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~DnR~

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~DnR~ last won the day on Janeiro 6

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  • Data de Nascimento 01/01/1900

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  1. We located and fixed a bug related to skills that use a shield. It seemed to be a defect caused by item data rework. I kindly ask admins to include that change.
  2. So, which old chronicle are you missing and would like to setup a server for? I have a project for C4 but I still added it as an option in case people want more projects out there.
  3. Usually, the community members upload compiled versions but you might not find one for latest version. I think compiling it yourself must not be hard, I've even created a README about the procedure <[Hidden Content];
  4. This is the last version of the year. I hope everyone enjoys the end of the year! Release 753 - 5f4d88f fix: Aggro range enter was broken - a78e096 fix: Using proper method for unequipping l2iteminstances - c791ddc fix: Bad sql query for storing pets into database - 83c2aab feat: Functional method getName() for items - cfc421f fix: Allow use of potions when anti-buff shield is enabled - c6dfc04 fix: Movement stuck bug. Thanks Levy - 2a2489d chore: Formatting and casing correction - 32d6f3c fix: Corrected Treant location - 75e2a59 fix: Possible ClassCastException on rest effect - 38257c6 fix: Build files version conflict - acef81e ref: Feedable beasts deletion improvements - 4f51ba7 chore: More monster track improvements - f92c93a feat: Added broadcastPacket support for zones - 400beb2 perf: Cleanup during npc reload - bcf387f ref: Monster race track cleanup and organization - 9876d23 fix: AccessLevelForEverybody breaks punishment system if set - d6b5868 chore: File formatting - 3c220af ref: Party matching update
  5. Release 752 chore: Minor case corrections. chore: TODO comments cleanup. fix: Rift quest used old quests method. perf: Server packets optimization. fix: Use inventory update packet for pet pick up. fix: Call 'rewardSkills' even if auto-learn skills configuration is disabled. chore: Removed unused logs. fix: Shortcut sql deadlocks. Thanks netvirus. chore: Identifier 'final' for Location class. fix: More retail-like cinematic spawn for Valakas. Thanks lSplasH. ref: Zaken AI organization. feat: Added update support for Location instances. fix: Shortcut owner NPE. chore: Format bbs managers. chore: Community board file formatting. chore: Added 'toString' support for Location. chore: Loops cleanup. feat: New configuration for GM test server. chore: Added extensions file with correct casing. chore: Removed duplicate file. chore: Minor mmo cleanup. fix: Incorrect file name for dynamic extensions configurations. fix: Display correct gameserver updated IPs. chore: File formatting. fix: Unknown host exception for external host. ref: Executable scripts refactoring. fix: More retail-like pet weight.
  6. I wish a merry christmas/feliz natal to everyone!! Also, this is a hello from our test server that opened today.
  7. Hello guys, hope you're doing well and making good use of project without problems! Yesterday, I completed a major rework regarding item data and handlers. The major thing is that all item sql data was moved to XML. This was available for some time now in a separate branch but it was all stabilized and merged to `main`. There are more new changes apart from XML data so if anyone wants to know more about this update, I included few details here: [Hidden Content] Thank you all for appreciating the work done to project till now!
  8. Version 747 is out. This update consists of refactoring. Starting from quest 17, scripts were converted to Java up to quest 53. Here is the list of quests that were updated: quests/Q017_LightAndDarkness/Q017_LightAndDarkness.java quests/Q018_MeetingWithTheGoldenRam/Q018_MeetingWithTheGoldenRam.java quests/Q019_GoToThePastureland/Q019_GoToThePastureland.java quests/Q020_BringUpWithLove/Q020_BringUpWithLove.java quests/Q021_HiddenTruth/Q021_HiddenTruth.java quests/Q022_TragedyInVonHellmannForest/Q022_TragedyInVonHellmannForest.java quests/Q023_LidiasHeart/Q023_LidiasHeart.java quests/Q024_InhabitantsOfTheForestOfTheDead/Q024_InhabitantsOfTheForestOfTheDead.java quests/Q025_HidingBehindTheTruth/Q025_HidingBehindTheTruth.java quests/Q027_ChestCaughtWithABaitOfWind/Q027_ChestCaughtWithABaitOfWind.java quests/Q028_ChestCaughtWithABaitOfIcyAir/Q028_ChestCaughtWithABaitOfIcyAir.java quests/Q029_ChestCaughtWithABaitOfEarth/Q029_ChestCaughtWithABaitOfEarth.java quests/Q030_ChestCaughtWithABaitOfFire/Q030_ChestCaughtWithABaitOfFire.java quests/Q031_SecretBuriedInTheSwamp/Q031_SecretBuriedInTheSwamp.java quests/Q032_AnObviousLie/Q032_AnObviousLie.java quests/Q033_MakeAPairOfDressShoes/Q033_MakeAPairOfDressShoes.java quests/Q034_InSearchOfCloth/Q034_InSearchOfCloth.java quests/Q035_FindGlitteringJewelry/Q035_FindGlitteringJewelry.java quests/Q036_MakeASewingKit/Q036_MakeASewingKit.java quests/Q037_MakeFormalWear/Q037_MakeFormalWear.java quests/Q038_DragonFangs/Q038_DragonFangs.java quests/Q039_RedEyedInvaders/Q039_RedEyedInvaders.java quests/Q042_HelpTheUncle/Q042_HelpTheUncle.java quests/Q043_HelpTheSister/Q043_HelpTheSister.java quests/Q044_HelpTheSon/Q044_HelpTheSon.java quests/Q045_ToTalkingIsland/Q045_ToTalkingIsland.java quests/Q046_OnceMoreInTheArmsOfTheMotherTree/Q046_OnceMoreInTheArmsOfTheMotherTree.java quests/Q047_IntoTheDarkForest/Q047_IntoTheDarkForest.java quests/Q048_ToTheImmortalPlateau/Q048_ToTheImmortalPlateau.java quests/Q049_TheRoadHome/Q049_TheRoadHome.java quests/Q050_LanoscosSpecialBait/Q050_LanoscosSpecialBait.java quests/Q051_OFullesSpecialBait/Q051_OFullesSpecialBait.java quests/Q052_WilliesSpecialBait/Q052_WilliesSpecialBait.java quests/Q053_LinnaeusSpecialBait/Q053_LinnaeusSpecialBait.java I'm not very active at working on project but I'll try to update more in the future. BR, DnR
  9. @SaYmOn CordeiroJust as Levy mentioned, project has migrated to [Hidden Content] Is it possible that we replace old repository links in first post with new one? Thanks
  10. Thank you very much for keeping this thread alive. Project has moved to a new repo here: [Hidden Content] Old repo also contains new changes.
  11. Revision 726 - NPC Walk Speed is editable now. Thanks LupenPowa. - Added support for Wendy the Cat in HeavyMedal event. Thanks LupenPowa. - Fixed auto-target issues during AI transformation. Thanks Karakan. - Configuration 'SevenSignsDungeonNPCAccess' will now work with Seven Signs bosses. - Updated old dual-box check to check the number of clients per IP. Thanks Karakan. - Removed few useless configurations. - Renamed 'CheckKnown' configuration to 'DebugKnownList'. - Fixed Quick Healing Potion power issues. Thanks LupenPowa. - Added abnormal effect for Hot Springs diseases. Thanks LupenPowa and Karakan. - Added new effect 'Continuous'. This is the perfect choice for toggles like anti-buff shield or Super Haste (already used by the latter). - Upon gameserver linux startup, gameserver will now use L2J logging class. - Added new value range for exp and sp NPC columns. - Fixed collision height for 'Monster.silhouette' NPC template. Thanks Karakan. - Summons won't stop following their masters if distance gets too long. Thanks LupenPowa. - Added new AI Event for immobilized characters. - Immobility effects will now properly apply to pets. Thanks LupenPowa. - Dead servitors cannot be unsummoned. Thanks LupenPowa. - Fixed Siege Guard knownlist issue. Thanks Karakan. - Removed previous support for custom zone spawns, since it was buggy. - Improved certain L2Character stop effect(s) methods. - Added extra messages for admin_mammon_find command. - Added new admin_reset_skill_cooltimes command. It's currently applying to GMs only. Thanks LupenPowa. - Fixed admin_spawn_index and admin_npc_index commands not working in Admin Panel. Thanks Christian-SDM. - Small organization in ScrollOfResurrection handler. - Exp will be given to players even if they killed a monster by merely dealing 1 damage. Thanks LupenPowa. - Added integer overflow checks for calculating experience rewards. - Added forget support for move-based knownlist. - Players don't need to force cast resurrect-type skills even if target is flagged. Thanks LupenPowa. - Players don't get flagged if they cast resurrect-type skills on a dead flagged target. - Improved death penalty condition checks. - Resurrect-type skills will now be casted in siege if caster is a siege participant. - Fixed small skill bar issue. - Added more checks to seven signs NPCs to prevent inappropriate interaction. Thanks LupenPowa. - Armor Mastery bonuses will only apply if player wears both chest and legs. Thanks LupenPowa and Karakan. - Added a starting adena check in case admin sets a bad value. - Reworked siege flags system. Also, fixed a siege flag error. Thanks RazvanGG. - Fixed player siege relations (icons) not getting updated when a clan engraves a castle's holy artifact (mid-victory). Thanks RazvanGG. - Fixed attacker and defender clans errors. Thanks RazvanGG. - Improved ShutDown and Restart tasks.
  12. Issue was located and will be fixed at next commit. Thanks a lot for pointing out! Welcome back Saymon! Today's update was delayed due to my computer's disk damage. I lost lots of changes regarding project but this didn't break my spirit and moved forward. This is the first set of changes. Revision 725 - Renamed Kernon's Faithful Servant Kelone to Malruk's Witch Sekina (C4 Retail). - Corrected few event cat NPC names to match C4 standards. Thanks LupenPowa. - Antharas will move out of its cave after cinematic event. Thanks Marmok for pointing out the issue. - Fixed 'Will the Seal be Broken' quest errors. Thanks Karakan. - Steal Essence skill has no element. Thanks Marmok. - By default, Infinity Spear will negate up to 1 effect, in order to avoid imbalance issues. Thanks Karakan. - Corrected Infinity weapons stats. Thanks Karakan. - Anakim and Lilith zones are disabled by default. There is no need for using grand boss zone rules there (for now). - Fixed certain manor seeds not being sellable/dropable/tradeable. Thanks Marmok. - Fixed GrandBossManager issues. Thanks Marmok. - Fixed buggy 'Last Lesser Giant Glaki' spawn. Same goes for admin teleport. Thanks LupenPowa. - Improved Innadril castle holy artifact spawn. - Minor Blazing Swamp spawn improvements. - Damage and Login Attempt logs have now become configurable. Thanks Karakan. - Added correct limits for privates stores slots. Thanks LupenPowa. - Players cannot attempt to pick up items while attacking. Thanks LupenPowa. - Improved Siege guard lag issues. Thanks Karakan and LupenPowa. - Fixed clan large crest issues. Thanks LupenPowa. - From now on, admins can create zones that support spawn locations provided that they extend L2ZoneSpawn. - Fixed minor name issue for potions 'prepared for use' message. Thanks RazvanGG. - NPE prevention in Continuous handler. Thanks LupenPowa. - Possible fix for auto-chat duplicate messages. Thanks LupenPowa. - Added a dirty check to prevent bosses from stucking. Thanks Marmok for testing. - From now on, players will get flagged if casted good magic on flagged summons. Thanks LupenPowa. - Reset ally crest ID on alliance dissolution. Thanks LupenPowa. - Fixed faction NPE in L2Skill. Thanks LupenPowa. - Fixed a skill cast issue that was breaking checkPvpSkill conditions on first cast after login. - Possible fix for boss zone teleport and summon issues. Might also improve reported GrandBossManager issues. Thanks Marmok. - Updated RequestEnchantItem packet in such a way that it supports stackable enchant scrolls without issues. Changing items to stackable and editing client-side is still required. Thanks RazvanGG. - Added missing value to ExPledgeCrestLarge packet. Now, Pledge Shield will be updated on large crest change (update issue during login will still persist). Thanks LupenPowa. - Fixed large crest add/delete issues. Thanks LupenPowa. - Added GMViewHennaInfo. Admins can now view target hennas. Thanks LupenPowa. - Added proper inventory update for L2SkillCreateItem. - Separating game logs from login logs. - Added force use rules for good magic. For example, a player won't be able to cast head on an unknown flagged target without using CTRL. Thanks LupenPowa.
  13. Revision 724 - Added retail Siege messages. Thanks confejulian. - Added script for HeavyMedal NPC support. Also, renamed 'Medals' faenor script to 'HeavyMedal'. - Fixed 'Shards of Golem' quest errors. Thanks Karakan. - Corrected 'Trader Shari' name references in HTML files. Thanks Karakan. - Added clanLeader, siegeAttacker, and siegeDefender states for player item/skill condition. - From now on, skills can have more than 1 condition. For reference, check skill 246. - Cleanup for few siege skill checks. They'll use new conditions now. - Castle holy artifacts will always be spawned by default. - Fixed bad Z spawn coord for raid boss 'Skyla'. Thanks confejulian. - 'SiegeLength' parameter will now accept hours instead of minutes. - Removed CastleManorUpdater class since it's never used. - Fixed a serious siege guard AI problem that allowed healers to help faction and attack at the same time (attack was breaking cast animation but skill was still casted). - Improved stopAITask for siege guards. This might help get rid of NPE errors. - Reworked equipment for two-handed weapons. This also fixes duplicated sound problems for two-handed weapons. Thanks confejulian. - Small improvements for 'admin_para' commands. - Admin Enchant menu won't unequip and equip item during enchantment. Thanks confejulian. - Improved inventory update during item enchantment. - Removed 'clearDebugItems' method that was cleaning up debugging-adena on certain zones, as it wasn't fully effective. - Fixed a fishing bug which caused all lures to be consumed. Thanks CaHTeXHuK. - From now on, server will clean up grandboss_list table data on startup. Thanks Marmock. - Cleanup of unnecessary try-catch blocks in L2Clan. - Fixed GMViewSkillInfo window being broken. Thanks confejulian. - Faenor parser has now become friendlier. This allows admins to add comments at the beginning of their scripts. - Fixed a really serious memory leak in AutoAnnounceTaskManager. - From now on, it is possible to set infinite repeat for auto-announcements by setting 'cycle' column to -1. - In the case of raid curse, if attacker is a summon then raid boss will compare itself with the highest level among owner and summon. This fixes an issue reported by confejulian, thanks a lot. - Upon mount and dismount, attack and cast will now get cancelled. - Added checks for admin commands that start and end siege to prevent issues.
  14. Hello. I hope this is the right section for this question. I have a friend from Argentina who looks for a good VPS hosting company to host his L2J server. Any suggestions? Thanks.
  15. Issue was fixed in revision 722. It was a serious mistake in revision 720. Thanks a lot for reporting, and I'm sorry for the inconvenience.
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