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death15

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  1. Com este programa você pode ver itens Freya.?
  2. Olá amigos alguém sabe como trabalhar com ele mais fácil e mais conveniente.? tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable projectile_? body_part handness wpn_mesh_cnt wpn_mesh[0] wpn_mesh[1] wpn_tex_cnt wpn_tex[0] wpn_tex[1] wpn_tex[2] item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound effect random_damage patt matt weapon_type crystal_type critical hit_mod avoid_mod shield_pdef shield_rate speed mp_consume SS_count SPS_count curvature UNK_2 is_hero UNK_3 effA effB junk1A[0] junk1A[1] junk1A[2] junk1A[3] junk1A[4] junk1B[0] junk1B[1] junk1B[2] junk1B[3] junk1B[4] rangeA rangeB junk2A[0] junk2A[1] junk2A[2] junk2A[3] junk2A[4] junk2A[5] junk2B[0] junk2B[1] junk2B[2] junk2B[3] junk2B[4] junk2B[5] junk3[0] junk3[1] junk3[2] junk3[3] icons[0] icons[1] icons[2] icons[3] 0 1 1 1 7 15 0 LineageWeapons.small_sword_m00_wp LineageWeaponsTex.small_sword_t00_wp icon.weapon_small_sword_i00 -1 1600 8 0 0 7 1 1 LineageWeapons.small_sword_m00_wp 1 LineageWeaponsTex.small_sword_t00_wp 4 ItemSound.sword_small_1 ItemSound.sword_big_7 ItemSound.sword_mid_6 ItemSound.public_sword_shing_4 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 8 6 1 0 8 0 0 0 0 379 0 1 1 1000 0 -1 0 0.00000000 0.00000000 0.00000000 100.000.000 100.000.000 LineageWeapons.rangesample 0.94999999 0.55000001 0.55000001 1.100.000.000 0.00000000 0.00000000 -1 -1 -1 -1 & tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_1 body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_m[0] m_HumnFigh_add_m[1] m_HumnFigh_add_m[2] m_HumnFigh_add_m[3] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_m[0] f_HumnFigh_add_m[1] f_HumnFigh_add_m[2] f_HumnFigh_add_m[3] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_m[0] m_DarkElf_add_m[1] m_DarkElf_add_m[2] m_DarkElf_add_m[3] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_m[0] f_DarkElf_add_m[1] f_DarkElf_add_m[2] f_DarkElf_add_m[3] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_m[0] m_Dorf_add_m[1] m_Dorf_add_m[2] m_Dorf_add_m[3] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_m[0] f_Dorf_add_m[1] f_Dorf_add_m[2] f_Dorf_add_m[3] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_m[0] m_Elf_add_m[1] m_Elf_add_m[2] m_Elf_add_m[3] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_m[0] f_Elf_add_m[1] f_Elf_add_m[2] f_Elf_add_m[3] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_m[0] m_HumnMyst_add_m[1] m_HumnMyst_add_m[2] m_HumnMyst_add_m[3] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_m[0] f_HumnMyst_add_m[1] f_HumnMyst_add_m[2] f_HumnMyst_add_m[3] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_m[0] m_OrcFigh_add_m[1] m_OrcFigh_add_m[2] m_OrcFigh_add_m[3] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_m[0] f_OrcFigh_add_m[1] f_OrcFigh_add_m[2] f_OrcFigh_add_m[3] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_m[0] m_OrcMage_add_m[1] m_OrcMage_add_m[2] m_OrcMage_add_m[3] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_m[0] f_OrcMage_add_m[1] f_OrcMage_add_m[2] f_OrcMage_add_m[3] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] Unknown_MT_cntm Unknown_MT_m[0] Unknown_MT_cntt Unknown_MT_t[0] NPC_MT_cntm NPC_MT_m[0] NPC_MT_cntt NPC_MT_t[0] ACC_MT_cntm ACC_MT_m[0] ACC_MT_cntt ACC_MT_t[0] att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_2 UNK_3 armor_type crystal_type avoid_mod pdef mdef mpbonus 1 21 0 3 7 0 0 dropitems.drop_mfighter_m001_t02_u_m00 MFighter.MFighter_m001_t02_u icon.armor_t02_u_i00 4294967295 4830 17 0 0 10 1 Fighter.MFighter_m001_u 1 MFighter.MFighter_m001_t02_u 1 1 1 Fighter.FFighter_m001_u 1 FFighter.FFighter_m001_t02_u 1 1 1 DarkElf.MDarkElf_m001_u 1 MDarkElf.MDarkElf_m001_t02_u 1 1 1 DarkElf.FDarkElf_m001_u 1 FDarkElf.FDarkElf_m001_t02_u 1 1 1 Dwarf.MDwarf_m001_u 1 MDwarf.MDwarf_m001_t02_u 1 1 1 Dwarf.FDwarf_m001_u 1 FDwarf.FDwarf_m001_t02_u 1 1 1 Elf.MElf_m001_u 1 MElf.MElf_m001_t02_u 1 1 1 Elf.FElf_m001_u 1 FElf.FElf_m001_t02_u 1 1 1 Magic.MMagic_m005_u 1 MMagic.MMagic_m005_t02_u 1 1 1 Magic.FMagic_m003_u 1 FMagic.FMagic_m003_t02_u 1 1 1 Orc.MOrc_m001_u 1 MOrc.MOrc_m001_t02_u 1 1 1 Orc.FOrc_m001_u 1 FOrc.FOrc_m001_t02_u 1 1 1 Shaman.MShaman_m001_u 1 MShaman.MShaman_m001_t02_u 1 1 1 Shaman.FShaman_m001_u 1 FShaman.FShaman_m001_t02_u 1 1 0 0 0 0 1 1 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_armor_cloth ItemSound.itemequip_armor_cloth 1 0 1 0 0 36 0 0
  3. Olá Amigos alguém sabe xq eu recebo este erro. Usando o Windows XP. Uploaded with ImageShack.us
  4. death15

    nova armadura

    Alguém bom ter essa nova setembro, por favor compartilhá-lo. chamado (Set Sangre de Dragon) Imagen: Robe: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript> Ligth: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript> Heavy: <script src='[Hidden Content]' type='text/javascript'></script><noscript></noscript>
  5. death15

    NPC de Jogadores

    Agora eu tenho o SVN, mas o mobs L2jServer java eu não estiver funcionando e em congelado
  6. death15

    NPC de Jogadores

    e como faço para obter isso ou por favor ..
  7. death15

    NPC de Jogadores

    Olá alguém poderia me ajudar como fazer um NPC ser um jogador.?
  8. Come All the set or just one.?
  9. Good. One question that you can do with this program.?
  10. Good. One question that you can do with this program.?
  11. como fazer a ADM e deixar a GM com Super skilles e Haste.
  12. My question friends is that if you can fit a ready made datapack such as Aque did (Rafael-.-Korn)
  13. Who knows a bit of Java to help me a bit.
  14. How to to add something to the datapack. bone: command Items.
  15. Friend who also will be added to the Items datapack Rep***tion clan. please. or explains a bit like I do.? I have this I Index: gameserver/config/functions/l2jfrozen.properties =================================================================== --- gameserver/config/functions/l2jfrozen.properties (revision 94) +++ gameserver/config/functions/l2jfrozen.properties (revision 95) @@ -69,6 +69,22 @@ # Hero for X days, 0 forever. HeroCustomDay = 7 +# ------------------------------------------------------- +# Clan Rep***tion Custom Item Configuration +# ------------------------------------------------------- +# Would you like to enable the Clan Rep***tion points item? +# Default: False +EnableTheClanRepPointsItem = False +# What's the Min Level in which clan leaders will be able to use the item? +# Default 5 +MinClanLevelNeededForCR = 5 +# How many rep points will be rewarded to the clan? +# Default 500 +HowManyClanRepsToGive = 500 +# Set the ID of the Clan Rep Points Item +# Default = 6673 (Festival Adena) +CRItemID = 9957 + # -------------------------------------------- # Custom hero subclass skill - # -------------------------------------------- Index: gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java (revision 94) +++ gameserver/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java (revision 95) @@ -32,6 +32,7 @@ import com.l2jfrozen.gameserver.handler.itemhandlers.CharChangePotions; import com.l2jfrozen.gameserver.handler.itemhandlers.ChestKey; import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree; +import com.l2jfrozen.gameserver.handler.itemhandlers.ClanRepsItem; import com.l2jfrozen.gameserver.handler.itemhandlers.CrystalCarol; import com.l2jfrozen.gameserver.handler.itemhandlers.Crystals; import com.l2jfrozen.gameserver.handler.itemhandlers.CustomPotions; @@ -118,6 +119,7 @@ registerItemHandler(new BeastSoulShot()); registerItemHandler(new BeastSpiritShot()); registerItemHandler(new ChestKey()); + registerItemHandler(new ClanRepsItem()); registerItemHandler(new CustomPotions()); registerItemHandler(new PaganKeys()); registerItemHandler(new Maps()); Index: gameserver/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/ClanRepsItem.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/ClanRepsItem.java (revision 0) +++ gameserver/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/ClanRepsItem.java (revision 95) @@ -0,0 +1,77 @@ +/* + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * [Hidden Content] + */ +package com.l2jfrozen.gameserver.handler.itemhandlers; + +/** + * + * + * @author Coyote + * Adapted by Strike + */ + + +import com.l2jfrozen.Config; +import com.l2jfrozen.gameserver.handler.IItemHandler; +import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; +import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; +import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; + +public class ClanRepsItem implements IItemHandler +{ + private static final int ITEM_IDS[] = + { + Config.CR_ITEM_REPS_ITEM_ID + }; + + public void useItem(L2PlayableInstance playable, L2ItemInstance item) + { + if (!(playable instanceof L2PcInstance)) + { + return; + } + + L2PcInstance activeChar = (L2PcInstance)playable; + + if (!activeChar.isClanLeader()) + { + activeChar.sendMessage("This can be used only by Clan Leaders!"); + return; + } + + else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL)) + { + activeChar.sendMessage("Your Clan Level is not big enough to use this item!"); + return; + } + else + { + activeChar.getClan().setRep***tionScore(activeChar.getClan().getRep***tionScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true); + activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!"); + MagicSkillUser MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0); + activeChar.broadcastPacket(MSU); + playable.destroyItem("Consume", item.getObjectId(), 1, null, false); + } + } + + public int[] getItemIds() + { + return ITEM_IDS; + } +} Index: gameserver/head-src/com/l2jfrozen/Config.java =================================================================== --- gameserver/head-src/com/l2jfrozen/Config.java (revision 94) +++ gameserver/head-src/com/l2jfrozen/Config.java (revision 95) @@ -2379,7 +2379,16 @@ public static String PVP1_CUSTOM_MESSAGE; public static String PVP2_CUSTOM_MESSAGE; public static boolean SHOW_NPC_CREST; - + + /** + * Clan Rep***tion Item + * Adapted By Strike + */ + public static boolean USE_CR_ITEM; + public static int CR_ITEM_MIN_CLAN_LVL; + public static int CR_ITEM_REPS_TO_BE_AWARDED; + public static int CR_ITEM_REPS_ITEM_ID; + //============================================================ public static void loadL2JFrozenConfig() { @@ -2499,6 +2508,11 @@ PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!"); PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!"); SHOW_NPC_CREST = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ShowNpcCrest", "False")); + /** Clan rep***tion Item**/ + USE_CR_ITEM = Boolean.parseBoolean(L2JFrozenSettings.getProperty("EnableTheClanRepPointsItem", "False")); + CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(L2JFrozenSettings.getProperty("ClanLevelNeededForCR", "5")); + CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(L2JFrozenSettings.getProperty("HowManyClanRepsToGive", "500")); + CR_ITEM_REPS_ITEM_ID = Integer.parseInt(L2JFrozenSettings.getProperty("CRItemID", "6673")); } catch(Exception e) {
  16. More or less when the Rev will be ready in English. and I'm also interested how to make Super fit the DataPack.
  17. death15

    Balance Class

    Help me Pliss.!!
  18. Anyone know how to be a balance of class.?
  19. There is a new Rev.? and this has not Vote Reward Datapack.?
  20. I Remove doors imperial area. I take them off but when doing a restart it comes back.
  21. death15

    Balance Class

    Friend does not understand. that part goes.? and my server is 70x.
  22. death15

    Balance Class

    How to make a good balance between class.?
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