L2J-EventEngine is a professional Lineage II Java Event Engine, fully written in Java. Authors: Zephyr/U3Games/Fissban/Sacrifice78
For the detailed information about building and developing L2J-EventEngine, please visit the developers forums. This page only gives very basic information.
Github: https://github.com/u3games/L2J_EventEngine Chat: https://gitter.im/u3games/L2J_EventEngine Wiki: https://github.com/u3games/L2J_EventEngine/wiki
Basic Features of the engine: • No L2J core modifications! • Most common events implemented (Team vs Team, Capture the flag and All vs All). • Individual properties and complete configuration for each event. • Teams support: you can set more than two teams per event. • Voting support. • Multilanguage support. • Automatic message kill. • Reward for kill (items, pvp and fame points). • Scheme buffer. • Multiple scenarios. • Anti-Afk control. Events ready to use: • Capture the Flag. • Team vs Team. • All vs All. Events in construction: • Survive (Mobs). • One vs One. • Siege War. TODO: • Anti-Dual Box protection. • Administration Panel. (Start/stop the auto-run, start and cancel events, change properties,..) • Effects for Events (protection, visual skill, invisible, ). • Mini Events. • A Html to statistics at the end of each event. • Espectator mode in the event. • Support Community board. • More events.
GUIDE- INSTALL: 1.- Donwload L2J_EventEngine files https://github.com/u3games/L2J_EventEngine/archive/master.zip 2.- Files installation: - Apply the patch located in the core folder. - Move the contents of the server folder to your server folder (config, data, libs). 3.- Configuration: - Go to properties and configure Event Engine. - In script.cfg add new line: