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[INTERLUDE][L2Free Rev:xxxx] Almentar Bonus


.::ADMINISTRADOR::.

Pergunta

Olá Galera Eu tenho Duvida Infernal Que nao Nao Achei Como Fazer Isso Tipow Eu To Com Asa Arma Icarus Set DK E As paradas so que eu nao consigo almenta as status pra dar + bonus alguem aew pode mim ajuda se poder eu agradeco vlw :love_l2jbr:

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<mul val="1.15" order="0x30" stat="mAtkSpd"/> 15% de magic ataque

<mul val="1.15" order="0x30" stat="pAtakSpd"/> 15% de p ataque

<mul val="1.15" order="0x30" stat="pdef"/> 15% pdef

<mul val="1.15" order="0x30" stat="rCrit"/> 15% de critico

<mul val="1.15" order="0x30" stat="acc"/> 15% acurracy

 

 

1.15= 15%

1.25= 25%

1.35= 35%

 

e assim por diante!

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<mul val="1.15" order="0x30" stat="mAtkSpd"/> 15% de magic ataque

<mul val="1.15" order="0x30" stat="pAtakSpd"/> 15% de p ataque

<mul val="1.15" order="0x30" stat="pdef"/> 15% pdef

<mul val="1.15" order="0x30" stat="rCrit"/> 15% de critico

<mul val="1.15" order="0x30" stat="acc"/> 15% acurracy

 

 

1.15= 15%

1.25= 25%

1.35= 35%

 

e assim por diante!

 

Sim manow mais como abro essa pagina

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isso não e uma pagina como você falou no topico inicial que não conseguia add stats nos itens... voce vai ter que abre a xml de cada item que deseja mudar e fazer a devidas alterações de acordo com o que postei logo acima sobre os atributos!

 

exemplo da dynasty: gameserver/data/stats/armor/9400-9499

 

<item id="9425" name="Dynasty Leather Armor Light">

<for>

<add val="219" order="0x10" stat="pDef"/>

<mul val="1.15" order="0x30" stat="mAtkSpd"/> #15% de magic ataque

<mul val="1.15" order="0x30" stat="pAtakSpd"/> #15% de p ataque

<mul val="1.15" order="0x30" stat="pdef"/> #15% pdef

<mul val="1.15" order="0x30" stat="rCrit"/> #15% de critico

<mul val="1.15" order="0x30" stat="acc"/> #15% acurracy

</for>

</item>

Editado por Penetra
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Penetra Eu Abro E Boto As Status mais Quando Eu Dou RR E logo Os Item Somi pq?

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Coloca a xml dos items que você editou, deve ter colocado algo errado

 

Como Assim Manow?

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Assinatura fora dos padrões.

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Regras l2jbrasil: http://www.l2jbrasil.com/index.php?showtopic=273

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pra você copiar e colar aqui alguma xml que você editou. ou tentou editar

 

como que faz isso qual o comando?

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Assinatura fora dos padrões.

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http://img228.imageshack.us/img228/6627/aotw.jpg

Regras l2jbrasil: http://www.l2jbrasil.com/index.php?showtopic=273

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<?xml version="1.0" encoding="UTF-8"?>

<list>

<item id='9416' name="Dynasty Breastplate Heavy">

<for>

<add val='219' order='0x10' stat='pDef'/>

<mul val="1.15" order="0x30" stat="mAtkSpd"/> #15% de magic ataque

<mul val="1.15" order="0x30" stat="pAtakSpd"/> #15% de p ataque

<mul val="1.15" order="0x30" stat="pdef"/> #15% pdef

<mul val="1.15" order="0x30" stat="rCrit"/> #15% de critico

<mul val="1.15" order="0x30" stat="acc"/> #15% acurracy

</for>

</item>

<item id='9421' name="Dynasty Gaiters Heavy">

<for>

<add val='137' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9422' name="Dynasty Helm Heavy">

<for>

<add val='89' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9423' name="Dynasty Golves Heavy">

<for>

<add val='59' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9424' name="Dynasty Boots Heavy">

<for>

<add val='59' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9425' name="Dynasty Leather Armor Light">

<for>

<add val='219' order='0x10' stat='pDef'/>

<mul val="1.15" order="0x30" stat="mAtkSpd"/> #15% de magic ataque

<mul val="1.15" order="0x30" stat="pAtakSpd"/> #15% de p ataque

<mul val="1.15" order="0x30" stat="pdef"/> #15% pdef

<mul val="1.15" order="0x30" stat="rCrit"/> #15% de critico

<mul val="1.15" order="0x30" stat="acc"/> #15% acurracy

</for>

</item>

<item id='9428' name="Dynasty Leather Pants Light">

<for>

<add val='137' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9429' name="Dynasty Leather Helm Light">

<for>

<add val='89' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9430' name="Dynasty Leather Gloves Light">

<for>

<add val='59' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9431' name="Dynasty Leather Shoes Light">

<for>

<add val='59' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9432' name="Dynasty Armor Robe">

<for>

<add val='219' order='0x10' stat='pDef'/>

<mul val="1.15" order="0x30" stat="mAtkSpd"/> #15% de magic ataque

<mul val="1.15" order="0x30" stat="pAtakSpd"/> #15% de p ataque

<mul val="1.15" order="0x30" stat="pdef"/> #15% pdef

<mul val="1.15" order="0x30" stat="rCrit"/> #15% de critico

<mul val="1.15" order="0x30" stat="acc"/> #15% acurracy

</for>

</item>

<item id='9437' name="Dynasty Stockings">

<for>

<add val='137' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9438' name="Dynasty Cap Robe">

<for>

<add val='89' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9439' name="Dynasty Mittens Robe">

<for>

<add val='59' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

<item id='9440' name="Dynasty Slippers Robe">

<for>

<add val='59' order='0x10' stat='pDef'/>

<enchant val='0' order='0x0C' stat='pDef'/>

</for>

</item>

</list>

 

E boto isso em todos tbm da a mesma coisa

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<item id='9416' name="Dynasty Breastplate Heavy">

<for>

<add val='219' order='0x10' stat='pDef'/>

<mul val="1.15" order="0x30" stat="mAtkSpd"/> #15% de magic ataque

<mul val="1.15" order="0x30" stat="pAtakSpd"/> #15% de p ataque

<mul val="1.15" order="0x30" stat="pdef"/> #15% pdef

<mul val="1.15" order="0x30" stat="rCrit"/> #15% de critico

<mul val="1.15" order="0x30" stat="acc"/> #15% acurracy

</for>

</item>

 

Apague essa parte de todos

 

#15% de magic ataque

#15% de p ataque

#15% pdef

#15% de critico

#15% acurracy

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Apague essa parte de todos

 

#15% de magic ataque

#15% de p ataque

#15% pdef

#15% de critico

#15% acurracy

 

Vou ver Agora vlw

Sua Inveja Faz Meu Sucesso

 

MaisFoumDeAnimeDobrasil

 

Assinatura fora dos padrões.

O usuário ultrapassou o limite de imagens na assinatura com o tamanho adequado.

Link das imagens:

http://img98.imageshack.us/img98/4640/l2jbrasilf.jpg

http://img228.imageshack.us/img228/6627/aotw.jpg

Regras l2jbrasil: http://www.l2jbrasil.com/index.php?showtopic=273

O limite de imagens na assinatura é de 2 imagens, sendo que se for utilizado 2 imagens uma poderá ser até 400x150 e a outra não deverá passar de 80x100.
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<?xml version='1.0' encoding='utf-8'?>

<list>

<item id='10296' name="Valakas Circlet">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10297' name="Small Wings">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10298' name="Small Fallen Angel">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10299' name="Small Gargoyle">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10300' name="Small Chaos">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10301' name="Small Eva">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10302' name="Small Netherworld">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10303' name="Small Succubus">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10304' name="Fairy Wing">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10305' name="Final Wing">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

 

<item id='10306' name="Archangel Wing">

<for>

<add val='2500' order='0x40' stat='Maxmp'/>

<mul val='1.70' order='0x30' stat='pAtk'/>

<mul val='1.70' order='0x30' stat='mAtk'/>

<add val='1700' order='0x40' stat='Maxhp/>

<add val='5000' order='0x40' stat='MaxCp/>

</for>

</item>

</list>

 

Mesmo Assim Os Item Some Manow o que sera isso?Sera Que è A rev?Eu Tou Usando A rev Do Kelvin

Editado por .::ADMINISTRADOR::.

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Assinatura fora dos padrões.

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Cara Vou ver Se Pegar Aki Nesse tava faltando isso nos outros items eu tava botando "patk" deve ser por isso vou ver se agora pega

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MaisFoumDeAnimeDobrasil

 

Assinatura fora dos padrões.

O usuário ultrapassou o limite de imagens na assinatura com o tamanho adequado.

Link das imagens:

http://img98.imageshack.us/img98/4640/l2jbrasilf.jpg

http://img228.imageshack.us/img228/6627/aotw.jpg

Regras l2jbrasil: http://www.l2jbrasil.com/index.php?showtopic=273

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KhayrusS Cara Fiz isso tudo mais o item do mesmo jeito some e quando eu vou fazer os items diz que os item nao existe aff na sei mais o que fazer

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MaisFoumDeAnimeDobrasil

 

Assinatura fora dos padrões.

O usuário ultrapassou o limite de imagens na assinatura com o tamanho adequado.

Link das imagens:

http://img98.imageshack.us/img98/4640/l2jbrasilf.jpg

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Regras l2jbrasil: http://www.l2jbrasil.com/index.php?showtopic=273

O limite de imagens na assinatura é de 2 imagens, sendo que se for utilizado 2 imagens uma poderá ser até 400x150 e a outra não deverá passar de 80x100.
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peguei sua xml e adicionei no navicat a sql e funciono normal!

 

revisa seu armorgrp, itemname-e e da uma olhada no navicat!

 

caso não consiga diz sua rev que eu faço e posto para você aqui!

Editado por Penetra
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peguei sua xml e adicionei no navicat a sql e funciono normal!

 

revisa seu armorgrp, itemname-e e da uma olhada no navicat!

 

caso não consiga diz sua rev que eu faço e posto para você aqui!

 

conseguir não e a rev que eu uso L2JFree Final preConfigurado Por kelvin (Interlude)

Sua Inveja Faz Meu Sucesso

 

MaisFoumDeAnimeDobrasil

 

Assinatura fora dos padrões.

O usuário ultrapassou o limite de imagens na assinatura com o tamanho adequado.

Link das imagens:

http://img98.imageshack.us/img98/4640/l2jbrasilf.jpg

http://img228.imageshack.us/img228/6627/aotw.jpg

Regras l2jbrasil: http://www.l2jbrasil.com/index.php?showtopic=273

O limite de imagens na assinatura é de 2 imagens, sendo que se for utilizado 2 imagens uma poderá ser até 400x150 e a outra não deverá passar de 80x100.
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não entedi

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Assinatura fora dos padrões.

O usuário ultrapassou o limite de imagens na assinatura com o tamanho adequado.

Link das imagens:

http://img98.imageshack.us/img98/4640/l2jbrasilf.jpg

http://img228.imageshack.us/img228/6627/aotw.jpg

Regras l2jbrasil: http://www.l2jbrasil.com/index.php?showtopic=273

O limite de imagens na assinatura é de 2 imagens, sendo que se for utilizado 2 imagens uma poderá ser até 400x150 e a outra não deverá passar de 80x100.
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<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE list SYSTEM "skills.dtd">

<list>

<skill id="10000" levels="1" name="Titanium Heavy Set">

<!--

Description(s):

Increases MaxHP +5000, MaxCP +5000, P. Def +16%, P.Atk +25% , Speed +10 resistance to Paralysis. CON +3 PAtk Speed +45.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk. Spd. +45% -->

<mul order="0x30" stat="pAtk" val="1.25"/> <!-- P. Atk. +25% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="5000"/> <!-- Maximum HP +5000 -->

<add order="0x40" stat="maxcp" val="5000"/> <!-- Maximum CP +5000 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

</for>

</skill>

<skill id="10001" levels="1" name="Titanium Heavy Set SE">

<!--

Description(s):

Increases MaxHP +5000, MaxCP +5000, P. Def +16%, P.Atk +25% , Speed +10 resistance to Paralysis. CON +3 PAtk Speed +45.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk. Spd. +45% -->

<mul order="0x30" stat="pAtk" val="1.25"/> <!-- P. Atk. +25% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="5000"/> <!-- Maximum HP +5000 -->

<add order="0x40" stat="maxcp" val="5000"/> <!-- Maximum CP +5000 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

</for>

</skill>

<skill id="10002" levels="1" name="Titanium Heavy Set SE2">

<!--

Description(s):

Increases MaxHP +5000, MaxCP +5000, P. Def +16%, P.Atk +25% , Speed +10 resistance to Paralysis. CON +3 PAtk Speed +45.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk. Spd. +45% -->

<mul order="0x30" stat="pAtk" val="1.25"/> <!-- P. Atk. +25% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="5000"/> <!-- Maximum HP +5000 -->

<add order="0x40" stat="maxcp" val="5000"/> <!-- Maximum CP +5000 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

</for>

</skill>

<skill id="10003" levels="1" name="Titanium Heavy Set SE3">

<!--

Description(s):

Increases MaxHP +5000, MaxCP +5000, P. Def +16%, P.Atk +25% , Speed +10 resistance to Paralysis. CON +3 PAtk Speed +45.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk. Spd. +45% -->

<mul order="0x30" stat="pAtk" val="1.25"/> <!-- P. Atk. +25% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="5000"/> <!-- Maximum HP +5000 -->

<add order="0x40" stat="maxcp" val="5000"/> <!-- Maximum CP +5000 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

</for>

</skill>

<skill id="10004" levels="1" name="Titanium Light Set">

<!--

Description(s):

Increases MaxHP +5000, MaxCP +6000, P.Def + 20%, P.Atk +35%, Atk.Spd +45%, Speed +15, Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk. Spd. +45% -->

<mul order="0x30" stat="pAtk" val="1.35"/> <!-- P. Atk. +35% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="5000"/> <!-- Maximum HP +5000 -->

<add order="0x40" stat="maxcp" val="6000"/> <!-- Maximum CP +6000 -->

<mul order="0x30" stat="pDef" val="1.20"/> <!-- P Def. +20% -->

<add order="0x40" stat="runSpd" val="15"/> <!-- Speed +15 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

</for>

</skill>

<skill id="10005" levels="1" name="Titanium Light Set SE">

<!--

Description(s):

Increases MaxHP +5000, MaxCP +6000, P.Def + 20%, P.Atk +35%, Atk.Spd +45%, Speed +15, Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk. Spd. +45% -->

<mul order="0x30" stat="pAtk" val="1.35"/> <!-- P. Atk. +35% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="5000"/> <!-- Maximum HP +5000 -->

<add order="0x40" stat="maxcp" val="6000"/> <!-- Maximum CP +6000 -->

<mul order="0x30" stat="pDef" val="1.20"/> <!-- P Def. +20% -->

<add order="0x40" stat="runSpd" val="15"/> <!-- Speed +15 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

</for>

</skill>

<skill id="10006" levels="1" name="Titanium Light Set SE2">

<!--

Description(s):

Increases MaxHP +5000, MaxCP +6000, P.Def + 20%, P.Atk +35%, Atk.Spd +45%, Speed +15, Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk. Spd. +45% -->

<mul order="0x30" stat="pAtk" val="1.35"/> <!-- P. Atk. +35% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="5000"/> <!-- Maximum HP +5000 -->

<add order="0x40" stat="maxcp" val="6000"/> <!-- Maximum CP +6000 -->

<mul order="0x30" stat="pDef" val="1.20"/> <!-- P Def. +20% -->

<add order="0x40" stat="runSpd" val="15"/> <!-- Speed +15 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

</for>

</skill>

<skill id="10007" levels="1" name="Titanium Light Set SE3">

<!--

Description(s):

Increases MaxHP +5000, MaxCP +6000, P.Def + 20%, P.Atk +35%, Atk.Spd +45%, Speed +15, Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.45"/> <!-- Atk. Spd. +45% -->

<mul order="0x30" stat="pAtk" val="1.35"/> <!-- P. Atk. +35% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="5000"/> <!-- Maximum HP +5000 -->

<add order="0x40" stat="maxcp" val="6000"/> <!-- Maximum CP +6000 -->

<mul order="0x30" stat="pDef" val="1.20"/> <!-- P Def. +20% -->

<add order="0x40" stat="runSpd" val="15"/> <!-- Speed +15 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

</for>

</skill>

<skill id="10008" levels="1" name="Titanium Robe Set">

<!--

Description(s):

Increases MaxMP +8000, MaxCP +2500, P. Def +25%, C.Spd+ 70%, M.Atk +80%, Speed +7. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.25"/> <!-- P. Def. +25% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<add order="0x40" stat="maxcp" val="2500"/> <!-- MaxCP +2500 -->

<mul order="0x30" stat="mAtk" val="1.80"/> <!-- M. Atk +80% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="8000"/> <!-- MP +8000 -->

</for>

</skill>

<skill id="10009" levels="1" name="Titanium robe Set SE">

<!--

Description(s):

Increases MaxMP +8000, MaxCP +2500, P. Def +25%, C.Spd+ 70%, M.Atk +80%, Speed +7. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.25"/> <!-- P. Def. +25% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<add order="0x40" stat="maxcp" val="2500"/> <!-- MaxCP +2500 -->

<mul order="0x30" stat="mAtk" val="1.80"/> <!-- M. Atk +80% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="8000"/> <!-- MP +8000 -->

</for>

</skill>

<skill id="10010" levels="1" name="Titanium robe Set SE2">

<!--

Description(s):

Increases MaxMP +8000, MaxCP +2500, P. Def +25%, C.Spd+ 70%, M.Atk +80%, Speed +7. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.25"/> <!-- P. Def. +25% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<add order="0x40" stat="maxcp" val="2500"/> <!-- MaxCP +2500 -->

<mul order="0x30" stat="mAtk" val="1.80"/> <!-- M. Atk +80% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="8000"/> <!-- MP +8000 -->

</for>

</skill>

<skill id="10100" levels="1" name="Dynasty Light Set">

<!--

Description(s):

Increases MaxHP e MaxMP+500, P.Def + 8%, P.Atk e Atk.Spd +8%, Speed +7, CP + 100% ,Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.08"/> <!-- Atk. Spd. +8% -->

<mul order="0x30" stat="pAtk" val="1.08"/> <!-- P. Atk. +8% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="500"/> <!-- Maximum HP +500 -->

<mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->

<add order="0x40" stat="runSpd" val="4"/> <!-- Speed +4 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

<mul val='1.99' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10101" levels="1" name="Dynasty Heavy Set ">

<!--

Description(s):

Increases MaxHP +1000, P. Def +16%, P.Atk +6% , Speed +7, CP +100% , Resistance to Paralysis. CON +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Atk. Spd. +6% -->

<mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk. +6% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="1753"/> <!-- Maximum HP +1000 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->

<add order="0x40" stat="CON" val="3"/> <!-- CON +3 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul val='1.90' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10102" levels="1" name="Dynasty Robe Set">

<!--

Description(s):

Increases MaxMP +1000,P. Def +8%, C.Spd+ 15%, M.Atk +10%, Speed +5, CP +100%. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.08"/> <!-- P. Def. +8% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="5"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<mul order="0x30" stat="mAtk" val="1.10"/> <!-- M. Atk +10% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="1000"/> <!-- MP +1000 -->

<mul val='1.99' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10011" levels="1" name="Titanium robe Set SE3">

<!--

Description(s):

Increases MaxMP +1000,P. Def +8%, C.Spd+ 15%, M.Atk +10%, Speed +5, CP +80%. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.08"/> <!-- P. Def. +8% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="5"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<mul order="0x30" stat="mAtk" val="1.10"/> <!-- M. Atk +10% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="1000"/> <!-- MP +1000 -->

<mul val='1.80' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10103" levels="1" name="Dark Knight Heavy Set">

<!--

Description(s):

Increases MaxHP +1000, P. Def +16%, P.Atk +6% , Speed +7 resistance to Paralysis. CON +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Atk. Spd. +6% -->

<mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk. +6% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="1753"/> <!-- Maximum HP +1753 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

</for>

</skill>

<skill id="10104" levels="1" name="Dark Knight Heavy Set SE">

<!--

Description(s):

Increases MaxHP +1000, P. Def +16%, P.Atk +6% , Speed +7, CP +20% , Resistance to Paralysis. CON +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Atk. Spd. +6% -->

<mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk. +6% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="1753"/> <!-- Maximum HP +1000 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul val='1.20' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10105" levels="1" name="Dark Knight Heavy Set SE2">

<!--

Description(s):

Increases MaxHP +1000, P. Def +16%, P.Atk +6% , Speed +7, CP +40% , Resistance to Paralysis. CON +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Atk. Spd. +6% -->

<mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk. +6% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="1753"/> <!-- Maximum HP +1000 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul val='1.40' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10106" levels="1" name="Dark Knight Heavy Set SE3">

<!--

Description(s):

Increases MaxHP +1000, P. Def +16%, P.Atk +6% , Speed +7, CP +80% , Resistance to Paralysis. CON +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Atk. Spd. +6% -->

<mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk. +6% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="1753"/> <!-- Maximum HP +1000 -->

<mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->

<add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul val='1.90' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10107" levels="1" name="Dark Knight Light Set">

<!--

Description(s):

Increases MaxHP e MaxMP+500, P.Def + 8%, P.Atk e Atk.Spd +8%, Speed +7, Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.08"/> <!-- Atk. Spd. +8% -->

<mul order="0x30" stat="pAtk" val="1.08"/> <!-- P. Atk. +8% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="500"/> <!-- Maximum HP +500 -->

<mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->

<add order="0x40" stat="runSpd" val="4"/> <!-- Speed +4 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

</for>

</skill>

<skill id="10108" levels="1" name="Dark Knight Light Set SE">

<!--

Description(s):

Increases MaxHP e MaxMP+500, P.Def + 8%, P.Atk e Atk.Spd +8%, Speed +7, CP + 20% ,Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.08"/> <!-- Atk. Spd. +8% -->

<mul order="0x30" stat="pAtk" val="1.08"/> <!-- P. Atk. +8% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="500"/> <!-- Maximum HP +500 -->

<mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->

<add order="0x40" stat="runSpd" val="4"/> <!-- Speed +4 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

<mul val='1.20' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10109" levels="1" name="Dark Knight Light Set SE2">

<!--

Description(s):

Increases MaxHP e MaxMP+500, P.Def + 8%, P.Atk e Atk.Spd +8%, Speed +7, CP + 40% ,Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.08"/> <!-- Atk. Spd. +8% -->

<mul order="0x30" stat="pAtk" val="1.08"/> <!-- P. Atk. +8% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="500"/> <!-- Maximum HP +500 -->

<mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->

<add order="0x40" stat="runSpd" val="4"/> <!-- Speed +4 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

<mul val='1.40' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10110" levels="1" name="Dark Knight Light Set SE3">

<!--

Description(s):

Increases MaxHP e MaxMP+500, P.Def + 8%, P.Atk e Atk.Spd +8%, Speed +7, CP + 80% ,Resistance to Paralysis. DEX +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.08"/> <!-- Atk. Spd. +8% -->

<mul order="0x30" stat="pAtk" val="1.08"/> <!-- P. Atk. +8% -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="maxHp" val="500"/> <!-- Maximum HP +500 -->

<mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->

<add order="0x40" stat="runSpd" val="4"/> <!-- Speed +4 -->

<add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->

<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->

<mul val='1.30' order='0x30' stat='maxMp'/>

<mul val='1.90' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10111" levels="1" name="Dark Knight Robe Set">

<!--

Description(s):

Increases MaxMP +1000,P. Def +8%, C.Spd+ 15%, M.Atk +10%, Speed +5. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.08"/> <!-- P. Def. +8% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="5"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<mul order="0x30" stat="mAtk" val="1.10"/> <!-- M. Atk +10% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="1000"/> <!-- MP +1000 -->

</for>

</skill>

<skill id="10112" levels="1" name="Dark Knight robe Set SE">

<!--

Description(s):

Increases MaxMP +1000,P. Def +8%, C.Spd+ 15%, M.Atk +10%, Speed +5, CP +20%. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.08"/> <!-- P. Def. +8% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="5"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<mul order="0x30" stat="mAtk" val="1.10"/> <!-- M. Atk +10% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="1000"/> <!-- MP +1000 -->

<mul val='1.20' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10113" levels="1" name="Dark Knight robe Set SE2">

<!--

Description(s):

Increases MaxMP +1000,P. Def +8%, C.Spd+ 15%, M.Atk +10%, Speed +5, CP +40%. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.08"/> <!-- P. Def. +8% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="5"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<mul order="0x30" stat="mAtk" val="1.10"/> <!-- M. Atk +10% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="1000"/> <!-- MP +1000 -->

<mul val='1.40' order='0x30' stat='maxCp'/>

</for>

</skill>

<skill id="10114" levels="1" name="Dark Knight robe Set SE3">

<!--

Description(s):

Increases MaxMP +1000,P. Def +8%, C.Spd+ 15%, M.Atk +10%, Speed +5, CP +80%. WIT +3.

-->

<!-- Done by DJ MELERIX -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.08"/> <!-- P. Def. +8% -->

<mul order="0x30" stat="mAtkSpd" val="1.70"/> <!-- Casting Spd. +70% -->

<add order="0x40" stat="runSpd" val="5"/> <!-- Speed +7 -->

<add order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->

<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->

<mul order="0x30" stat="mAtk" val="1.10"/> <!-- M. Atk +10% -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

<add order="0x40" stat="maxMp" val="1000"/> <!-- MP +1000 -->

<mul val='1.90' order='0x30' stat='maxCp'/>

</for>

</skill>

</list>

 

Cara os Ids estão completamente diferente e esse é da tt

Editado por .::ADMINISTRADOR::.

Sua Inveja Faz Meu Sucesso

 

MaisFoumDeAnimeDobrasil

 

Assinatura fora dos padrões.

O usuário ultrapassou o limite de imagens na assinatura com o tamanho adequado.

Link das imagens:

http://img98.imageshack.us/img98/4640/l2jbrasilf.jpg

http://img228.imageshack.us/img228/6627/aotw.jpg

Regras l2jbrasil: http://www.l2jbrasil.com/index.php?showtopic=273

O limite de imagens na assinatura é de 2 imagens, sendo que se for utilizado 2 imagens uma poderá ser até 400x150 e a outra não deverá passar de 80x100.
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tava lendo aqui e acho q sei!faz assim copia as xml originais armor e deixa ela procura nas skill tipo vc fez posto xml da skill da epic e da tt cara pra muda o bonus dessas q tem skill exemplos essas ai de cima vc muda so no xml das skill e nao meche na xml da armor !muda os valores como te disse em cima!vo te da um exemplo!

 

<mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->

 

muda aqui o val="1.15"/> --------> 15%

 

so muda na skill! agora e pra dar certo nao meche nas originais q tao no armor a nao ser a armor q vc ta querendo edita os status nao tiver skill!

dai muda os bonus por la mesmo! tenta ai copia as originais e muda so nas skill e ve se nao vai sumi!

 

nao e pra sumi!

 

espero q de certo!!

 

 

vlw!

Editado por Maicon nobre
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Tambem nao estou conseguindo editar meus itens....

 

as minhas xml estao diferente, olha ai

XML/SKILL

 

<?xml version='1.0' encoding='utf-8'?>

<list>

<skill id="9001" levels="99" name="INT">

<table name="#lvl">

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50

51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70

71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90

91 92 93 94 95 96 97 98 99

</table>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="LUCK"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<!-- cannot be learned, given -->

<set name="canLearn" val=""/>

<for>

<add val="#lvl" order="0x10" stat="INT"/>

</for>

</skill>

<skill id="9002" levels="99" name="WIT">

<table name="#lvl">

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50

51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70

71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90

91 92 93 94 95 96 97 98 99

</table>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="LUCK"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<!-- cannot be learned, given -->

<set name="canLearn" val=""/>

<for>

<add val="#lvl" order="0x10" stat="WIT"/>

</for>

</skill>

<skill id="9003" levels="99" name="MEN">

<table name="#lvl">

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50

51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70

71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90

91 92 93 94 95 96 97 98 99

</table>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="LUCK"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<!-- cannot be learned, given -->

<set name="canLearn" val=""/>

<for>

<add val="#lvl" order="0x10" stat="MEN"/>

</for>

</skill>

<skill id="9004" levels="99" name="CON">

<table name="#lvl">

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50

51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70

71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90

91 92 93 94 95 96 97 98 99

</table>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="LUCK"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<!-- cannot be learned, given -->

<set name="canLearn" val=""/>

<for>

<add val="#lvl" order="0x10" stat="CON"/>

</for>

</skill>

<skill id="9005" levels="99" name="DEX">

<table name="#lvl">

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50

51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70

71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90

91 92 93 94 95 96 97 98 99

</table>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="LUCK"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<!-- cannot be learned, given -->

<set name="canLearn" val=""/>

<for>

<add val="#lvl" order="0x10" stat="DEX"/>

</for>

</skill>

<skill id="9006" levels="99" name="STR">

<table name="#lvl">

1 2 3 4 5 6 7 8 9 10

11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 28 29 30

31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50

51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70

71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90

91 92 93 94 95 96 97 98 99

</table>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="LUCK"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<!-- cannot be learned, given -->

<set name="canLearn" val=""/>

<for>

<add val="#lvl" order="0x10" stat="STR"/>

</for>

</skill>

</list>

 

 

:(

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