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Editando comando /unstuck e scapes


Kelvin

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  • L2JBr ADM

Caminho: \gameserver\data\stats\skills\

Você pode incluir parâmetro com o ID da cidade de retorno ao usar unstuck ou escape via skill. Veja o exemplo:

 <skill id="2099" levels="1" name="Escape: 5 minutes">
    <set name="magicType" val="SPECIAL"/>
    <set name="icon" val="icon.skill0000"/>
    <set name="magicLevel" val="1"/>
    <set name="hitTime" val="300000"/>
    <set name="hitCancelTime" val="500"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="RECALL"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <cond msgId="1509">
      <not>
        <player olympiad="true"/>
      </not>
    </cond>
 </skill>

Para incluir uma coordenada precisamos incluir um parâmetro no código da skill veja:

  <skill id="2099" levels="1" name="Escape: 5 minutes">
    <set name="magicType" val="SPECIAL"/>
    <set name="icon" val="icon.skill0000"/>
    <set name="magicLevel" val="1"/>
    <set name="hitTime" val="300000"/>
    <set name="hitCancelTime" val="500"/>
    <set name="townId" val="9"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="RECALL"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <cond msgId="1509">
      <not>
        <player olympiad="true"/>
      </not>
    </cond>
  </skill>

 <set name="townId" val="9"/>

Incluímos Town ID e o numero respectivo da cidade.

ID de outras cidades:

1: // Talking Island
2: // Elven Village
3: // Dark Elven Village
4: // Orc Village
5: // Dwarven Village
6: // Town of Gludio
7: // Gludin Village
8: // Town of Dion
9: // Town of Giran
10: // Town of Oren
11: // Town of Aden
12: // Hunters Village
13: // Heine
14: // Rune Township
15: // Town of Goddard
16: // Town of Schuttgart
17: // Primeval Isle
18: // Floran Village

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