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Armor Safe Max +16 mas..


psycall

Pergunta

quando eu vo enchantar com o CRYSTAL enchant ele continua enchantando +17, +18 ate +25, que é o safe max da arma, mas gostaria que com o crystal parasse de enchanta a armadura depois do +16, mas que quando enchanto a arma ela va ate +25.

 

OBS: com o blessed e o scroll normal, esta tudo OK, não passa de +16

 

 

 

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quando eu vo enchantar com o CRYSTAL enchant ele continua enchantando +17, +18 ate +25, que é o safe max da arma, mas gostaria que com o crystal parasse de enchanta a armadura depois do +16, mas que quando enchanto a arma ela va ate +25.

 

OBS: com o blessed e o scroll normal, esta tudo OK, não passa de +16

 

 

 

#============================================================#

# Enchant Settings #

#============================================================#

# Pack: l2jfrozen Site: www.l2jfrozen.com #

#============================================================#

 

# ----------------------------------------------

# Special Enchanting System -

# ----------------------------------------------

# Chance enchanting presented as a series of pairs of numbers where the first

# Indicates the number of levels, and the second chance of successful enchanting.

# Also have the option of limiting the maximum level of echanting

# For weapons / armor / jewelry.

# If you have a maximum level of grinding 50 and you do not want

# Give all the chances for each level (from 1 to 50) then

# You can specify for example:

# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;

# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.

# ----------------------------------------------

# Chance For Normal Scrolls -

# ----------------------------------------------

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,60;7,60;8,60;9,60;10,60;11,60;12,60;13,60;14,60;15,60;16,60;17,60;18,60;19,60;20,60;21,60;22,60;23,60;24,60,25;60;

# Armor

NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,60;7,60;8,60;9,60;10,60;11,60;12,60;13,60;14,60;15,60;16,60;

# Jewel

NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,60;7,60;8,60;9,60;10,60;11,60;12,60;13,60;14,60;15,60;16,60;

 

# ----------------------------------------------

# Chance For Blessed Scrolls -

# ----------------------------------------------

# Weapon

BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,80;7,80;8,80;9,80;10,80;11,80;12,80;13,80;14,80;15,80;16,80;17,80;18,80;19,80;20,80;21,80;22,80;23,80;24,80;25,80;

# Armor

BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,80;7,80;8,80;9,80;10,80;11,80;12,80;13,80;14,80;15,80;16,80;

# Jewel

BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,80;7,80;8,80;9,80;10,80;11,80;12,80;13,80;14,80;15,80;16,80;

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

 

# Safe enchant

EnchantSafeMax = 5

EnchantSafeMaxFull = 5

 

# Crystal Limits

CrystalEnchantMin = 0

CrystalEnchantMax = 25

 

# Max enchant Settings by scrolls.

EnchantWeaponMax=25

EnchantArmorMax=16

EnchantJewelryMax=16

 

# On / off bonuses at enchant dwarfs

# Custom Patch, Dwarf have a bonus on Enchant!

# Default: False

EnableDwarfEnchantBonus = False

# Minimun level for enchant

DwarfEnchantMinLevel = 80

# bonus enchant

DwarfEnchantBonus = 15

 

# On / off enchant hero weapons

EnableEnchantHeroWeapons = False

 

# The value of enchanting

# For example: If CustomEnchantValue = 5 Sharpening will:

# From 0 till the +5, with +5 to +10, from +10 to +15, etc.

# Total: 15 for three to scroll

# Default: 1

CustomEnchantValue = 1

 

# --------------------------

# Augmentation -

# --------------------------

# Chance to get a skill

# Default: 15, 30, 45, 60

AugmentationNGSkillChance = 15

AugmentationMidSkillChance = 30

AugmentationHighSkillChance = 45

AugmentationTopSkillChance = 60

# Chance to get a base stat

# Default: 1

AugmentationBaseStatChance = 1

 

# Chance to get the glow

# Note:

# No Grade / Mid Grade not have emission

# Default: 0, 40, 70, 100

AugmentationNGGlowChance = 0

AugmentationMidGlowChance = 40

AugmentationHighGlowChance = 70

AugmentationTopGlowChance = 100

 

# Augments Active and Passive skills delete on change weapon

DeleteAgmentPassiveEffectOnChangeWep=true

DeleteAgmentActiveEffectOnChangeWep=true

 

# ----------------------

# Soul Crystal -

# ----------------------

# The chance that the crystal breaks

SoulCrystalBreakChance = 10

 

# Chance to improve Cristal

SoulCrystalLevelChance = 85

 

# Chance to improve Cristal

SoulCrystalMaxLevel = 13

#----------------------

 

# Enchant limit for Olympiad battles.

# (Maximum enchant level allowed for an item to be equipped, -1 to disable)

AltOlyMaxEnchant = -1

 

# Enchant after break with blessed scroll.

BreakEnchant = 0

 

# Limit enchant GM players (// setew and others) (0 disabled)

GMOverEnchant = 0

 

# IMPORTANT: anti Over Enchant system

# HOW WORKS: if you set it to 20, and player have an item > 20

# he will be kicked and the item will disappear!

# Enchant amount at which a player gets punished (0 disabled)

EnchantKick = 0

 

# ---------------------------------------------

# Chance For Donator Scrolls #

# ---------------------------------------------

# Weapon

DonatorWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Armor

DonatorArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Jewel

DonatorJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

 

# Enchant after break with donator scroll.

DonatorEnchantAfterBreak = 3

 

 

Apague a parte em vermelho

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

 

mace2.png

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Apague a parte em vermelho

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

 

 

O Armor ainda continua enchantando +17, +18.. =/

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Esse "+16" é a roupa? caso queira colocar a arma até +25 deixe assim

 

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

 

a Roupa e Joia já está até "+16".

mace2.png

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Esse "+16" é a roupa? caso queira colocar a arma até +25 deixe assim

 

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

 

a Roupa e Joia já está até "+16".

 

sim, mas mesmo assim a roupa continua enchantando +17,+18....

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  • L2JBr ADM

realmente, acho que nao da.

Se você botar.

# Crystal Limits

CrystalEnchantMin = 0

CrystalEnchantMax = 16

 

O Crystal só irá até +16.

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  • L2JBr ADM

mas quero que ele va ate +25 por causa da arma, mas que o crystal pare de enchantar a armadura apos o +16

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

Deixe assim.

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# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;

Deixe assim.

 

esta assim, mas mesmo assim a armadura continua enchantando +17,+18...

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# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;21,100;22,100;23,100;24,100;25,100

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,0;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,0;

Tenta Assim Se Nao For Desista hehehe!

New Projeto em Breve Base aCis

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