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Onde arrumar o drop


Throwerash

Pergunta

# ---------------------------------------------------------------------------

# Rate Settings

# ---------------------------------------------------------------------------

# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.

# Warning:

# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.

# ---------------------------------------------------------------------------

# Standard Settings (Retail value = 1)

# ---------------------------------------------------------------------------

# Experience multiplier

RateXp = 300

# Skill points multiplier

RateSp = 300

# Experience multiplier (Party)

RatePartyXp = 5

# Skill points multiplier (Party)

RatePartySp = 5

RateConsumableCost = 1

RateDropItems = 1

RateRaidDropItems = 1

RateDropSpoil = 1

RateDropManor = 1

RateExtractFish = 1

RateKarmaExpLost = 1

RateSiegeGuardsPrice = 1

 

# Quest Multipliers

# Warning: Many quests need to be rewritten

# for this setting to work properly.

 

# Quest item drop multiplier

RateQuestDrop = 1

 

# Exp/SP reward multipliers

RateQuestRewardXP = 1

RateQuestRewardSP = 1

 

# Adena reward multiplier

RateQuestRewardAdena = 1

 

# Use additional item multipliers?

# Default: False

UseQuestRewardMultipliers = False

 

# Default reward multiplier

# When UseRewardMultipliers=False - default multiplier is used for any reward

# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers

# Default: 1

RateQuestReward = 1

 

# Additional quest-reward multipliers based on item type

RateQuestRewardPotion = 1

RateQuestRewardScroll = 1

RateQuestRewardRecipe = 1

RateQuestRewardMaterial = 1

 

# List of items affected by custom drop rate by id, used now for Adena rate too.

# Usage: itemId1,dropChance1;itemId2,dropChance2;...

# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!

# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;

# Default: 57,1

RateDropItemsById = 57,1

 

# ---------------------------------------------------------------------------

# Vitality system rates. Works only if EnableVitality = True

# ---------------------------------------------------------------------------

# The following configures the xp multiplicator of each vitality level. Basically, you have

# 5 levels, the first one being 0. Official rates are:

# Level 1: 150%

# Level 2: 200%

# Level 3: 250%

# Level 4: 300%

# Take care setting these values according to your server rates, as the can lead to huge differences!

# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!

RateVitalityLevel1 = 1.5

RateVitalityLevel2 = 2.

RateVitalityLevel3 = 2.5

RateVitalityLevel4 = 3.

 

# These options are to be used if you want to increase the vitality gain/lost for each mob you kills

# Default values are 1.

RateVitalityGain = 1.

RateVitalityLost = 1.

 

# This defines how many times faster do the players regain their vitality when in peace zones

RateRecoveryPeaceZone = 1.

 

# This defines how many times faster do the players regain their vitality when offline

# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective

RateRecoveryOnReconnect = 4.

 

 

# ---------------------------------------------------------------------------

# Player Drops (values are set in PERCENTS)

# ---------------------------------------------------------------------------

PlayerDropLimit = 0

# in %

PlayerRateDrop = 0

# in %

PlayerRateDropItem = 0

# in %

PlayerRateDropEquip = 0

# in %

PlayerRateDropEquipWeapon = 0

 

# ---------------------------------------------------------------------------

# Player XP % lost on death.

# ---------------------------------------------------------------------------

# Must be defined an interval per each % following this:

# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...

# For undefined intervals, default value is 1.0 .

# Example (Default settings):

# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5

# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),

# 2.5 to 76, 2.0 to 77 and 1.5 to 78

# XP loss is affected by clan luck in core

PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5

 

# Default: 10

KarmaDropLimit = 10

 

# Default: 40

KarmaRateDrop = 40

 

# Default: 50

KarmaRateDropItem = 50

 

# Default: 40

KarmaRateDropEquip = 40

 

# Default: 10

KarmaRateDropEquipWeapon = 10

 

 

# ---------------------------------------------------------------------------

# Pets (Default value = 1)

# ---------------------------------------------------------------------------

PetXpRate = 1

PetFoodRate = 1

SinEaterXpRate = 1

 

 

# ---------------------------------------------------------------------------

# Herbs

# ---------------------------------------------------------------------------

# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed

# Default: 1

RateCommonHerbs = 1

 

# Herb of Life, Greater herb of Life, Superior Herb of Life

# Default: 1

RateHpHerbs = 1

 

# Herb of Mana, Greater herb of Mana, Superior Herb of Mana

# Default: 1

RateMpHerbs = 1

 

# Herb of Warrior, Herb of Mystic, Herb of Recovery

# Default: 1

RateSpecialHerbs = 1

 

# Rate to configure the chance in percent vitality resplenishing herbs are dropping.

# Note you'll need to enable EnableVitalityHerbs

# Notes:

# Works only if EnableVitality = True

RateVitalityHerbs = 1

 

 

Onde arrumar o drop de adena ai pq nao tem uma opção de aumentar o xp do drop de adena ai Eu uso uma Rev L2jServer Freya

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