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CRITICAL VARIAS VEZES


iago santana

Pergunta

Ola quem poderia me ajudar, estou tomando muito desconect e com o seguinte erro

2020.8.30 23:27:12
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2395 MHz with 3541MB RAM
Video : Intel(R) HD Graphics 4000 (2867)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial49) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial49) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 23_16.ShadowProjector390) <- AActor::Serialize <- TestReach <- (ShadowProjector 23_16.ShadowProjector390) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop


alguem pode me ajudar? e textura? systesturas?  oque pode ser?

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