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Sobre henrykelme123
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Alguem pode me ajudar a resolver isso ? Error creating new instance of Class class net.sf.l2j.gameserver.skills.effects. EffectBuff Exception was: java.lang.NullPointerException at net.sf.l2j.gameserver.model.L2Character.getFirstEffect(L2Character.ja va:2585) at net.sf.l2j.gameserver.model.L2Character.addEffect(L2Character.java:19 79) at net.sf.l2j.gameserver.model.L2Effect.startEffectTask(L2Effect.java:27 7) at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:368 ) at net.sf.l2j.gameserver.model.L2Effect.<init>(L2Effect.java:157) at net.sf.l2j.gameserver.skills.effects.EffectBuff.<init>(EffectBuff.jav a:34) at sun.reflect.GeneratedConstructorAccessor49.newInstance(Unknown Source ) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at net.sf.l2j.gameserver.skills.effects.EffectTemplate.getEffect(EffectT emplate.java:63) at net.sf.l2j.gameserver.model.L2Skill.getEffects(L2Skill.java:2224) at net.sf.l2j.gameserver.handler.skillhandlers.Continuous.useSkill(Conti nuous.java:215) at net.sf.l2j.gameserver.model.L2Character.callSkill(L2Character.java:54 89) at net.sf.l2j.gameserver.model.L2Character.onMagicHitTimer(L2Character.j ava:5224) at net.sf.l2j.gameserver.model.L2Character$MagicUseTask.run(L2Character. java:1834) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$201(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
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boa tarde gente alguém poderia me explicar que erro é esse ? at java.lang.Thread.run(Unknown Source) AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = 268481000): java.lang.NullPointerException java.lang.NullPointerException at javolution.util.FastMap$Entry.access$100(Unknown Source) at javolution.util.FastMap.addEntry(Unknown Source) at javolution.util.FastMap.put(Unknown Source) at net.sf.l2j.gameserver.datatables.SpawnTable.addNewSpawn(SpawnTable.ja va:164) at net.sf.l2j.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpaw nHandler.java:525) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) FourSepulchersManager: Entry time: Sat Jun 18 13:55:15 BRT 2016 AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = 268480873): java.lang.NullPointerException java.lang.NullPointerException at javolution.util.FastMap$Entry.access$100(Unknown Source) at javolution.util.FastMap.addEntry(Unknown Source) at javolution.util.FastMap.put(Unknown Source) at net.sf.l2j.gameserver.datatables.SpawnTable.addNewSpawn(SpawnTable.ja va:164) at net.sf.l2j.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpaw nHandler.java:525) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) AutoSpawnHandler: An error occurred while initializing spawn instance (Object ID = 268480998): java.lang.NullPointerException java.lang.NullPointerException at javolution.util.FastMap$Entry.access$100(Unknown Source) at javolution.util.FastMap.addEntry(Unknown Source) at javolution.util.FastMap.put(Unknown Source) at net.sf.l2j.gameserver.datatables.SpawnTable.addNewSpawn(SpawnTable.ja va:164) at net.sf.l2j.gameserver.model.AutoSpawnHandler$AutoSpawner.run(AutoSpaw nHandler.java:525) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) FourSepulchersManager: Entry time: Sat Jun 18 14:55:14 BRT 2016
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eu não estou encontrando a linha de edição, obrigado.
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Bom dia galera abençoada tudo de bao ?? uma pergunta rapidinho como eu faço pra alterar a mensagem do teleport das olimpiadas exemplo: 45,15,5,4,3,2,1
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boa noite pessoal!!! meu servidor os players tao indo nas olympiadas e quando falta 1 ou 2 segundos pra chamar pro estagio das olimpiadas o player vai e teleporta pra outra cidade como eu faço para restringir que eles usem telport depois do registro das olympiadas ? uso a rev l2jcrhome / interlud
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boa noite galera, eu estou com um probleminha , na hora que o player vai teleportar pro estadium das oly as armaduras grade S saem e o colar grade S e as outras joias grade S permanecem , o que pode ser ? uso a rev l2 j-chrome, interlude
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voce tem uma ai ?
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Tambem to com esse problema, Alguma alma ???? uso a rev l2-jcrhome interlud
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e ae Pessoal :D Gostaria de Saber Como Botar na system para o Nome do Player so aparecer numa certa Distancia Ex: Para Aparecer o Nome dele somente na Distancia 0 - 400 na minha System da pra ver o nome do Player ainda na City, Gostaria de Saber como Diminuir isso ^^ PF, Respondam aew :D
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kkkkk, eu nao entendo nada disso aqui ainda , #SouSeuAluno to aprendendo ainda
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como ativar isso no interlud ? pois no meu deu esse erro java.rmi.ConnectException: Connection refused to host: 25.61.32.78; ne tion is: java.net.ConnectException: Connection refused: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown S at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Sour at sun.rmi.server.UnicastRef.newCall(Unknown Source) at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source) at net.sf.l2j.gameserver.GeoData.initRemote(GeoData.java:99) at net.sf.l2j.gameserver.GeoData.<init>(GeoData.java:68) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:44) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:316 at net.sf.l2j.gameserver.GameServer.main(GameServer.java:619) Caused by: java.net.ConnectException: Connection refused: connect at java.net.TwoStacksPlainSocketImpl.socketConnect(Native Meth at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown S at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket ource) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket ource) ... 10 more GeoData: Connection Failed. GeoData: Connection with server lost, switching to no geodata mode. GeoData: Starting reconnect task GeoData: Using remote communication e a config do geoserver ta assim GeoServerHost = 127.0.0.1 GeoClientTargetHost = 127.0.0.1 GeoPort = 9050 GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j PathClean = True AllowDoors = True a da geodata ta assim # ---------------------------------------------------------- # GeoData configuration # ---------------------------------------------------------- # GeoMode # 0 = disabled # 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files. # 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect. # With this method you can use 1 Geo Server for unlimited Gameservers. GeoMode = 1 GeoServer = 127.0.0.1 GeoPort = 9050 #-------- All options below only work if GeoData is enabled -------- # ------------------------------------------------------------- # GeoData used to check Line Of Sight (LOS) # Used for skill casting and mob aggro check GeoCheckLoS = True # ------------------------------------------------------------- # Use GeoData to prevent movement through walls. # No path finding, but objects will stop if they hit a wall. GeoCheckMovePlayable = True GeoCheckMoveNpc = False # ------------------------------------------------------------- # GeoData used for path finding (CURRENTLY FOR TESTING ONLY) # Includes PathFinding (requires also /data/pathnode files) and all character moves go # Through geodata checks (if a mob passes a wall, pathing is wrong). GeoPathFinding = False # ------------------------------------------------------------- # [True]Loads GeoData buffer's content into physical memory. # [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. ForceGeoData = True # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All # Handle Doors in GeoEngine GeoDoors = True
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Geodata para todas as versões interlude
Tópico respondeu ao POSITIVO de henrykelme123 em C1 - Interlude
como ativar isso no interlud ? pois no meu deu esse erro java.rmi.ConnectException: Connection refused to host: 25.61.32.78; ne tion is: java.net.ConnectException: Connection refused: connect at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source) at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown S at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Sour at sun.rmi.server.UnicastRef.newCall(Unknown Source) at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source) at net.sf.l2j.gameserver.GeoData.initRemote(GeoData.java:99) at net.sf.l2j.gameserver.GeoData.<init>(GeoData.java:68) at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:44) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:316 at net.sf.l2j.gameserver.GameServer.main(GameServer.java:619) Caused by: java.net.ConnectException: Connection refused: connect at java.net.TwoStacksPlainSocketImpl.socketConnect(Native Meth at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown S at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket ource) at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket ource) ... 10 more GeoData: Connection Failed. GeoData: Connection with server lost, switching to no geodata mode. GeoData: Starting reconnect task GeoData: Using remote communication -
onde ativa a geo data ? l2-jchrome rev. interlud
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onde eu vou pra adiciona isso, no drop list ?desculpa a ignorancia k k k
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o problema e que eu nao sei o id dos antharas pra colocar os drops , so sei que tem um monte id: 29066,29068,29067e etc.. e agora ??? kkkkkkk e o mais engracado que é so o antharas que tem isso, o valakas ja nao tem .. afffs vou te manda uma coisa olha ae como ta na tabela dos boss nas config #----------------------------- # Antharas #----------------------------- # Interval time of Antharas. # Value is minute. Range 5-20160 FixIntervalOfAntharas = 11520 RandomIntervalOfAntharas = 8640 # Delay of appearance time of Antharas. # Value is minute. Range 3-60 AppTimeOfAntharas = 15 # Activity time of Antharas. # Value is minute. Range 120-720 ActivityTimeOfAntharas = 120 # Type of Antharas subjugation. # If setting 'True'. The change in the power of Antharas doesn't occur. OldAntharas = False # Limitation value to change power of Antharas by number of players in Antharas's lair. # --Notes-- # Weak: LimitOfWeak >= Players # Normal: LimitOfWeak < Players <= LimitOfNormal # Strong: Players > LimitOfNormal # if LimitOfWeak >= LimitOfNormal then LimitOfNormal = LimitOfWeak + 1 # Weak LimitOfWeak = 299 # Normal LimitOfNormal = 399 # Interval time for spawn of Antharas's minions. # Value is minute. Range 1-10 # Behemoth Dragon # Weak IntervalOfBehemothOnWeak = 8 # Normal IntervalOfBehemothOnNormal = 5 # Strong IntervalOfBehemothOnStrong = 3 # Dragon Bomber # Weak IntervalOfBomberOnWeak = 6 # Normal IntervalOfBomberOnNormal = 4 # Strong IntervalOfBomberOnStrong = 3 # Whether it moves at random after Antharas appears is decided. MoveAtRandom = True olha ai a do valakas #----------------------------- # Valakas #----------------------------- # Interval time of Valakas. # Value is minute. Range 5-20160 FixIntervalOfValakas = 11520 RandomIntervalOfValakas = 8640 # Time limit of invade to lair of bosses after server restarted. TimeLimitOfInvade = 1800000 # Delay of appearance time of Valakas. # Value is minute. Range 3-60 AppTimeOfValakas = 20 # Activity time of Valakas. # Value is minute. Range 120-720 ActivityTimeOfValakas = 120 # Limit of the number of the player that can enter into the lair of Valakas. # Range 9-360 CapacityOfLairOfValakas = 200 # Whether it moves at random after Valakas appears is decided. MoveAtRandom = True
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Atualizações Recentes de Status
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Por favor, compartilhe a fonte da versão revisada do Orion. Obrigado.· 0 respostas
please...
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The Event - Team vs Team· 0 respostas
The Event - Team vs Team
The event cannot be terminated when participating in the event.
The event does not end.
The event starts and does not end after teleporting.
Please tell me how. Please.
Even if the event is held for 2 minutes, it will not end.
I don't know how to proceed...