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Revisao Sub Acumulativa


lineage2MasterGame

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1 hora atrás, KaD disse:

Esqueceu de informar a rev que vc ta usando.

 

Se nao me engano nas config do server tem a opção,procure onde fala sobre o limite de sub classe.

Desculpe nao informar melhor e que estou sem pc no momento

Eu queria uma rev a subacumulativa , por que não estou conseguindo adicionar na acis 

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18 horas atrás, lineage2MasterGame disse:

Eu queria uma rev a subacumulativa , por que não estou conseguindo adicionar na acis 

Procura isso testa e fala se é isso quando vc mudar pra sub ele mantem as skill da outra classe

AltGameSkillLearn = False

AltGameSkillLearn = True

 

Editado por KaD
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Bom caso a opçao acima nao sejá encontrada aqui deixo o codigo so nao tenho certeza se tera que ser adaptado para sua versão. Hoje em dia acho muito dificil vc encontrar uma rev assim se encontrar sera versão antiga e muito defasada

 

Index: /Trunk/L2_GameServer/java/config/intrepid.properties
===================================================================
--- /Trunk/L2_GameServer/java/config/intrepid.properties (revision 30)
+++ /Trunk/L2_GameServer/java/config/intrepid.properties (revision 49)
@@ -30,2 +30,5 @@
#---------------------------------------------
AllowedNPCTypes = L2Boss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuar
d,L2SiegeNpc,L2ControlTower,L2GrandBoss,L2Artefact,L2FortManager,L2FortSiegeNpc,L
2FortSiegeGuard,L2FortCommander,L2FortBallista
+
+# Sub stuck
+SubStucking = False
Index: /Trunk/L2_GameServer/java/net/sf/l2j/Config.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 30)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 49)
@@ -652,4 +652,6 @@
 /** List of NPC types that won't allow casting */
 public static FastList<String> LIST_ALLOWED_NPC_TYPES = new FastList<String>();
+	/** stuck sub **/
+	public static boolean ACUMULATIVE_SUBCLASS_SKILLS;

 /** ************************************************** **/
@@ -1552,4 +1554,5 @@
						LIST_ALLOWED_NPC_TYPES.add(npc_type);
					}
+					ACUMULATIVE_SUBCLASS_SKILLS = Boolean.parseBoolean(intrepidSettings.getProperty("SubStucking", "False"));
				}
				catch (Exception e)
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 8)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 49)
@@ -816,6 +816,6 @@


-		final Race npcRace = getVillageMasterRace();
-		final ClassType npcTeachType = getVillageMasterTeachType();
+		getVillageMasterRace();
+		getVillageMasterTeachType();

	 PlayerClass currClass = PlayerClass.values()[charClassId];
@@ -862,22 +862,4 @@
					 availSubs.remove(availSub);						
			 }
-
-				if (npcRace == Race.Human || npcRace == Race.Elf)
-				{
-					// If the master is human or light elf, ensure that fighter-type
-					// masters only teach fighter classes, and priest-type masters
-					// only teach priest classes etc.
-					if (!availSub.isOfType(npcTeachType)) availSubs.remove(availSub);
-
-					// Remove any non-human or light elf classes.
-					else if (!availSub.isOfRace(Race.Human)
-						&& !availSub.isOfRace(Race.Elf)) availSubs.remove(availSub);
-				}
-				else
-				{
-					// If the master is not human and not light elf,
-					// then remove any classes not of the same race as the master.
-					if (!availSub.isOfRace(npcRace)) availSubs.remove(availSub);
-				}
		 }
	 }
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 48)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)
@@ -231,4 +231,5 @@
 // Character Skill SQL String Definitions:
	private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? AND class_index=?";
+	private static final String ACUMULATE_SKILLS_FOR_CHAR_SUB = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? ORDER BY skill_id , skill_level ASC";
	private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (charId,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)";
	private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND charId=? AND class_index=?";
@@ -7557,10 +7558,14 @@
		try
		{
+			// L2 Emu Addon
+			boolean isAcumulative = Config.ACUMULATIVE_SUBCLASS_SKILLS;
+			
			// Retrieve all skills of this L2PcInstance from the database
			con = L2DatabaseFactory.getInstance().getConnection();
-			PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR);
-			
+			PreparedStatement statement = con.prepareStatement(isAcumulative ? ACUMULATE_SKILLS_FOR_CHAR_SUB : RESTORE_SKILLS_FOR_CHAR);
			statement.setInt(1, getObjectId());
-			statement.setInt(2, getClassIndex());
+			if (!isAcumulative)
+				// L2 Emu Addon
+				statement.setInt(2, getClassIndex());
			ResultSet rset = statement.executeQuery();

Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 6)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 49)
@@ -209,5 +209,4 @@

	private static final Set<PlayerClass> mainSubclassSet;
-	private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith);

	private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight);
@@ -222,5 +221,4 @@
	{
		Set<PlayerClass> subclasses = getSet(null, Third);
-		subclasses.removeAll(neverSubclassed);

		mainSubclassSet = subclasses;
@@ -269,9 +267,38 @@
				switch (_race)
				{
+					case Human:
+						subclasses.removeAll(getSet(DarkElf, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case DarkElf:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
					case Elf:
+						subclasses.removeAll(getSet(Human, Third));
						subclasses.removeAll(getSet(DarkElf, Third));
-						break;
-					case DarkElf:
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case Orc:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(DarkElf, Third));
						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case Dwarf:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(DarkElf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
						break;
				}
@@ -294,6 +321,4 @@
				else
					subclasses.removeAll(EnumSet.of(femaleSoulbreaker));
-				if (player.getTotalSubClasses() < 2)
-					subclasses.removeAll(EnumSet.of(inspector));
			}
		}
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 50)
@@ -7575,12 +7575,20 @@
				int id = rset.getInt("skill_id");
				int level = rset.getInt("skill_level");
+				int chclass = rset.getInt("class_index");

				if (id > 9000 && id < 9007)
					continue; // fake skills for base stats
-
+				if(chclass != getClassIndex())
+
+				{
+					// Remove armor mastery from other classes
+					if(id == 118 || id == 163 || id == 236 || id == 249 || id == 252 || id == 253 || id == 258 || id == 259) continue;
+				}
+					
				// Create a L2Skill object for each record
				L2Skill skill = SkillTable.getInstance().getInfo(id, level);
-
-				// Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character
+					
+				// Add the L2Skill object to the L2Character _skills and its
+				// Func objects to the calculator set of the L2Character
				super.addSkill(skill);
				if (Config.CHECK_SKILLS && Config.CHECK_SKILLS_ACCESS_LEVEL_LIST.contains(getAccessLevel().getLevel()))
@@ -7594,5 +7602,5 @@
						removeSkill(skill);
					}
-			}
+				}

			rset.close();
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2 minutos atrás, KaD disse:

Bom caso a opçao acima nao sejá encontrada aqui deixo o codigo so nao tenho certeza se tera que ser adaptado para sua versão. Hoje em dia acho muito dificil vc encontrar uma rev assim se encontrar sera versão antiga e muito defasada

 


Index: /Trunk/L2_GameServer/java/config/intrepid.properties
===================================================================
--- /Trunk/L2_GameServer/java/config/intrepid.properties (revision 30)
+++ /Trunk/L2_GameServer/java/config/intrepid.properties (revision 49)
@@ -30,2 +30,5 @@
#---------------------------------------------
AllowedNPCTypes = L2Boss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuar
d,L2SiegeNpc,L2ControlTower,L2GrandBoss,L2Artefact,L2FortManager,L2FortSiegeNpc,L
2FortSiegeGuard,L2FortCommander,L2FortBallista
+
+# Sub stuck
+SubStucking = False
Index: /Trunk/L2_GameServer/java/net/sf/l2j/Config.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 30)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 49)
@@ -652,4 +652,6 @@
 /** List of NPC types that won't allow casting */
 public static FastList<String> LIST_ALLOWED_NPC_TYPES = new FastList<String>();
+	/** stuck sub **/
+	public static boolean ACUMULATIVE_SUBCLASS_SKILLS;

 /** ************************************************** **/
@@ -1552,4 +1554,5 @@
						LIST_ALLOWED_NPC_TYPES.add(npc_type);
					}
+					ACUMULATIVE_SUBCLASS_SKILLS = Boolean.parseBoolean(intrepidSettings.getProperty("SubStucking", "False"));
				}
				catch (Exception e)
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 8)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 49)
@@ -816,6 +816,6 @@


-		final Race npcRace = getVillageMasterRace();
-		final ClassType npcTeachType = getVillageMasterTeachType();
+		getVillageMasterRace();
+		getVillageMasterTeachType();

	 PlayerClass currClass = PlayerClass.values()[charClassId];
@@ -862,22 +862,4 @@
					 availSubs.remove(availSub);						
			 }
-
-				if (npcRace == Race.Human || npcRace == Race.Elf)
-				{
-					// If the master is human or light elf, ensure that fighter-type
-					// masters only teach fighter classes, and priest-type masters
-					// only teach priest classes etc.
-					if (!availSub.isOfType(npcTeachType)) availSubs.remove(availSub);
-
-					// Remove any non-human or light elf classes.
-					else if (!availSub.isOfRace(Race.Human)
-						&& !availSub.isOfRace(Race.Elf)) availSubs.remove(availSub);
-				}
-				else
-				{
-					// If the master is not human and not light elf,
-					// then remove any classes not of the same race as the master.
-					if (!availSub.isOfRace(npcRace)) availSubs.remove(availSub);
-				}
		 }
	 }
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 48)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)
@@ -231,4 +231,5 @@
 // Character Skill SQL String Definitions:
	private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? AND class_index=?";
+	private static final String ACUMULATE_SKILLS_FOR_CHAR_SUB = "SELECT skill_id,skill_level FROM character_skills WHERE charId=? ORDER BY skill_id , skill_level ASC";
	private static final String ADD_NEW_SKILL = "INSERT INTO character_skills (charId,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)";
	private static final String UPDATE_CHARACTER_SKILL_LEVEL = "UPDATE character_skills SET skill_level=? WHERE skill_id=? AND charId=? AND class_index=?";
@@ -7557,10 +7558,14 @@
		try
		{
+			// L2 Emu Addon
+			boolean isAcumulative = Config.ACUMULATIVE_SUBCLASS_SKILLS;
+			
			// Retrieve all skills of this L2PcInstance from the database
			con = L2DatabaseFactory.getInstance().getConnection();
-			PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR);
-			
+			PreparedStatement statement = con.prepareStatement(isAcumulative ? ACUMULATE_SKILLS_FOR_CHAR_SUB : RESTORE_SKILLS_FOR_CHAR);
			statement.setInt(1, getObjectId());
-			statement.setInt(2, getClassIndex());
+			if (!isAcumulative)
+				// L2 Emu Addon
+				statement.setInt(2, getClassIndex());
			ResultSet rset = statement.executeQuery();

Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 6)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 49)
@@ -209,5 +209,4 @@

	private static final Set<PlayerClass> mainSubclassSet;
-	private static final Set<PlayerClass> neverSubclassed = EnumSet.of(Overlord, Warsmith);

	private static final Set<PlayerClass> subclasseSet1 = EnumSet.of(DarkAvenger, Paladin, TempleKnight, ShillienKnight);
@@ -222,5 +221,4 @@
	{
		Set<PlayerClass> subclasses = getSet(null, Third);
-		subclasses.removeAll(neverSubclassed);

		mainSubclassSet = subclasses;
@@ -269,9 +267,38 @@
				switch (_race)
				{
+					case Human:
+						subclasses.removeAll(getSet(DarkElf, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case DarkElf:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
					case Elf:
+						subclasses.removeAll(getSet(Human, Third));
						subclasses.removeAll(getSet(DarkElf, Third));
-						break;
-					case DarkElf:
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case Orc:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(DarkElf, Third));
						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Dwarf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
+						break;
+					case Dwarf:
+						subclasses.removeAll(getSet(Human, Third));
+						subclasses.removeAll(getSet(DarkElf, Third));
+						subclasses.removeAll(getSet(Orc, Third));
+						subclasses.removeAll(getSet(Elf, Third));
+						subclasses.removeAll(getSet(Kamael, Third));
						break;
				}
@@ -294,6 +321,4 @@
				else
					subclasses.removeAll(EnumSet.of(femaleSoulbreaker));
-				if (player.getTotalSubClasses() < 2)
-					subclasses.removeAll(EnumSet.of(inspector));
			}
		}
Index: /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)
+++ /Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 50)
@@ -7575,12 +7575,20 @@
				int id = rset.getInt("skill_id");
				int level = rset.getInt("skill_level");
+				int chclass = rset.getInt("class_index");

				if (id > 9000 && id < 9007)
					continue; // fake skills for base stats
-
+				if(chclass != getClassIndex())
+
+				{
+					// Remove armor mastery from other classes
+					if(id == 118 || id == 163 || id == 236 || id == 249 || id == 252 || id == 253 || id == 258 || id == 259) continue;
+				}
+					
				// Create a L2Skill object for each record
				L2Skill skill = SkillTable.getInstance().getInfo(id, level);
-
-				// Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character
+					
+				// Add the L2Skill object to the L2Character _skills and its
+				// Func objects to the calculator set of the L2Character
				super.addSkill(skill);
				if (Config.CHECK_SKILLS && Config.CHECK_SKILLS_ACCESS_LEVEL_LIST.contains(getAccessLevel().getLevel()))
@@ -7594,5 +7602,5 @@
						removeSkill(skill);
					}
-			}
+				}

			rset.close();

Entendi , obrigado , uso acis 384 , vamos ver se pega nela

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1 minuto atrás, KaD disse:

Muito provavel que tenha de adaptar mais tenta ai pra ver pesso desculpas nao poder ajudar um pouco mais porem estou sem computador para fazelo.

tudo bem muito obrigado vou tentar colocar pq nao sei adaptar

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Em 11/05/2020 at 09:44, lineage2MasterGame disse:

Bom dia, gostaria de saber se há algum Projecto com sub cumulativo que estou procurando e não estou encontrando.

 

Ficarei muito grato se alguém puder me ajudar

falta de pesquisa né amigo 
 

 

projeto ja tem npc de acumulativa 

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38 minutos atrás, MateusPereira disse:

falta de pesquisa né amigo 
 

 

projeto ja tem npc de acumulativa 

 

Em 11/05/2020 at 09:44, lineage2MasterGame disse:

Bom dia, gostaria de saber se há algum Projecto com sub cumulativo que estou procurando e não estou encontrando.

 

Ficarei muito grato se alguém puder me ajudar

Pra vc achar aqui aqui com uma pack com sub acumulativa sub acumulativa e mod fi

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    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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