Buenas tardes Adapte ese codigo pero me acumula solo cuando se hace subclass overlord,bishop,Prophet,Elemental Summoner,Elven Oracle,Elven Elder,Phantom Summoner,Shillien Oracle,Shillien Elder se acumula los 2 mistery Light y Robe pero con las demas profesiones no quien me puede ayudar a solucionar este problema
Boa tarde, adaptei esse código mas ele só acumula ao subclassificar overlord, bispo, Profeta, Elemental Summoner, Elven Oracle, Elven Elder, Phantom Summoner, Shillien Oracle, Shillien Elder acumula os 2 mistérios Light e Robe mas com as outras profissões isso acontece não Quem pode me ajudar a resolver este problema?
Gracias
Index:/Trunk/L2_GameServer/java/config/intrepid.properties
===================================================================---/Trunk/L2_GameServer/java/config/intrepid.properties (revision 30)+++/Trunk/L2_GameServer/java/config/intrepid.properties (revision 49)@@-30,2+30,5@@#---------------------------------------------AllowedNPCTypes= L2Boss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuard,L2SiegeNpc,L2ControlTower,L2GrandBoss,L2Artefact,L2FortManager,L2FortSiegeNpc,L2FortSiegeGuard,L2FortCommander,L2FortBallista
++#Sub stuck
+SubStucking=FalseIndex:/Trunk/L2_GameServer/java/net/sf/l2j/Config.java
===================================================================---/Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 30)+++/Trunk/L2_GameServer/java/net/sf/l2j/Config.java (revision 49)@@-652,4+652,6@@/** List of NPC types that won't allow casting */publicstaticFastList<String> LIST_ALLOWED_NPC_TYPES =newFastList<String>();+/** stuck sub **/+publicstatic boolean ACUMULATIVE_SUBCLASS_SKILLS;/** ************************************************** **/@@-1552,4+1554,5@@
LIST_ALLOWED_NPC_TYPES.add(npc_type);}+ ACUMULATIVE_SUBCLASS_SKILLS =Boolean.parseBoolean(intrepidSettings.getProperty("SubStucking","False"));}catch(Exception e)Index:/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java
===================================================================---/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 8)+++/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java (revision 49)@@-816,6+816,6@@- final Race npcRace = getVillageMasterRace();- final ClassType npcTeachType = getVillageMasterTeachType();+ getVillageMasterRace();+ getVillageMasterTeachType();PlayerClass currClass =PlayerClass.values()[charClassId];@@-862,22+862,4@@
availSubs.remove(availSub);}--if(npcRace ==Race.Human|| npcRace ==Race.Elf)-{-// If the master is human or light elf, ensure that fighter-type-// masters only teach fighter classes, and priest-type masters-// only teach priest classes etc.-if(!availSub.isOfType(npcTeachType)) availSubs.remove(availSub);--// Remove any non-human or light elf classes.-elseif(!availSub.isOfRace(Race.Human)-&&!availSub.isOfRace(Race.Elf)) availSubs.remove(availSub);-}-else-{-// If the master is not human and not light elf,-// then remove any classes not of the same race as the master.-if(!availSub.isOfRace(npcRace)) availSubs.remove(availSub);-}}}Index:/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================---/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 48)+++/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)@@-231,4+231,5@@// Character Skill SQL String Definitions:privatestatic final String RESTORE_SKILLS_FOR_CHAR ="SELECT skill_id,skill_level FROM character_skills WHERE charId=? AND class_index=?";+privatestatic final String ACUMULATE_SKILLS_FOR_CHAR_SUB ="SELECT skill_id,skill_level FROM character_skills WHERE charId=? ORDER BY skill_id , skill_level ASC";privatestatic final String ADD_NEW_SKILL ="INSERT INTO character_skills (charId,skill_id,skill_level,skill_name,class_index) VALUES (?,?,?,?,?)";privatestatic final String UPDATE_CHARACTER_SKILL_LEVEL ="UPDATE character_skills SET skill_level=? WHERE skill_id=? AND charId=? AND class_index=?";@@-7557,10+7558,14@@try{+// L2 Emu Addon+ boolean isAcumulative =Config.ACUMULATIVE_SUBCLASS_SKILLS;+// Retrieve all skills of this L2PcInstance from the database
con = L2DatabaseFactory.getInstance().getConnection();-PreparedStatement statement = con.prepareStatement(RESTORE_SKILLS_FOR_CHAR);-+PreparedStatement statement = con.prepareStatement(isAcumulative ? ACUMULATE_SKILLS_FOR_CHAR_SUB : RESTORE_SKILLS_FOR_CHAR);
statement.setInt(1, getObjectId());- statement.setInt(2, getClassIndex());+if(!isAcumulative)+// L2 Emu Addon+ statement.setInt(2, getClassIndex());ResultSet rset = statement.executeQuery();Index:/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java
===================================================================---/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 6)+++/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/base/PlayerClass.java (revision 49)@@-209,5+209,4@@privatestatic final Set<PlayerClass> mainSubclassSet;-privatestatic final Set<PlayerClass> neverSubclassed =EnumSet.of(Overlord,Warsmith);privatestatic final Set<PlayerClass> subclasseSet1 =EnumSet.of(DarkAvenger,Paladin,TempleKnight,ShillienKnight);@@-222,5+221,4@@{Set<PlayerClass> subclasses = getSet(null,Third);- subclasses.removeAll(neverSubclassed);
mainSubclassSet = subclasses;@@-269,9+267,38@@switch(_race){+caseHuman:+ subclasses.removeAll(getSet(DarkElf,Third));+ subclasses.removeAll(getSet(Elf,Third));+ subclasses.removeAll(getSet(Orc,Third));+ subclasses.removeAll(getSet(Dwarf,Third));+ subclasses.removeAll(getSet(Kamael,Third));+break;+caseDarkElf:+ subclasses.removeAll(getSet(Human,Third));+ subclasses.removeAll(getSet(Elf,Third));+ subclasses.removeAll(getSet(Orc,Third));+ subclasses.removeAll(getSet(Dwarf,Third));+ subclasses.removeAll(getSet(Kamael,Third));+break;caseElf:+ subclasses.removeAll(getSet(Human,Third));
subclasses.removeAll(getSet(DarkElf,Third));-break;-caseDarkElf:+ subclasses.removeAll(getSet(Orc,Third));+ subclasses.removeAll(getSet(Dwarf,Third));+ subclasses.removeAll(getSet(Kamael,Third));+break;+caseOrc:+ subclasses.removeAll(getSet(Human,Third));+ subclasses.removeAll(getSet(DarkElf,Third));
subclasses.removeAll(getSet(Elf,Third));+ subclasses.removeAll(getSet(Dwarf,Third));+ subclasses.removeAll(getSet(Kamael,Third));+break;+caseDwarf:+ subclasses.removeAll(getSet(Human,Third));+ subclasses.removeAll(getSet(DarkElf,Third));+ subclasses.removeAll(getSet(Orc,Third));+ subclasses.removeAll(getSet(Elf,Third));+ subclasses.removeAll(getSet(Kamael,Third));break;}@@-294,6+321,4@@else
subclasses.removeAll(EnumSet.of(femaleSoulbreaker));-if(player.getTotalSubClasses()<2)- subclasses.removeAll(EnumSet.of(inspector));}}Index:/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================---/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 49)+++/Trunk/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 50)@@-7575,12+7575,20@@int id = rset.getInt("skill_id");int level = rset.getInt("skill_level");+int chclass = rset.getInt("class_index");if(id >9000&& id <9007)continue;// fake skills for base stats-+if(chclass != getClassIndex())++{+// Remove armor mastery from other classes+if(id ==118|| id ==163|| id ==236|| id ==249|| id ==252|| id ==253|| id ==258|| id ==259)continue;+}+// Create a L2Skill object for each record
L2Skill skill =SkillTable.getInstance().getInfo(id, level);--// Add the L2Skill object to the L2Character _skills and its Func objects to the calculator set of the L2Character++// Add the L2Skill object to the L2Character _skills and its+// Func objects to the calculator set of the L2Character
super.addSkill(skill);if(Config.CHECK_SKILLS &&Config.CHECK_SKILLS_ACCESS_LEVEL_LIST.contains(getAccessLevel().getLevel()))@@-7594,5+7602,5@@
removeSkill(skill);}-}+}
rset.close();
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O meu capcha para criar a conta está bugado não funciona... e o design está desalinhado... poderia me ajudar, por favor? Estou com PhP versão 8.0, será que é isso?
Tengo un template HTML+css, podré integrarlo a este proyecto.
Utilizo una versión de L2Jmobius Interlude CT0 , por lo que nose si será compatible.
Tengo mis dudas
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WarderS
Buenas tardes Adapte ese codigo pero me acumula solo cuando se hace subclass overlord,bishop,Prophet,Elemental Summoner,Elven Oracle,Elven Elder,Phantom Summoner,Shillien Oracle,Shillien Elder se acumula los 2 mistery Light y Robe pero con las demas profesiones no quien me puede ayudar a solucionar este problema
Boa tarde, adaptei esse código mas ele só acumula ao subclassificar overlord, bispo, Profeta, Elemental Summoner, Elven Oracle, Elven Elder, Phantom Summoner, Shillien Oracle, Shillien Elder acumula os 2 mistérios Light e Robe mas com as outras profissões isso acontece não Quem pode me ajudar a resolver este problema?
Gracias
GMDark
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