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servidor online no vps, nao consigo fazer login (acis) 398


JhowMuniz

Pergunta

não estou conseguindo fazer o login, vou postar a configuração do login e game server.

 

 

# ================================================================
#                          Gameserver setting
# ================================================================

# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = jhow.ddns.net

# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = jhow.ddns.net
GameserverPort = 7777

# The Loginserver host and port.
LoginHost = jhow.ddns.net
LoginPort = 9014

# This is the server id that the gameserver will request.
RequestServerID = 1

# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True

# Use Blowfish cipher to encrypt packet data between server and client (by default: True).
# /!\ Don't edit this value and reload config while the server is running. It would lead to all connected clients to become unresponsive (waiting de/crypted packets, but receiving the versus).
UseBlowfishCipher = True

# ================================================================
#                        Database informations
# ================================================================

URL = jdbc:mariadb://localhost/acis
#URL = jdbc:mysql://localhost/acis?serverTimezone=UTC
#URL = jdbc:hsqldb:hsql://localhost/acis
#URL = jdbc:sqlserver://localhost/database=acis/user=sa/password=

Login = root
Password = 

# Maximum database connections.
MaximumDbConnections = 10

# ================================================================
#                             serverList
# ================================================================

# Displays [] in front of server name.
ServerListBrackets = False

# Displays a clock next to the server name.
ServerListClock = False

# List server according age.
ServerListAgeLimit = 0

# If True, the server will be set as GM only.
ServerGMOnly = False

# If True, the server will be a test server (listed by testserver clients only).
TestServer = False

# If True, the server will be listed as a regular PvP server.
PvpServer = True

# ================================================================
#                      Clients related options
# ================================================================

# Allow delete chars after D days, 0 = feature disabled.
DeleteCharAfterDays = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 100

# ================================================================
#                          Automatic options
# ================================================================

# AutoLoot, don't lead herbs behavior. False by default.
AutoLoot = False

# AutoLoot from raid boss. False by default.
AutoLootRaid = False

# If False, herbs will drop on ground even if AutoLoot is enabled. False by default.
AutoLootHerbs = False

# =================================================================
#                          Items Management
# =================================================================

# Allows players to drop items on the ground, default True.
AllowDiscardItem = True

# Allows the creation of multiple non-stackable items at one time, default True.
MultipleItemDrop = True

# Destroys dropped herbs after X seconds, set 0 to disable, default 15.
AutoDestroyHerbTime = 15

# Destroys dropped items after X seconds, set 0 to disable, default 600.
AutoDestroyItemTime = 600

# Destroys dropped equipable items (armor, weapon, jewelry) after X seconds, set 0 to disable, default 0.
AutoDestroyEquipableItemTime = 0

# Destroys dropped items after specified time. Ignores rules above, default 57-0,5575-0,6673-0.
# 57-0: Item id 57 will never be destroyed.
# 57-600: Item id 57 will be destroyed after 600 seconds/10 minutes.
AutoDestroySpecialItemTime = 57-0,5575-0,6673-0

# Items dropped by players will have destroy time multiplied by X, default 1.
# 0: Items dropped by players will never be destroyed.
PlayerDroppedItemMultiplier = 1

# =================================================================
#                               RATES
# =================================================================

# Rate control, float values.
RateXp = 1.
RateSp = 1.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1.
RateDropItems = 1.
RateRaidDropItems = 1.
RateDropSpoil = 1.
RateDropManor = 1

# Quest configuration settings.
RateQuestDrop = 1.
RateQuestReward = 1.
RateQuestRewardXP = 1.
RateQuestRewardSP = 1.
RateQuestRewardAdena = 1.

RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1

# Player Drop Rate control, percent (%) values.
PlayerDropLimit = 0
PlayerRateDrop = 0
PlayerRateDropItem = 0
PlayerRateDropEquip = 0
PlayerRateDropEquipWeapon = 0

# Karma Drop Rate control, percent (%) values.
KarmaDropLimit = 10
KarmaRateDrop = 40
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10

# Pet rate control (float values except for "PetFoodRate", default 1./1/1.).
PetXpRate = 1.
PetFoodRate = 1
SinEaterXpRate = 1.

# Common herbs (default).
RateCommonHerbs = 1.
# Herb of Life (categorie 1).
RateHpHerbs = 1.
# Herb of Mana (categorie 2).
RateMpHerbs = 1.
# Special herbs (categorie 3).
RateSpecialHerbs = 1.

# =================================================================
#                        Allowed features
# =================================================================

AllowFreight = True
AllowWarehouse = True

# If True, player can try on weapon and armor in shops.
# Each item tried cost WearPrice adena.
AllowWear = True
WearDelay = 5
WearPrice = 10

# "Allow" types - Read variable name for info about ;p.
AllowLottery = True
AllowWater = True
AllowCursedWeapons = True
AllowManor = True
AllowBoat = True

# Allow characters to receive damage from falling.
EnableFallingDamage = True

# ================================================================
#                      Debug, Dev & Test config
# ================================================================

# Don't load spawns.
NoSpawns = False

# Debug messages (by default False, easily "flood" your GS logs).
Developer = False
PacketHandlerDebug = False

# ================================================================
#         Dead Lock Detector (thread detecting deadlocks)
# ================================================================

# Activate the feature (by default: False).
DeadLockDetector = False

# Check interval in seconds (by default: 20).
DeadLockCheckInterval = 20

# Automatic restart if deadlock case is found (by default: False).
RestartOnDeadlock = False

# =================================================================
#                         Logging features
# =================================================================

# Logging ChatWindow.
LogChat = False

# Logging Item handling NOTE: This can be very space consuming.
LogItems = False

# Log GM actions.
GMAudit = False

# =================================================================
#                    Community board configuration
# =================================================================

# Activate or no the community board.
EnableCommunityBoard = False

# Show this community board section when you open it.
BBSDefault = _bbshome

# =================================================================
#                          Flood Protectors
# =================================================================

# The values are shown on ms. They can be set to 0 to be disabled.
RollDiceTime = 4200
HeroVoiceTime = 10000
SubclassTime = 2000
DropItemTime = 1000
ServerBypassTime = 100
MultisellTime = 100
ManufactureTime = 300
ManorTime = 3000
SendMailTime = 10000
CharacterSelectTime = 3000
GlobalChatTime = 0
TradeChatTime = 0
SocialTime = 2000
MoveTime = 100

# =================================================================
#                            Threadpool
# =================================================================

# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
ScheduledThreadPoolCount = -1

# Specifies how many threads will be in a single scheduled pool.
ThreadsPerScheduledThreadPool = 4

# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
InstantThreadPoolCount = -1

# Specifies how many threads will be in a single instant pool.
ThreadsPerInstantThreadPool = 2

# =================================================================
#                                Misc
# =================================================================

# Basic protection against L2Walker.
L2WalkerProtection = False

# Zone setting.
#   0 = Peace All the Time
#   1 = PVP During Siege for siege participants
#   2 = PVP All the Time
ZoneTown = 0

# Show "data/html/servnews.htm" when a character logins.
ShowServerNews = False

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

#=============================================================
#                         Loginserver
#=============================================================

# This is transmitted to the clients, so it has to be an IP or resolvable hostname
Hostname = jhow.ddns.net

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = jhow.ddns.net
LoginserverPort = 2106

# The Loginserver host and port.
LoginHostname = jhow.ddns.net
LoginPort = 9014

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 3

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 10

# If set to true, any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown. Default : true.
ShowLicence = False

#=============================================================
#                    Database informations
#=============================================================

URL = jdbc:mariadb://localhost/acis
#URL = jdbc:mysql://localhost/acis?serverTimezone=UTC
#URL = jdbc:hsqldb:hsql://localhost/acis
#URL = jdbc:sqlserver://localhost/database=acis/user=sa/password=

Login = root
Password = 

# Maximum database connections.
MaximumDbConnections = 5

# Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not.
AutoCreateAccounts = True

#=============================================================
#                        Security
#=============================================================

# FloodProtection. time in ms
EnableFloodProtection = True

FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50

 

 

 

image.png.f598c15d3a9eda6b5f74c9ca97462ceb.png

 

 

 

 

l2ini da system (uso  a system que foi deixada para download, junto ao servidor)

 

 


Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Entry.unr
Host=
Portal=
MapExt=unr
EXEName=l2.exe
SaveExt=usa
Port=7777
Class=LineageWarrior.MFighter
ServerAddr=jhow.ddns.net
IsL2NetLogin=True
IsL2Console=True
IsL2Seamless=True
IsL2Projector=True
ISL2Mark=2
ForceAspectRatio=False
AspectRatio=1.334
IsDefaultShaodw=False
IsUnderWaterEffect=False
IsUseCommand=True
L2VersionCheck=false
IsL2MemLog=False
L2ThreadFilter=1
L2TestServer=false
EnablePurgeLevel=True
SharedSky=True
L2MaxPawnResourceLoad=1.0
L2UseKeyCrypt=true
L2UseReplayManager=true
EnableSecondWindow=true
IsUseXMLUI=True

[L2WaterEffect]
ColorReference=(A=180,R=38,G=56,B=64,RR=150)
EffectResolution=512

[LanguageSet]
Language=0

[FontSet]
;Font=L2Font.Japan
;Glyph=Japan.gly
Font=L2Font.gulim
Glyph=gulim.gly

[CharacterDisplay]
Name=true
Dist=10000

[ClippingRange]
PawnMax=3.0
PawnMin=1.5
AntiPortal=1.5
Terrain=8.0
StaticMesh=4.0
Projector=0.2
StaticMeshLod=5.0
Pawn=2.0
Actor=4.0

[AutoLogOn]
IsL2AutoLogOn=Ture
L2ID=zodiac
L2Passwd=zodiac
L2Slot=7

[FirstRun]
FirstRun=2110

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=Engine.BaseGUIController
;DefaultGame=WarfareGame.WarfareTeamGame
;DefaultServerGame=WarfareGame.WarfareTeamGame
DefaultGame=Engine.GameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
;ViewportManager=XboxDrv.XboxClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DefaultPlayerController=Engine.LineagePlayerController
L2NetHandler=Engine.NetHandler
L2Console=NWindow.ConsoleWnd
L2Font=NWindow.L2Font

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../StaticMeshes/*.usx
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Voice/*.uax
Paths=../Maps/*.unr
;Paths=../Music/*.umx
Paths=../Animations/*.ukx
Paths=../SysTextures/*.utx
Paths=../Animations/*.usk
Paths=../Saves/*.uvx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
;ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=AmbientCreatures
;ServerPackages=WarEffects
;ServerPackages=Decorations
ServerPackages=GamePlay
ServerPackages=UnrealGame
;ServerPackages=WarfareGame
;ServerPackages=WarClassLight
;ServerPackages=WarClassHeavy
;ServerPackages=WarClassMisc
;ServerPackages=Pickups

[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=800
MenuViewportY=600
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=False
UseWindowFrame=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Higher
TextureDetailTerrain=Higher
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=Higher
TextureDetailRenderMap=Higher
TextureDetailLightmap=Higher
NoFractalAnim=False
ScaleHUDX=0.0

[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
UseJoystick=True
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=False
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
NoFractalAnim=False

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=False
UseDefaultDriver=False
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=0.1
AmbientVolume=1.0
SoundVolume=1.0
DopplerFactor=1.0
Rolloff=0.5
TimeBetweenHWUpdates=15
DisablePitch=False
LowQualitySound=False

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload

[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True

[Engine.DemoRecDriver]
DemoSpectatorClass=Warriors.CHSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60

[Engine.GameReplicationInfo]
ServerName=Another Unreal Server
ShortName=Unreal Server

[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut

[XboxDrv.XboxClient]
TextureDetail=Medium
SkinDetail=Medium
LightmapDetail=High
TextureMinLOD=6
TextureMaxLOD=9
Brightness=0.8
Contrast=0.7
Gamma=0.8
NoFractalAnim=True

[XBoxAudio.XBoxAudioSubsystem]
ReverseStereo=False
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
UsePrecache=True

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False

[OpenGLDrv.OpenGLRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseTrilinear=True
UseStencil=False
MaxTextureUnits=8
VARSize=32
ReduceMouseLag=False

[Engine.NullRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseCompressedLightmaps=True
UseStencil=False

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UWindow
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=GamePlay
EditPackages=LineageEffect
EditPackages=LineageWarrior
EditPackages=LineageNpc
EditPackages=LineageNpc2
EditPackages=LineageNpcEv
EditPackages=LineageMonster
EditPackages=LineageMonster2
EditPackages=LineageMonster3
EditPackages=LineageVehicle
EditPackages=LineageDeco
EditPackages=LineageCreature
EditPackages=UDebugMenu
EditPackages=NWindow
;EditPackages=WarEffects
;EditPackages=Decorations
;EditPackages=WarfareGame
;EditPackages=IHVDemoContent
;EditPackages=Pickups
;EditPackages=WarClassLight
;EditPackages=WarClassHeavy
;EditPackages=WarClassMisc
;EditPackages=AmbientCreatures
;EditPackages=Vehicles
;EditPackages=UPreview

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False

[UWeb.WebServer]
;Applications[0]=UTServerAdmin.UTServerAdmin
;ApplicationPaths[0]=/ServerAdmin
;Applications[1]=UTServerAdmin.UTImageServer
;ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False

[Engine.LevelInfo]
PhysicsDetailLevel=PDL_Medium

[Engine.Console]
ConsoleKey=9

[WindowPositions]
GameLog=(X=0,Y=0,XL=512,YL=256)
 

 

Editado por JhowMuniz

 

Adena please?




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