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l2dot 3.0


l2fire2009

Pergunta

gente to alterado o tempo dos buff uns fica 2 horas mais outros nao tipo ae o shield ele nao fica 2 horas nao oq sera ajuden pliz

<skill id="1040" levels="3" name="Shield" enchantLevels1="30" enchantLevels2="30" >

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">

30 29 29 28 28 27 27 26 26 25

25 24 24 23 23 22 22 21 21 20

20 19 19 18 18 17 17 16 16 15

</table>

<table name="#ench2MpConsume_Init">

7 7 7 7 7 7 7 6 6 6

6 6 6 6 6 5 5 5 5 5

5 5 4 4 4 4 4 4 4 4

</table>

<table name="#ench1time">

1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

</table>

<table name="#mpConsume_Init"> 2 5 8 </table>

<table name="#mpConsume"> 8 18 31 </table>

<table name="#rate"> 1.08 1.12 1.15 </table>

<table name="#aggro"> 121 243 418 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="6000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<set name="aggroPoints" val="#aggro"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Buff" time="7200" val="0" stackOrder="#rate" stackType="pDef">

<mul order="0x30" stat="pDef" val="#rate"/>

</effect>

</for>

<enchant1for>

<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pDef">

<mul order="0x30" stat="pDef" val="1.15"/>

</effect>

</enchant1for>

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