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NA MAQUINA QUE TA O SERVER ,NAO CONECTA


felipe.exe

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Coloque seu ip interno no l2.ini que funfa.

 

 

meu server.propriets da da seguinte forma

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? =>

O conteúdo está oculto, favor efetuar login ou se cadastrar!

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit

O conteúdo está oculto, favor efetuar login ou se cadastrar!

# ================================================================================

===================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# ATENÇÃO! ESSE SERVER ESTÁ CONFIGURADO PARA RODAR SOMENTE NO SEU COMPUTADOR SIGA ALGUMAS DAS INSTRUÇÕES ABAIXO PARA RODA EM LAN OU ONLINE.

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname=192.168.1.100

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# ATENÇÃO: Coloque seu NO-IP ou DDNS aqui em ExternalHostname= se você quiser jogar online.

ExternalHostname=server12345.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# ATENÇÃO AQUI ESTÁ CONFIGURADO PARA VOCÊ JOGAR OFFLINE, SE QUISER JOGAR EM LAN COLOQUE SEU IP INTERNO VA EM INICAR>EXECUTAR DIGITE CMD QUANDO ABRIR DIGITE IPCONFIG E VEJA SEU ENDEREÇO E PONHA AQUI EM BAIXO!

InternalHostname=192.168.1.100

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

InternalNetworks=192.168.1.100

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks=server12345.no-ip.biz

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

MaximumDbConnections=50

 

# Datapack root directory, defaults to current directory from which the server is started

#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

 

# Define character name template

# These ones are regular expressions, visit

O conteúdo está oculto, favor efetuar login ou se cadastrar!
for details

# Note: Checking lengths are done server side, but keep it in pattern for future purposes

# Character name ( Default [A-Za-z0-9\-]{3,16} )

CnameTemplate=[A-Za-z0-9\-]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )

PetNameTemplate=[A-Za-z0-9\-]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

 

# Maximum number of chars per account - 0 = illimited - default = 7

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=5000

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

#---------------------------------------------

# Safe Reboot configuration

#---------------------------------------------

# This will prevent some exploit during restart/shutdown process

SafeReboot = True

# To use following options, SafeReboot must be set to True

# Time in seconds before server complete shutdown/reboot, when

# following striction take effect

SafeRebootTime = 10

# Disable item enchant

SafeRebootDisableEnchant=True

# Disable players teleportations

SafeRebootDisableTeleport=False

# Disable craft and crystallize

SafeRebootDisableCreateItem=False

# Disable trades and shops

SafeRebootDisableTransaction=False

# Disable actions between players

SafeRebootDisablePcIteraction=False

# Disable actions on NPC

SafeRebootDisableNpcIteraction=False

 

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.

NetworkTrafficOptimization = False

NetworkTrafficOptimizationMs = 1100

 

# Flood Protection

# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

# warning not tested made a quickhack for squeezed :)

FloodProtection = False

PacketLimit = 500

PacketTimeLimit = 1100

 

 

# ================================================================

# JMX Administration

# ================================================================

# Port to connect with l2jmx, -1 to disable jmx completely

admin_portJMX=-1

# Port to connect to jmx via HTTP, -1 to disable

# disable it if it is not local test

# http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging)

# It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url !

admin_portHTTP=-1

# password for keystore_file, the keystore file should be in config folder.

# Comment it or remove the keystore file if you doesn't want to activate secure socket.

#keystore_password=password

# keystore file

# this file is used to store a SSL certificate for your jmx server.

# You have to create it with keytool like this :

# $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost"

# Change myKeystore, myPassword and myhost for your own needs

# You have to give this file to all people that will use l2jmx

#keystore=keystore.jks

 

 

 

 

E ASSIM MESMO?

felipeh.png

 

 

<DIV class="dynabox"><div align='center'>Não tenho alma pra vender nem conciência pra limpar...

 

l2jbrasil.png

 

</div></DIV>

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InternalHostname=127.0.0.1

 

 

mas la na L2.INI do que ta instalado na maquina do server ta 192.168.1.100

 

mesmo assim devo colocar 127.0.0.1 como InternalHostname?

 

meu loguin server ta assim:

 

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=192.168.1.100

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=127.0.0.1

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If false, the licence (after the login) will not be shown

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# (0 = disable)

IpUpdateTime=0

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=False

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

 

#Ban management

# number of attempt before a user is banned when he fails his login

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

Editado por felipe.exe

felipeh.png

 

 

<DIV class="dynabox"><div align='center'>Não tenho alma pra vender nem conciência pra limpar...

 

l2jbrasil.png

 

</div></DIV>

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Compartilhar em outros sites

Edite o l2.ini

 

coloque o ip 127.0.0.1

 

P.S: Ip Local para se conectar ao servidor, é claro que esse ip só ira funcionar se você estiver tentando conectar do mesmo computador aonde o servidor esta sendo rodado.

Minha Configuração:


Processador: I7 3770 - 3,4 Ghz / Placa Mãe: P8B75-M LE (Asus) / Placa de Vídeo: GTX 780 OC - 3GB - 384 bits (EVGA)


----------------------------------------------------


SSD: 240gb / 2x - HD 1,5 TB / Monitor: 23º (LG) 1920x1080


----------------------------------------------------


Gabinete: Corsair 500R / Water Cooler: H100i (Corsair) / Head Set: Corsair Vengeance 1500 / Mouse: Corsair Vengence M95 / Teclado: Corsair Vengeance K95 / Memória: 2x4GB 1600 Mhz - (Corsair Vengeance)

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Edite o l2.ini

 

coloque o ip 127.0.0.1

 

P.S: Ip Local para se conectar ao servidor, é claro que esse ip só ira funcionar se você estiver tentando conectar do mesmo computador aonde o servidor esta sendo rodado.

 

 

Aff nada deu certo vejam como estao os arquivos aqui:

 

SERVER.PROPRIETS

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? =>

O conteúdo está oculto, favor efetuar login ou se cadastrar!

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit

O conteúdo está oculto, favor efetuar login ou se cadastrar!

# ================================================================================

===================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname=0.0.0.0

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=flp-exe-server.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)

InternalNetworks=192.168.1.100

# Define optional networks and router IPs

# IP (200.100.200.100) or fully qualified domain name

# (google.com) that resolves to an IP (use ping to determine if a domain resolves).

# Format: ip,net/mask;ip,net/mask,net/mask

# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)

# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server

OptionalNetworks=

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

MaximumDbConnections=50

 

# Datapack root directory, defaults to current directory from which the server is started

#DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL

 

# Define character name template

# These ones are regular expressions, visit

O conteúdo está oculto, favor efetuar login ou se cadastrar!
for details

# Note: Checking lengths are done server side, but keep it in pattern for future purposes

# Character name ( Default [A-Za-z0-9\-]{3,16} )

CnameTemplate=[A-Za-z0-9\-]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )

PetNameTemplate=[A-Za-z0-9\-]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

 

# Maximum number of chars per account - 0 = illimited - default = 7

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 740

MaxProtocolRevision = 746

 

#---------------------------------------------

# Safe Reboot configuration

#---------------------------------------------

# This will prevent some exploit during restart/shutdown process

SafeReboot = True

# To use following options, SafeReboot must be set to True

# Time in seconds before server complete shutdown/reboot, when

# following striction take effect

SafeRebootTime = 10

# Disable item enchant

SafeRebootDisableEnchant=True

# Disable players teleportations

SafeRebootDisableTeleport=False

# Disable craft and crystallize

SafeRebootDisableCreateItem=False

# Disable trades and shops

SafeRebootDisableTransaction=False

# Disable actions between players

SafeRebootDisablePcIteraction=False

# Disable actions on NPC

SafeRebootDisableNpcIteraction=False

 

# Network traffic optimization: minimum time between sending char's hp/mp status update packet.

NetworkTrafficOptimization = False

NetworkTrafficOptimizationMs = 1100

 

# Flood Protection

# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

# warning not tested made a quickhack for squeezed :)

FloodProtection = False

PacketLimit = 500

PacketTimeLimit = 1100

 

 

# ================================================================

# JMX Administration

# ================================================================

# Port to connect with l2jmx, -1 to disable jmx completely

admin_portJMX=-1

# Port to connect to jmx via HTTP, -1 to disable

# disable it if it is not local test

# http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging)

# It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url !

admin_portHTTP=-1

# password for keystore_file, the keystore file should be in config folder.

# Comment it or remove the keystore file if you doesn't want to activate secure socket.

#keystore_password=password

# keystore file

# this file is used to store a SSL certificate for your jmx server.

# You have to create it with keytool like this :

# $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost"

# Change myKeystore, myPassword and myhost for your own needs

# You have to give this file to all people that will use l2jmx

#keystore=keystore.jks

 

 

 

================================================================================

============

 

Loginserver

 

 

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=192.168.1.100

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=127.0.0.1

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If false, the licence (after the login) will not be shown

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# (0 = disable)

IpUpdateTime=0

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=False

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

 

#Ban management

# number of attempt before a user is banned when he fails his login

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

 

 

================================================================================

================

l2.ini

 

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Player

Map=Index.unr

LocalMap=Entry.unr

Host=

Portal=

MapExt=unr

EXEName=l2.exe

SaveExt=usa

Port=7777

Class=LineageWarrior.MFighter

ServerAddr=192.168.1.100

IsL2NetLogin=True

IsL2Console=True

IsL2Seamless=True

IsL2Projector=True

ISL2Mark=2

ForceAspectRatio=False

AspectRatio=1.334

IsDefaultShaodw=False

IsUnderWaterEffect=False

IsUseCommand=True

L2VersionCheck=false

IsL2MemLog=False

L2ThreadFilter=1

L2TestServer=false

EnablePurgeLevel=True

SharedSky=True

L2MaxPawnResourceLoad=1.0

L2UseReplayManager=true

EnableSecondWindow=true

IsUseXMLUI=True

 

[L2WaterEffect]

ColorReference=(A=180,R=38,G=56,B=64,RR=150)

EffectResolution=512

 

[LanguageSet]

Language=0

 

[FontSet]

;Font=L2Font.Japan

;Glyph=Japan.gly

Font=L2Font.gulim

Glyph=gulim.gly

 

[CharacterDisplay]

Name=true

Dist=1000

 

[ClippingRange]

PawnMax=3.0

PawnMin=1.5

AntiPortal=1.5

Terrain=8.0

StaticMesh=4.0

Projector=0.2

StaticMeshLod=5.0

Pawn=2.0

Actor=4.0

 

[AutoLogOn]

IsL2AutoLogOn=Ture

L2ID=zodiac

L2Passwd=zodiac

L2Slot=7

 

[FirstRun]

FirstRun=2110

 

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

;AudioDevice=XboxAudio.XboxAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

DefaultPlayerMenu=UDebugMenu.UDebugRootWindow

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

GUIController=Engine.BaseGUIController

;DefaultGame=WarfareGame.WarfareTeamGame

;DefaultServerGame=WarfareGame.WarfareTeamGame

DefaultGame=Engine.GameInfo

DefaultServerGame=Engine.GameInfo

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

DefaultPlayerController=Engine.LineagePlayerController

L2NetHandler=Engine.NetHandler

L2Console=NWindow.ConsoleWnd

L2Font=NWindow.L2Font

 

[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

Paths=../System/*.u

Paths=../StaticMeshes/*.usx

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Voice/*.uax

Paths=../Maps/*.unr

;Paths=../Music/*.umx

Paths=../Animations/*.ukx

Paths=../SysTextures/*.utx

Paths=../Animations/*.usk

Paths=../Saves/*.uvx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp

 

[Engine.GameEngine]

CacheSizeMegs=32

UseSound=True

;ServerActors=IpDrv.UdpBeacon

;ServerActors=IpServer.UdpServerQuery

;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900

;ServerActors=UWeb.WebServer

ServerPackages=AmbientCreatures

;ServerPackages=WarEffects

;ServerPackages=Decorations

ServerPackages=GamePlay

ServerPackages=UnrealGame

;ServerPackages=WarfareGame

;ServerPackages=WarClassLight

;ServerPackages=WarClassHeavy

;ServerPackages=WarClassMisc

;ServerPackages=Pickups

 

[WinDrv.WindowsClient]

WindowedViewportX=640

WindowedViewportY=480

FullscreenViewportX=1024

FullscreenViewportY=768

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=True

CaptureMouse=True

StartupFullscreen=True

UseWindowFrame=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Higher

TextureDetailTerrain=Higher

TextureDetailWeaponSkin=Higher

TextureDetailPlayerSkin=Higher

TextureDetailWorld=Higher

TextureDetailRenderMap=Higher

TextureDetailLightmap=Higher

NoFractalAnim=False

ScaleHUDX=0.0

 

[sDLDrv.SDLClient]

WindowedViewportX=640

WindowedViewportY=480

FullscreenViewportX=800

FullscreenViewportY=600

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=True

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

 

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

 

[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=True

CompatibilityMode=False

UsePrecache=True

ReverseStereo=false

Channels=32

MusicVolume=0.1

AmbientVolume=1.0

SoundVolume=1.0

DopplerFactor=1.0

Rolloff=0.5

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False

 

[ipDrv.TcpNetDriver]

AllowDownloads=True

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

 

[ipDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True

 

[Engine.DemoRecDriver]

DemoSpectatorClass=Warriors.CHSpectator

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60

 

[Engine.GameReplicationInfo]

ServerName=Another Unreal Server

ShortName=Unreal Server

 

[ipDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0

 

[ipServer.UdpServerQuery]

GameName=ut

 

[ipDrv.UdpBeacon]

DoBeacon=True

BeaconTime=0.50

BeaconTimeout=5.0

BeaconProduct=ut

 

[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=0.8

NoFractalAnim=True

 

[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True

 

[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=True

UseStencil=False

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

 

[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False

 

[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False

 

[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=32

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

LoadEntirePackageWhenSaving=0

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UWindow

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=GamePlay

EditPackages=LineageEffect

EditPackages=LineageWarrior

EditPackages=LineageNpc

EditPackages=LineageNpc2

EditPackages=LineageNpcEv

EditPackages=LineageMonster

EditPackages=LineageMonster2

EditPackages=LineageMonster3

EditPackages=LineageVehicle

EditPackages=LineageDeco

EditPackages=LineageEnv

EditPackages=UDebugMenu

EditPackages=NWindow

;EditPackages=WarEffects

;EditPackages=Decorations

;EditPackages=WarfareGame

;EditPackages=IHVDemoContent

;EditPackages=Pickups

;EditPackages=WarClassLight

;EditPackages=WarClassHeavy

;EditPackages=WarClassMisc

;EditPackages=AmbientCreatures

;EditPackages=Vehicles

;EditPackages=UPreview

 

[uMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True

 

[uMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

 

[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

 

[uWeb.WebServer]

;Applications[0]=UTServerAdmin.UTServerAdmin

;ApplicationPaths[0]=/ServerAdmin

;Applications[1]=UTServerAdmin.UTImageServer

;ApplicationPaths[1]=/images

DefaultApplication=0

bEnabled=False

 

[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium

 

[Engine.Console]

ConsoleKey=9

 

[WindowPositions]

GameLog=(X=0,Y=0,XL=512,YL=256)

felipeh.png

 

 

<DIV class="dynabox"><div align='center'>Não tenho alma pra vender nem conciência pra limpar...

 

l2jbrasil.png

 

</div></DIV>

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Não é pra mudar nada nos arquivos de configuração do seu servidor, basta mudar apenas o arquivo que se encontra na <span id='span_dynabox' style='display:inline; background:transparent; padding:0pt; border:0px none transparent; color:transparent; margin:0px; visibility:visible;'><label class='adz' style='color:#003399;cursor:pointer;border-bottom:1px dashed #009900;text-decoration:underline;color:#009900;display:inline;margin:0px;' idu= '-1' termo = 'pasta' >pasta</label></span> system "L2.ini"

 

aonde se encontra > ServerAddr=192.168.1.100

você coloca > ServerAddr=127.0.0.1

 

P.S: Evite postar textos enormes isso trava o tópico dificultando assim o acesso e leitura.

Editado por GniTs

Minha Configuração:


Processador: I7 3770 - 3,4 Ghz / Placa Mãe: P8B75-M LE (Asus) / Placa de Vídeo: GTX 780 OC - 3GB - 384 bits (EVGA)


----------------------------------------------------


SSD: 240gb / 2x - HD 1,5 TB / Monitor: 23º (LG) 1920x1080


----------------------------------------------------


Gabinete: Corsair 500R / Water Cooler: H100i (Corsair) / Head Set: Corsair Vengeance 1500 / Mouse: Corsair Vengence M95 / Teclado: Corsair Vengeance K95 / Memória: 2x4GB 1600 Mhz - (Corsair Vengeance)

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