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[interlude][xml] tempo do frenzy


bismarckfc

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3 respostass a esta questão

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LOL vai na xml e edita o tempo.

<skill id="176" levels="3" name="Frenzy">

<!-- Done by dc, completed by NewAge -->

<table name="#swordbluntpole"> 1.54 1.92 2.31 </table>

<table name="#twohand"> 1.25 1.2 1.16 </table>

<table name="#all"> 1.3 1.3 1.5 </table>

<table name="#accCombat"> 2 4 6 </table>

<table name="#mpConsume"> 14 21 25 </table>

<table name="#aggro"> 303 438 523 </table>

<set name="mpConsume" val="#mpConsume"/>

<set name="target" val="TARGET_SELF"/>

<set name="condition" val="32"/>

<set name="reuseDelay" val="600000"/>

<set name="hitTime" val="1500"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="aggroPoints" val="#aggro"/>

<cond msg="Usable only when HP are 30 percent or lower.">

<player hp="30"/>

</cond>

<for>

<effect name="Buff" time="35" val="0" stackOrder="1" stackType="pinch">

<mul order="0x30" stat="pAtk" val="#all"/>

<mul order="0x30" stat="pAtk" val="#swordbluntpole">

<and>

<player hp="30"/>

<using kind="Sword,Blunt,Pole"/>

</and>

</mul>

<mul order="0x30" stat="pAtk" val="#twohand">

<and>

<player hp="30"/>

<using kind="Big Sword,Big Blunt"/>

</and>

</mul>

<add order="0x40" stat="accCombat" val="#accCombat">

<and>

<player hp="30"/>

<using kind="Big Sword,Big Blunt"/>

</and>

</add>

</effect>

</for>

</skill>

 

Lembrando que esta xml é do gracia final entaum mude apenas o time.

...

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o meu e diferent esta asim.<skill id="176" levels="3" name="Frenzy">

<!--

Description(s):

 

Temporarily increases P. Atk., especially when using Spear or Blunt Weapons.

Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons.

Usable only when HP are 30% or lower. Effect 3 (level 3)

-->

 

<!-- Done by dc, completed by NewAge -->

<table name="#swordblunt"> 2.0 2.5 3.5 </table>

<table name="#twohands"> 2.5 3.0 4.0 </table>

<table name="#polearm">2.0 2.5 3.5</table>

<table name="#other"> 1.3 1.3 1.5 </table>

<table name="#Tab-accCombat"> 4 4 4 </table>

<table name="#mpConsume"> 14 21 25 </table>

<table name="#aggro"> 303 438 523 </table>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="condition" val="32"/>

<set name="reuseDelay" val="600000"/>

<set name="hitTime" val="1500"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="90000"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<set name="aggroPoints" val="#aggro"/>

<cond msg="Can be only used when HP is 30% or lower">

<player hp="30"/>

</cond>

<for>

<effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">

<add order="0x40" stat="accCombat" val="#Tab-accCombat">

<and>

<using kind="Big Sword,Big Blunt"/>

</and>

</add>

<mul order="0x30" stat="pAtk" val="#swordblunt">

<and>

<using kind="Sword,Blunt"/>

</and>

</mul>

<mul order="0x30" stat="pAtk" val="#twohands">

<and>

<using kind="Big Sword,Big Blunt"/>

</and>

</mul>

<mul order="0x30" stat="pAtk" val="#polearm">

<and>

<using kind="Pole"/>

</and>

</mul>

<mul order="0x30" stat="pAtk" val="#other">

<and>

<using kind="Dual Fist,Dual Sword,Fist,Etc,Bow,Dagger"/>

</and>

</mul>

</effect>

</for>

</skill>

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