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Tudo que death15 postou
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Com este programa você pode ver itens Freya.?
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Olá amigos alguém sabe como trabalhar com ele mais fácil e mais conveniente.? tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable projectile_? body_part handness wpn_mesh_cnt wpn_mesh[0] wpn_mesh[1] wpn_tex_cnt wpn_tex[0] wpn_tex[1] wpn_tex[2] item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound effect random_damage patt matt weapon_type crystal_type critical hit_mod avoid_mod shield_pdef shield_rate speed mp_consume SS_count SPS_count curvature UNK_2 is_hero UNK_3 effA effB junk1A[0] junk1A[1] junk1A[2] junk1A[3] junk1A[4] junk1B[0] junk1B[1] junk1B[2] junk1B[3] junk1B[4] rangeA rangeB junk2A[0] junk2A[1] junk2A[2] junk2A[3] junk2A[4] junk2A[5] junk2B[0] junk2B[1] junk2B[2] junk2B[3] junk2B[4] junk2B[5] junk3[0] junk3[1] junk3[2] junk3[3] icons[0] icons[1] icons[2] icons[3] 0 1 1 1 7 15 0 LineageWeapons.small_sword_m00_wp LineageWeaponsTex.small_sword_t00_wp icon.weapon_small_sword_i00 -1 1600 8 0 0 7 1 1 LineageWeapons.small_sword_m00_wp 1 LineageWeaponsTex.small_sword_t00_wp 4 ItemSound.sword_small_1 ItemSound.sword_big_7 ItemSound.sword_mid_6 ItemSound.public_sword_shing_4 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 8 6 1 0 8 0 0 0 0 379 0 1 1 1000 0 -1 0 0.00000000 0.00000000 0.00000000 100.000.000 100.000.000 LineageWeapons.rangesample 0.94999999 0.55000001 0.55000001 1.100.000.000 0.00000000 0.00000000 -1 -1 -1 -1 & tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_1 body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_m[0] m_HumnFigh_add_m[1] m_HumnFigh_add_m[2] m_HumnFigh_add_m[3] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_m[0] f_HumnFigh_add_m[1] f_HumnFigh_add_m[2] f_HumnFigh_add_m[3] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_m[0] m_DarkElf_add_m[1] m_DarkElf_add_m[2] m_DarkElf_add_m[3] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_m[0] f_DarkElf_add_m[1] f_DarkElf_add_m[2] f_DarkElf_add_m[3] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_m[0] m_Dorf_add_m[1] m_Dorf_add_m[2] m_Dorf_add_m[3] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_m[0] f_Dorf_add_m[1] f_Dorf_add_m[2] f_Dorf_add_m[3] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_m[0] m_Elf_add_m[1] m_Elf_add_m[2] m_Elf_add_m[3] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_m[0] f_Elf_add_m[1] f_Elf_add_m[2] f_Elf_add_m[3] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_m[0] m_HumnMyst_add_m[1] m_HumnMyst_add_m[2] m_HumnMyst_add_m[3] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_m[0] f_HumnMyst_add_m[1] f_HumnMyst_add_m[2] f_HumnMyst_add_m[3] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_m[0] m_OrcFigh_add_m[1] m_OrcFigh_add_m[2] m_OrcFigh_add_m[3] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_m[0] f_OrcFigh_add_m[1] f_OrcFigh_add_m[2] f_OrcFigh_add_m[3] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_m[0] m_OrcMage_add_m[1] m_OrcMage_add_m[2] m_OrcMage_add_m[3] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_m[0] f_OrcMage_add_m[1] f_OrcMage_add_m[2] f_OrcMage_add_m[3] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] Unknown_MT_cntm Unknown_MT_m[0] Unknown_MT_cntt Unknown_MT_t[0] NPC_MT_cntm NPC_MT_m[0] NPC_MT_cntt NPC_MT_t[0] ACC_MT_cntm ACC_MT_m[0] ACC_MT_cntt ACC_MT_t[0] att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_2 UNK_3 armor_type crystal_type avoid_mod pdef mdef mpbonus 1 21 0 3 7 0 0 dropitems.drop_mfighter_m001_t02_u_m00 MFighter.MFighter_m001_t02_u icon.armor_t02_u_i00 4294967295 4830 17 0 0 10 1 Fighter.MFighter_m001_u 1 MFighter.MFighter_m001_t02_u 1 1 1 Fighter.FFighter_m001_u 1 FFighter.FFighter_m001_t02_u 1 1 1 DarkElf.MDarkElf_m001_u 1 MDarkElf.MDarkElf_m001_t02_u 1 1 1 DarkElf.FDarkElf_m001_u 1 FDarkElf.FDarkElf_m001_t02_u 1 1 1 Dwarf.MDwarf_m001_u 1 MDwarf.MDwarf_m001_t02_u 1 1 1 Dwarf.FDwarf_m001_u 1 FDwarf.FDwarf_m001_t02_u 1 1 1 Elf.MElf_m001_u 1 MElf.MElf_m001_t02_u 1 1 1 Elf.FElf_m001_u 1 FElf.FElf_m001_t02_u 1 1 1 Magic.MMagic_m005_u 1 MMagic.MMagic_m005_t02_u 1 1 1 Magic.FMagic_m003_u 1 FMagic.FMagic_m003_t02_u 1 1 1 Orc.MOrc_m001_u 1 MOrc.MOrc_m001_t02_u 1 1 1 Orc.FOrc_m001_u 1 FOrc.FOrc_m001_t02_u 1 1 1 Shaman.MShaman_m001_u 1 MShaman.MShaman_m001_t02_u 1 1 1 Shaman.FShaman_m001_u 1 FShaman.FShaman_m001_t02_u 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_cloth 1 0 1 0 0 36 0 0
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Olá Amigos alguém sabe xq eu recebo este erro. Usando o Windows XP. Uploaded with ImageShack.us
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Alguém bom ter essa nova setembro, por favor compartilhá-lo. chamado (Set Sangre de Dragon) Imagen: Robe: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript> Ligth: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript> Heavy: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript>
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Agora eu tenho o SVN, mas o mobs L2jServer java eu não estiver funcionando e em congelado
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e como faço para obter isso ou por favor ..
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Olá alguém poderia me ajudar como fazer um NPC ser um jogador.?
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Come All the set or just one.?
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Good. One question that you can do with this program.?
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Good. One question that you can do with this program.?
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e eu estou indo para lugar.?
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Esta muito bem este Post
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como fazer a ADM e deixar a GM com Super skilles e Haste.
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My question friends is that if you can fit a ready made datapack such as Aque did (Rafael-.-Korn)
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Who knows a bit of Java to help me a bit.
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How to to add something to the datapack. bone: command Items.
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Friend who also will be added to the Items datapack Rep***tion clan. please. or explains a bit like I do.? I have this I Index: gameserver/config/functions/l2jfrozen.properties =================================================================== --- gameserver/config/functions/l2jfrozen.properties (revision 94) +++ gameserver/config/functions/l2jfrozen.properties (revision 95) @@ -69,6 +69,22 @@ # Hero for X days, 0 forever. HeroCustomDay = 7 +# ------------------------------------------------------- +# Clan Rep***tion Custom Item Configuration +# ------------------------------------------------------- +# Would you like to enable the Clan Rep***tion points item? +# Default: False +EnableTheClanRepPointsItem = False +# What's the Min Level in which clan leaders will be able to use the item? +# Default 5 +MinClanLevelNeededForCR = 5 +# How many rep points will be rewarded to the clan? +# Default 500 +HowManyClanRepsToGive = 500 +# Set the ID of the Clan Rep Points Item +# Default = 6673 (Festival Adena) +CRItemID = 9957 + # -------------------------------------------- # Custom hero subclass skill - # -------------------------------------------- Index: gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java (revision 94) +++ gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java (revision 95) @@ -32,6 +32,7 @@ import com.l2jfrozen.gameserver.handler.itemhandlers.CharChangePotions; import com.l2jfrozen.gameserver.handler.itemhandlers.ChestKey; import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree; +import com.l2jfrozen.gameserver.handler.itemhandlers.ClanRepsItem; import com.l2jfrozen.gameserver.handler.itemhandlers.CrystalCarol; import com.l2jfrozen.gameserver.handler.itemhandlers.Crystals; import com.l2jfrozen.gameserver.handler.itemhandlers.CustomPotions; @@ -118,6 +119,7 @@ registerItemHandler(new BeastSoulShot()); registerItemHandler(new BeastSpiritShot()); registerItemHandler(new ChestKey()); + registerItemHandler(new ClanRepsItem()); registerItemHandler(new CustomPotions()); registerItemHandler(new PaganKeys()); registerItemHandler(new Maps()); Index: gameserver/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/ClanRepsItem.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/ClanRepsItem.java (revision 0) +++ gameserver/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/ClanRepsItem.java (revision 95) @@ -0,0 +1,77 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * [Hidden Content] + */ +package com.l2jfrozen.gameserver.handler.itemhandlers; + +/** + * + * + * @author Coyote + * Adapted by Strike + */ + + +import com.l2jfrozen.Config; +import com.l2jfrozen.gameserver.handler.IItemHandler; +import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; +import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; + +public class ClanRepsItem implements IItemHandler +{ + private static final int ITEM_IDS[] = + { + Config.CR_ITEM_REPS_ITEM_ID + }; + + public void useItem(L2PlayableInstance playable, L2ItemInstance item) + { + if (!(playable instanceof L2PcInstance)) + { + return; + } + + L2PcInstance activeChar = (L2PcInstance)playable; + + if (!activeChar.isClanLeader()) + { + activeChar.sendMessage("This can be used only by Clan Leaders!"); + return; + } + + else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL)) + { + activeChar.sendMessage("Your Clan Level is not big enough to use this item!"); + return; + } + else + { + activeChar.getClan().setRep***tionScore(activeChar.getClan().getRep***tionScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true); + activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!"); + MagicSkillUser MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0); + activeChar.broadcastPacket(MSU); + playable.destroyItem("Consume", item.getObjectId(), 1, null, false); + } + } + + public int[] getItemIds() + { + return ITEM_IDS; + } +} Index: gameserver/head-src/com/l2jfrozen/Config.java =================================================================== --- gameserver/head-src/com/l2jfrozen/Config.java (revision 94) +++ gameserver/head-src/com/l2jfrozen/Config.java (revision 95) @@ -2379,7 +2379,16 @@ public static String PVP1_CUSTOM_MESSAGE; public static String PVP2_CUSTOM_MESSAGE; public static boolean SHOW_NPC_CREST; - + + /** + * Clan Rep***tion Item + * Adapted By Strike + */ + public static boolean USE_CR_ITEM; + public static int CR_ITEM_MIN_CLAN_LVL; + public static int CR_ITEM_REPS_TO_BE_AWARDED; + public static int CR_ITEM_REPS_ITEM_ID; + //============================================================ public static void loadL2JFrozenConfig() { @@ -2499,6 +2508,11 @@ PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!"); PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!"); SHOW_NPC_CREST = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ShowNpcCrest", "False")); + /** Clan rep***tion Item**/ + USE_CR_ITEM = Boolean.parseBoolean(L2JFrozenSettings.getProperty("EnableTheClanRepPointsItem", "False")); + CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(L2JFrozenSettings.getProperty("ClanLevelNeededForCR", "5")); + CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(L2JFrozenSettings.getProperty("HowManyClanRepsToGive", "500")); + CR_ITEM_REPS_ITEM_ID = Integer.parseInt(L2JFrozenSettings.getProperty("CRItemID", "6673")); } catch(Exception e) {
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More or less when the Rev will be ready in English. and I'm also interested how to make Super fit the DataPack.
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Anyone know how to be a balance of class.?
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There is a new Rev.? and this has not Vote Reward Datapack.?
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I Remove doors imperial area. I take them off but when doing a restart it comes back.
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Friend does not understand. that part goes.? and my server is 70x.
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How to make a good balance between class.?
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