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Skin 2 Click Para L2jfrozen 1132


Christian-SDM

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Pessoal ta um bom tempo pedindo isso, então ta tudo prontinho para l2jfrozen 1132, sem bugs de animação, tanto com a tela principal como a tela secundaria..

Mod funciona perfeitamente, não tem voice comando, é somente item 2 click,  o código foi reduzido.

Diff do mod, só tem todo código menos os skins handler. Os skins handlers, vai numa pasta para donwload, só copiar e colar direto itemhandlers.

Agora video demostrativo.

Deixem seu like xD

skins handlers.rar

Edited by Christian-SDM
  • Like 9
  • Thanks 1
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top demais valeu por posta 

17 minutos atrás, Marlon disse:

Bacana cara, valeu por trazer para a galera!

dei um peteleco no monitor achando que era um mosquito

Screenshot_1.png

  • LOL 1

Cada desafio é uma oportunidade disfarçada de crescimento. Acredite em si mesmo e vá além!

resized_image.png

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Boa hein!! Muito bom cara, excelente trabalho com skins.. nesse caminho já já teremos várias outras haha

  • I love it 1

pD5PSQp.png

" Você nunca sabe que resultados virão de suas ações, mas se você não fizer nada, não existirão resultados"

 

 

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  • 3 weeks later...
  • L2JBr ADM

Olá, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico.

 

Grato pela atenção!

Você sabia que a L2JBrasil tem uma empresa de Hosting Oficial?
Conheça a L2JCenter.com

L2JBRASIL - 15 anos vendendo SS e flechas em Giran! (Trade / Adena)

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  • 1 year later...
  • L2JBr ADM

Olá, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico.

 

Grato pela atenção!

Você sabia que a L2JBrasil tem uma empresa de Hosting Oficial?
Conheça a L2JCenter.com

L2JBRASIL - 15 anos vendendo SS e flechas em Giran! (Trade / Adena)

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  • 6 months later...
57 minutos atrás, frank1 disse:

off, puede resubir?

diff --git a/config/CustomMods/Skin.ini b/config/CustomMods/Skin.ini
new file mode 100644
index 0000000..f26c954
--- /dev/null
+++ b/config/CustomMods/Skin.ini
@@ -0,0 +1,207 @@
+#===============================================================
+#                    Skin Item
+#===============================================================
+#Enable Skin
+AllowDressMeSystem = True
+
+#Effect Time All Skins
+# 4000 = 4 Segunds
+SkillEffectsTime = 4000
+
+#Skill ID Skin 1
+SkillIDSkin1 = 1036
+
+#Skill ID Skin 2
+SkillIDSkin2 = 0
+
+#Skill ID Skin 3
+SkillIDSkin3 = 0
+
+#Skill ID Skin 4
+SkillIDSkin4 = 0
+
+#Skill ID Skin 5
+SkillIDSkin5 = 0
+
+#Skill ID Skin 6
+SkillIDSkin6 = 0
+
+#Skill ID Skin 7
+SkillIDSkin7 = 0
+
+#Skill ID Skin 8
+SkillIDSkin8 = 0
+
+#Skill ID Skin 9
+SkillIDSkin9 = 0
+
+#Skill ID Skin 10
+SkillIDSkin10 = 0
+
+#Skill ID Skin 11
+SkillIDSkin11 = 0
+
+#Skill ID Skin 12
+SkillIDSkin12 = 0
+
+#Skill ID Skin 13
+SkillIDSkin13 = 0
+
+#Skill ID Skin 14
+SkillIDSkin14 = 0
+
+#Skill ID Skin 15
+SkillIDSkin15 = 0
+
+#None Quando equipar Item
+NameArmor1 = Draconic Light
+NameArmor2 = Titanium Armor Wizzard
+NameArmor3 = Titanium Armor Heavy
+NameArmor4 = Dark Knight Heavy
+NameArmor5 = Dark Knight Light
+NameArmor6 = Dark Knight Wizzard
+NameArmor7 = Dynasty Armor Heavy
+NameArmor8 = Dynasty Armor Light
+NameArmor9 = Dynasty Armor Wizzard
+NameArmor10 = Vesper Black Armor Heavy
+NameArmor11 = Vesper Black Armor Light
+NameArmor12 = Vesper Black Armor Wizzard
+NameArmor13 = Moirai Armor Heavy
+NameArmor14 = Moirai Armor Light
+NameArmor15 = Moirai Armor Wizzard
+
+# DressMe values.
+#Aqui não pode ultilizar Espaco!
+# Skin name (Example: "Draconic")
+SkinName1 = Draconic_light
+SkinName2 = Titanium_Robe
+SkinName3 = Titanium_Heavy
+SkinName4 = Dark_Kinight_Heavy
+SkinName5 = Dark_Kinight_Light
+SkinName6 = Dark_Kinight_Robe
+SkinName7 = Dynasty_Heavy
+SkinName8 = Dynasty_Light
+SkinName9 = Dynasty_Robe
+SkinName10 = VesperBlack_Heavy
+SkinName11 = VesperBlack_Light
+SkinName12 = VesperBlack_Robe
+SkinName13 = Moirai_H
+SkinName14 = Moirai_L
+SkinName15 = Moirai_R
+
+# Skin item id (Example: "6673")
+SkinItem1 = 0
+SkinItem2 = 0
+SkinItem3 = 0
+SkinItem4 = 0
+SkinItem5 = 0
+SkinItem6 = 0
+SkinItem7 = 0
+SkinItem8 = 0
+SkinItem9 = 0
+SkinItem10 = 0
+SkinItem11 = 0
+SkinItem12 = 0
+SkinItem13 = 0
+SkinItem14 = 0
+SkinItem15 = 0
+
+
+# Note: It works like name,id;name,id
+# WARNING: No spaces on names, use _ instead of space.
+#Hair Accesories
+DressMeHair = Draconic_light,6842;\
+Titanium_Robe,21002;\
+Titanium_Heavy,21002;\
+Dark_Kinight_Heavy,21003;\
+Dark_Kinight_Light,21004;\
+Dark_Kinight_Robe,21005;\
+Dynasty_Heavy,21006;\
+Dynasty_Light,21011;\
+Dynasty_Robe,21010;\
+VesperBlack_Heavy,21009;\
+VesperBlack_Light,21008;\
+VesperBlack_Robe,21007;\
+Moirai_H,21001;\
+Moirai_L,21000;\
+Moirai_R,20097;\
+Tauti_H,20089;\
+Tauti_L,20090;\
+Tauti_R,20091
+
+#Armor Chests
+DressMeChests = Draconic_light,6379;\
+Titanium_Robe,20071;\
+Titanium_Heavy,20067;\
+Dark_Kinight_Heavy,21023;\
+Dark_Kinight_Light,21028;\
+Dark_Kinight_Robe,21033;\
+Dynasty_Heavy,21038;\
+Dynasty_Light,21043;\
+Dynasty_Robe,21048;\
+VesperBlack_Heavy,21053;\
+VesperBlack_Light,21058;\
+VesperBlack_Robe,21063;\
+Moirai_H,21068;\
+Moirai_L,21073;\
+Moirai_R,21078;\
+Tauti_H,21083;\
+Tauti_L,21088;\
+Tauti_R,21093
+
+# Armor Legs
+DressMeLegs = Dark_Kinight_Heavy,21024;\
+Dark_Kinight_Light,21029;\
+Dark_Kinight_Robe,21034;\
+Dynasty_Heavy,21039;\
+Dynasty_Light,21044;\
+Dynasty_Robe,21049;\
+VesperBlack_Heavy,21054;\
+VesperBlack_Light,21059;\
+VesperBlack_Robe,21064;\
+Moirai_H,21069;\
+Moirai_L,21074;\
+Moirai_R,21079;\
+Tauti_H,21084;\
+Tauti_L,21089;\
+Tauti_R,21094
+
+# Armor Gloves
+DressMeGloves = Draconic_light,6380;\
+Titanium_Robe,20072;\
+Titanium_Heavy,20068;\
+Dark_Kinight_Heavy,21025;\
+Dark_Kinight_Light,21030;\
+Dark_Kinight_Robe,21035;\
+Dynasty_Heavy,21040;\
+Dynasty_Light,21045;\
+Dynasty_Robe,21050;\
+VesperBlack_Heavy,21055;\
+VesperBlack_Light,21060;\
+VesperBlack_Robe,21065;\
+Moirai_H,21070;\
+Moirai_L,21075;\
+Moirai_R,21080;\
+Tauti_H,21085;\
+Tauti_L,21090;\
+Tauti_R,21095
+
+#Armor Boots
+DressMeBoots = Draconic_light,6381;\
+Titanium_Robe,20073;\
+Titanium_Heavy,20069;\
+Dark_Kinight_Heavy,21026;\
+Dark_Kinight_Light,21031;\
+Dark_Kinight_Robe,21036;\
+Dynasty_Heavy,21041;\
+Dynasty_Light,21046;\
+Dynasty_Robe,21051;\
+VesperBlack_Heavy,21056;\
+VesperBlack_Light,21061;\
+VesperBlack_Robe,21066;\
+Moirai_H,21071;\
+Moirai_L,21076;\
+Moirai_R,21081;\
+Tauti_H,21086;\
+Tauti_L,21091;\
+Tauti_R,21096
diff --git a/head-src/com/l2jfrozen/Config.java b/head-src/com/l2jfrozen/Config.java
index 7f8d0ef..38d378e 100644
--- a/head-src/com/l2jfrozen/Config.java
+++ b/head-src/com/l2jfrozen/Config.java
@@ -56,6 +56,202 @@
 	private static final Logger LOGGER = Logger.getLogger(Config.class);
 	
 	// ============================================================
+	public static int SEGUNDS_SKILL_ANIMATION;
+	public static int SKILL_ID_SKIN1;
+	public static int SKILL_ID_SKIN2;
+	public static int SKILL_ID_SKIN3;
+	public static int SKILL_ID_SKIN4;
+	public static int SKILL_ID_SKIN5;
+	public static int SKILL_ID_SKIN6;
+	public static int SKILL_ID_SKIN7;
+	public static int SKILL_ID_SKIN8;
+	public static int SKILL_ID_SKIN9;
+	public static int SKILL_ID_SKIN10;
+	public static int SKILL_ID_SKIN11;
+	public static int SKILL_ID_SKIN12;
+	public static int SKILL_ID_SKIN13;
+	public static int SKILL_ID_SKIN14;
+	public static int SKILL_ID_SKIN15;
+	/** Skins Dressme  */
+	public static boolean ALLOW_DRESS_ME_SYSTEM;
+	public static Map<String, Integer> DRESS_ME_HELMET = new HashMap<>();
+	public static Map<String, Integer> DRESS_ME_CHESTS = new HashMap<>();
+	public static Map<String, Integer> DRESS_ME_LEGS = new HashMap<>();
+	public static Map<String, Integer> DRESS_ME_BOOTS = new HashMap<>();
+	public static Map<String, Integer> DRESS_ME_GLOVES = new HashMap<>();
+	public static String SKIN_NAME1;
+	public static String SKIN_NAME2;
+	public static String SKIN_NAME3;
+	public static String SKIN_NAME4;
+	public static String SKIN_NAME5;
+	public static String SKIN_NAME6;
+	public static String SKIN_NAME7;
+	public static String SKIN_NAME8;
+	public static String SKIN_NAME9;
+	public static String SKIN_NAME10;
+	public static String SKIN_NAME11;
+	public static String SKIN_NAME12;
+	public static String SKIN_NAME13;
+	public static String SKIN_NAME14;
+	public static String SKIN_NAME15;
+	
+	public static int SKIN_ITEM_1;
+	public static int SKIN_ITEM_2;
+	public static int SKIN_ITEM_3;
+	public static int SKIN_ITEM_4;
+	public static int SKIN_ITEM_5;
+	public static int SKIN_ITEM_6;
+	public static int SKIN_ITEM_7;
+	public static int SKIN_ITEM_8;
+	public static int SKIN_ITEM_9;
+	public static int SKIN_ITEM_10;
+	public static int SKIN_ITEM_11;
+	public static int SKIN_ITEM_12;
+	public static int SKIN_ITEM_13;
+	public static int SKIN_ITEM_14;
+	public static int SKIN_ITEM_15;
+	
+	public static String NAME1;
+	public static String NAME2;
+	public static String NAME3;
+	public static String NAME4;
+	public static String NAME5;
+	public static String NAME6;
+	public static String NAME7;
+	public static String NAME8;
+	public static String NAME9;
+	public static String NAME10;
+	public static String NAME11;
+	public static String NAME12;
+	public static String NAME13;
+	public static String NAME14;
+	public static String NAME15;
+	// ============================================================
+	public static void loadSkin()
+	{
+		final String SKIN = FService.SKIN;
+		
+		try
+		{
+			final Properties Skins = new Properties();
+			final InputStream is = new FileInputStream(new File(SKIN));
+			Skins.load(is);
+			is.close();
+			SEGUNDS_SKILL_ANIMATION = Integer.parseInt(Skins.getProperty("SkillEffectsTime", "0"));
+			SKILL_ID_SKIN1 = Integer.parseInt(Skins.getProperty("SkillIDSkin1", "0"));
+			SKILL_ID_SKIN2 = Integer.parseInt(Skins.getProperty("SkillIDSkin2", "0"));
+			SKILL_ID_SKIN3 = Integer.parseInt(Skins.getProperty("SkillIDSkin3", "0"));
+			SKILL_ID_SKIN4 = Integer.parseInt(Skins.getProperty("SkillIDSkin4", "0"));
+			SKILL_ID_SKIN5 = Integer.parseInt(Skins.getProperty("SkillIDSkin5", "0"));
+			SKILL_ID_SKIN6 = Integer.parseInt(Skins.getProperty("SkillIDSkin6", "0"));
+			SKILL_ID_SKIN7 = Integer.parseInt(Skins.getProperty("SkillIDSkin7", "0"));
+			SKILL_ID_SKIN8 = Integer.parseInt(Skins.getProperty("SkillIDSkin8", "0"));
+			SKILL_ID_SKIN9 = Integer.parseInt(Skins.getProperty("SkillIDSkin9", "0"));
+			SKILL_ID_SKIN10 = Integer.parseInt(Skins.getProperty("SkillIDSkin10", "0"));
+			SKILL_ID_SKIN11 = Integer.parseInt(Skins.getProperty("SkillIDSkin11", "0"));
+			SKILL_ID_SKIN12 = Integer.parseInt(Skins.getProperty("SkillIDSkin12", "0"));
+			SKILL_ID_SKIN13 = Integer.parseInt(Skins.getProperty("SkillIDSkin13", "0"));
+			SKILL_ID_SKIN14 = Integer.parseInt(Skins.getProperty("SkillIDSkin14", "0"));
+			SKILL_ID_SKIN15 = Integer.parseInt(Skins.getProperty("SkillIDSkin15", "0"));
+			ALLOW_DRESS_ME_SYSTEM = Boolean.parseBoolean(Skins.getProperty("AllowDressMeSystem", "false"));
+			SKIN_NAME1 = String.valueOf(Skins.getProperty("SkinName1", "SkinName"));
+			SKIN_NAME2 = String.valueOf(Skins.getProperty("SkinName2", "SkinName"));
+			SKIN_NAME3 = String.valueOf(Skins.getProperty("SkinName3", "SkinName"));
+			SKIN_NAME4 = String.valueOf(Skins.getProperty("SkinName4", "SkinName"));
+			SKIN_NAME5 = String.valueOf(Skins.getProperty("SkinName5", "SkinName"));
+			SKIN_NAME6 = String.valueOf(Skins.getProperty("SkinName6", "SkinName"));
+			SKIN_NAME7 = String.valueOf(Skins.getProperty("SkinName7", "SkinName"));
+			SKIN_NAME8 = String.valueOf(Skins.getProperty("SkinName8", "SkinName"));
+			SKIN_NAME9 = String.valueOf(Skins.getProperty("SkinName9", "SkinName"));
+			SKIN_NAME10 = String.valueOf(Skins.getProperty("SkinName10", "SkinName"));
+			SKIN_NAME11 = String.valueOf(Skins.getProperty("SkinName11", "SkinName"));
+			SKIN_NAME12 = String.valueOf(Skins.getProperty("SkinName12", "SkinName"));
+			SKIN_NAME13 = String.valueOf(Skins.getProperty("SkinName13", "SkinName"));
+			SKIN_NAME14 = String.valueOf(Skins.getProperty("SkinName14", "SkinName"));
+			SKIN_NAME15 = String.valueOf(Skins.getProperty("SkinName15", "SkinName"));
+			
+			
+			SKIN_ITEM_1 = Integer.parseInt(Skins.getProperty("SkinItem1", "0"));
+			SKIN_ITEM_2 = Integer.parseInt(Skins.getProperty("SkinItem2", "0"));
+			SKIN_ITEM_3 = Integer.parseInt(Skins.getProperty("SkinItem3", "0"));
+			SKIN_ITEM_4 = Integer.parseInt(Skins.getProperty("SkinItem4", "0"));
+			SKIN_ITEM_5 = Integer.parseInt(Skins.getProperty("SkinItem5", "0"));
+			SKIN_ITEM_6 = Integer.parseInt(Skins.getProperty("SkinItem6", "0"));
+			SKIN_ITEM_7 = Integer.parseInt(Skins.getProperty("SkinItem7", "0"));
+			SKIN_ITEM_8 = Integer.parseInt(Skins.getProperty("SkinItem8", "0"));
+			SKIN_ITEM_9 = Integer.parseInt(Skins.getProperty("SkinItem9", "0"));
+			SKIN_ITEM_10 = Integer.parseInt(Skins.getProperty("SkinItem10", "0"));
+			SKIN_ITEM_11 = Integer.parseInt(Skins.getProperty("SkinItem11", "0"));
+			SKIN_ITEM_12 = Integer.parseInt(Skins.getProperty("SkinItem12", "0"));
+			SKIN_ITEM_13 = Integer.parseInt(Skins.getProperty("SkinItem13", "0"));
+			SKIN_ITEM_14 = Integer.parseInt(Skins.getProperty("SkinItem14", "0"));
+			SKIN_ITEM_15 = Integer.parseInt(Skins.getProperty("SkinItem15", "0"));
+			
+			String temp = Skins.getProperty("DressMeChests", "");
+			String[] temp2 = temp.split(";");
+			for (String s : temp2)
+			{
+				String[] t = s.split(",");
+				DRESS_ME_CHESTS.put(t[0], Integer.parseInt(t[1]));
+			}
+			
+			temp = Skins.getProperty("DressMeHair", "");
+			temp2 = temp.split(";");
+			for (String s : temp2)
+			{
+				String[] t = s.split(",");
+				DRESS_ME_HELMET.put(t[0], Integer.parseInt(t[1]));
+			}
+			
+			
+			temp = Skins.getProperty("DressMeLegs", "");
+			temp2 = temp.split(";");
+			for (String s : temp2)
+			{
+				String[] t = s.split(",");
+				DRESS_ME_LEGS.put(t[0], Integer.parseInt(t[1]));
+			}
+			temp = Skins.getProperty("DressMeBoots", "");
+			temp2 = temp.split(";");
+			for (String s : temp2)
+			{
+				String[] t = s.split(",");
+				DRESS_ME_BOOTS.put(t[0], Integer.parseInt(t[1]));
+			}
+			temp = Skins.getProperty("DressMeGloves", "");
+			temp2 = temp.split(";");
+			for (String s : temp2)
+			{
+				String[] t = s.split(",");
+				DRESS_ME_GLOVES.put(t[0], Integer.parseInt(t[1]));
+			}
+			
+			NAME1 = Skins.getProperty("NameArmor1", " Skins Dressme");
+			NAME2 = Skins.getProperty("NameArmor2", " Skins Dressme");
+			NAME3 = Skins.getProperty("NameArmor3", " Skins Dressme");
+			NAME4 = Skins.getProperty("NameArmor4", " Skins Dressme");
+			NAME5 = Skins.getProperty("NameArmor5", " Skins Dressme");
+			NAME6 = Skins.getProperty("NameArmor6", " Skins Dressme");
+			NAME7 = Skins.getProperty("NameArmor7", " Skins Dressme");
+			NAME8 = Skins.getProperty("NameArmor8", " Skins Dressme");
+			NAME9 = Skins.getProperty("NameArmor9", " Skins Dressme");
+			NAME10 = Skins.getProperty("NameArmor10", " Skins Dressme");
+			NAME11 = Skins.getProperty("NameArmor11", " Skins Dressme");
+			NAME12 = Skins.getProperty("NameArmor12", " Skins Dressme");
+			NAME13 = Skins.getProperty("NameArmor13", " Skins Dressme");
+			NAME14 = Skins.getProperty("NameArmor14", " Skins Dressme");
+			NAME15 = Skins.getProperty("NameArmor15", " Skins Dressme");
+			
+		}
+		catch (final Exception e)
+		{
+			e.printStackTrace();
+			throw new Error("Failed to Load " + SKIN + " File.");
+		}
+	}
+	
+	
+	// ============================================================
 	public static boolean EVERYBODY_HAS_ADMIN_RIGHTS;
 	public static boolean SHOW_GM_LOGIN;
 	public static boolean GM_STARTUP_INVISIBLE;
@@ -4534,6 +4730,7 @@
 			loadAccessConfig();
 			loadPvpConfig();
 			loadCraftConfig();
+			loadSkin();
 			
 			// Frozen config
 			loadCTFConfig();
diff --git a/head-src/com/l2jfrozen/FService.java b/head-src/com/l2jfrozen/FService.java
index f8afb7c..f4bf4d3 100644
--- a/head-src/com/l2jfrozen/FService.java
+++ b/head-src/com/l2jfrozen/FService.java
@@ -34,7 +34,7 @@
 	public static final String QUESTION_FILE = "./config/questionwords.txt";
 	public static final String HEXID_FILE = "./config/hexid.txt";
 	public static final String TELNET_FILE = "./config/telnet.properties";
-	
+	public static final String SKIN = "./config/CustomMods/Skin.ini";
 	// head
 	public static final String ALT_SETTINGS_FILE = "./config/head/altsettings.properties";
 	public static final String CLANHALL_CONFIG_FILE = "./config/head/clanhall.properties";
diff --git a/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java b/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java
index 8dad568..8b8cb8d 100644
--- a/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java
+++ b/head-src/com/l2jfrozen/gameserver/handler/ItemHandler.java
@@ -63,6 +63,21 @@
 import com.l2jfrozen.gameserver.handler.itemhandlers.Scrolls;
 import com.l2jfrozen.gameserver.handler.itemhandlers.Seed;
 import com.l2jfrozen.gameserver.handler.itemhandlers.SevenSignsRecord;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin1;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin10;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin11;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin12;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin13;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin14;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin15;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin2;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin3;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin4;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin5;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin6;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin7;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin8;
+import com.l2jfrozen.gameserver.handler.itemhandlers.Skin9;
 import com.l2jfrozen.gameserver.handler.itemhandlers.SoulCrystals;
 import com.l2jfrozen.gameserver.handler.itemhandlers.SoulShots;
 import com.l2jfrozen.gameserver.handler.itemhandlers.SpecialXMas;
@@ -110,6 +125,21 @@
 	private ItemHandler()
 	{
 		_datatable = new TreeMap<>();
+		registerItemHandler(new Skin1());
+		registerItemHandler(new Skin2());
+		registerItemHandler(new Skin3());
+		registerItemHandler(new Skin4());
+		registerItemHandler(new Skin5());
+		registerItemHandler(new Skin6());
+		registerItemHandler(new Skin7());
+		registerItemHandler(new Skin8());
+		registerItemHandler(new Skin9());
+		registerItemHandler(new Skin10());
+		registerItemHandler(new Skin11());
+		registerItemHandler(new Skin12());
+		registerItemHandler(new Skin13());
+		registerItemHandler(new Skin14());
+		registerItemHandler(new Skin15());
 		registerItemHandler(new ScrollOfEscape());
 		registerItemHandler(new ScrollOfResurrection());
 		registerItemHandler(new SoulShots());
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin1.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin1.java
new file mode 100644
index 0000000..26c70a0
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin1.java
@@ -0,0 +1,76 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin1 implements IItemHandler
+
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN1, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME1);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME1);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME1);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME1);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME1);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+				
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME1 + " skin.");
+				
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_1
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin10.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin10.java
new file mode 100644
index 0000000..5201a2e
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin10.java
@@ -0,0 +1,71 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin10 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN10, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME10);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME10);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME10);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME10);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME10);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME10 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_10
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin11.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin11.java
new file mode 100644
index 0000000..0b94f81
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin11.java
@@ -0,0 +1,72 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin11 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN11, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME11);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME11);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME11);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME11);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME11);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME11 + " skin.");
+				
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_11
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin12.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin12.java
new file mode 100644
index 0000000..619008b
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin12.java
@@ -0,0 +1,72 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin12 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN12, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME12);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME12);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME12);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME12);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME12);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME12 + " skin.");
+				
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_12
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin13.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin13.java
new file mode 100644
index 0000000..8ccca10
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin13.java
@@ -0,0 +1,71 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin13 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN13, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME13);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME13);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME13);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME13);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME13);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME13 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_13
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin14.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin14.java
new file mode 100644
index 0000000..414dd05
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin14.java
@@ -0,0 +1,71 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin14 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN14, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME14);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME14);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME14);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME14);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME14);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME14 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_14
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin15.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin15.java
new file mode 100644
index 0000000..1bfe6ce
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin15.java
@@ -0,0 +1,75 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin15 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN15, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME15);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME15);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME15);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME15);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME15);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME15 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_15
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin2.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin2.java
new file mode 100644
index 0000000..93d653a
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin2.java
@@ -0,0 +1,72 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin2 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN2, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME2);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME2);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME2);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME2);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME2);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+				
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME2 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_2
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin3.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin3.java
new file mode 100644
index 0000000..1ac31ab
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin3.java
@@ -0,0 +1,72 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin3 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN3, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME3);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME3);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME3);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME3);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME3);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+				
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME3 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_3
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin4.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin4.java
new file mode 100644
index 0000000..4b43152
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin4.java
@@ -0,0 +1,72 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin4 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN4, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME4);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME4);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME4);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME4);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME4);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+				
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME4 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_4
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin5.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin5.java
new file mode 100644
index 0000000..896d73d
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin5.java
@@ -0,0 +1,72 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin5 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN5, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME5);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME5);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME5);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME5);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME5);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+				
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME5 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_5
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin6.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin6.java
new file mode 100644
index 0000000..4ed33eb
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin6.java
@@ -0,0 +1,71 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin6 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN6, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME6);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME6);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME6);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME6);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME6);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME6 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_6
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin7.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin7.java
new file mode 100644
index 0000000..9d40c21
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin7.java
@@ -0,0 +1,71 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin7 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN7, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME7);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME7);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME7);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME7);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME7);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME7 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_7
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin8.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin8.java
new file mode 100644
index 0000000..d85c549
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin8.java
@@ -0,0 +1,72 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin8 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN8, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));
+		playable.setIsImmobileUntilAttacked(true);
+		if (Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if (!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance) playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME8);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME8);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME8);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME8);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME8);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME8 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] =
+	{
+		Config.SKIN_ITEM_8
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin9.java b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin9.java
new file mode 100644
index 0000000..3bd6819
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/handler/itemhandlers/Skin9.java
@@ -0,0 +1,71 @@
+package com.l2jfrozen.gameserver.handler.itemhandlers;
+
+import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.handler.IItemHandler;
+import com.l2jfrozen.gameserver.model.L2Object;
+import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer;
+import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
+import com.l2jfrozen.gameserver.network.serverpackets.SetupGauge;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.gameserver.util.Broadcast;
+
+public class Skin9 implements IItemHandler
+{
+	@Override
+	public void useItem(final L2PlayableInstance playable, final L2ItemInstance item)
+	{
+		ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+		{
+			@Override
+			public void run()
+			{
+				playable.setIsImmobileUntilAttacked(false);
+			}
+		}, Config.SEGUNDS_SKILL_ANIMATION);
+		final L2Object oldTarget = playable.getTarget();
+		playable.setTarget(playable);		
+		Broadcast.toSelfAndKnownPlayers(playable, new MagicSkillUser(playable, Config.SKILL_ID_SKIN9, 1, Config.SEGUNDS_SKILL_ANIMATION, 0));
+		playable.setTarget(oldTarget);
+		playable.sendPacket(new SetupGauge(0, Config.SEGUNDS_SKILL_ANIMATION));	
+		playable.setIsImmobileUntilAttacked(true);
+		if(Config.ALLOW_DRESS_ME_SYSTEM)
+		{
+			if(!(playable instanceof L2PcInstance))
+				return;
+			L2PcInstance activeChar = (L2PcInstance)playable;
+			RequestBypassToServer.setPart(activeChar, "helmet", Config.SKIN_NAME9);
+			RequestBypassToServer.setPart(activeChar, "chest", Config.SKIN_NAME9);
+			RequestBypassToServer.setPart(activeChar, "legs", Config.SKIN_NAME9);
+			RequestBypassToServer.setPart(activeChar, "gloves", Config.SKIN_NAME9);
+			RequestBypassToServer.setPart(activeChar, "boots", Config.SKIN_NAME9);
+			
+			if (activeChar.isDressMeEnabled())
+			{
+				activeChar.setDressMeEnabled(false);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have disabled skin.");
+			}
+			else
+			{
+				activeChar.setDressMeEnabled(true);
+				activeChar.broadcastUserInfo();
+				activeChar.sendMessage("You have activated " + Config.NAME9 + " skin.");
+			}
+		}
+		else
+			playable.sendMessage("Sorry, admin has disabled skins.");
+	}
+	
+	@Override
+	public int[] getItemIds()
+	{
+		return ITEM_IDS;
+	}
+	
+	private static final int ITEM_IDS[] = {
+		Config.SKIN_ITEM_9
+	};
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/managers/DressMeData.java b/head-src/com/l2jfrozen/gameserver/managers/DressMeData.java
new file mode 100644
index 0000000..04e6dce
--- /dev/null
+++ b/head-src/com/l2jfrozen/gameserver/managers/DressMeData.java
@@ -0,0 +1,81 @@
+package com.l2jfrozen.gameserver.managers;
+
+public class DressMeData
+{
+	private int chestId,
+	helmetId,
+	legsId,
+	glovesId,
+	feetId,
+	weapId;
+	
+	public DressMeData()
+	{
+		helmetId = 0;
+		chestId = 0;
+		legsId = 0;
+		glovesId = 0;
+		feetId = 0;
+		weapId = 0;
+	}
+	
+	public int getHelmetId()
+	{
+		return helmetId;
+	}
+	
+	public int getChestId()
+	{
+		return chestId;
+	}
+	
+	public int getLegsId()
+	{
+		return legsId;
+	}
+	
+	public int getGlovesId()
+	{
+		return glovesId;
+	}
+	
+	public int getBootsId()
+	{
+		return feetId;
+	}
+	
+	public int getWeapId()
+	{
+		return weapId;
+	}
+	
+	public void setHelmetId(int val)
+	{
+		helmetId = val;
+	}
+	
+	public void setChestId(int val)
+	{
+		chestId = val;
+	}
+	
+	public void setLegsId(int val)
+	{
+		legsId = val;
+	}
+	
+	public void setGlovesId(int val)
+	{
+		glovesId = val;
+	}
+	
+	public void setBootsId(int val)
+	{
+		feetId = val;
+	}
+	
+	public void setWeapId(int val)
+	{
+		weapId = val;
+	}
+}
\ No newline at end of file
diff --git a/head-src/com/l2jfrozen/gameserver/model/L2Character.java b/head-src/com/l2jfrozen/gameserver/model/L2Character.java
index fc1cf18..19ffb4b 100644
--- a/head-src/com/l2jfrozen/gameserver/model/L2Character.java
+++ b/head-src/com/l2jfrozen/gameserver/model/L2Character.java
@@ -10956,7 +10956,17 @@
 	{
 		_isAttackDisabled = value;
 	}
-	
+	/**
+	 * <B><U> Overridden in </U> :</B><BR>
+	 * <BR>
+	 * <li>Player</li><BR>
+	 * <BR>
+	 * @param text The string to send.
+	 */
+	public void sendMessage(String text)
+	{
+		// default implementation
+	}
 	/*
 	 * AI not. Task
 	 */
diff --git a/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java b/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
index 223b046..b318417 100644
--- a/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
+++ b/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java
@@ -88,6 +88,7 @@
 import com.l2jfrozen.gameserver.managers.CoupleManager;
 import com.l2jfrozen.gameserver.managers.CursedWeaponsManager;
 import com.l2jfrozen.gameserver.managers.DimensionalRiftManager;
+import com.l2jfrozen.gameserver.managers.DressMeData;
 import com.l2jfrozen.gameserver.managers.DuelManager;
 import com.l2jfrozen.gameserver.managers.FortSiegeManager;
 import com.l2jfrozen.gameserver.managers.ItemsOnGroundManager;
@@ -19485,7 +19486,27 @@
 		sendMessage("========================");
 		
 	}
+	private DressMeData _dressmedata = null;
+	private boolean _dressed = false;
+	public DressMeData getDressMeData()
+	{
+		return _dressmedata;
+	}
 	
+	public void setDressMeData(DressMeData val)
+	{
+		_dressmedata = val;
+	}
+	
+	public boolean isDressMeEnabled()
+	{
+		return _dressed;
+	}
+	
+	public void setDressMeEnabled(boolean val)
+	{
+		_dressed = val;
+	}
 	public long getLastAttackPacket()
 	{
 		return _lastAttackPacket;
diff --git a/head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java b/head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
index 921c087..0ca34f7 100644
--- a/head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
+++ b/head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
@@ -29,6 +29,8 @@
 import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
 import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
 import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
+import com.l2jfrozen.gameserver.managers.DressMeData;
+import com.l2jfrozen.gameserver.model.Inventory;
 import com.l2jfrozen.gameserver.model.L2Object;
 import com.l2jfrozen.gameserver.model.L2World;
 import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;
@@ -331,7 +333,201 @@
 		// activeChar.clearBypass();
 		// }
 	}
-	
+	public static void setPart(L2PcInstance p, String part, String type)
+	{
+		if (p.getDressMeData() == null)
+		{
+			DressMeData dmd = new DressMeData();
+			p.setDressMeData(dmd);
+		}
+		
+		switch (part)
+		{
+			
+			case "helmet":
+			{
+				if (Config.DRESS_ME_HELMET.keySet().contains(type))
+				{
+					p.getDressMeData().setHelmetId(Config.DRESS_ME_HELMET.get(type));
+				}
+				
+				break;
+			}
+			
+			
+			case "chest":
+			{
+				if (Config.DRESS_ME_CHESTS.keySet().contains(type))
+				{
+					p.getDressMeData().setChestId(Config.DRESS_ME_CHESTS.get(type));
+				}
+				
+				break;
+			}
+			case "legs":
+			{
+				if (Config.DRESS_ME_LEGS.keySet().contains(type))
+				{
+					p.getDressMeData().setLegsId(Config.DRESS_ME_LEGS.get(type));
+				}
+				
+				break;
+			}
+			case "gloves":
+			{
+				if (Config.DRESS_ME_GLOVES.keySet().contains(type))
+				{
+					p.getDressMeData().setGlovesId(Config.DRESS_ME_GLOVES.get(type));
+				}
+				
+				break;
+			}
+			case "boots":
+			{
+				if (Config.DRESS_ME_BOOTS.keySet().contains(type))
+				{
+					p.getDressMeData().setBootsId(Config.DRESS_ME_BOOTS.get(type));
+				}
+				
+				break;
+			}
+			
+		}
+		
+		p.broadcastUserInfo();
+		//		sendEditWindow(p, part);
+	}
+	public static void stealTarget(L2PcInstance p, String part)
+	{
+		if (p.getTarget() == null || !(p.getTarget() instanceof L2PcInstance))
+		{
+			p.sendMessage("Invalid target.");
+			return;
+		}
+		
+		L2PcInstance t = (L2PcInstance)p.getTarget();
+		
+		if (p.getDressMeData() == null)
+		{
+			DressMeData dmd = new DressMeData();
+			p.setDressMeData(dmd);
+		}
+		
+		
+		switch (part)
+		{
+			case "helmet":
+			{
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FACE) == null)
+				{
+					p.getDressMeData().setHelmetId(0);
+				}
+				else
+				{
+					p.getDressMeData().setHelmetId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FACE).getItemId());
+				}
+				break;
+			}
+			
+			case "chest":
+			{
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null)
+				{
+					p.getDressMeData().setChestId(0);
+				}
+				else
+				{
+					p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId());
+				}
+				break;
+			}
+			case "legs":
+			{
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null)
+				{
+					p.getDressMeData().setLegsId(0);
+				}
+				else
+				{
+					p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId());
+				}
+				break;
+			}
+			case "gloves":
+			{
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null)
+				{
+					p.getDressMeData().setGlovesId(0);
+				}
+				else
+				{
+					p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId());
+				}
+				break;
+			}
+			case "boots":
+			{
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null)
+				{
+					p.getDressMeData().setBootsId(0);
+				}
+				else
+				{
+					p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId());
+				}
+				break;
+			}
+			case "all":
+			{
+				
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FACE) == null)
+				{
+					p.getDressMeData().setHelmetId(0);
+				}
+				else
+				{
+					p.getDressMeData().setHelmetId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FACE).getItemId());
+				}
+				
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null)
+				{
+					p.getDressMeData().setChestId(0);
+				}
+				else
+				{
+					p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId());
+				}
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null)
+				{
+					p.getDressMeData().setLegsId(0);
+				}
+				else
+				{
+					p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId());
+				}
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null)
+				{
+					p.getDressMeData().setGlovesId(0);
+				}
+				else
+				{
+					p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId());
+				}
+				if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null)
+				{
+					p.getDressMeData().setBootsId(0);
+				}
+				else
+				{
+					p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId());
+				}
+				
+				break;
+			}
+		}
+		
+		p.broadcastUserInfo();
+	}
 	/**
 	 * @param activeChar
 	 */
diff --git a/head-src/com/l2jfrozen/gameserver/network/serverpackets/CharInfo.java b/head-src/com/l2jfrozen/gameserver/network/serverpackets/CharInfo.java
index 840eff9..1550b8f 100644
--- a/head-src/com/l2jfrozen/gameserver/network/serverpackets/CharInfo.java
+++ b/head-src/com/l2jfrozen/gameserver/network/serverpackets/CharInfo.java
@@ -230,18 +230,37 @@
 				writeD(_activeChar.getBaseClass());
 			}
 			
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
-			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
+			if (!_activeChar.isDressMeEnabled())
+			{
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
+			}
+			else
+			{
+				
+				writeD(_inv.getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
+				writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId()));
+				writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId()));
+				writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId()));
+				writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId()));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
+				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+				writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE) : (_activeChar.getDressMeData().getHelmetId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE) : _activeChar.getDressMeData().getHelmetId()));
+				writeD(_inv.getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
+			}
 			
 			// c6 new h's
 			writeH(0x00);
diff --git a/head-src/com/l2jfrozen/gameserver/network/serverpackets/UserInfo.java b/head-src/com/l2jfrozen/gameserver/network/serverpackets/UserInfo.java
index ed24e1f..0fcbabb 100644
--- a/head-src/com/l2jfrozen/gameserver/network/serverpackets/UserInfo.java
+++ b/head-src/com/l2jfrozen/gameserver/network/serverpackets/UserInfo.java
@@ -139,6 +139,8 @@
 		
 		writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equippe
 		
+		if (!_activeChar.isDressMeEnabled())
+		{
 		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DHAIR));
 		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
 		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
@@ -156,7 +158,7 @@
 		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
 		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
 		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));
-		
+			
 		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
 		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
 		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
@@ -174,6 +176,47 @@
 		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
 		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
 		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
+		}
+		else
+		{
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR) : (_activeChar.getDressMeData().getHelmetId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR) : _activeChar.getDressMeData().getHelmetId()));
+			
+			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
+			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
+			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
+			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
+			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
+			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
+			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId()));
+			writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR) : (_activeChar.getDressMeData().getHelmetId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR) : _activeChar.getDressMeData().getHelmetId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE) : (_activeChar.getDressMeData().getHelmetId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE) : _activeChar.getDressMeData().getHelmetId()));
+			
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR) : (_activeChar.getDressMeData().getHelmetId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DHAIR) : _activeChar.getDressMeData().getHelmetId()));
+			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
+			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
+			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
+			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
+			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
+			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
+			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId()));
+			writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR) : (_activeChar.getDressMeData().getHelmetId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR) : _activeChar.getDressMeData().getHelmetId()));
+			writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE) : (_activeChar.getDressMeData().getHelmetId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE) : _activeChar.getDressMeData().getHelmetId()));
+			
+		}
 		
 		writeH(0x00);
 		writeH(0x00);

 

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