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    • By moxu
      Buenas he visto que hay de estos temas por aquí, la pregunta la hare en español y lo paso por el traductor Necesitan un programador para un servidor latino interlude con 1200 player . Necesitan  expandirse a mas comunidades por  lo que necesitan poner proxis en el  servidor por el  tema lag. Tambien quieren  añadir capas y monturas por  lo que tienen  muchas  ideas  que no  saben  implementar  
      Eles precisam de um programador para um servidor de interlúdio latino com 1200 jogadores. Eles precisam se expandir para mais comunidades, portanto, precisam colocar proxies no servidor por causa do problema de latência. Eles também querem adicionar camadas e quadros para que tenham muitas ideias que não sabem como implementar
    • By L2atlas
      L2 Atlas Interlude PvP server

      Grand Opening 09 January 2021 at 18:00 GMT+2

      Aden Castle Winner will get 50€ on 16 January 2021 19:00 GMT+2

      Find Out More on L2 Atlas

      GENERAL
      Lineage2 Interlude PVP Server
      Main Town Aden
      Free A grade
      S grade for Adenas + Atlas Coins
      RB Jewel for Raid Coins from Raid Bosses
      Automatic potions use (MP/HP/CP) .menu

      ENCHANT RATES
      Safe Enchant: +4
      Max Enchant +16 with Blessed
      Max Enchant +20 with Crystals (enchant remains if fails)
      Blessed Scrolls 80%
      Crystal Scrolls: +17 (60%) +18(40%) +19(30%) +20(15%)

      AUGMENTATION
      Mid Life-Stone Chance: 5%
      High Life-Stone Chance: 15%
      Top Grade Life Stone Chance: 25%
      Max 1 Active + 1 Passive

      OLYMPIAD
      First heroes on 17.01.2021
      Requires 5 players to start match
      Enchant max +6 (auto)
      Skills reused after every match
      Olympiad start time 18:00 end 24:00 [GMT+2]
      Heroes changing every Sunday at 24:00 [GMT+2]
      Hero obtain hero skills in all sub-classes

      SIEGES
      Sieges duration 60 minutes
      There are 3 castle sieges
      Giran - Friday
      Aden - Saturday
      Goddard - Sunday
      Sieges are scheduled at 19:00 (GMT +2)

      Unique Castle rewards:
      Circlet of Aden +1 STR +1 INT +1 CON
      Circlet of Giran +1 STR +1 CON
      Circlet of Goddard +1 INT +1 CON
      Castle Lord crown +1 STR +1 INT +2 CON

      AUTO EVENTS
      Events scheduled every 1 hour from 10:00-22:00
      Death Match
      Team vs Team
      Capture the Flag

      Zones
      Easy Farm Zone
      Hard Farm Zone
      Life Stone Zone
      Party Zone
      PvP Zone - auto respawn after death.

      RAID BOSSES
      There are 14 Raid Bosses in Tower of Insolence each floor
      Respawn time 1-5 hours
      Epic Boss in Level 14 with 12 hours respawn
      Attacking Raid boss will give you flag status

      CLANS
      All clan penalties removed
      Level 5 clan on creation.
      Maximum players in clan - 40
      Maximum clans in ally - 2

      OTHER INFO
      4 tier's tattoo small base stats
      Stackable BOG/LS/Scrolls
      No Grade and Weight penalty
      Noblesse can be bought from GM Shop
      5 Max Sub-Classes
      50 Buff Slots
      Spawn Protection
      Anti-Heavy for Archer & Dagger
      Drop Items At Karma
      Offline Shop System
      PvP KillingSpree System
      Unique Economy System
      Balanced Buffs/Skills/Classes
      Full interlude geodata / pathnode

    • By raffaeel2425
      eu fiz todo o processo no servidor ta tudo configurado pra ele ligar mais ele na inicialização do servidor ele da esse erro alguém pode me ajudar.
       
      com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'apocalipse.dungeon' doesn't exist
              at sun.reflect.GeneratedConstructorAccessor61.newInstance(Unknown Source)
              at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
              at java.lang.reflect.Constructor.newInstance(Unknown Source)
              at com.mysql.jdbc.Util.handleNewInstance(Util.java:411)
              at com.mysql.jdbc.Util.getInstance(Util.java:386)
              at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1054)
              at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:4190)
              at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:4122)
              at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:2570)
              at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2731)
              at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2818)
              at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2157)
              at com.mysql.jdbc.PreparedStatement.execute(PreparedStatement.java:1379)
              at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.execute(NewProxyPreparedStatement.java:378)
              at Dev.Dungeon.DungeonManager.updateDatabase(DungeonManager.java:72)
              at Dev.Dungeon.DungeonManager.lambda$new$0(DungeonManager.java:63)
              at net.sf.l2j.ThreadPool$TaskWrapper.run(ThreadPool.java:199)
              at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
              at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
              at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
              at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
              at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
              at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
              at java.lang.Thread.run(Unknown Source)
    • By Rodox_Mortein
      Boa Noite. 
      Gostaria de pedir um sistema de "DRESSME" obrigatório.
      Quando o player equipar o "CHEST" "Blue Wolf Breastplate" ID=358 por exemplo, vai mostrar toda a aparência do set "Blue Wolf HEAVY".
      eu quero fazer uma espécie de "ALLDRESS" igual do "Formal Wear" porém sem ocupar os slots de "HEAD" "LEGS" "GLOVES" "FEET".

      L2JaCis - INTERLUDE
    • By SGERfjs
      well I bring you the boss fafurion ...
      I did what I could .. xD

      link: https://www.mediafire.com/file/q312jxcq42qilxq/FAFURIONBOSS.rar/file
  • Posts

Ranking Skills for INTERLUDE


Recommended Posts

http://www.mediafire.com/file/euhszz8mng18u27/FX_RankingSkills.7z/file

[L2JMobius] -> ../data/stats/skills

<?xml version='1.0' encoding='utf-8'?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="500" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="501" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="502" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="503" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="504" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="505" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="506" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
	<skill id="507" levels="1" name="Chant of Victory">
		<!-- The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. -->
		<!-- <set name="itemConsumeId" val="3031"/> --> <!-- Spirit Ore -->
		<!-- <set name="itemConsumeCount" val="40"/> -->
		<set name="mpInitialConsume" val="0"/>
		<set name="mpConsume" val="0"/>
		<set name="target" val="TARGET_PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="0"/>
		<set name="power" val="20"/>
		<set name="isMagic" val="true"/>
		<set name="skillType" val="HEAL_PERCENT"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="669"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0"> <!-- stackOrder="1" stackType="CoV"> -->
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<basemul order="0x30" stat="rCrit" val="0.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cAtk" val="1.2"/>
				<mul order="0x30" stat="mAtk" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<!-- <mul order="0x30" stat="runSpd" val="0.8"/> -->
				<mul order="0x30" stat="maxHp" val="1.2"/>
				<!-- <mul order="0x30" stat="debuffVuln" val="0.8"/> -->
			</effect>
		</for>
	</skill>
</list>

Stats for reference only.

  • Like 4
  • I love it 2
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Vlw por compartilhar esses efeitos, vou criar um sistema em Java pra usar-los Obrigado!!!!

Vlw for sharing these effects, I will create a system in Java to use them Thanks !!!!

 

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