Ir para conteúdo
  • Cadastre-se
  • 0

((Gracia Final))


metz

Pergunta

Pessual e o seguinte fui mecher nos configs do meu servidor eu acho que fiz uma merda e o meu servidor ta off T T ALGUEM ME AJUDA PELO AMOR DE DEUS!!!!!!!!!!!! e no General.properties mais nao sei onde é O.O!! me ajudem a ss ta ae em baixo..

imagemvk.png

Link para o comentário
Compartilhar em outros sites

17 respostass a esta questão

Posts recomendados


posta o general.properties aki pra mim da uma olhada ...

account_tiny.gif

svn | timeline

activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

Link para o comentário
Compartilhar em outros sites

AE!

 

# ---------------------------------------------------------------------------

# General Server Settings

# ---------------------------------------------------------------------------

# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.

# Warning:

# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.

# ---------------------------------------------------------------------------

# Administrator

# ---------------------------------------------------------------------------

# If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.

# Default: False

EverybodyHasAdminRights = false

 

# Show server/DP revision when players enter the game

# Default: True

DisplayServerRevision = false

 

# Setting for serverList

# Displays [] in front of server name on character selection

# Default: False

ServerListBrackets = false

 

# Displays a clock next to the server name on character selection.

# Default: False

ServerListClock = false

 

# If True, only accounts with GM access can enter the server.

# Default: False

ServerGMOnly = false

 

# Enable GMs to have the glowing aura of a Hero character on login.

# Notes:

# GMs can do "///hero" on themselves and get this aura voluntarily.

# It's advised to keep this off due to graphic lag.

# Default: False

GMHeroAura = true

 

# Auto set invulnerable status to a GM on login.

# Default: False

GMStartupInvulnerable = true

 

# Auto set invisible status to a GM on login.

# Default: False

GMStartupInvisible = true

 

# Auto block private messages to a GM on login.

# Default: False

GMStartupSilence = true

 

# Auto list GMs in GM list (/gmlist) on login.

# Default: False

GMStartupAutoList = false

 

# Auto set diet mode on to a GM on login (affects your weight penalty).

# Default: False

GMStartupDietMode = false

 

# The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).

# Default: modern

GMAdminMenuStyle = modern

 

# Item restrictions apply to GMs aswell? (True = restricted usage)

GMItemRestriction = true

 

# Skill restrictions apply to GMs aswell? (True = restricted usage)

GMSkillRestriction = true

 

# ---------------------------------------------------------------------------

# Server Security

# ---------------------------------------------------------------------------

# Bypass exploit protection. To ENABLE protection set to True.

# Default: True

BypassValidation = false

 

# Enforce gameguard for clients. Sends a gameguard query on character login.

# Default: True

GameGuardEnforce = false

 

# Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.

# Default: True

GameGuardProhibitAction = false

 

#Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.

# Default: False

LogChat = true

 

# Default: False

LogItems = true

 

# Default: False

LogItemEnchants = true

 

# Default: False

LogSkillEnchants = true

 

# Default: False

GMAudit = true

 

# Default: False

LogGameDamage = false

 

# If damage greater than threshold then log it

# Default: 5000

LogGameDamageThreshold = 5000

 

# ---------------------------------------------------------------------------

# Thread Configuration

# ---------------------------------------------------------------------------

# Extreme caution should be here, set to defaults if you do not know what you are doing.

# These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.

# Default: 10

ThreadPoolSizeEffects = 10

 

# Default: 13

ThreadPoolSizeGeneral = 13

 

# Default: 2

UrgentPacketThreadCoreSize = 2

 

# Default: 4

GeneralPacketThreadCoreSize = 4

 

# Default: 4

GeneralThreadCoreSize = 4

 

# Default: 6

AiMaxThread = 6

 

# Dead Lock Detector (a separate thread for detecting deadlocks).

# For improved crash logs and automatic restart in deadlock case if enabled.

# Check interval is in seconds.

# Default: False

DeadLockDetector = false

 

# Default: 20

DeadLockCheckInterval = 20

 

# Default: False

RestartOnDeadlock = false

 

# ---------------------------------------------------------------------------

# Optimization

# ---------------------------------------------------------------------------

# Items on ground management.

# Allow players to drop items on the ground.

# Default: True

AllowDiscardItem = true

 

# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.

# Default: 600

AutoDestroyDroppedItemAfter = 600

 

# Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds)

# Default: 15

AutoDestroyHerbTime = 60

 

# List of item id that will not be destroyed (separated by "," like 57,5575,6673).

# Notes:

# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!

# Items on this list will be protected regardless of the following options.

# Default: 0

ListOfProtectedItems = 0

 

# This is the interval (in minutes), that the gameserver will update a players information such as location.

# The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).

# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).

# A value of 0 disables periodic saving.

# Independent of this setting the character is always saved after leaving the world.

# Default: 15

CharacterDataStoreInterval = 15

 

# This enables the server to only update items when saving the character.

# Enabling this greatly reduces DB usage and improves performance.

# WARNING: This option causes item loss during crashes.

# Default: False

LazyItemsUpdate = true

 

# When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.

# Default: False

UpdateItemsOnCharStore = false

 

# Also delete from world misc. items dropped by players (all except equip-able items).

# Notes:

# Works only if AutoDestroyDroppedItemAfter is greater than 0.

# Default: False

DestroyPlayerDroppedItem = false

 

# Destroy dropped equipable items (armor, weapon, jewelry).

# Notes:

# Works only if DestroyPlayerDroppedItem = True

# Default: False

DestroyEquipableItem = false

 

# Save dropped items into the database for restoring after restart.

# Default: False

SaveDroppedItem = false

 

# Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).

# If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.

# Default: False

EmptyDroppedItemTableAfterLoad = false

 

# Time interval in minutes to save in DB items on ground. Disabled = 0.

# Notes:

# If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.

# Default: 60

SaveDroppedItemInterval = 60

 

# Delete all saved items from the database on next restart?

# Notes:

# Works only if SaveDroppedItem = False.

# Default: False

ClearDroppedItemTable = false

 

# Delete invalid quest from players.

# Default: False

AutoDeleteInvalidQuestData = false

 

# Setting False can improve server performance on high rate/population servers.

# Default: True

PreciseDropCalculation = true

 

# Allow creating multiple non-stackable items at one time?

# Default: True

MultipleItemDrop = true

 

# Forces full item inventory packet to be sent for any item change.

# Notes:

# This can increase network traffic

# Default: False

ForceInventoryUpdate = false

 

# True = Load html's into cache only on first time html is requested.

# False = Load all html's into cache on server startup.

# Default: True

LazyCache = true

 

# Minimum and maximum variables in seconds for npc animation delay.

# You must keep MinNPCAnimation < = MaxNPCAnimation.

# Default: 10

MinNPCAnimation = 10

 

# Default: 20

MaxNPCAnimation = 20

 

# Default: 5

MinMonsterAnimation = 5

 

# Default: 20

MaxMonsterAnimation = 20

 

# Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.

# Default: False

MoveBasedKnownlist = false

 

# Interval (in miliseconds) in which the knownlist does full updates.

# For move based updates its used for intermediate updates.

# WARNING!

# Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.

# Default: 1250

KnownListUpdateInterval = 1250

 

# Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.

# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.

# Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.

# The always on option allows to ignore all this and let all grids be active at all times (not suggested).

# Default: False

GridsAlwaysOn = false

 

# Default: 1

GridNeighborTurnOnTime = 1

 

# Default: 90

GridNeighborTurnOffTime = 90

 

# ---------------------------------------------------------------------------

# Geodata

# ---------------------------------------------------------------------------

# GeoData options:

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData is used to check Line Of Sight (LOS) targeting and

# L2Playable movement. You need to download files for data/geodata folder.

# Monsters can pass walls but not aggro (no line of sight) through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode

# files if CellPathFinding not enabled) and all character moves go through

# geodata checks (if a mob passes a wall, pathfinding didn't find a route

# but we allow attack and returning home).

# Recommended server memory minimum 2 GB, rather 3 GB.

# Default: 0

GeoData = 2

 

# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.

# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.

# Default: False

CellPathFinding = false

 

# True = Loads GeoData buffer's content into physical memory.

# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

# Default: True

ForceGeodata = true

 

# This setting controls Client <--> Server Player coordinates synchronization:

# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.

# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.

# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).

# Server sends validation packet if client goes too far from server calculated coordinates.

# Default: -1

CoordSynchronize = -1

 

# ---------------------------------------------------------------------------

# Features

# ---------------------------------------------------------------------------

# Zone Setting Options:

# 0 = Peace All the Time

# 1 = PVP During Siege for siege participants

# 2 = PVP All the Time

# Default: 0

ZoneTown = 0

 

# Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.

# Default: False

ActivatePositionRecorder = false

 

# Global Chat.

# Available Options: ON, OFF, GM, GLOBAL

# Default: ON

GlobalChat = ON

 

# Trade Chat.

# Available Options: ON, OFF, GM, GLOBAL

# Default: ON

TradeChat = ON

 

# If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here.

# Default: True

AllowWarehouse = true

 

# Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.

# Default: False

WarehouseCache = false

 

# How long warehouse should be stored in memory.

# Default: 15

WarehouseCacheTime = 15

 

# Default: True

AllowFreight = true

 

# If True player can try on weapon and armor in shop.

# Default: False

AllowWear = false

 

# Default: 5

WearDelay = 5

 

#Adena cost to try on an item.

# Default: 10

WearPrice = 10

 

# ---------------------------------------------------------------------------

# Misc Settings

# ---------------------------------------------------------------------------

# Default: True

AllowRace = true

 

# Default: True

AllowWater = true

 

# Enable pets for rent (wyvern & strider) from pet managers.

# Default: False

AllowRentPet = false

 

# Default: True

AllowFishing = true

 

# Default: True

AllowBoat = true

 

# Default: True

AllowCursedWeapons = true

 

# This controls whether or not NPCs (not mobs) will walk around from one point to another.

# Default: True

AllowNpcWalkers = true

 

#Allow Pet manager's pets to walk around.

# Default: True

AllowPetWalkers = true

 

# Show "data/html/servnews.htm" when a character enters world.

# Default: False

ShowServerNews = true

 

# Type of the Community board:

# 0 = community is disabled

# 1 = old community

# 2 = full community (not fully implemented, experimental)

# Default: 1

CommunityType = 2

 

# Default: False

BBSShowPlayerList = true

 

# Default: _bbshome

BBSDefault = _bbshome

 

# show level of character to others in Community Board

# Default: False

ShowLevelOnCommunityBoard = true

 

# Default: True

ShowStatusOnCommunityBoard = true

 

# Default: 50

NamePageSizeOnCommunityBoard = 50

 

# Default: 5

NamePerRowOnCommunityBoard = 5

 

# ---------------------------------------------------------------------------

# Olympiad

# ---------------------------------------------------------------------------

# Olympiad Start Time in Military hours Default 6pm (18)

# Default: 18

AltOlyStartTime = 18

 

# Olympiad Start Time for Min's, Default 00 so at the start of the hour.

# Default: 00

AltOlyMin = 00

 

# Olympiad Competition Period, Default 6 hours.

# (If set different, should be increment by 10mins)

# Default: 21600000

AltOlyCPeriod = 21600000

 

# Olympiad Battle Period, Default 6 minutes.

# Default: 360000

AltOlyBattle = 360000

 

# Olympiad Weekly Period, Default 1 week

# Default: 604800000

AltOlyWPeriod = 604800000

 

# Olympiad Validation Period, Default 24 Hours.

# Default: 86400000

AltOlyVPeriod = 86400000

 

# Required number of participants for Classed and Non-Classed matches, Default 5 & 9

# Default: 5

AltOlyClassedParticipants = 5

 

# Default: 9

AltOlyNonClassedParticipants = 9

 

# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".

# 0 for displaying digits instead of text phrase (old style).

# Default: 100

AltOlyRegistrationDisplayNumber = 100

 

# Olympiad battle winner reward for class and non-class games.

# Default: 13722

AltOlyBattleRewItem = 13722

 

# Default: 50

AltOlyClassedRewItemCount = 50

 

# Default: 30

AltOlyNonClassedRewItemCount = 30

 

# ItemId for this reward.

# Default: 13722

AltOlyCompRewItem = 13722

 

# Rate to exchange points to reward item.

# Default: 1000

AltOlyGPPerPoint = 1000

 

# Noblesse points awarded to Heros.

# Default: 180

AltOlyHeroPoints = 180

 

# Noblesse points awarded to Rank 1 members.

# Default: 120

AltOlyRank1Points = 120

 

# Noblesse points awarded to Rank 2 members.

# Default: 80

AltOlyRank2Points = 80

 

# Noblesse points awarded to Rank 3 members.

# Default: 55

AltOlyRank3Points = 55

 

# Noblesse points awarded to Rank 4 members.

# Default: 35

AltOlyRank4Points = 35

 

# Noblesse points awarded to Rank 5 members.

# Default: 20

AltOlyRank5Points = 20

 

# Hero tables show last month's winners or current status.

# Default: True

AltOlyShowMonthlyWinners = true

 

# Olympiad Managers announce each start of fight.

# Default: True

AltOlyAnnounceGames = true

 

# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)

# Default: 0

AltOlyRestrictedItems = 0

 

# Enchant limit for items during Olympiad battles. Disabled = -1.

# Default: -1

AltOlyEnchantLimit = false

 

# Log all Olympiad fights and outcome to olympiad.csv file.

# Default: False

AlyOlyLogFights = false

 

# ---------------------------------------------------------------------------

# Manor

# ---------------------------------------------------------------------------

# Default: True

AllowManor = true

 

# Manor refresh time in military hours.

# Default: 20 (8pm)

AltManorRefreshTime = 20

 

# Manor refresh time (minutes).

# Default: 00 (start of the hour)

AltManorRefreshMin = 00

 

# Manor period approve time in military hours.

# Default: 6 (6am)

AltManorApproveTime = 6

 

# Manor period approve time (minutes).

# Default: 00 (start of the hour)

AltManorApproveMin = 00

 

# Manor maintenance time.

# Default: 360000 (6 minutes)

AltManorMaintenancePeriod = 360000

 

# Manor Save Type.

# True = Save data into the database after every action

# Default: False

AltManorSaveAllActions = false

 

# Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours

# Default: 2

AltManorSavePeriodRate = 2

 

# ---------------------------------------------------------------------------

# Lottery

# ---------------------------------------------------------------------------

# Default: True

AllowLottery = true

 

# Initial Lottery prize.

# Default: 50000

AltLotteryPrize = 50000

 

# Lottery Ticket Price

# Default: 2000

AltLotteryTicketPrice = 2000

 

# What part of jackpot amount should receive characters who pick 5 wining numbers

# Default: 0.6

AltLottery5NumberRate = 0.6

 

# What part of jackpot amount should receive characters who pick 4 wining numbers

# Default: 0.2

AltLottery4NumberRate = 0.2

 

# What part of jackpot amount should receive characters who pick 3 wining numbers

# Default: 0.2

AltLottery3NumberRate = 0.2

 

# How much adena receive characters who pick two or less of the winning number

# Default: 200

AltLottery2and1NumberPrize = 200

 

# ---------------------------------------------------------------------------

# Dimension Rift

# ---------------------------------------------------------------------------

# Minimal party size to enter rift. Min = 2, Max = 9.

# If while inside the rift, the party becomes smaller, all members will be teleported back.

# Default: 2

RiftMinPartySize = 2

 

# Number of maximum jumps between rooms allowed, after this time party will be teleported back

# Default: 4

MaxRiftJumps = 4

 

# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s

# Default: 10000

RiftSpawnDelay = 10000

 

# Time between automatic jumps in seconds

# Default: 480

AutoJumpsDelayMin = 480

 

# Default: 600

AutoJumpsDelayMax = 600

 

# Time Multiplier for stay in the boss room

# Default: 1.5

BossRoomTimeMultiply = 1.5

 

# Cost in dimension fragments to enter the rift, each party member must own this amount

# Default: 18

RecruitCost = 18

 

# Default: 21

SoldierCost = 21

 

# Default: 24

OfficerCost = 24

 

# Default: 27

CaptainCost = 27

 

# Default: 30

CommanderCost = 30

 

# Default: 33

HeroCost = 33

 

# ---------------------------------------------------------------------------

# Four Sepulchers

# ---------------------------------------------------------------------------

# Default: 50

TimeOfAttack = 50

 

# Default: 5

TimeOfCoolDown = 5

 

# Default: 3

TimeOfEntry = 3

 

# Default: 2

TimeOfWarmUp = 2

 

# Default: 4

NumberOfNecessaryPartyMembers = 4

 

# ---------------------------------------------------------------------------

# Punishment

# ---------------------------------------------------------------------------

# Player punishment for illegal actions:

# 1 - broadcast warning to gms only

# 2 - kick player(default)

# 3 - kick & ban player

# 4 - jail player (define minutes of jail with param: 0 = infinite)

# Default: 2

DefaultPunish = 2

 

# This setting typically specifies the duration of the above punishment.

# Default: 0

DefaultPunishParam = 0

 

# Apply default punish if player buy items for zero adena.

# Default: True

OnlyGMItemsFree = false

 

# Jail is a PvP zone.

# Default: True

JailIsPvp = false

 

# Disable all chat in jail (except normal one)

# Default: True

JailDisableChat = false

 

# ---------------------------------------------------------------------------

# Database Custom Tables

# ---------------------------------------------------------------------------

# Default: False

CustomSpawnlistTable = false

 

# Option to save GM spawn only in the custom table.

# Default: False

SaveGmSpawnOnCustom = false

 

# Option to delete spawn in alternate table.

# Default: False

DeleteGmSpawnOnCustom = false

 

# Default: False

CustomNpcTable = false

 

# Default: False

CustomItemTables = false

 

# Default: False

CustomArmorSetsTable = false

 

# Default: False

CustomTeleportTable = false

 

# Default: False

CustomDroplistTable = false

 

# Default: False

CustomMerchantTables = false

 

# ---------------------------------------------------------------------------

# Developer Settings

# ---------------------------------------------------------------------------

# Do not touch these if you do not know what you are doing.

# These settings are for debugging servers ONLY. They are not meant for LIVE servers.

 

# Default: False

Debug = false

 

# Packet handler debug output

# Default: False

PacketHandlerDebug = false

 

# Default: False

Assert = false

 

# Default: False

Developer = false

 

# Default: False

AcceptGeoeditorConn = false

 

# If True the server will be a test server (listed by test server clients only).

# Default: False

TestServer = false

 

# If this is True then test servers will be listed like test servers.

# Default: False

ListTestServers = false

 

# Don't load spawntable.

# Default: False

AltDevNoSpawns = false

Link para o comentário
Compartilhar em outros sites

unica coisa q vi diferente aki do meu foi isso

 

# Default: False

CustomNpcTable = false

 

# Default: False

CustomItemTables = false

 

# Default: False

CustomArmorSetsTable = false

 

# Default: False

CustomTeleportTable = false

 

# Default: False

CustomDroplistTable = false

 

# Default: False

CustomMerchantTables = false

 

esse daew aki no meu ta true

 

vc nao lembra no q vc mexeu? nem fes um buckp antes ¬¬

account_tiny.gif

svn | timeline

activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

Link para o comentário
Compartilhar em outros sites

esqueci achei que era inpocivel dar errado T T

 

 

mais eu acho que se eu procurar aqui devo achar de alguma rev que eu tenhu um que presta

 

Mais mesmo assim cara brigadão 90% das minhas duvidas e voce quem responde *-*

Editado por metz
Link para o comentário
Compartilhar em outros sites

aq eu tenho aki e da l2jserver entao nem adiante eu postar..

se soubesse qual e seu pack e uqal revisiao ainda dava de ajudar..

account_tiny.gif

svn | timeline

activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

Link para o comentário
Compartilhar em outros sites

eu coloquei o dessa aqui e funciono

 

http://www.l2jbrasil.com/index.php?showtopic=8404

 

nao do geito que eu quero mais o servidor ligo

 

 

Uma perguntinha voce teve que matar quem pra virar Sup.Membro?

Editado por metz
Link para o comentário
Compartilhar em outros sites

loL matar ?

num matei ninguem .. num sei quem coloko

pq tem gnt com poko post qeh sup.membro tem gnt com mas post e num e sup.membro

axo q alguem q coloko num tenho certeza. por quantia de post nao eh...

account_tiny.gif

svn | timeline

activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

Link para o comentário
Compartilhar em outros sites

e esse aki mas e l2jserver ..

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

account_tiny.gif

svn | timeline

activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

Link para o comentário
Compartilhar em outros sites

l2jfree,l2jserver,l2jofficial,l2emu,.....

account_tiny.gif

svn | timeline

activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

Link para o comentário
Compartilhar em outros sites

Achei um Backup =D ta aqui ó nem faço ideia do que seja mais pode ajudar alguem :wawa...aaa:

 

# ---------------------------------------------------------------------------

# General Server Settings

# ---------------------------------------------------------------------------

# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.

# Warning:

# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.

# ---------------------------------------------------------------------------

# Administrator

# ---------------------------------------------------------------------------

# If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.

# Default: False

EverybodyHasAdminRights = false

 

# Show server/DP revision when players enter the game

# Default: True

DisplayServerRevision = false

 

# Setting for serverList

# Displays [] in front of server name on character selection

# Default: False

ServerListBrackets = false

 

# Displays a clock next to the server name on character selection.

# Default: False

ServerListClock = false

 

# If True, only accounts with GM access can enter the server.

# Default: False

ServerGMOnly = false

 

# Enable GMs to have the glowing aura of a Hero character on login.

# Notes:

# GMs can do "///hero" on themselves and get this aura voluntarily.

# It's advised to keep this off due to graphic lag.

# Default: False

GMHeroAura = true

 

# Auto set invulnerable status to a GM on login.

# Default: False

GMStartupInvulnerable = true

 

# Auto set invisible status to a GM on login.

# Default: False

GMStartupInvisible = true

 

# Auto block private messages to a GM on login.

# Default: False

GMStartupSilence = true

 

# Auto list GMs in GM list (/gmlist) on login.

# Default: False

GMStartupAutoList = false

 

# Auto set diet mode on to a GM on login (affects your weight penalty).

# Default: False

GMStartupDietMode = false

 

# The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).

# Default: modern

GMAdminMenuStyle = modern

 

# Item restrictions apply to GMs aswell? (True = restricted usage)

GMItemRestriction = true

 

# Skill restrictions apply to GMs aswell? (True = restricted usage)

GMSkillRestriction = true

 

# ---------------------------------------------------------------------------

# Server Security

# ---------------------------------------------------------------------------

# Bypass exploit protection. To ENABLE protection set to True.

# Default: True

BypassValidation = false

 

# Enforce gameguard for clients. Sends a gameguard query on character login.

# Default: True

GameGuardEnforce = false

 

# Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.

# Default: True

GameGuardProhibitAction = false

 

#Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.

# Default: False

LogChat = true

 

# Default: False

LogItems = true

 

# Default: False

LogItemEnchants = true

 

# Default: False

LogSkillEnchants = true

 

# Default: False

GMAudit = true

 

# Default: False

LogGameDamage = false

 

# If damage greater than threshold then log it

# Default: 5000

LogGameDamageThreshold = 5000

 

# ---------------------------------------------------------------------------

# Thread Configuration

# ---------------------------------------------------------------------------

# Extreme caution should be here, set to defaults if you do not know what you are doing.

# These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.

# Default: 10

ThreadPoolSizeEffects = 10

 

# Default: 13

ThreadPoolSizeGeneral = 13

 

# Default: 2

UrgentPacketThreadCoreSize = 2

 

# Default: 4

GeneralPacketThreadCoreSize = 4

 

# Default: 4

GeneralThreadCoreSize = 4

 

# Default: 6

AiMaxThread = 6

 

# Dead Lock Detector (a separate thread for detecting deadlocks).

# For improved crash logs and automatic restart in deadlock case if enabled.

# Check interval is in seconds.

# Default: False

DeadLockDetector = false

 

# Default: 20

DeadLockCheckInterval = 20

 

# Default: False

RestartOnDeadlock = false

 

# ---------------------------------------------------------------------------

# Optimization

# ---------------------------------------------------------------------------

# Items on ground management.

# Allow players to drop items on the ground.

# Default: True

AllowDiscardItem = true

 

# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.

# Default: 600

AutoDestroyDroppedItemAfter = 600

 

# Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds)

# Default: 15

AutoDestroyHerbTime = 60

 

# List of item id that will not be destroyed (separated by "," like 57,5575,6673).

# Notes:

# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!

# Items on this list will be protected regardless of the following options.

# Default: 0

ListOfProtectedItems = 0

 

# This is the interval (in minutes), that the gameserver will update a players information such as location.

# The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).

# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).

# A value of 0 disables periodic saving.

# Independent of this setting the character is always saved after leaving the world.

# Default: 15

CharacterDataStoreInterval = 15

 

# This enables the server to only update items when saving the character.

# Enabling this greatly reduces DB usage and improves performance.

# WARNING: This option causes item loss during crashes.

# Default: False

LazyItemsUpdate = false

 

# When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.

# Default: False

UpdateItemsOnCharStore = false

 

# Also delete from world misc. items dropped by players (all except equip-able items).

# Notes:

# Works only if AutoDestroyDroppedItemAfter is greater than 0.

# Default: False

DestroyPlayerDroppedItem = false

 

# Destroy dropped equipable items (armor, weapon, jewelry).

# Notes:

# Works only if DestroyPlayerDroppedItem = True

# Default: False

DestroyEquipableItem = false

 

# Save dropped items into the database for restoring after restart.

# Default: False

SaveDroppedItem = false

 

# Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).

# If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.

# Default: False

EmptyDroppedItemTableAfterLoad = false

 

# Time interval in minutes to save in DB items on ground. Disabled = 0.

# Notes:

# If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.

# Default: 60

SaveDroppedItemInterval = 60

 

# Delete all saved items from the database on next restart?

# Notes:

# Works only if SaveDroppedItem = False.

# Default: False

ClearDroppedItemTable = false

 

# Delete invalid quest from players.

# Default: False

AutoDeleteInvalidQuestData = false

 

# Setting False can improve server performance on high rate/population servers.

# Default: True

PreciseDropCalculation = true

 

# Allow creating multiple non-stackable items at one time?

# Default: True

MultipleItemDrop = true

 

# Forces full item inventory packet to be sent for any item change.

# Notes:

# This can increase network traffic

# Default: False

ForceInventoryUpdate = false

 

# True = Load html's into cache only on first time html is requested.

# False = Load all html's into cache on server startup.

# Default: True

LazyCache = true

 

# Minimum and maximum variables in seconds for npc animation delay.

# You must keep MinNPCAnimation < = MaxNPCAnimation.

# Default: 10

MinNPCAnimation = 10

 

# Default: 20

MaxNPCAnimation = 20

 

# Default: 5

MinMonsterAnimation = 5

 

# Default: 20

MaxMonsterAnimation = 20

 

# Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.

# Default: False

MoveBasedKnownlist = false

 

# Interval (in miliseconds) in which the knownlist does full updates.

# For move based updates its used for intermediate updates.

# WARNING!

# Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.

# Default: 1250

KnownListUpdateInterval = 1250

 

# Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.

# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.

# Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.

# The always on option allows to ignore all this and let all grids be active at all times (not suggested).

# Default: False

GridsAlwaysOn = false

 

# Default: 1

GridNeighborTurnOnTime = 1

 

# Default: 90

GridNeighborTurnOffTime = 90

 

# ---------------------------------------------------------------------------

# Geodata

# ---------------------------------------------------------------------------

# GeoData options:

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData is used to check Line Of Sight (LOS) targeting and

# L2Playable movement. You need to download files for data/geodata folder.

# Monsters can pass walls but not aggro (no line of sight) through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode

# files if CellPathFinding not enabled) and all character moves go through

# geodata checks (if a mob passes a wall, pathfinding didn't find a route

# but we allow attack and returning home).

# Recommended server memory minimum 2 GB, rather 3 GB.

# Default: 0

GeoData = 2

 

# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.

# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.

# Default: False

CellPathFinding = false

 

# True = Loads GeoData buffer's content into physical memory.

# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

# Default: True

ForceGeodata = true

 

# This setting controls Client <--> Server Player coordinates synchronization:

# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.

# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.

# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).

# Server sends validation packet if client goes too far from server calculated coordinates.

# Default: -1

CoordSynchronize = -1

 

# ---------------------------------------------------------------------------

# Features

# ---------------------------------------------------------------------------

# Zone Setting Options:

# 0 = Peace All the Time

# 1 = PVP During Siege for siege participants

# 2 = PVP All the Time

# Default: 0

ZoneTown = 0

 

# Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.

# Default: False

ActivatePositionRecorder = false

 

# Global Chat.

# Available Options: ON, OFF, GM, GLOBAL

# Default: ON

GlobalChat = ON

 

# Trade Chat.

# Available Options: ON, OFF, GM, GLOBAL

# Default: ON

TradeChat = ON

 

# If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here.

# Default: True

AllowWarehouse = true

 

# Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.

# Default: False

WarehouseCache = false

 

# How long warehouse should be stored in memory.

# Default: 15

WarehouseCacheTime = 15

 

# Default: True

AllowFreight = true

 

# If True player can try on weapon and armor in shop.

# Default: False

AllowWear = false

 

# Default: 5

WearDelay = 5

 

#Adena cost to try on an item.

# Default: 10

WearPrice = 10

 

# ---------------------------------------------------------------------------

# Misc Settings

# ---------------------------------------------------------------------------

# Default: True

AllowRace = true

 

# Default: True

AllowWater = true

 

# Enable pets for rent (wyvern & strider) from pet managers.

# Default: False

AllowRentPet = false

 

# Default: True

AllowFishing = true

 

# Default: True

AllowBoat = true

 

# Default: True

AllowCursedWeapons = true

 

# This controls whether or not NPCs (not mobs) will walk around from one point to another.

# Default: True

AllowNpcWalkers = true

 

#Allow Pet manager's pets to walk around.

# Default: True

AllowPetWalkers = true

 

# Show "data/html/servnews.htm" when a character enters world.

# Default: False

ShowServerNews = true

 

# Type of the Community board:

# 0 = community is disabled

# 1 = old community

# 2 = full community (not fully implemented, experimental)

# Default: 1

CommunityType = 2

 

# Default: False

BBSShowPlayerList = true

 

# Default: _bbshome

BBSDefault = _bbshome

 

# show level of character to others in Community Board

# Default: False

ShowLevelOnCommunityBoard = true

 

# Default: True

ShowStatusOnCommunityBoard = true

 

# Default: 50

NamePageSizeOnCommunityBoard = 50

 

# Default: 5

NamePerRowOnCommunityBoard = 5

 

# ---------------------------------------------------------------------------

# Olympiad

# ---------------------------------------------------------------------------

# Olympiad Start Time in Military hours Default 6pm (18)

# Default: 18

AltOlyStartTime = 18

 

# Olympiad Start Time for Min's, Default 00 so at the start of the hour.

# Default: 00

AltOlyMin = 00

 

# Olympiad Competition Period, Default 6 hours.

# (If set different, should be increment by 10mins)

# Default: 21600000

AltOlyCPeriod = 21600000

 

# Olympiad Battle Period, Default 6 minutes.

# Default: 360000

AltOlyBattle = 360000

 

# Olympiad Weekly Period, Default 1 week

# Default: 604800000

AltOlyWPeriod = 604800000

 

# Olympiad Validation Period, Default 24 Hours.

# Default: 86400000

AltOlyVPeriod = 86400000

 

# Required number of participants for Classed and Non-Classed matches, Default 5 & 9

# Default: 5

AltOlyClassedParticipants = 5

 

# Default: 9

AltOlyNonClassedParticipants = 9

 

# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".

# 0 for displaying digits instead of text phrase (old style).

# Default: 100

AltOlyRegistrationDisplayNumber = 100

 

# Olympiad battle winner reward for class and non-class games.

# Default: 13722

AltOlyBattleRewItem = 13722

 

# Default: 50

AltOlyClassedRewItemCount = 50

 

# Default: 30

AltOlyNonClassedRewItemCount = 30

 

# ItemId for this reward.

# Default: 13722

AltOlyCompRewItem = 13722

 

# Rate to exchange points to reward item.

# Default: 1000

AltOlyGPPerPoint = 1000

 

# Noblesse points awarded to Heros.

# Default: 180

AltOlyHeroPoints = 180

 

# Noblesse points awarded to Rank 1 members.

# Default: 120

AltOlyRank1Points = 120

 

# Noblesse points awarded to Rank 2 members.

# Default: 80

AltOlyRank2Points = 80

 

# Noblesse points awarded to Rank 3 members.

# Default: 55

AltOlyRank3Points = 55

 

# Noblesse points awarded to Rank 4 members.

# Default: 35

AltOlyRank4Points = 35

 

# Noblesse points awarded to Rank 5 members.

# Default: 20

AltOlyRank5Points = 20

 

# Hero tables show last month's winners or current status.

# Default: True

AltOlyShowMonthlyWinners = true

 

# Olympiad Managers announce each start of fight.

# Default: True

AltOlyAnnounceGames = true

 

# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)

# Default: 0

AltOlyRestrictedItems = 0

 

# Enchant limit for items during Olympiad battles. Disabled = -1.

# Default: -1

AltOlyEnchantLimit = -1

 

# Log all Olympiad fights and outcome to olympiad.csv file.

# Default: False

AlyOlyLogFights = false

 

# ---------------------------------------------------------------------------

# Manor

# ---------------------------------------------------------------------------

# Default: True

AllowManor = true

 

# Manor refresh time in military hours.

# Default: 20 (8pm)

AltManorRefreshTime = 20

 

# Manor refresh time (minutes).

# Default: 00 (start of the hour)

AltManorRefreshMin = 00

 

# Manor period approve time in military hours.

# Default: 6 (6am)

AltManorApproveTime = 6

 

# Manor period approve time (minutes).

# Default: 00 (start of the hour)

AltManorApproveMin = 00

 

# Manor maintenance time.

# Default: 360000 (6 minutes)

AltManorMaintenancePeriod = 360000

 

# Manor Save Type.

# True = Save data into the database after every action

# Default: False

AltManorSaveAllActions = false

 

# Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours

# Default: 2

AltManorSavePeriodRate = 2

 

# ---------------------------------------------------------------------------

# Lottery

# ---------------------------------------------------------------------------

# Default: True

AllowLottery = true

 

# Initial Lottery prize.

# Default: 50000

AltLotteryPrize = 50000

 

# Lottery Ticket Price

# Default: 2000

AltLotteryTicketPrice = 2000

 

# What part of jackpot amount should receive characters who pick 5 wining numbers

# Default: 0.6

AltLottery5NumberRate = 0.6

 

# What part of jackpot amount should receive characters who pick 4 wining numbers

# Default: 0.2

AltLottery4NumberRate = 0.2

 

# What part of jackpot amount should receive characters who pick 3 wining numbers

# Default: 0.2

AltLottery3NumberRate = 0.2

 

# How much adena receive characters who pick two or less of the winning number

# Default: 200

AltLottery2and1NumberPrize = 200

 

# ---------------------------------------------------------------------------

# Dimension Rift

# ---------------------------------------------------------------------------

# Minimal party size to enter rift. Min = 2, Max = 9.

# If while inside the rift, the party becomes smaller, all members will be teleported back.

# Default: 2

RiftMinPartySize = 2

 

# Number of maximum jumps between rooms allowed, after this time party will be teleported back

# Default: 4

MaxRiftJumps = 4

 

# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s

# Default: 10000

RiftSpawnDelay = 10000

 

# Time between automatic jumps in seconds

# Default: 480

AutoJumpsDelayMin = 480

 

# Default: 600

AutoJumpsDelayMax = 600

 

# Time Multiplier for stay in the boss room

# Default: 1.5

BossRoomTimeMultiply = 1.5

 

# Cost in dimension fragments to enter the rift, each party member must own this amount

# Default: 18

RecruitCost = 18

 

# Default: 21

SoldierCost = 21

 

# Default: 24

OfficerCost = 24

 

# Default: 27

CaptainCost = 27

 

# Default: 30

CommanderCost = 30

 

# Default: 33

HeroCost = 33

 

# ---------------------------------------------------------------------------

# Four Sepulchers

# ---------------------------------------------------------------------------

# Default: 50

TimeOfAttack = 50

 

# Default: 5

TimeOfCoolDown = 5

 

# Default: 3

TimeOfEntry = 3

 

# Default: 2

TimeOfWarmUp = 2

 

# Default: 4

NumberOfNecessaryPartyMembers = 4

 

# ---------------------------------------------------------------------------

# Punishment

# ---------------------------------------------------------------------------

# Player punishment for illegal actions:

# 1 - broadcast warning to gms only

# 2 - kick player(default)

# 3 - kick & ban player

# 4 - jail player (define minutes of jail with param: 0 = infinite)

# Default: 2

DefaultPunish = 2

 

# This setting typically specifies the duration of the above punishment.

# Default: 0

DefaultPunishParam = 0

 

# Apply default punish if player buy items for zero adena.

# Default: True

OnlyGMItemsFree = false

 

# Jail is a PvP zone.

# Default: True

JailIsPvp = false

 

# Disable all chat in jail (except normal one)

# Default: True

JailDisableChat = false

 

# ---------------------------------------------------------------------------

# Database Custom Tables

# ---------------------------------------------------------------------------

# Default: False

CustomSpawnlistTable = false

 

# Option to save GM spawn only in the custom table.

# Default: False

SaveGmSpawnOnCustom = false

 

# Option to delete spawn in alternate table.

# Default: False

DeleteGmSpawnOnCustom = false

 

# Default: False

CustomNpcTable = false

 

# Default: False

CustomItemTables = false

 

# Default: False

CustomArmorSetsTable = false

 

# Default: False

CustomTeleportTable = false

 

# Default: False

CustomDroplistTable = false

 

# Default: False

CustomMerchantTables = false

 

# ---------------------------------------------------------------------------

# Developer Settings

# ---------------------------------------------------------------------------

# Do not touch these if you do not know what you are doing.

# These settings are for debugging servers ONLY. They are not meant for LIVE servers.

 

# Default: False

Debug = false

 

# Packet handler debug output

# Default: False

PacketHandlerDebug = false

 

# Default: False

Assert = false

 

# Default: False

Developer = false

 

# Default: False

AcceptGeoeditorConn = false

 

# If True the server will be a test server (listed by test server clients only).

# Default: False

TestServer = false

 

# If this is True then test servers will be listed like test servers.

# Default: False

ListTestServers = false

 

# Don't load spawntable.

# Default: False

AltDevNoSpawns = false

Link para o comentário
Compartilhar em outros sites

poe ele e liga o server pra ve c nao te der um erro no gameserver.bat ta bom..

account_tiny.gif

svn | timeline

activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

Link para o comentário
Compartilhar em outros sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Visitante
Responder esta pergunta...

×   Você colou conteúdo com formatação.   Remover formatação

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Processando...




×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.