pcchip
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[Smallz'] L2JFrozen V. 6 Pré-Configurado *Custom Edition*
Tópico respondeu ao Smallz' de pcchip em CT0 ~ Interlude
Boa tarde esses servidor os status dos itens são todos iguais ? Ou tem uma hierarquia. Se alguém souber agradeço des de já! -
[L2jFrozen 1118] Pré Configurado v1.0 - Perfect Team
Tópico respondeu ao zSnow de pcchip em CT0 ~ Interlude
nao achei walker_routes no navicat pode informa aonde fica? o hp ta funcionando o MP que nao pega nao funciona com char de adm agora que achei o erro que na verdade nao e um erro kkkk -
ola gostaria de saber se alguem pode me ajudar com enchants e efeito da arma ja li mais de 1000 vezes o tutorial tudo sobre glow mais nao consegui eu estou querendo que a glow somente da arma dynasty e da arma icarus fique pegando fogo ate + 50 e almentando a intencidade do fogo deacordo com o enchant quanto mais enchanta mais almenta o fogo segue a minha env.ini [EnvSetup] IsClock=true StartTime=12 TimeRatio=6 SKYBOX=SkybackgroundColor ;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumHazeringColor=°¹¼ö ;Hazering1=ÅؽºÃÄÀ̸§ ;-> HAZERING=HazeRing_Final ;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumCloudColor=°¹¼ö ;Cloud1=ÅؽºÃÄÀ̸§ ;Cloud2=ÅؽºÃÄÀ̸§.... ;-> NumCloudColor=3 CLOUD1=Cloud_Final Cloud2=StarField_Final01 Cloud3=StarField_Final02 ShadowTick=0.1 StaticLightingAdjust=4 SlopeSunAngle=30 SubLightNum=0 TimeEnvFileNum=4 TimeEnvFileName0=TimeEnv0.INT TimeEnvFileName1=TimeEnv1.INT TimeEnvFileName2=TimeEnv2.INT TimeEnvFileName3=TimeEnv3.INT [TerrainShadowMap] Num=8 AutoTimeGeneration=true [ActorStaticLight] Num=8 [bSPSunLight] Num=8 [WIND] DefaultWind=true Area=(X1=0,Y1=0,X2=0,Y2=0) Direction=(X=0,Y=1) Speed=48 Accel=4 [FOG] ;1.0=2000unit StartRange1=1.0 StartRange2=1.5 StartRange3=2.0 StartRange4=2.5 StartRange5=4.0 EndRange1=4.0 EndRange2=5.0 EndRange3=6.0 EndRange4=7.0 EndRange5=10.0 FogSpeed=1 [WaterVolume] WaterVolumeFogColor=(R=39,G=87,B=126) WaterVolumeFogStart=200 WaterVolumeFogEnd=3000 WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117) ;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147) [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 ;HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01 ;HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00 ;HeroAuraMesh=LineageWeapons.rangesample EnchantMeshShow=4 EnchantEffectShow=7 Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=1,Num=0.1) Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=1,Num=0.1) Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=1,Num=0.1) Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=1,Num=0.3) Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=1,Num=0.6) Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=1,Num=0.7) Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=1,Num=0.8) Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=1,Num=0.9) Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=1,Num=1) Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1) Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1) Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1) Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1) Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1) Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1) Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1) Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) [Variation] Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1) Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1) Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1) Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1) Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1) Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1) Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1) Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1) Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1) Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1) Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1) Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1) Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1) Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1) Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1) Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1) Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1) Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1) ;[s0] means postprocessing off ; Shader0: glow A [s1] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=4 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.6 FinalCoef=3.5 ExpBase=0.98 ExpCoef=30 ClampMin=0.25 ClampMax=0.75 ; Shader1: glow B [s2] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=6 FinalBlendOpacity=96 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader2: HDR A [s3] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.995 BloomScale=5 FinalBlendOpacity=32 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader3: HDR B [s4] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.994 BloomScale=5 FinalBlendOpacity=48 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=3.7 ExpBase=0.96 ExpCoef=30 ClampMin=0.20 ClampMax=0.8 ; Shader4: HDR C [s5] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=5 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=4 ExpBase=0.96 ExpCoef=30 ClampMin=0.18 ClampMax=0.8 ;dofÈ¿°ú¿¡¼ »ç¿ëµÇ´Â Ä«¸Þ¶ó Æ÷Ä¿½º (0.0 ~ 1.0) 1¿¡ °¡±î¿ï ¼ö·Ï ¸Õ °÷¿¡ Æ÷Ä¿½º¸¦ µÒ but Á¤¹Ðµµ ¹®Á¦·Î 1¿¡ °¡±î¿ï ¼ö·Ï Àüü Æ÷Ä¿½º°¡ ¸ÔÀ½ [CameraFocus] ;ŸÀÌƲ ȸé Title=0.98 ;ij¸¯ÅÍ ¼±Åà ȸé Lobby=0.95 se alguem souber ou tiver uma env ja configurada por favor poste pra min des de ja obrigado
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quando vou logar no server ta tela de login aparece um erro( a game guard execution erro has occurred. plase send the*.erl files located in the game guard folder erro code 122 )
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BrunoBR parabéns ficou ótimo sera que vc consegue fazer o mesmo com as wapons?
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OLA GOSTEI MUITO DAS CONFIG DO SERVER SÓ UMA DUVIDA SOBRE AS CLASS: ELAS ESTÃO BALANCEADAS? ELA TEM AQUELA PROTEÇÃO DE DE ARMAS E DE ARMORS? PRA TANQUE SÓ USAR HAEVY E E ARQUEIRO SÓ USA LIGHT ? DÊS DE JÁ OBRIGADO SE ALGUÉM PODER RESPONDER
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posta as configs do game server e a do login server pra eu ve se tem algum ip errado
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tmb to com essa duvida minha rev e fronzen quem solber por favor postem grato
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Otimo Tutorial Perfeito Párebens
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Como Fasso Pra Retira esse erro aki, nao sei onde posso ajeita
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Otimo Buffer Bem Detalhado Utilizo No Meu Server Perfeito Parebéns
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meu server e o l2jfonzen quando dou restart os chars desse de level sozinho o que fazer?
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aki quando eu dor restart o level dos players volta do zero como acerto isso otima rev parabens.!! aguardo respostas
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gastaria de um ctf event para minha rec l2jbtrasil qum poder ajudar agradeço..!!!
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Atualizações Recentes de Status
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Por favor, compartilhe a fonte da versão revisada do Orion. Obrigado.· 0 respostas
please...
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The Event - Team vs Team· 0 respostas
The Event - Team vs Team
The event cannot be terminated when participating in the event.
The event does not end.
The event starts and does not end after teleporting.
Please tell me how. Please.
Even if the event is held for 2 minutes, it will not end.
I don't know how to proceed...