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(Resolvido) Como muda area tvt / ctf / dm entre outras duvidas


LadyStorm

Pergunta

queria saber como muda area tvt / ctf / DM

 

como funciona o Enchant .

 

como faço pra por max >: 25 weapons ( com blessed / crystal)

e 40 com SCROLL NORMAL .

e max 20 jewels / 25 doantor jewels

 

 

#============================================================#

# Enchant Settings #

#============================================================#

# Pack: l2jfrozen Site: www.l2jfrozen.com #

#============================================================#

 

# ----------------------------------------------

# Special Enchanting System -

# ----------------------------------------------

# Chance enchanting presented as a series of pairs of numbers where the first

# Indicates the number of levels, and the second chance of successful enchanting.

# Also have the option of limiting the maximum level of echanting

# For weapons / armor / jewelry.

# If you have a maximum level of grinding 50 and you do not want

# Give all the chances for each level (from 1 to 50) then

# You can specify for example:

# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;

# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.

# ----------------------------------------------

# Chance For Normal Scrolls -

# ----------------------------------------------

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# Armor

NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# Jewel

NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;

 

# ----------------------------------------------

# Chance For Blessed Scrolls -

# ----------------------------------------------

# Weapon

BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Armor

BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Jewel

BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

 

# ---------------------------------------------

# Chance For Donator Scrolls -

# ---------------------------------------------

# Weapon

DonatorWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,10;17,10;18,10;19,10;20,10;

# Armor

DonatorArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;

# Jewel

DonatorJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;

 

# Enchant after break with donator scroll.

DonatorEnchantAfterBreak = 3

 

# Safe enchant

EnchantSafeMax = 3

EnchantSafeMaxFull = 4

 

# Crystal Limits

CrystalEnchantMin = 0

CrystalEnchantMax = 20

 

# Max enchant Settings by scrolls.

EnchantWeaponMax=10

EnchantArmorMax=10

EnchantJewelryMax=10

 

# On / off bonuses at enchant dwarfs

# Custom Patch, Dwarf have a bonus on Enchant!

# Default: False

EnableDwarfEnchantBonus = False

# Minimun level for enchant

DwarfEnchantMinLevel = 80

# bonus enchant

DwarfEnchantBonus = 15

 

# On / off enchant hero weapons

EnableEnchantHeroWeapons = False

 

# The value of enchanting

# For example: If CustomEnchantValue = 5 Sharpening will:

# From 0 till the +5, with +5 to +10, from +10 to +15, etc.

# Total: 15 for three to scroll

# Default: 1

CustomEnchantValue = 1

 

# --------------------------

# Augmentation -

# --------------------------

# Chance to get a skill

# Default: 15, 30, 45, 60

AugmentationNGSkillChance = 15

AugmentationMidSkillChance = 30

AugmentationHighSkillChance = 45

AugmentationTopSkillChance = 60

# Chance to get a base stat

# Default: 1

AugmentationBaseStatChance = 1

 

# Chance to get the glow

# Note:

# No Grade / Mid Grade not have emission

# Default: 0, 40, 70, 100

AugmentationNGGlowChance = 0

AugmentationMidGlowChance = 40

AugmentationHighGlowChance = 70

AugmentationTopGlowChance = 100

 

# Augments Active and Passive skills delete on change weapon

DeleteAgmentPassiveEffectOnChangeWep=true

DeleteAgmentActiveEffectOnChangeWep=true

 

# ----------------------

# Soul Crystal -

# ----------------------

# The chance that the crystal breaks

SoulCrystalBreakChance = 10

 

# Chance to improve Cristal

SoulCrystalLevelChance = 32

 

# Chance to improve Cristal

SoulCrystalMaxLevel = 13

#----------------------

 

# Enchant limit for Olympiad battles.

# (Maximum enchant level allowed for an item to be equipped, -1 to disable)

AltOlyMaxEnchant = 6

 

# Enchant after break with blessed scroll.

BreakEnchant = 0

 

# Limit enchant GM players (// setew and others) (0 disabled)

GMOverEnchant = 0

 

# IMPORTANT: anti Over Enchant system

# HOW WORKS: if you set it to 20, and player have an item > 20

# he will be kicked and the item will disappear!

# Enchant amount at which a player gets punished (0 disabled)

EnchantKick = 0

 

Editado por WariinG
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queria saber como muda area tvt / ctf / DM

 

como funciona o Enchant .

 

como faço pra por max >: 25 weapons ( com blessed / crystal)

e 40 com SCROLL NORMAL .

e max 20 jewels / 25 doantor jewels

TVT \ CTF e DM Voce Muda na DB !

 

e Enchant Voce aqui..

 

#============================================================#

# Enchant Settings #

#============================================================#

# Pack: l2jfrozen Site: www.l2jfrozen.com #

#============================================================#

# ----------------------------------------------

# Special Enchanting System -

# ----------------------------------------------

# Chance enchanting presented as a series of pairs of numbers where the first

# Indicates the number of levels, and the second chance of successful enchanting.

# Also have the option of limiting the maximum level of echanting

# For weapons / armor / jewelry.

# If you have a maximum level of grinding 50 and you do not want

# Give all the chances for each level (from 1 to 50) then

# You can specify for example:

# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;

# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.

# ----------------------------------------------

# Chance For Normal Scrolls -

# ----------------------------------------------

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;17,55;18,52;19,49;20,46;

# Armor

NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;17,55;18,52;19,49;20,46;

# Jewel

NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;17,55;18,52;19,49;20,46;

# ----------------------------------------------

# Chance For Blessed Scrolls -

# ----------------------------------------------

# Weapon

BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,80;10,80;11,80;12,80;13,80;14,80;15,76;16,73;17,70;18,67;19,64;20,61;

# Armor

BlessArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,80;10,80;11,80;12,80;13,80;14,80;15,76;16,73;17,70;18,67;19,64;20,61;

# Jewel

BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,80;10,80;11,80;12,80;13,80;14,80;15,76;16,73;17,70;18,67;19,64;20,61;

# ---------------------------------------------

# Chance For Crystal Scrolls -

# --------------------------------------------- ESSES DE AZUL É O SEGUINTE.. COMO VC PODE VER, ELE TÁ ATÉ 20 ( ATÉ ONDE ELE ENCHANTA )

# Weapon SE VC MUDAR O SAFE, VC TEM QUE MUDAR OS ENCHANTES TAMBEM..

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;

# ---------------------------------------------

# Chance For Donator Scrolls -

# ---------------------------------------------

# Weapon

DonatorWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,10;17,10;18,10;19,10;20,10;

# Armor

DonatorArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;

# Jewel

DonatorJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;

# Enchant after break with donator scroll.

DonatorEnchantAfterBreak = 3 <-- AQUI VC COLOCA O SAFE, PRA QUANDO A ARMA VOLTAR, NAO VOLTAR +0.. AI VOLTA NO SAFE..

# Safe enchant

EnchantSafeMax = 3 AQUI O SAFE..

EnchantSafeMaxFull = 4

# Crystal Limits

CrystalEnchantMin = 0

CrystalEnchantMax = 20

# Max enchant Settings by scrolls.

EnchantWeaponMax=10

EnchantArmorMax=10 AQUI VC MUDA O MAX DAS JOIAS, ARMAS, E SETS..

EnchantJewelryMax=10

# On / off bonuses at enchant dwarfs

# Custom Patch, Dwarf have a bonus on Enchant!

# Default: False

EnableDwarfEnchantBonus = False

# Minimun level for enchant

DwarfEnchantMinLevel = 80

# bonus enchant

DwarfEnchantBonus = 15

# On / off enchant hero weapons

EnableEnchantHeroWeapons = False

# The value of enchanting

# For example: If CustomEnchantValue = 5 Sharpening will:

# From 0 till the +5, with +5 to +10, from +10 to +15, etc.

# Total: 15 for three to scroll

# Default: 1

CustomEnchantValue = 1

# --------------------------

# Augmentation -

# --------------------------

# Chance to get a skill

# Default: 15, 30, 45, 60

AugmentationNGSkillChance = 15

AugmentationMidSkillChance = 30

AugmentationHighSkillChance = 45

AugmentationTopSkillChance = 60

# Chance to get a base stat

# Default: 1

AugmentationBaseStatChance = 1

# Chance to get the glow

# Note:

# No Grade / Mid Grade not have emission

# Default: 0, 40, 70, 100

AugmentationNGGlowChance = 0

AugmentationMidGlowChance = 40

AugmentationHighGlowChance = 70

AugmentationTopGlowChance = 100

# Augments Active and Passive skills delete on change weapon

DeleteAgmentPassiveEffectOnChangeWep=true

DeleteAgmentActiveEffectOnChangeWep=true

# ----------------------

# Soul Crystal -

# ----------------------

# The chance that the crystal breaks

SoulCrystalBreakChance = 10

# Chance to improve Cristal

SoulCrystalLevelChance = 32

# Chance to improve Cristal

SoulCrystalMaxLevel = 13

#----------------------

# Enchant limit for Olympiad battles.

# (Maximum enchant level allowed for an item to be equipped, -1 to disable)

AltOlyMaxEnchant = 6

# Enchant after break with blessed scroll.

BreakEnchant = 0 AQUI VC COLOCA O SAFE TAMBEM..

# Limit enchant GM players (// setew and others) (0 disabled)

GMOverEnchant = 0

# IMPORTANT: anti Over Enchant system

# HOW WORKS: if you set it to 20, and player have an item > 20

# he will be kicked and the item will disappear!

# Enchant amount at which a player gets punished (0 disabled)

EnchantKick = 0

 

Editado por ADM.New
  • Gostei 1

"A história se repete, a primeira vez como tragédia e a segunda como farsa" - Karl Max

Voltando ao L2. :)

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kra ate agora .

 

eu nao entendi como eu faço pra somente o NORMAL SCROLL PEGAR ATE 40

E O BLESSED / CRYSTAL ATE 25 /

 

outra eu nao entendi

1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;17,55;18,52;19,49;20,46;

essa parte me explica oqe esses numeros significam ?

 

 

no navicat so aparece mudar a localidade de onde spawn o npc e nao a area onde ocorre o tvt '

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kra ate agora .

 

eu nao entendi como eu faço pra somente o NORMAL SCROLL PEGAR ATE 40

E O BLESSED / CRYSTAL ATE 25 /

 

outra eu nao entendi

1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;17,55;18,52;19,49;20,46;

essa parte me explica oqe esses numeros significam ?

 

 

no navicat so aparece mudar a localidade de onde spawn o npc e nao a area onde ocorre o tvt '

 

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1,100; A onde esta represetando pela cor azul siginfica o nº do enchant e a onde esta representado pela cor vermelha representa a chance do encante e por ultimo a onde esta representado pela cor roxa isso serve para representa o proximo valor de enchat ou seja 1,100;2,100... e assim por diante

 

e para muda a localização do tvt, ctf e dm vai no seu navicat na tabela tvt_teams, ctf_teams e dm e assim la estara representado pela seguintes coisas: tvt_teams; teamX, teamY, teamZ, o Ctf_team estara represetado por: teamX, teamY, teamZ, flagX, flagY, flagZ oque seria esse flag? sera as condernado de onde estaram os monumentos de onde ficaram as bandeiras do evento. E por ultimo dm sera reprentado por PlayerX, PlayerY e PlayerZ. Nao foi muito bem explicado mais isso é base que pude lhe da mano

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como eu faço

para por o MAX Weapons 25 com Blessed e crystall enchant possibilitando que somente o Normal scroll va ate 40

e jewels / 25

armor / 20

Faz assim..

# ----------------------------------------------

# Chance For Normal Scrolls -

# ----------------------------------------------

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88; Esses Numeros que estao de VERMELHO é o Numero que vai ser quantos enchantes que os Playes vao poder usar..

e os Azuis sao a chance dos Enchantes.. ai vc coloca os Azuis a chance que vc quiser...

QUAL QUER COISA, VC FALA QUE EU FAÇO PRA VC E VC SÓ COLOCA NO SEU SERVER.

Editado por ADM.New

"A história se repete, a primeira vez como tragédia e a segunda como farsa" - Karl Max

Voltando ao L2. :)

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como eu faço

para por o MAX Weapons 25 com Blessed e crystall enchant possibilitando que somente o Normal scroll va ate 40

e jewels / 25

armor / 20

 

Vejamo é a mesma coisa que expliquei mano so muda local de origem se o normal scroll esta em Chance For Normal Scrolls o blessed e crytal estara em Chance For Blessed Scrolls e Chance For Crystal Scrolls, mais tem porem no crytal enchant voce tera que muda o limit do quanto que voce quer.

 

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Editado por Rafael-.-Korn
  • Gostei 1
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Mais tem que Editar Aqui Também

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

 

Porque só está indo até 16.

  • Gostei 1

"A história se repete, a primeira vez como tragédia e a segunda como farsa" - Karl Max

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