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Alguém ja conseguiu por na REV l2jsunrise diz que e compatível mais tentei ligar a banco de dados dele e da vários erros de colunas que não existe como se nao fosse compativel os bancos de dados l2jsunrise.
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Hola rosh yo también soy argentino y quisiera contribuir en este proyecto, veo que vos ya estas mas interiorizado, estaría genial si nos pondríamos en contacto para ver que podemos hacer en base a este proyecto y por que no otras cuestiones futuras para algun server... si te interesa te estaré enviando el contacto. Estoy en la misma situación y nivel de conocimiento que vos, nada mas que yo solo utilice Jteon, Jfrozen, JArchid y tambien Jacis. Todo en interlude.
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Esse set ficaria show otimizado em um só .u pois tem vários modelos diferentes, msm assim parabéns!! Um dos mais bonitos que eu já vi além do Morai que é meu preferido..
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O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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Boa Noite Galera o @Mr.Kadu postou o link do projeto mas eu fiz um erro e estarei postando a correção. aqueles que baixou o projeto e tentou ligar e deu erro e por causa do java que foi copilado eu copilei no java 22 e o projeto e no java 17 vou postar o link aqui para vcs, vai incluso a Geodata O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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Nova Revisão com AutoFarm e .Menu O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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alguem tambem esta tendo problemas com email ? quando vc loga com a conta e nao tem email cadastrado. eu levo erro 500
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muito bom meu amigo. vou começar os testes........
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Pergunta
gzz
precido configura assim mais nao estou conseguindo: Enchants: Safe +4 - Chance 55% - Blessed 75%
Weapon Max Enchant +20 - Armor Max Enchant +20 - alguei edita pra min abaixo
#============================================================#
# Enchant Settings #
#============================================================#
# Pack: l2jfrozen Site: www.l2jfrozen.com #
#============================================================#
# ----------------------------------------------
# Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
# Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,55;6,55;7,55;8,55;9,55;10,55;11,55;12,55;13,55;14,55;15,55;16,55;17,55;18,55;19,55;20,55;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,55;6,55;7,55;8,55;9,55;10,55;11,55;12,55;13,55;14,55;15,55;16,55;17,55;18,55;19,55;20,55;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,55;6,55;7,55;8,55;9,55;10,55;11,55;12,55;13,55;14,55;15,55;16,55;17,55;18,55;19,55;20,55;
# ----------------------------------------------
# Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,75;6,75;7,75;8,75;9,75;10,75;11,75;12,75;13,75;14,75;15,75;16,75;17,75;18,75;19,75;20,75;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,75;6,75;7,75;8,75;9,75;10,75;11,75;12,75;13,75;14,75;15,75;16,75;17,75;18,75;19,75;20,75;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,75;6,75;7,75;8,75;9,75;10,75;11,75;12,75;13,75;14,75;15,75;16,75;17,75;18,75;19,75;20,75;
# ---------------------------------------------
# Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel= 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Safe enchant
EnchantSafeMax = 4
EnchantSafeMaxFull = 20
# Crystal Limits
CrystalEnchantMin = 0
CrystalEnchantMax = 20
# Max enchant Settings by scrolls.
EnchantWeaponMax=20
EnchantArmorMax=20
EnchantJewelryMax=20
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
# --------------------------
# Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectonchangeWep=true
DeleteAgmentActiveEffectonchangeWep=true
# ----------------------
# Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
# Chance to improve Cristal
SoulCrystalLevelChance = 32
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
# Enchant after break with blessed scroll.
BreakEnchant = 0
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 0
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