Jump to content

Comandos de GM


Kelvin

Recommended Posts

  • L2JBr ADM

Menu:
//admin - Calls the admin panel.
//play_sounds - Calls html of all active sounds.
//play_sound [sound id] - plays a sound.
//silence - Block / Unblock the reception of messages to the administrator.
//tradeoff - Block / Unblock the reception of trade to the administrator.
//show_html - Will show any html from the html-en / admin folder
//setnpcstate [stage] - Set the stage to the specified NPC.
//showmovie; // showmovie [Movie ID] - Show the specified movie to the admin.
//setzoneinfo [Atmospheric Id] - Change the atmosphere in a given zone (visual effects).
//eventtrigger [Event ID] - Calls the event for this character.
//debug - Show chat the complete information of the target.
//opensod [opening time in minutes] - will open SOD for a specified period of time.
//closesod - Closes SOD.
//setsoistage [stage 1-5] - Set the stage of the SDI to the specified.
//soinotify [stage 1-3] - Virtually kills one of the soy bosses, 1 - koimenes; 2 - ecimus; 3 - protection HOE.
//forcenpcinfo - Target NPC refreshes data about it.
//loc - Show admin coordinates in chat systems.
//locdump - will throw in the txt file the location information in which the admin is located.
//undying - Immortality to admin.
//char_manage - open the editorial page of the game.
//teleport_character_to_menu - will open the player’s teleport page.
//recall_char_menu - will open the character call page.
//goto_char_menu - will open the page to fly to the character.
//kick_menu - will open the kick page.
//kill_menu - will open the kill page.
//ban_menu - will open the ban page.
//unban_menu - will open the page unbroken.


Announcements:
//list_announcements - Show the current announcement sheet.
//announce_menu - Opens the announcement menu.
//announce_announcements - Announces an announcement to all players in the world.
//add_announcement [announcement] - Adds an announcement to the announcement list.
//del_announcement [Announcement ID] - erase the announcement with the specified ID.
//announce [announcement] - Announce the announcement worldwide.
//a [announcement] - Announces the announcement worldwide.
//crit_announce; //c [announcement] - Announces a critical announcement (different color in the chat)
//toscreen; //s [announcement] - displays your announcement on the screen to all players in the world.
//reload_announcements - reloads announcements from a txt file.

Ban:
//trade_ban [days] - Blocks the ability to trade a character on specified days by target.
//trade_unban - Unlocks the ability to trade a target.
//ban [nickname comment time] - bans the player with the specified nickname for a time in minutes with the possibility of commenting on the ban.
//accban [account time in minutes] - the account specified in the command will be banned; if you do not specify the time, then the account will be banned forever!
//accunban [account] - Unlocks the specified account.
//chatban; // nochannel; // nc [nickname message time to player] - bans the chat for the specified time and sends a message to the player.
//chatunban [nickname] - Break the chat to the specified player.
//jail [nickname time reason] - Imprison the specified player for the specified time and send the reason.
//unjail [nickname] - Release the specified player from prison.
//permaban - The target and its account are always banned for all possible criteria.
//hwidban - ban a player by HWID (only works if installed is protection for the client)

Camera:
//freelook [parameters 0 or 1] - you can fly around the world in god mode (that is, fly without a character like a soul)
//cinematic [id distance ugl1 ugl2 time duration] - will show the video (such as video from antharas when it leaves the den)

Zeroing effects:
//cancel [radius] - at the specified radius, reset all effects (buffs) of the players.

Access levels:
//changelvl [level] - will change the access level of the player to the target
//moders - Opens the moderation control panel on the server.
//moders_add - Adds the specified player to the target as a server moderator.
//moders_del [moderator_id] - Removes the specified moderator from the moderators.
//penalty [name number_points reason] - Will give the specified player "violation points"
//gm - the target is issued a statue of Gm

CH:
// clanhall - Show a page related to CH.

Create items:
//itemcreate - Opens a page with the ability to create a thing.
//ci; //create_item [id quantity] - will create the specified thing in the specified quantity. (if there is a target, it will give this thing a target)
//spreaditem [id quantity] - Drops to the ground the specified item in the specified quantity.
//create_item_element [id element_id (0-5) attribute_value - create an item with the specified attributes and the specified attribute strength.
//give_item [target] [item_id] [item_count] give item to target
//give_all <item_id> <amount> - give an item to all players in the world
//give_all_by_ip <item_id> <amount> - give an item to all players in the world with unique IP
//give_all_by_hwid <item_id> <amount> - give an item to all players in the world with unique HWID
//give_all_radius [itemId] [count] [radius] - give an item to all players in radius
//remove_item [id] [count] [target] - remove an item from the target
//destroy_items [target] - delete all inventory from a player

Cursed Weapon:
//cw_info - Will show in the chat information on cursed weapons in the game.
//cw_remove [weapon_id] - removes the damned weapon from the player.
//cw_goto [weapon_id] - teleports the admin to the player with the specified damned weapon.
//cw_add [weapon id] - will add a damned weapon to the target player. (if it is free)
//cw_drop [weapon_id] - drop the cursed weapon from the player at the target.

Removal:
//delete - Delete the target from the game (except for the players, of course)

Disconnect:
// disconnect; //kick [nickname (you can also target)] - Kick the player out of the game.

Doors:
// open [door_id (also possible by target)] - will open the specified door.
// close [door_id (also possible by target)] - closes the specified door.

Character manage:
//settitle [title] - sets the title to the target.
//setclass [class_id] - will change the character class to the specified one.
//setname [name] - will change the character’s nickname to the specified one.
//current_player - will open a list of all players on the server.
//character_list [nickname] - will open the player’s personal page with the specified nickname.
//show_characters - will open a list of all players on the server.
//find_character [nickname] - will open a list of all possible players with the specified nickname (search)
//edit_character - will open the page for editing attributes for characters (by target)
//character_actions - will open the page for viewing the player’s parameters (teleport to him, quests, summoning, etc.)
//setkarma [karma_number] - will give the target player the specified amount of karma.
//rec - will add +1 to the recommendation to the player on the target.
//rec [number of rivers] - will add the specified number of rivers to the target.
//sethero [nickname (also possible by target)] - will make the specified player a permanent hero or, on the contrary, will remove the permanent hero from him.
//setnoble [nickname (you can also by target)] - will make the specified player a nobless to the permanent.
//setsex - will change the gender of the player by target.
//setcolor [color_id] - changes the color of the nickname to the player specified in the target.
//add_exp_sp [exp cn] - will give the number of exp and cn to the character at the target.
//add_exp_sp_to_character - will open a page where you can give exp and cn to characters.
//setsubclass [class_id] - will make the specified class as a subclass of the target.
//setfame [glory] - the player will be given the specified glory by target.
//setbday [year-month-day] - sets a new birthday for the player by target.
//add_bang [count] - will add the specified number of bang points (ps cafe points) to the player by target.
//set_bang [count] - sets the specified number of bang points to the player by target.
//set_pa <pa_id> <target> give Premium account to target

Effects:
//invis; // vis - visibility and invisibility of the admin.
//gmspeed [speed_1-4] - the speed of movement and crazy stats at the admin.
//invul - Makes the admin immortal or removes immortality.
//offline_vis - all offline traders become visible.
//offline_invis - all offline traders become invisible.
//earthquake [force time] - earthquake with the indicated strength and duration throughout the world.
//block - the target is blocked and cannot do anything.
//unblock - unlock the target.
//changename [name] - change the name of any object in the game.
//setinvul - makes the target immortal.
//getinvul - check if the target has immortality, and displays the response to the chat.
//social [id_1-7 (can be left empty and will be random)] - the target or the admin himself will make a social movement.
//abnormal [name of abnormal] - hangs on the target or on the admin itself the abnormal effect (like the visual effect of poison, camp, etc.).

Enchant:
//enchant - Opens a page with the ability to sharpen things.
//seteh [point] - Sharpen the helmet at the specified point.
//setec [point] - Sharpen the body to the specified point.
//seteg [dot] - Sharpen the gloves to the specified point.
//seteb [dot] - Enables bots to the specified point.
//setel [dot] - Sharpen the bottom to the specified point.
//setew [dot] - Sharpen the right weapon at the specified point.
//setes [dot] - Sharpen the left weapon at the specified point.
//setle [dot] - Sharpen the left earring at the specified point.
//setre [point] - Sharpen the right earring to the specified point.
//setlf [dot] - Sharpen the left earring at the specified point.
//setrf [dot] - Sharpen the right earring on the specified point.
//seten [dot] - Sharpen the necklace at the specified point.
//setun [dot] - Sharpen underwear at the specified point.
//setba [dot] - Enables cesspool at the specified point.
//setha; // setdha [dot] - Sharpen the headgear at the specified point.
//setlbr [dot] - Sharpen the left bracelet at the specified point.
//setrbr [dot] - Sharpen the right bracelet to the specified point.
//setbelt [dot] - Sharpen the belt at the specified point.

Events:
//events - Opens a window with available tournaments on the server.
//list_events - will show in the chat a list of all events for which the player is registered (not only tournaments but also sieges, tv, etc.)
//setteam [team_0-2] - sets the player to the target in the team blue, red or none.
//pvpevents - window of all PvP events

Geodata:
//geo_z - show the height of the coordinates in the chat.
//geo_type - Show the type of geodata in this location.
//geo_nswe - for debugging and working with geo, who knows what knows what.
//geo_los - checks if the target is visible by geodata.
//geo_load [region_x region_grik] - includes the geodata in the specified region.
//geo_trace [it_or_off] - enables / disables geodata tracing.
//geo_map - shows in the chat the current region of the character.

Chat:
//gmchat [text] - only GMs see this chat.

Heal:
//heal [radius (you can also target)] - heals all the parameters of the character / characters.
//res [nickname (possible by target)] - resurrect the player and return him exp.

Instances:
//instance - show all available instances in the world.
//instance_id [id] - will show all players in the specified instance.
//collapse - closes the instance in which the admin is located.
//reset_reuse [instance_id] - will remove the entire restriction on the instance by ID from the player by target.
//reset_reuse_all - will remove all restrictions on entry to all instances of the player by target.
//set_reuse - sets the time to enter the admin admin.

IP:
//charip [character_name] - will show the IP of this character.

Damage:
//kill [player_name (also possible by target)] - kills the character.
//damage [damage] - makes damage to the character at the target specified in the team.

Levels:
//add_level; //addLevel [level_number] - adds the specified number of levels to target.
//set_level; //setLevel [level] - sets the specified level to the character by target.

Mammon:
//find_mammon - find mamons in the world with the ability to teleport to them
//show_mammon - show all mamons in the world on the map.
//hide_mammon - hide all manom from players.
//list_spawns [npc_id] - show all coordinates where the npc is spawned with this id.

Manor:
//manor - opens a page with manor functions.
//manor_reset - reboots the entire manor system.
//manor_save - manually save the status of the manor.
//manor_disable - turn off manor on the server.

Monster race:
//mons - includes monsters in the manual race.

Olympiad:
//oly_save - save olymp data manually.
//add_oly_points [character_name points] - add the number of points to the specified players.
//oly_start - manually include the period of the Olympiad.
//oly_stop - manually complete the period of the Olympiad.
//add_hero [nickname] - adds a hero with the specified name.

Petition:
//view_petitions - view all active petitions.
//view_petition [petition_id] - see the petition with the specified ID
//accept_petition [petition id] - agrees to the petition with the specified ID
//reject_petition [petition id] - refuse the petition with the specified ID.
//reset_petitions - restart the petition system (demolish all active petitions)

Clans:
//pledge create [clan name] - creates a clan to a character by target.
//pledge setlevel [level] - will increase the level of the clan by the specified.
//pledge resetcreate - removes the penalty for expelling a person from the clan by character on target.
//pledge resetwait - removes the penalty from the character for exiting the clan.
//pledge addrep [reputation] - add reputation to the clan by target.
//pledge setleader - replaces the clan of the clan leader by target per person in the target.

Polymorph:
//polyself; //polymorph; //poly [monster id] - turns into a monster with the specified ID.
//unpolyself; //unpolymorph; //unpoly - returns the character to its original appearance.

Quests:
//quests - Will show all active character quests by target.

Reloads:
//reload_config - reloads configs.
//reload_multisell - will reload multiselk.
//reload_gmaccess - will reload accesses from gmakses.khml.
//reload_htm - reload html.
//reload_qs all - reloads all quests for all players, if without "all" then by target.
//reload_qs_help - help with these commands.
//reload_skills - reloads all skills.
//reload_npc - reloads all the NPCs (data about them)
//reload_spawn - reloads all spawn in the world.
//reload_fish - reload fishing.
//reload_abuse - reloads the chat filter.
//reload_translit - reload transliteration translation.
//reload_shops - reloads all stores.
//reload_pets - reloads all data about the pet.
//reload_locale - reloads all localization (thong folder for multilingualism)
//reload_nobles - reloads all nobles.

Repair:
//repair; //restore [nickname] - returns the character to normal coordinates in case of critical or stuck.


Mount:
//ride [pet_id] - ride a pet and the specified ID
//ride_wyvern; //wr - call the wyvern.
//ride_strider; //sr - ride on stride
//unride; //ur - get off the strider / wyvern.

Server:
//server - show the server page
//check_actor - will check the characteristics of the character by target.
//setvar [parameter_name parameter] - sets the table values to the server_variable table.
//set_ai_interval [time] - sets the alternative ai_deals to the specified mob by target.
//spawn2 [id] - spawn like a regular handler, but ignores the ban on spawn raid bosses.
//server_shutdown [time] - shuts down the server after a certain time.
//server_restart [time] - will send the server to restart after the specified time.
//server_abort - will stop the restart / shutdown report.

Shop:
//buy [id_by_list] - will open the buy list specified in the command.
//gmshop - will open the GM shop.
//tax - Show global tax on the server.
//taxclear - reset the tax statistics.


Skills:
//show_skills - show a list of all skills at the target.
//show_effects - show a list of all effects at the target.
//remove_skills - will show a sheet through which you can remove skills from the target.
//remove_all_skills - removes all skills from the target.
//skill_list - show a list of all skills.
//add_skill; // setskill [id level] - will add the skill to a target or to itself.
//remove_skill [id] - remove the skill from the target
//get_skills - admin will get all the skills that the target has.
//reset_skills - reloads all skills at the target deleting skills that it should not have.
//give_all_skills - will give all available skills to the target.
//debug_stats - Logs all information about the character’s stats.
//remove_cooldown - resets the rollback of skills from the admin
//buff - admin's static buff.

Spawns:
//show_spawns - will show a list of all possible spawns.
//spawn; // spawn_monster [id number of respawn] - spawn on the mob point with the specified ID (you can skip the number and rep)
//setai [ai_name] - sets the NPC to the specified AI.
//setaiparam [parameter_name] - sets the NPC to the specified parameter in the AI.
//dumpparams - dumps to the log all the information on the parameters of the AI mob on the target.
//dumpspawn [id] - spawn the NPC and drop all the information about it into a file.
//setheading - the NPC will change its direction according to the target and will “look” where the admin is looking.

7 sign:
//ssq_change [period of a minute (it is possible without a period and minutes)] - will change the stage of 7 seals to the specified or the next if not specified.
//ssq_time [time_to_periods_period] - sets the time until the end of the period.
//ssq_cabal [burn_id_id_name of the player of bondage] - manually installs the player on the specified side in 7 seals.

Target:
//target [name] - sets the target to the specified player.

Zones:
//zone_check - will show in chat all the parameters of the zone in which the admin stands.
//region - will show in the chat all the parameters of the region.
//vis_count - will show in the chat in which region you are and how many players are in it.
//pos - will show your full current position in the chat.
//domain - will show which castle you own.


Teleport:
//show_moves - show a list of all available teleports.
//show_moves_other - show a list of all other teleports.
//show_teleport - will show a list of possible teleport functions by target.
//teleport_to_character - teleport to the target.
//teleport_to; // teleportto [nickname] - teports you to the specified nickname.
//move_to; // moveto; // teleport [x y instance (you can not enter) - teleports you to the specified coordinates.
//walk [x y z] - the admin will go on foot to the specified coordinates.
//tonpc; // to_npc [npc_id or npc_name] - teleports you to the specified NPC.
//toobject [obzh_id] - teleports you to obzh_id.
//teleport_character [х у з] - port the player to the specified coordinates.
//recall [player_name] - teleports the player to himself.
//recall_party [party_leader_name] - teleports the party to himself.
//setref [instance id] - Assigns the target to the specified instance.
//getref [name] - find out in which instance the specified player.
//recall_npc - calls the NPC at a target to itself.
//bk - teleport bookmark for GMs. For save point of teleport //bk [point name]

Residence:
//residence_list - show a list of all residences.
//residence [residence_id] - will show a detailed report on the specified residence.
//set_owner [residence_name clan_name] - assigns a residence to the specified clan.
//set_siege_time /// quick_siege_start /// start_dominion_war - only through the panel
//quick_siege_stop [residence_id] - end the siege of the specified residence manually.

ComandosGM.txt

Link to comment
Share on other sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...




×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.