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[RESOLVIDO] [Interlud]Rev Feita por KELVIN


Kel

Pergunta

Opa Gente!

 

Queria uma ajuda aki!

Pegei a rev de Kelvin (akela 2.1 eu axo =/,Interlude)

ñ sei esse negoço direito mais eu axo que é l2j free ,MAIS continuando

ela tava 127.0.0.1 = So para min !

Mais ai eu vi um tuto aki que decha o server on via DDNS ai resouvi botar logo....

Mais quando botei tudo sertin ligei tudo serto mais na hora que vou logar ñ acontece nada( eu axo que é essas paradas que abrir porta! ñ mechi em nada!)

 

Minhas Net a dividida com outras duas pessoas mais mesmo assim ela é Boa 600 Mbs!

 

Oi velox!

 

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affs mudei o q vc falow !

quando eu logo com a acc do admin fala que ta banida ou ta com erro tentar mais tarde!

ai quando eu logo com uma new acc eu clico a primeira vez ñ vai ai qunado eu clico n segunda pega mais aparece a tela de Comfirm ai n sai dali nen a pau !

 

se vc puder vc pode fazer uma assistencia remota e me ensinar uq ta de errado =/

 

MSN:[email protected]

 

Obrigado!

 

 

:noproblems:

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Olha como é que estar!

 

 

GAME SERVER:

================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname=0.0.0.0

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=l2rustypvp.ddns.com.br

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

InternalNetworks=192.168.254.2

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks=l2rustypvp.ddns.com.br

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

MaximumDbConnections=50

 

# Datapack root directory, defaults to current directory from which the server is started

#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

 

# Define character name template

# These ones are regular expressions, visit

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# Note: Checking lengths are done server side, but keep it in pattern for future purposes

# Character name ( Default [A-Za-z0-9\-]{3,16} )

CnameTemplate=[A-Za-z0-9\-]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )

PetNameTemplate=[A-Za-z0-9\-]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

 

# Maximum number of chars per account - 0 = illimited - default = 7

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 740

MaxProtocolRevision = 746

 

#---------------------------------------------

# Safe Reboot configuration

#---------------------------------------------

# This will prevent some exploit during restart/shutdown process

SafeReboot = True

# To use following options, SafeReboot must be set to True

# Time in seconds before server complete shutdown/reboot, when

# following striction take effect

SafeRebootTime = 10

# Disable item enchant

SafeRebootDisableEnchant=True

# Disable players teleportations

SafeRebootDisableTeleport=False

# Disable craft and crystallize

SafeRebootDisableCreateItem=False

# Disable trades and shops

SafeRebootDisableTransaction=False

# Disable actions between players

SafeRebootDisablePcIteraction=False

# Disable actions on NPC

SafeRebootDisableNpcIteraction=False

 

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.

NetworkTrafficOptimization = False

NetworkTrafficOptimizationMs = 1100

 

# Flood Protection

# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

# warning not tested made a quickhack for squeezed :)

FloodProtection = False

PacketLimit = 500

PacketTimeLimit = 1100

 

 

 

LOGUIN SERVER:

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=0.0.0.0

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=127.0.0.1

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If false, the licence (after the login) will not be shown

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# (0 = disable)

IpUpdateTime=0

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=False

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

 

#Ban management

# number of attempt before a user is banned when he fails his login

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

 

 

TELENET:

 

# Telnet is disabled by default.

EnableTelnet = False

 

# This is the port telnet server will bind to

StatusPort = 12345

 

# This list can contain IPs or Hosts of clients you wish to allow.

# Hosts must be resolvable to an IP.

# The format is as follows:

# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3

# Make sure there are no spaces between hosts/ips

ListOfHosts = l2rustypvp.ddns.com.br,localhost

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KhayrusS

Fiz uq vc mandou o Server ficou online!

tudo pegando e tals

Mais ai fui botar em outro PC para ve se tava Mais n passava do loguin!

(OBS:botei no L2.ini addr= l2rustyserver.ddns.blablabla,Mais n pego =/) da uma força ai mano

 

 

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Editado por Kel
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patricktb e KhayrusS :

 

 

Quando eu decho o DDNS ligado o server ñ pega aki mais pega para os clientes!

Quedo eu fecho o DDNS pega aki mais n pega para os clientes!

 

e eu ja tentei todas essas auternativas mais ñ pegao de geito nenhum augem sabe me dizer?

 

Agradecido! :@.@:

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ExternalHostname=l2rustypvp.ddns.com.br -> Aki ddns

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1 -> aqui pode deixar assim

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

InternalNetworks=192.168.254.2 -> apague esse ip aki

 

lembrando que se você jogar no mesmo pc do server o l2.ini tem que está com 127.0.0.1

de outro pc o ddns

 

Aproveitando reveja as suas configurações, de ip e também do ddns

 

e dá uma olhada nesse tópico talvez possa te ajudar

 

http://www.l2jbrasil.com/index.php?showtopic=8643

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