class Master?
AllowAioUseClassMaster = false
+AioItemId = 3470
+AioItemCount = 30
+
# Announce castle lords on enter game. default = false
AnnounceCastleLords = False
\ No newline at end of file
Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java (revision 0)
+++ head-src/com/l2jfrozen/Config.java (revision 0)
@@ -560,6 +775,8 @@
public static int AIO_TCOLOR;
public static boolean ALLOW_AIO_USE_GK;
public static boolean ALLOW_AIO_USE_CM;
+ public static int AIO_ITEM_ID;
+ public static int AIO_ITEM_CNT;
public static boolean ANNOUNCE_CASTLE_LORDS;
/** Configuration to allow custom items to be given on character creation */
@@ -656,6 +873,8 @@
AIO_TCOLOR = Integer.decode("0x" + otherSettings.getProperty("AioTitleColor", "88AA88"));
ALLOW_AIO_USE_GK = Boolean.parseBoolean(otherSettings.getProperty("AllowAioUseGk", "False"));
ALLOW_AIO_USE_CM = Boolean.parseBoolean(otherSettings.getProperty("AllowAioUseClassMaster", "False"));
+ AIO_ITEM_ID = Integer.parseInt(otherSettings.getProperty("AioItemId", "3470"));
+ AIO_ITEM_CNT = Integer.parseInt(otherSettings.getProperty("AioItemCount", "50"));
ANNOUNCE_CASTLE_LORDS = Boolean.parseBoolean(otherSettings.getProperty("AnnounceCastleLords", "False"));
if(ENABLE_AIO_SYSTEM) //create map if system is enabled
{
Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2AioSellerInstance.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2AioSellerInstance.java (revision 0)
+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2AioSellerInstance.java (revision 0)
@@ -0,0 +1,270 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ *
+ */
+package com.l2jfrozen.gameserver.model.actor.instance;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import java.util.logging.Level;
+
+import javolution.text.TextBuilder;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.ai.CtrlIntention;
+import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
+import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate;
+import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
+import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
+import com.l2jfrozen.util.CloseUtil;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+/**
+ * @author Leandro Cândido
+ *
+ */
+
+public class L2AioSellerInstance extends L2FolkInstance
+{
+ public L2AioSellerInstance(int objectId, L2NpcTemplate template)
+ {
+ super(objectId, template);
+ }
+
+ public void onAction(L2PcInstance player)
+ {
+ if (!canTarget(player))
+ return;
+
+ player.setLastFolkNPC(this);
+
+ // Check if the L2PcInstance already target the L2NpcInstance
+ if (this != player.getTarget())
+ {
+ // Set the target of the L2PcInstance player
+ player.setTarget(this);
+
+ // Send a Server->Client packet MyTargetSelected to the L2PcInstance player
+ MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
+ player.sendPacket(my);
+ my = null;
+
+ // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
+ player.sendPacket(new ValidateLocation(this));
+ }
+ else
+ {
+ // Calculate the distance between the L2PcInstance and the L2NpcInstance
+ if (!canInteract(player))
+ {
+ // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
+ player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
+ }
+ else
+ {
+ showHtmlWindow(player);
+ }
+ }
+ // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
+ player.sendPacket(ActionFailed.STATIC_PACKET);
+ }
+
+ public void onBypassFeedback(L2PcInstance player, String command)
+ {
+ int itemId = Config.AIO_ITEM_ID;
+ int itemCount = Config.AIO_ITEM_CNT;
+
+ L2ItemInstance itemInstance = player.getInventory().getItemByItemId(itemId);
+
+ if (command.startsWith("add_aio_1"))
+ {
+ if (itemInstance == null || !itemInstance.isStackable() && player.getInventory().getInventoryItemCount(itemId, -1) < itemCount)
+ {
+ player.sendMessage("You do not have enough items!");
+ return;
+ }
+ if (itemInstance.isStackable())
+ {
+ if (!player.destroyItemByItemId("Aio Seller", itemId, itemCount, player.getTarget(), true))
+ {
+ player.sendMessage("You do not have enough items!");
+ return;
+ }
+ } else
+ for (int i = 0; i < itemCount; i++)
+ player.destroyItemByItemId("Aio Seller", itemId, 1, player.getTarget(), true);
+
+ doAio(player, 30);
+ }
+ else if (command.startsWith("add_aio_2"))
+ {
+ if (itemInstance == null || !itemInstance.isStackable() && player.getInventory().getInventoryItemCount(itemId, -1) < (itemCount * 1.67))
+ {
+ player.sendMessage("You do not have enough items!");
+ return;
+ }
+ if (itemInstance.isStackable())
+ {
+ if (!player.destroyItemByItemId("Aio Seller", itemId, (int) (itemCount * 1.67), player.getTarget(), true))
+ {
+ player.sendMessage("You do not have enough items!");
+ return;
+ }
+ }
+ else
+ for (int i = 0; i < (itemCount * 1.67); i++)
+ player.destroyItemByItemId("Aio Seller", itemId, 1, player.getTarget(), true);
+
+ doAio(player, 60);
+ }
+ else if (command.startsWith("add_aio_3"))
+ {
+ if (itemInstance == null || !itemInstance.isStackable() && player.getInventory().getInventoryItemCount(itemId, -1) < (itemCount * 2.5))
+ {
+ player.sendMessage("You do not have enough items!");
+ return;
+ }
+ if (itemInstance.isStackable())
+ {
+ if (!player.destroyItemByItemId("Aio Seller", itemId, (int) (itemCount * 2.5), player.getTarget(), true))
+ {
+ player.sendMessage("You do not have enough items!");
+ return;
+ }
+ }
+ else
+ for (int i = 0; i < (itemCount * 2.5); i++)
+ player.destroyItemByItemId("Aio Seller", itemId, 1, player.getTarget(), true);
+
+ doAio(player, 90);
+ }
+ else if (command.startsWith("remove_aio"))
+ {
+ removeAio(player);
+ }
+ showHtmlWindow(player);
+ }
+
+ private void showHtmlWindow(L2PcInstance activeChar)
+ {
+ NpcHtmlMessage nhm = new NpcHtmlMessage(5);
+ TextBuilder replyMSG = new TextBuilder("");
+
+ replyMSG.append("<html><title>Aio Seller NPC</title><body><center>");
+ replyMSG.append("<img src=L2UI_CH3.herotower_deco width=256 height=32><br>");
+ replyMSG.append("<font color=LEVEL>NPC Aio Seller</font><br>");
+ replyMSG.append("<img src=L2UI.SquareGray width=300 height=1><br>");
+ replyMSG.append("<center><button value=\"1 month\" action=\"bypass -h npc_" + getObjectId() + "_add_aio_1\" width=205 height=20 back=\"sek.cbui81\" fore=\"sek.cbui79\"></center>");
+ replyMSG.append("<center><button value=\"2 months\" action=\"bypass -h npc_" + getObjectId() + "_add_aio_2\" width=205 height=20 back=\"sek.cbui81\" fore=\"sek.cbui79\"></center>");
+ replyMSG.append("<center><button value=\"3 months\" action=\"bypass -h npc_" + getObjectId() + "_add_aio_3\" width=205 height=20 back=\"sek.cbui81\" fore=\"sek.cbui79\"></center><br>");
+ replyMSG.append("<img src=L2UI_CH3.herotower_deco width=256 height=32><br>");
+ replyMSG.append("<center><button value=\"Remove\" action=\"bypass -h npc_" + getObjectId() + "_remove_aio\" width=205 height=20 back=\"sek.cbui81\" fore=\"sek.cbui79\"></center><br>");
+ replyMSG.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>");
+ replyMSG.append("<img src=l2ui.bbs_lineage2 height=16 width=80>");
+ replyMSG.append("<font color=808080>" + Config.ALT_Server_Name + "</font>");
+ replyMSG.append("</center></body></html>");
+
+ nhm.setHtml(replyMSG.toString());
+ activeChar.sendPacket(nhm);
+
+ activeChar.sendPacket(new ActionFailed());
+ }
+
+ public void doAio(L2PcInstance player, int days)
+ {
+ if(player == null)
+ return;
+
+ player.setAio(true);
+ player.setEndTime("aio", days);
+ player.getStat().addExp(player.getStat().getExpForLevel(81));
+
+ Connection connection = null;
+ try
+ {
+ connection = L2DatabaseFactory.getInstance().getConnection(false);
+
+ PreparedStatement statement = connection.prepareStatement("UPDATE characters SET aio=1, aio_end=? WHERE obj_id=?");
+ statement.setLong(1, player.getAioEndTime());
+ statement.setInt(2, player.getObjectId());
+ statement.execute();
+ statement.close();
+ connection.close();
+
+ if(Config.ALLOW_AIO_NCOLOR && player.isAio())
+ player.getAppearance().setNameColor(Config.AIO_NCOLOR);
+
+ if(Config.ALLOW_AIO_TCOLOR && player.isAio())
+ player.getAppearance().setTitleColor(Config.AIO_TCOLOR);
+
+ player.rewardAioSkills();
+ player.broadcastUserInfo();
+ player.sendPacket(new EtcStatusUpdate(player));
+ player.sendSkillList();
+ player.sendMessage("You are now an Aio, Congratulations!");
+ player.broadcastUserInfo();
+ }
+ catch (Exception e)
+ {
+ if(Config.ENABLE_ALL_EXCEPTIONS)
+ e.printStackTrace();
+
+ _log.log(Level.WARNING,"could not set Aio stats to char:", e);
+ }
+ finally
+ {
+ CloseUtil.close(connection);
+ }
+ }
+ public void removeAio(L2PcInstance player)
+ {
+ player.setAio(false);
+ player.setAioEndTime(0);
+
+ Connection connection = null;
+ try
+ {
+ connection = L2DatabaseFactory.getInstance().getConnection(false);
+
+ PreparedStatement statement = connection.prepareStatement("UPDATE characters SET Aio=0, Aio_end=0 WHERE obj_id=?");
+ statement.setInt(1, player.getObjectId());
+ statement.execute();
+ statement.close();
+ connection.close();
+
+ player.lostAioSkills();
+ player.getAppearance().setNameColor(0xFFFFFF);
+ player.getAppearance().setTitleColor(0xFFFF77);
+ player.broadcastUserInfo();
+ player.sendPacket(new EtcStatusUpdate(player));
+ player.sendSkillList();
+ player.sendMessage("Now You are not an Aio..");
+ player.broadcastUserInfo();
+ }
+ catch (Exception e)
+ {
+ if(Config.ENABLE_ALL_EXCEPTIONS)
+ e.printStackTrace();
+
+ _log.log(Level.WARNING,"could not remove Aio stats of char:", e);
+ }
+ finally
+ {
+ CloseUtil.close(connection);
+ }
+ }
+}
\ No newline at end of file
Obrigado desde já !!!
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