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[Skill][Buff]might e great might num da patck


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might e great might nao aumenta patck o que eu fasso ? eles nao ker aumenta o patck queria sabercomo eu fasso para eles dar patck

 

 

<skill id="1388" levels="3" name="Greater Might">

<!--

Description(s):

 

Temporarily increases your target's P. Atk. Consumes 3 Spirit Ores. Effect 3.

-->

<!-- Done by KID [C5] -->

<table name="#Tab-pAtk"> 1.04 1.07 1.10 </table>

<table name="#mpConsume"> 54 62 69 </table>

<table name="#spiritOre"> 1 2 3 </table>

<set name="itemConsumeId" val="3031"/>

<set name="itemConsumeCount" val="#spiritOre"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="reuseDelay" val="6000"/>

<set name="hitTime" val="4000"/>

<set name="target" val="TARGET_ONE"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="buffDuration" val="1200000"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<for>

<!-- time removed due to custom buffs config, variable buffDuration, will return default time -->

<effect count="1" name="Grow" val="0"/>

<effect count="1" name="Buff" val="0" stackOrder="#Tab-pAtk" stackType="Great">

<mul order="0x50" stat="pAtk" val="#Tab-pAtk"/>

</effect>

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might e great might nao aumenta patck o que eu fasso ? eles nao ker aumenta o patck queria sabercomo eu fasso para eles dar patck

 

<skill id="1146" levels="3" name="Mighty Servitor">

<!--

Description(s):

 

Temporarily increases servitor's P. Atk. Effect 3.

-->

<table name="#aggro"> 331 457 532 </table>

<table name="#mpConsume_Init"> 6 10 12 </table>

<table name="#mpConsume"> 24 36 42 </table>

<table name="#Tab-pAtk"> 1.08 1.12 1.15 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_PET"/>

<set name="reuseDelay" val="6000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="1200000"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<set name="aggroPoints" val="#aggro"/>

<for>

<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-pAtk" stackType="pAtk">

<mul order="0x30" stat="pAtk" val="#Tab-pAtk"/>

</effect>

</for>

</skill>

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<skill id="1068" levels="3" name="Might" enchantLevels1="30" enchantLevels2="30" >

<!--

Description(s):

 

Temporarily increases P. Atk. Effect 3.

-->

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>

<table name="#buffDuration"> 1240000 1280000 1320000 1360000 1400000 1440000 1480000 1520000 1560000 1600000 1640000 1680000 1720000 1760000 1800000 1840000 1880000 1920000 1960000 2000000 2040000 2080000 2120000 2160000 2200000 2240000 2280000 2320000 2360000 2400000 </table>

<table name="#ench2MpConsume"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14 </table>

<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3 </table>

<table name="#mpConsume_Init"> 2 4 7 </table>

<table name="#mpConsume"> 8 16 28 </table>

<table name="#rate"> 1.08 1.12 1.15 </table>

<table name="#aggro"> 121 204 379 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="6000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="1200000"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<set name="aggroPoints" val="#aggro"/>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<enchant1 name="buffDuration" val="#buffDuration"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<!-- time removed due to custom buffs config, variable buffDuration, will return default time -->

<effect count="1" name="Grow" val="0"/>

<effect count="1" name="Buff" val="0" stackOrder="#rate" stackType="pAtk">

<mul order="0x30" stat="pAtk" val="#rate"/>

</effect>

</for>

<enchant1for>

<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.15" stackType="pAtk">

<mul order="0x30" stat="pAtk" val="1.15"/>

</effect>

</enchant1for>

</skill>

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Great might

<for>

<effect count="1" name="Buff" val="0" stackOrder="#Tab-pAtk" stackType="Great">

<mul order="0x30" stat="pAtk" val="#Tab-pAtk"/>

</effect>

</for>

 

might servitor

<for>

<effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-pAtk" stackType="pAtk">

<mul order="0x30" stat="pAtk" val="#Tab-pAtk"/>

</effect>

</for>

 

might

<for>

<effect count="1" name="Buff" val="0" stackOrder="#rate" stackType="pAtk">

<mul order="0x30" stat="pAtk" val="#rate"/>

</effect>

</for>

 

Tenta assim

Editado por KhayrusS
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