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SUBCLASS ACUMULATIVA H5


Ninjatsu

Pergunta

Olá, Gostaria de uma ajuda para consertar um script para subclass Acumulativa, o que esta acontecedo é o seguinte, Ao clicar no NPC que esta configurado para pegar a subclass acumulativa que esta configurado para pegar a classe da mesma raça, aparece todas as classes porém sem os nomes para saber qual é a classe. vou postar uma imagem e o script em seguida

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import sys

from java.lang import Math

from java.lang import System

from cStringIO import StringIO

from king.server import Config

from king.server import L2DatabaseFactory

from king.server.gameserver.model.base import ClassId

from king.server.gameserver.model.quest import State

from king.server.gameserver.model.quest import QuestState

from king.server.gameserver.model.quest.jython import QuestJython as JQuest

from king.server.gameserver.datatables import ItemTable

from king.server.gameserver.datatables import SkillTable

from king.server.gameserver.datatables import SkillTreesData

from king.server.gameserver.datatables import ExperienceTable

from king.server.gameserver.datatables import CharTemplateTable

from king.server.gameserver.instancemanager import QuestManager

from king.server.gameserver.taskmanager import AttackStanceTaskManager

from king.server.gameserver.network.L2GameClient import GameClientState

from king.server.gameserver.network.serverpackets import SetupGauge

from king.server.gameserver.network.serverpackets import ActionFailed

from king.server.gameserver.network.serverpackets import RestartResponse

from king.server.gameserver.network.serverpackets import CharSelectionInfo

 

NPC = [8000]

QuestId = 855

QuestName = "SubclassNpc"

QuestDesc = "custom"

QI = "%s_%s" % (QuestId,QuestName)

 

print "============================="

print "INFO LOADED SUBCLASS MANAGER"

print "============================="

 

#-------------------------------------------------------------------------------------------------------------------------------------

# SETTINGS

#-------------------------------------------------------------------------------------------------------------------------------------

#For more than 3 subclasses, you must increase the variable number into the SQL and add to the database.

#inside the sql you will find some variables named SubclassidX. Just change the "X" increasing the number.

#This value shouldn't be changed if you don't want to increase the subclasses number beyond 3.

#Increase or decrease the "CONFIG_MAX_SUBS_IN_DB" value without make these changes, will cause errors. Be carefull!.

CONFIG_MAX_SUBS_IN_DB = 3

 

# Subclasses number that can be added. Must be less than or equal to "CONFIG_MAX_SUBS_IN_DB".

CONFIG_MAX_SUBS_AMOUNT = 1

 

#True, allows reloading the configuration script from the game, without restarting the server (for GMs only). False, disables it.

CONFIG_SHOW_RELOAD_PANEL = False

 

# True enable restart protection. Recommended Default: True

CONFIG_ENABLE_RESTART_PROTECTION = True

 

# Delay time in seconds before being restarted automatically. Not recommended a number bellow to 5 seconds. Default: 5 seconds

CONFIG_RESTART_TIME_PROTECTION = 10

 

# True: The user must wait a while before take any action. Default: True

# False: The user can do any action without time constraints. Not recommended

CONFIG_ENABLE_FLOOD_PROTECTION = True

 

#Blocking time in seconds before take any action.

CONFIG_FLOOD_PROTECTION_TIME = 20

 

#Subclass list that won't be able to choose. Default: [] Overlord and Warsmith

CONFIG_FORBBIDEN_SUBCLASSES = [57,51]

 

# True, allows add stackable subclasses in every original game subclass (Mainclass and every retails).

# False, allows add stackable subclasses in only one original game subclass or main class

CONFIG_ALLOW_MULT_SUBS = False

 

# True, allows any stackable subclass. False, allows add your own race's subclasses only.

CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = False

 

#This option work if "CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = False", Also you need to be using a original game subclass (Retail) to get available this.

#True, allow add a subclass with the same main class's race. False, allow add a subclass with the same Retail's race.

CONFIG_ALLOW_MUTANT_RETAIL = True

 

#The next three options work if "CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE = True" only.

#True, allows everybody add Kamael subclass. False otherwise.

CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE = False

 

#True, allows Dark Elf class do elf subclass, and Elf class do Dark Elf Subclass. False otherwise.

CONFIG_ALLOW_DELF_AND_ELF_EXCHANGE_SUBS = False

 

#True, allows Kamaels add any subclass. False, allows Kamaels to add their own race only.

CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL = False

 

#True, allows delete the main class or any subclass added. False, allow to delete added subclasses only. Default: False

CONFIG_ALLOW_DELETE_MAIN_CLASS = False

 

#Allow to add subclasses already used in the original game subclasses (Retail). Default: False

CONFIG_ALLOW_SUBCLASS_DUPLICATION = False

 

#True, allows add subsclasses if the character is a Noblesse only. False, otherwise. Default: False

CONFIG_ALLOW_SUBS_FOR_NOBLESSE_ONLY = False

 

#True, allow to add subclass or any other actions if you have the required items only. False, otherwise

CONFIG_ENABLE_FEE_FOR_SUBCLASS = True

 

#Required Item to switch between the subclasses. Default: 57 (Adena)

#Required items number.

CONFIG_SWITCH_ITEM_REQUIRED = 57

CONFIG_SWITCH_ITEM_AMOUNT = 1000000

 

#Required Item to add a subclass.

#Required items number.

CONFIG_ADD_ITEM_REQUIRED = 3481

CONFIG_ADD_ITEM_AMOUNT = 100

 

#Required Item to delete subclasses.

#Required items number.

CONFIG_DELETE_ITEM_REQUIRED = 3481

CONFIG_DELETE_ITEM_AMOUNT = 10

 

# Minimum Level to add a subclass. Default: 76

CONFIG_MIN_LEVEL_FOR_SUBS = 76

 

# True: Show 3rd Class trasfer to choose. False: Show 2nd Class trasfer to choose.

CONFIG_HTML_SHOW_3RD_TRANSFER_CLASS = True

 

#Disallow add subclasses if the user's class transfer level is lower than bellow option.

CONFIG_CLASS_TRANSFER_LEVEL = 2

 

# True: The user level will chang after add a subclass. False: User level won't change after add a subclass. Default: True

CONFIG_ENABLE_DECREASE_LEVEL = True

 

#Level at which the character will be changed after add a subclass. Default: 40

CONFIG_LEVEL_AFTER_ADD_A_SUBCLASS = 40

 

#-------------------------------------------------------------------------------------------------------------------------------------

 

def HTMLA(st):

xsubsamount=SUB_COUNT(DATA(st))

if xsubsamount >= 0 :

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font>" % AIO())

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<table width=250 border=0 bgcolor=444444>")

HTML.write("<tr><td></td></tr>")

HTML.write("<tr><td align=\"left\"><font color=\"0088EE\"> Before taking any action, make sure you</font></td></tr>")

HTML.write("<tr><td align=\"left\"><font color=\"0088EE\"> are using the Main Class or the proper</font></td></tr>")

HTML.write("<tr><td align=\"left\"><font color=\"0088EE\"> Subclass, which requested the changes.</font></td></tr>")

if CONFIG_ENABLE_FEE_FOR_SUBCLASS:

HTML.write("<tr><td align=\"left\"><font color=\"0088EE\"> Besides you need the required items.</font></td></tr>")

HTML.write("<tr><td><br></td></tr>")

if xsubsamount < CONFIG_MAX_SUBS_AMOUNT and CONFIG_ADD_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\"> Choose Sub: <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))

if CONFIG_DELETE_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\"> Delete Sub: <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_DELETE_ITEM_AMOUNT,ITEM_NAME(CONFIG_DELETE_ITEM_REQUIRED)))

if CONFIG_SWITCH_ITEM_AMOUNT >= 1: HTML.write("<tr><td align=\"left\"><font color=\"0088EE\"> Switch Sub: <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_SWITCH_ITEM_AMOUNT,ITEM_NAME(CONFIG_SWITCH_ITEM_REQUIRED)))

HTML.write("<tr><td></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<tr><td width=90 align=\"center\"><table width=90 border=0 bgcolor=444444><tr><td width=90 align=\"center\"><table width=85 border=0 bgcolor=444444>")

if xsubsamount < CONFIG_MAX_SUBS_AMOUNT :

HTML.write("<tr><td><button value=\"Choose Sub\" action=\"bypass -h Quest %s gethtml 1 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)

HTML.write("<tr><td><button value=\"Delete Sub\" action=\"bypass -h Quest %s gethtml 3 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)

HTML.write("<tr><td><button value=\"Switch Sub\" action=\"bypass -h Quest %s gethtml 2 0\" width=80 height=24 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br1>" % QI)

HTML.write("</table></td></tr></table></td></tr>")

HTML.write("</center></body></html>")

return HTML.getvalue()

else:

if st.getQuestItemsCount(CONFIG_ADD_ITEM_REQUIRED) < CONFIG_ADD_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"0","0")

if st.player.getRace().ordinal() == 5 and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL: return HTMLE(st,"5")

if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE:

if not CONFIG_ALLOW_MUTANT_RETAIL and st.player.isSubClassActive(): return HTMLE(st,`st.player.getTemplate().race.ordinal()`)

else: return HTMLE(st,`st.player.getRace().ordinal()`)

else: return HTMLB(st)

 

def HTMLB(st):

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font>" % AIO())

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<table width=250 border=0 bgcolor=444444>")

HTML.write("<tr><td></td></tr>")

HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose a Race</font></td></tr>")

HTML.write("<tr><td></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")

HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>")

HTML.write("<tr><td><button value=\"Human\" action=\"bypass -h Quest %s escraza 0 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)

HTML.write("<tr><td><button value=\"Elf\" action=\"bypass -h Quest %s escraza 1 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)

HTML.write("<tr><td><button value=\"Dark Elf\" action=\"bypass -h Quest %s escraza 2 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)

HTML.write("<tr><td><button value=\"Orc\" action=\"bypass -h Quest %s escraza 3 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)

HTML.write("<tr><td><button value=\"Dwarf\" action=\"bypass -h Quest %s escraza 4 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)

if CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE or st.player.getRace().ordinal() == 5:

HTML.write("<tr><td><button value=\"Kamael\" action=\"bypass -h Quest %s escraza 5 0\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" % QI)

HTML.write("</table></td></tr></table></td></tr>")

HTML.write("</center></body></html>")

return HTML.getvalue()

 

def HTMLC(st):

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font>" % AIO())

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<table width=250 border=0 bgcolor=444444>")

HTML.write("<tr><td></td></tr>")

HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose a subclass to Switch</font></td></tr>")

HTML.write("<tr><td></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")

HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>")

info = DATA(st); j=-1

for i in range(CONFIG_MAX_SUBS_IN_DB + 1):

if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and info[0] != i:

j+=1

if CONFIG_MAX_SUBS_AMOUNT > j:

HTML.write("<tr><td><button value=\"%s\" action=\"bypass -h Quest %s switch %s %s\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" %(CLASS_NAME(`info[i+2]`),QI,info[i+2],i))

HTML.write("</table></td></tr></table></td></tr>")

HTML.write("</center></body></html>")

return HTML.getvalue()

 

def HTMLD(st):

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font>" % AIO())

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<table width=250 border=0 bgcolor=444444>")

HTML.write("<tr><td></td></tr>")

HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Choose the class you want to delete</font></td></tr>")

HTML.write("<tr><td></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")

HTML.write("<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=100 align=\"center\"><table width=105 border=0 bgcolor=444444>")

info = DATA(st)

for i in range(CONFIG_MAX_SUBS_IN_DB + 1):

if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and (i != 0 or CONFIG_ALLOW_DELETE_MAIN_CLASS):

HTML.write("<tr><td><button value=\"%s\" action=\"bypass -h Quest %s confirmdelete %s %s\" width=130 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td></tr><br>" %(CLASS_NAME(`info[i+2]`),QI,info[i+2],i))

HTML.write("</table></td></tr></table></td></tr>")

HTML.write("</center></body></html>")

return HTML.getvalue()

 

def HTMLE(st,case):

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font>" % AIO())

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<table width=250 border=0 bgcolor=444444>")

HTML.write("<tr><td></td></tr>")

HTML.write(RACE_HTML(st,case))

HTML.write("</center></body></html>")

return HTML.getvalue()

 

def HTMLF(st):

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font><br>" % AIO())

HTML.write("<table width=260 border=0 bgcolor=444444>")

HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<table width=260 border=0 bgcolor=444444>")

HTML.write("<tr><td><br></td></tr>")

HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>")

HTML.write("<tr><td></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")

HTML.write("<button value=\"Yes\" action=\"bypass -h Quest %s reloadscript 1 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % QI)

HTML.write("<button value=\"No\" action=\"bypass -h Quest %s reloadscript 0 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % QI)

HTML.write("</center></body></html>")

return HTML.getvalue()

 

def RACE_HTML(st,race):

HTML = StringIO()

HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">Which subclass do you wish to add?</font></td></tr>")

HTML.write("<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>")

list = FORBBIDEN_LIST(st,None)

num = 0

for cId in ClassId.values():

if cId.level() == 3 and `cId.getRace().ordinal()` == race and cId.getId() not in list and cId.getParent().getId() not in list:

num = 1

HTML.write("<button value=\"%s\" action=\"bypass -h Quest %s confirmadd %s 0\" width=150 height=30 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (CLASS_NAME(PARENT_CLASS(cId.getId())),QI,cId.getId()))

if num == 0:

HTML = StringIO()

HTML.write("<tr><td align=\"center\"><font color=\"FF0000\">There are no available subclasses<br1>for this race</font></td></tr>")

HTML.write("<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>")

TEXT = HTML.getvalue()

HTML.close()

return TEXT

 

def CONFIRM_HTML(st,case,case1,case2,case3):

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font><br>" % AIO())

HTML.write("<table width=260 border=0 bgcolor=444444>")

HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<table width=260 border=0 bgcolor=444444>")

HTML.write("<tr><td><br><br></td></tr>")

HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Do you really want to %s the<br1><font color=\"LEVEL\">%s</font> subclass?</td></tr>" % (case,CLASS_NAME(case2)))

HTML.write("<tr><td><br><br></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>")

HTML.write("<button value=\"Yes\" action=\"bypass -h Quest %s %s %s %s\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (QI,case,case2,case3))

HTML.write("<button value=\"No\" action=\"bypass -h Quest %s gethtml %s 0\" width=50 height=28 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">" % (QI,case1))

HTML.write("</center></body></html>")

return HTML.getvalue()

 

def COMPLETE_HTML(st,case,case2) :

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font>" % AIO())

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1><br>")

HTML.write("<table width=250 border=0 bgcolor=444444>")

HTML.write("<tr><td><br><br></td></tr>")

if case == None: HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Congratulations</font><br></td></tr>")

else:

HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">The class bellow has been deleted:</font></td></tr>")

HTML.write("<tr><td></td></tr>")

HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">%s</font></td></tr>" % CLASS_NAME(case))

HTML.write("<tr><td><br><br></td></tr>")

if case == None or `st.player.getClassId().getId()` != case2:

HTML.write("<tr><td align=\"center\"><font color=\"0088EE\">Your class has been changed to:</font></td></tr>")

HTML.write("<tr><td></td></tr>")

HTML.write("<tr><td align=\"center\"><font color=\"LEVEL\">%s</font></td></tr>" % st.player.getTemplate().className)

HTML.write("<tr><td><br><br></td></tr>")

HTML.write("</table><br>")

if CONFIG_ENABLE_RESTART_PROTECTION:

HTML.write("<table width=250 border=0 bgcolor=444444>")

HTML.write("<tr><td align=\"center\"><font color=\"00FF00\">You will be automatically restarted<br1>in %s seconds.</font></td></tr></table><br>" % CONFIG_RESTART_TIME_PROTECTION)

HTML.write("<img src=\"L2UI.SquareGray\" width=250 height=1>")

HTML.write("</center></body></html>")

return HTML.getvalue()

 

def ERRORS_HTML(st,case,id) :

HTML = StringIO()

HTML.write("<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>")

HTML.write("<font color=\"303030\">%s</font><br>" % AIO())

HTML.write("<table width=260 border=0 bgcolor=444444>")

HTML.write("<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=220 height=1><br>")

HTML.write("<table width=220 border=0 bgcolor=444444>")

HTML.write("<tr><td><br><br></td></tr>")

if case == "0": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't meet this NPC's minimum<br>required items. Come back with:<br><font color=\"LEVEL\">%s %s.</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))

elif case == "1": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_SWITCH_ITEM_AMOUNT,ITEM_NAME(CONFIG_SWITCH_ITEM_REQUIRED)))

elif case == "2": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_ADD_ITEM_AMOUNT,ITEM_NAME(CONFIG_ADD_ITEM_REQUIRED)))

elif case == "3": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br>You need <font color=\"LEVEL\">%s %s</font></td></tr>" % (CONFIG_DELETE_ITEM_AMOUNT,ITEM_NAME(CONFIG_DELETE_ITEM_REQUIRED)))

elif case == "4": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br>subclass at this time.<br>Your level must be <font color=\"LEVEL\">%s or above.</font></td></tr>" % CONFIG_MIN_LEVEL_FOR_SUBS)

elif case == "5":

if CONFIG_CLASS_TRANSFER_LEVEL >= 3: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">Level 3</font></td></tr>")

elif CONFIG_CLASS_TRANSFER_LEVEL == 2: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">2nd or higher</font></td></tr>")

else: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br>at this time. Your current ocupation<br>must be <font color=\"LEVEL\">1st or higher</font></td></tr>")

elif case == "6": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br>subclass at this time.<br>You must be a <font color=\"LEVEL\">Noblesse</font></td></tr>")

elif case == "7": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to this class:<br><font color=\"LEVEL\">%s</font><br>Forbbiden Class.</td></tr>" % CLASS_NAME(id))

elif case == "8": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not add the class bellow:<br><font color=\"LEVEL\">%s</font><br>Forbbiden Class.</td></tr>" % CLASS_NAME(id))

elif case == "9": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not delete your <font color=\"LEVEL\">Main Class</font><br></td></tr>")

elif case == "10": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to the <font color=\"LEVEL\">Same Class</font><br></td></tr>")

elif case == "11": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">The action has been stopped.<br><font color=\"LEVEL\">Wrong Slot</font><br></td></tr>")

elif case == "12": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not switch to the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and<br>switch to the proper class first.<br></td></tr>" % CLASS_NAME(id))

elif case == "13": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not delete the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and<br>switch to the proper class first.<br></td></tr>" % CLASS_NAME(id))

elif case == "14": HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">You can not add the class bellow:<br><font color=\"LEVEL\">%s</font><br>Talk to a Grand Master and switch<br>to the proper class first.</td></tr>" % CLASS_NAME(id))

else: HTML.write("<tr><td align=\"center\"><font color=\"FF7700\">The action has been stopped.<br><font color=\"LEVEL\">Unknow Bypass</font><br></td></tr>")

HTML.write("<tr><td><br><br></td></tr></table><br>")

HTML.write("<img src=\"L2UI.SquareGray\" width=220 height=1>")

HTML.write("</center></body></html>")

if CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass

st.playSound("ItemSound3.sys_shortage")

return HTML.getvalue()

 

def RELOAD_CONFIG(st) :

try:

if QuestManager.getInstance().reload(QuestId): st.player.sendMessage("The script and settings have been reloaded successfully.")

else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")

except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")

return HTMLA(st)

 

def BLOCK_TIME(st,time):

endtime = int(System.currentTimeMillis()/1000) + time

st.set("time",`endtime`)

st.getPlayer().sendPacket(SetupGauge(3, time * 1000 + 300))

return True

 

def ALLOW_ACTION(st):

if st.player.getActiveEnchantItem() != None:

st.player.sendMessage("Cannot add subclass while Enchanting")

st.playSound("ItemSound3.sys_shortage")

st.player.sendPacket(ActionFailed.STATIC_PACKET)

return False

st.player.getInventory().updateDatabase()

if st.player.getPrivateStoreType() != 0:

st.player.sendMessage("Cannot add subclass while trading")

st.playSound("ItemSound3.sys_shortage")

st.player.sendPacket(ActionFailed.STATIC_PACKET)

return False

if AttackStanceTaskManager.getInstance().getAttackStanceTask(st.player):

st.playSound("ItemSound3.sys_shortage")

st.player.sendPacket(ActionFailed.STATIC_PACKET)

return False

return True

 

def DATA(st):

con=L2DatabaseFactory.getInstance().getConnection()

act = con.prepareStatement("SELECT * FROM subclass_list WHERE player_id=%s" % STRING_PART(st))

rs=act.executeQuery()

val=[]

if rs.next():

try:

val.append(rs.getInt("currentsub"))

val.append(rs.getInt("sub_index"))

for i in range(CONFIG_MAX_SUBS_IN_DB + 1):

try : id = int(rs.getString("subclassid%s" % i))

except : id = -1

val.append(id)

except:

val=[]

for i in range(CONFIG_MAX_SUBS_IN_DB + 3):

val.append(-1)

else:

val=[]

for i in range(CONFIG_MAX_SUBS_IN_DB + 3):

val.append(-1)

try :

rs.close()

act.close()

con.close()

except: pass

return val

 

def FORBBIDEN_LIST(st,data):

val = CONFIG_FORBBIDEN_SUBCLASSES

val.append(st.player.getClassId().getId())

if data == None: data = DATA(st)

for i in range(CONFIG_MAX_SUBS_IN_DB + 1):

if data[i+2] != -1:

val.append(data[i+2])

if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:

if st.player.getBaseClass() not in val:

val.append(st.player.getBaseClass())

for subClass in st.player.getSubClasses().values():

val.append(subClass.getClassId())

return val

 

def CLASS_LIST(st,data):

if data == None or len(data) < CONFIG_MAX_SUBS_IN_DB + 3:

data = DATA(st)

val=[]

j=-1

for i in range(CONFIG_MAX_SUBS_IN_DB + 1):

if CID_LEVEL(data[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL):

j+=1

if CONFIG_MAX_SUBS_AMOUNT >= j:

val.append(ClassId.values()[data[i+2]])

return val

 

def RACE_ALLOWED(st,list,data):

if st.player.getRace().ordinal() in list:

return False

if st.player.getClassId().getRace().ordinal() in list:

return False

for cId in CLASS_LIST(st,data):

if cId.getRace().ordinal() in list:

return False

return True

 

def CLASS_ALLOWED(st,id,id2,data):

c2 = CLASS_ID(id2); pci = st.player.getClassId()

if c2 == None or c2.equalsOrChildOf(pci) or pci.equalsOrChildOf(c2):

return False

if id != "switch":

c1 = CLASS_ID(id)

if c1 == None or not c2.equalsOrChildOf(c1):

return False

list = FORBBIDEN_LIST(st,data)

if c1.getId() in list or c2.getId() in list:

return False

if not CONFIG_ALLOW_SUBCLASS_DUPLICATION:

if pci.getId() != st.player.getBaseClass():

baseId = ClassId.values()[st.player.getBaseClass()]

if c2.equalsOrChildOf(baseId):

return False

for subClass in st.player.getSubClasses().values():

subId = ClassId.values()[subClass.getClassId()]

if c2.equalsOrChildOf(subId):

return False

if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_ALLOW_MUTANT_RETAIL:

if st.player.isSubClassActive() and c2.getRace() != pci.getRace(): return False

if not st.player.isSubClassActive() and c2.getRace() != st.player.getRace(): return False

if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and CONFIG_ALLOW_MUTANT_RETAIL and c2.getRace() != st.player.getRace(): return False

if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_UNLOCK_KAMAEL_FOR_EVERY_RACE and st.player.getRace().ordinal() != 5 and c2.getRace().ordinal() == 5: return False

if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL and st.player.getRace().ordinal() == 5 and c2.getRace().ordinal() != 5: return False

if CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE and not CONFIG_ALLOW_DELF_AND_ELF_EXCHANGE_SUBS:

if c2.getRace().ordinal() == 1 and not RACE_ALLOWED(st,[2],data): return False

if c2.getRace().ordinal() == 2 and not RACE_ALLOWED(st,[1],data): return False

return True

 

def SUB_COUNT(data):

j=-1;k=0

for i in range(CONFIG_MAX_SUBS_IN_DB + 1):

if data == -1: k+=1

if CID_LEVEL(data[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL): j+=1

if j==-1 and k <= CONFIG_MAX_SUBS_IN_DB: return -2

return j

 

def SLOT_ALLOWED(data,slot):

if not slot.isdigit() or int(slot) < 0 or int(slot) > CONFIG_MAX_SUBS_IN_DB: return False

return CID_LEVEL(data[int(slot)+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL)

 

def CLASS_NAME(case):

val = "Unknow Class"

try: val = CharTemplateTable.getInstance().getClassNameById(int(case))

except: val = "Unknow Class"

return val

 

def ITEM_NAME(case):

try: val =ItemTable.getInstance().createDummyItem(case).getItemName()

except: val = "No Name"

return val

 

def PARENT_CLASS(case):

val=`case`

if not CONFIG_HTML_SHOW_3RD_TRANSFER_CLASS:

if CID_LEVEL(val) > 0:

val = `ClassId.values()[case].getParent().getId()`

else : val = "-1"

return val

 

def CID_LEVEL(id):

try:

if not id.isdigit(): return -1

id = int(id)

except:pass

for classid in ClassId.values():

if classid.getId() == id:

return classid.level()

return -1

 

def CLASS_ID(id):

try:

if not id.isdigit(): return None

id = int(id)

except:pass

for classid in ClassId.values():

if classid.getId() == id: return classid

return None

 

def MAX_LEVEL(skill):

if skill == None: return 1

maxLvl = SkillTable.getInstance().getMaxLevel(skill.getId())

return Math.min(skill.getLevel(), maxLvl)

 

def STRING_PART(st):

if st == None: return "0 LIMIT 1"

val= "%s LIMIT 1" % st.getPlayer().getObjectId()

if CONFIG_ALLOW_MULT_SUBS:

val= "%s AND sub_index=%s LIMIT 1" % (st.player.getObjectId(),st.player.getClassIndex())

return val

 

def AIO():

xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A"; val= "%(xa)s%(xb)s%(xc)s%(xd)s%(xe)s%(xe)s%(xf)s%(xg)s" % locals()

return val

 

def RESET_SKILLS(st):

player= st.player

try:

for s in player.getAllSkills():

if not SkillTreesData.getInstance().isSkillAllowed(player,s):

delete = True

for Ids in CLASS_LIST(st,None):

if player.getClassId() != Ids:

if SkillTreesData.getInstance().getTransferSkill(s.getId(), s.getLevel(), Ids) != None: delete = False

elif SkillTreesData.getInstance().getClassSkill(s.getId(),MAX_LEVEL(s),Ids) != None: delete = False

if delete : player.removeSkill(s)

except: player.sendMessage("Error could not check char skills")

if not CONFIG_ENABLE_RESTART_PROTECTION:

player.regiveTemporarySkills()

return 0

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onAdvEvent (self,event,npc,player):

try: st = player.getQuestState(QI)

except: return

split = event.split(" ")

event = split[0]

event1 = split[1]

event2 = split[2]

 

if event == "reloadscript":

if event1 == "1": return RELOAD_CONFIG(st)

if event1 == "0": return HTMLA(st)

 

elif event == "dorestart":

if player.isTeleporting():

player.abortCast()

player.setIsTeleporting(false)

if player.getActiveRequester() != None:

player.getActiveRequester().onTradeCancel(player)

player.onTradeCancel(player.getActiveRequester())

if player.isFlying():

player.removeSkill(SkillTable.getInstance().getInfo(4289, 1))

st.exitQuest(1)

client = player.getClient()

player.setClient(None)

player.deleteMe()

if client != None:

client.setActiveChar(None)

client.setState(GameClientState.AUTHED)

client.sendPacket(RestartResponse.valueOf(True))

cl = CharSelectionInfo(client.getAccountName(), client.getSessionId().playOkID1)

client.sendPacket(cl)

client.setCharSelection(cl.getCharInfo())

return

 

elif CONFIG_ENABLE_FLOOD_PROTECTION and int(System.currentTimeMillis()/1000) <= st.getInt("time"):

st.playSound("ItemSound3.sys_shortage")

return

 

elif event == "escraza": return HTMLE(st,event1)

 

elif event.startswith("confirm"):

sevent = event.replace("confirm","")

if sevent == "add" and CID_LEVEL(event1) == 3: return CONFIRM_HTML(st,sevent,"1",PARENT_CLASS(int(event1)),event1)

elif sevent == "delete" and event2.isdigit(): return CONFIRM_HTML(st,sevent,"3",event1,event2)

else: return ERRORS_HTML(st,"","")

 

elif event == "gethtml":

if event1 == "1":

if player.getRace().ordinal() == 5 and not CONFIG_UNLOCK_ALL_SUBS_FOR_KAMAEL: return HTMLE(st,"5")

if not CONFIG_UNLOCK_SUBS_FOR_EVERY_RACE:

if not CONFIG_ALLOW_MUTANT_RETAIL and player.isSubClassActive(): return HTMLE(st,`player.getTemplate().race.ordinal()`)

else: return HTMLE(st,`player.getRace().ordinal()`)

else: return HTMLB(st)

elif event1 == "2": return HTMLC(st)

elif event1 == "3": return HTMLD(st)

return

 

elif event == "switch":

info = DATA(st)

if not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")

elif info[1] != player.getClassIndex(): return ERRORS_HTML(st,"12",event1)

elif not ALLOW_ACTION(st): return

elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")

elif st.getQuestItemsCount(CONFIG_SWITCH_ITEM_REQUIRED) < CONFIG_SWITCH_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"1","0")

elif event2 == `info[0]`: return ERRORS_HTML(st,"10","0")

elif not CLASS_ALLOWED(st,"switch",event1,info): return ERRORS_HTML(st,"7",event1)

else:

conn=L2DatabaseFactory.getInstance().getConnection()

pcid = player.getClassId()

upd=conn.prepareStatement("UPDATE subclass_list SET currentsub=%s, subclassid%s=%s WHERE player_id=%s" % (event2,info[0],pcid.getId(),STRING_PART(st)))

try :

upd.executeUpdate()

upd.close()

conn.close()

except :

try : conn.close()

except : pass

if RESET_SKILLS(st) == 1: pass

temp = info[int(event2)+2]

player.setTarget(player)

player.setClassId(temp)

if not player.isSubClassActive(): player.setBaseClass(temp)

if not CONFIG_ENABLE_RESTART_PROTECTION:

player.store()

player.broadcastUserInfo()

if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_SWITCH_ITEM_REQUIRED,CONFIG_SWITCH_ITEM_AMOUNT)

if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):

self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)

AttackStanceTaskManager.getInstance().addAttackStanceTask(player)

elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass

return COMPLETE_HTML(st,None,`pcid.getId()`)

 

elif event == "delete":

info = DATA(st)

if not ALLOW_ACTION(st): return

elif not SLOT_ALLOWED(info,event2): return ERRORS_HTML(st,"11","0")

elif info[1]!= player.getClassIndex(): return ERRORS_HTML(st,"13",event1)

elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")

elif st.getQuestItemsCount(CONFIG_DELETE_ITEM_REQUIRED) < CONFIG_DELETE_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"3","0")

elif event2 == "0" and not CONFIG_ALLOW_DELETE_MAIN_CLASS: return ERRORS_HTML(st,"9","0")

else:

conn=L2DatabaseFactory.getInstance().getConnection()

pcid = player.getClassId()

upd=conn.prepareStatement("UPDATE subclass_list SET subclassid%s=%s WHERE player_id=%s" % (info[0],pcid.getId(),STRING_PART(st)))

try :

upd.executeUpdate()

upd.close()

conn.close()

except :

try : conn.close()

except : pass

if event2 == `info[0]` and SUB_COUNT(info) > 0:

j=0

for i in range(CONFIG_MAX_SUBS_IN_DB + 1):

if CID_LEVEL(info[i+2]) >= Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and j == 0 and i != info[0]:

j+=1; temp = info[i+2]; info[0] = i

player.setTarget(player)

player.setClassId(temp)

if not player.isSubClassActive(): player.setBaseClass(temp)

player.sendMessage("Your class has changed to " + player.getTemplate().className)

if not CONFIG_ENABLE_RESTART_PROTECTION:

player.store()

player.broadcastUserInfo()

con=L2DatabaseFactory.getInstance().getConnection()

if SUB_COUNT(info) <= 1: rem=con.prepareStatement("DELETE FROM subclass_list WHERE player_id=%s" % STRING_PART(st))

else: rem = con.prepareStatement("UPDATE subclass_list SET subclassid%s=-1 ,currentsub=%s WHERE player_id=%s" % (event2,info[0],STRING_PART(st)))

try : rem.executeUpdate()

except : pass

try :

rem.close()

con.close()

except : pass

if RESET_SKILLS(st) == 1: pass

if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_DELETE_ITEM_REQUIRED,CONFIG_DELETE_ITEM_AMOUNT)

if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):

self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)

AttackStanceTaskManager.getInstance().addAttackStanceTask(player)

elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass

return COMPLETE_HTML(st,event1,`pcid.getId()`)

 

elif event == "add":

info = DATA(st)

if info[1] != player.getClassIndex() and SUB_COUNT(info) >= 0: return ERRORS_HTML(st,"14",event1)

elif not ALLOW_ACTION(st): return

elif CONFIG_ALLOW_SUBS_FOR_NOBLESSE_ONLY and not player.isNoble(): return ERRORS_HTML(st,"6","0")

elif st.getQuestItemsCount(CONFIG_ADD_ITEM_REQUIRED) < CONFIG_ADD_ITEM_AMOUNT and CONFIG_ENABLE_FEE_FOR_SUBCLASS: return ERRORS_HTML(st,"2","0")

elif st.getPlayer().getLevel() < CONFIG_MIN_LEVEL_FOR_SUBS: return ERRORS_HTML(st,"4","0")

elif st.getPlayer().getClassId().level() < CONFIG_CLASS_TRANSFER_LEVEL: return ERRORS_HTML(st,"5","0")

elif not CLASS_ALLOWED(st,event1,event2,info): return ERRORS_HTML(st,"8",event1)

else:

oldid = `player.getClassId().getId()`

con=L2DatabaseFactory.getInstance().getConnection()

if SUB_COUNT(info) == -1 :

ins = con.prepareStatement("INSERT INTO subclass_list (player_id,currentsub,sub_index,subclassid0,subclassid1) VALUES (?,?,?,?,?)")

ins.setString(1, `player.getObjectId()`)

ins.setString(2, "1")

ins.setString(3, `player.getClassIndex()`)

ins.setString(4, oldid)

ins.setString(5, event1)

else:

temp6 = "-1"; j=0

for i in range(CONFIG_MAX_SUBS_IN_DB + 1):

if CID_LEVEL(info[i+2]) < Math.min(2,CONFIG_CLASS_TRANSFER_LEVEL) and temp6 == "-1" and j==0:

j+=1; temp6 = `i`

if info[0] < 0 or info[0] > CONFIG_MAX_SUBS_IN_DB: info[0] = 0

ins = con.prepareStatement("UPDATE subclass_list SET currentsub=%s, subclassid%s=%s, subclassid%s=%s WHERE player_id=%s" % (temp6,temp6,event1,info[0],oldid,STRING_PART(st)))

try :

ins.executeUpdate()

ins.close()

con.close()

except : pass

if RESET_SKILLS(st) == 1: pass

if CONFIG_ENABLE_FEE_FOR_SUBCLASS: st.takeItems(CONFIG_ADD_ITEM_REQUIRED,CONFIG_ADD_ITEM_AMOUNT)

if CONFIG_ENABLE_DECREASE_LEVEL:

pXp = player.getExp()

tXp = ExperienceTable.getInstance().getExpForLevel(CONFIG_LEVEL_AFTER_ADD_A_SUBCLASS)

if pXp > tXp: player.removeExpAndSp(pXp - tXp, 0)

player.setTarget(player)

player.setClassId(int(event1))

if not player.isSubClassActive(): player.setBaseClass(int(event1))

if not CONFIG_ENABLE_RESTART_PROTECTION:

player.store()

player.broadcastUserInfo()

if CONFIG_ENABLE_RESTART_PROTECTION and BLOCK_TIME(st,CONFIG_RESTART_TIME_PROTECTION):

self.startQuestTimer("dorestart 0 0", CONFIG_RESTART_TIME_PROTECTION*1000, npc, player)

AttackStanceTaskManager.getInstance().addAttackStanceTask(player)

elif CONFIG_ENABLE_FLOOD_PROTECTION and BLOCK_TIME(st,CONFIG_FLOOD_PROTECTION_TIME): pass

return COMPLETE_HTML(st,None,oldid)

else: return ERRORS_HTML(st,"","")

def onFirstTalk (self,npc,player):

st = player.getQuestState(QI)

if not st : st = self.newQuestState(player)

if CONFIG_SHOW_RELOAD_PANEL and player.getAccessLevel().getLevel() == Config.MASTERACCESS_LEVEL: return HTMLF(st)

else: return HTMLA(st)

 

QUEST = Quest(QuestId,QI,QuestDesc)

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addFirstTalkId(npcId)

QUEST.addTalkId(npcId)

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