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[Br Developers] Revisões L2JFrozen


Mr.Kadu

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galera gostaria de avisa que vou posta a ultima revisão deles estou fazendo um estagio pela faculdade ai estou quase sem tempo como os membros da br Developers estão ocupados com o projeto da nossa equipe não tem neguem para me ajuda mais rei resolver isso ate sexta feira.

 

Mais garanto uma coisa os comits dado pela equipe da frozen não são uteis para nos da br developers mesmo assim irei copilar

Editado por Mr.Kadu

1gGxjAH.png

 

 

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bom um bug que encontrei na 1004, que nao vi correção dele nos comits então creio que nao foi concertado!

as skills de dagger,

do Wind Rider : Dodge

e Ghost Hunter : Counterattack

e Hell knight : Shield of Revenge

 

bug: a dogde que deveria esquivarse de TODAS as skills melle, esquiva de todas menos das skills do duelist (triple sonic slash, dolble, sonic buster) e tirant que tem o tipo changedamage,

ja a counterattack e shield revenge que deveria refletir o dano nao refletem das mesmas skills citadas acima

 

outra coisa o conceito de reflect está totalmente incorreto, se 1 char se bufa com chant of revenge ( que da 20% de reflect) ele causa os 20% de dano em quem hita ele porem ele deixa de tomar 20% de dano ou seja se eu ataco um player bufado com shield revenge e tiro 100 de dano ele só recebe 80. no l2off o player reflect mais leva o mesmo dano!

se eu me bufo em 1 duelist com shield revenge, song of vengeance, pego um argumento de reflect e ativo ripose instance eu fico (nao tenho certesa) com +- 75% de reflect ou seja 1 titan frezado me ataca e morre sem eu hitar ele...

ja me aproveitei de bilhoes de servidores com l2jfrozen por causa desse bug

em olympiadas ainda mais ...

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bom um bug que encontrei na 1004, que nao vi correção dele nos comits então creio que nao foi concertado!

as skills de dagger,

do Wind Rider : Dodge

e Ghost Hunter : Counterattack

e Hell knight : Shield of Revenge

 

bug: a dogde que deveria esquivarse de TODAS as skills melle, esquiva de todas menos das skills do duelist (triple sonic slash, dolble, sonic buster) e tirant que tem o tipo changedamage,

ja a counterattack e shield revenge que deveria refletir o dano nao refletem das mesmas skills citadas acima

 

outra coisa o conceito de reflect está totalmente incorreto, se 1 char se bufa com chant of revenge ( que da 20% de reflect) ele causa os 20% de dano em quem hita ele porem ele deixa de tomar 20% de dano ou seja se eu ataco um player bufado com shield revenge e tiro 100 de dano ele só recebe 80. no l2off o player reflect mais leva o mesmo dano!

se eu me bufo em 1 duelist com shield revenge, song of vengeance, pego um argumento de reflect e ativo ripose instance eu fico (nao tenho certesa) com +- 75% de reflect ou seja 1 titan frezado me ataca e morre sem eu hitar ele...

ja me aproveitei de bilhoes de servidores com l2jfrozen por causa desse bug

em olympiadas ainda mais ...

 

mano vc ja tem essas skill arumadas se tiver tem como me mandar via mp que irei por na rev e colocar seus creditos

1gGxjAH.png

 

 

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Ai o backup.

 

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Vc nao tem um Backup virgem? Este ja esta com conta de adm lord de giran, npc´s e mobs em giran... nao sei mais oque pode ter sido mudado entende

Editado por ivanzinho

spacer.png

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@ALL

 

Aqui sempre funcionou normal, nunca tive erro com esse tipo de coisa. Mas no momento não estou conseguindo fazer o backup pela pasta tools como sempre fiz.

 

LqzcMso.jpg

 

 

Segue:

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

Se possível posta o backup novamente, no momento não estou conseguindo baixar por esse link, acho que tem algo de errado.

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esse erro que está aparecendo é por que o bat não está localizando o host do game server.

 

já verificou as configurações do database installer??

 

REM Configurate database connection loginserver
set lsuser=root
set lspass=root
set lsdb=loginserver_beta
set lshost=localhost

REM Configurate database connection Gameserver
set gsuser=root
set gspass=root
set gsdb=gameserver_beta
set gshost=localhost
REM ############################################

Editado por Demonwar

...O RESPEITO QUE IMPOMOS DEFINE O QUE SOMOS....

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bkp.jpg

 

Antes disso você cria o banco de dados.

 

Depois segue os passos da imagem.

 

1 - clica no banco de dados criado.

2 - Clica lá encima em BACKUP.

3 - Clica em RESTORE BACKUP.

4 - Localiza o arquivo que você baixou do BACKUP e clica em ABRIR.

5 - Inicia a restauração do BACKUP e aguarda.

Me desculpe pois nao fui claro no pedido! Eu estava me referindo a instalar o banco de dados atraves do database instaler, pq da um erro aqui e nao instala como de costume, e quero saber fazer para nao ficar pedindo sempre o backup.....Obrigado!

spacer.png

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Olá

Quero saber se a BrDevelopers está realizando algum tipo de correção, ou só compilando e add alguns mods mesmo?

Obrigado!

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Olá

Quero saber se a BrDevelopers está realizando algum tipo de correção, ou só compilando e add alguns mods mesmo?

Obrigado!

sim mano estamos fazendo correções que melhoram o desempenho da rev demoro um pouco para posta uma nova rev pois testo tudo antes.

1gGxjAH.png

 

 

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sim mano estamos fazendo correções que melhoram o desempenho da rev demoro um pouco para posta uma nova rev pois testo tudo antes.

Os Fix que estão la na primeira pagina foram feitos pela BrDevelopers? ou já tinha na nova svn da Frozen?

Obrigado!

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Os Fix que estão la na primeira pagina foram feitos pela BrDevelopers? ou já tinha na nova svn da Frozen?

Obrigado!

foram a equipe da frozen que fez mais testei antes de posta pois trazer um revisão instavel para o fórum e muito prejuízo ainda mais que aqui esta parado

1gGxjAH.png

 

 

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ALGUÉM AI PODE AJUDAR !

 

1798019_1497971547155134_815229995783400

bem se isso for gameserver ta as config

 

# ===================================#
# Game Server Settings #
# ===================================#
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = 127.0.0.1
# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/
# Database name
GameserverDB = l2jdb
LoginserverDB = l2jdb
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jrazr.com) to solve
# it.
SingleConnectionTimeOutDb = 200000
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# To exacute the server under debugger with eclipse use:
# DatapackRoot = ../L2jRazr_DataPack
# or point the folder directly to your server.
DatapackRoot = .
aqui o loginserver
# ================================================================
# Login Server Settings
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
# Database info
Driver = com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# Database Settings
URL = jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0
# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True
# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True
# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False
# Switched on "development"
Developer = False
# =============================================================
# Anti Ddos protection.
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = true
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = False
# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute
BrutBanIpTime = 900
Assert = False
EnableAllExceptionsLog = False
DebugPackets = False

 

se tiver senha so add

bem se isso for gameserver ta as config

 

# ===================================#
# Game Server Settings #
# ===================================#
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = 127.0.0.1
# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/
# Database name
GameserverDB = l2jdb
LoginserverDB = l2jdb
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jrazr.com) to solve
# it.
SingleConnectionTimeOutDb = 200000
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# To exacute the server under debugger with eclipse use:
# DatapackRoot = ../L2jRazr_DataPack
# or point the folder directly to your server.
DatapackRoot = .
aqui o loginserver
# ================================================================
# Login Server Settings
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0
# Database info
Driver = com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
# Database Settings
URL = jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password =
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0
# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True
# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True
# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False
# Switched on "development"
Developer = False
# =============================================================
# Anti Ddos protection.
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = true
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = False
# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute
BrutBanIpTime = 900
Assert = False
EnableAllExceptionsLog = False
DebugPackets = False

 

se tiver senha so add

se for registergameserver eh siga o tutu

http://www.l2jbrasil.com/index.php?/topic/20448-tutorial-como-criar-um-hexid/?hl=%2Bcomo+%2Bcriar+%2Bum+%2Bhexid

se for o backap ta aqui o link

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