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Tudo que FUSI0N postou
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evento funciona mais os mobs ataca os players mais os player nao ataca os mobs nao entendi
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estou usando java 17 Buildfile: C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\buildCore.xml VERSION: [substring] Warning: Nashorn engine is planned to be removed from a future JDK release [echo] Revision: vis Build time: 2023-07-24 13:00:31 BUILD: [mkdir] Created dir: C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\build [mkdir] Created dir: C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\build\classes [javac] Compiling 1683 source files to C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\build\classes [javac] warning: [options] bootstrap class path not set in conjunction with -source 8 [javac] Note: C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\src\l2jorion\logger\impl\JDK14LoggerAdapter.java uses or overrides a deprecated API. [javac] Note: Recompile with -Xlint:deprecation for details. [javac] 1 warning [copy] Copying 1 file to C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\build\classes\META-INF\services [jar] Building jar: C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\build\l2jorion-core.jar [delete] Deleting directory C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\build\classes BUILD SUCCESSFUL Total time: 24 seconds tive que por JAVA 11
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seguinte erro na hora de compilar Buildfile: C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\buildCore.xml VERSION: [exec] Execute failed: java.io.IOException: Cannot run program ".\svn\svnversion" (in directory "C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode"): CreateProcess error=2, O sistema não pode encontrar o arquivo especificado Java 15 has removed Nashorn, you must provide an engine for running JavaScript yourself. GraalVM JavaScript currently is the preferred option. BUILD FAILED C:\Users\zeina\git\L2jOrion_Interlude_C6\L2jOrion_SourceCode\buildCore.xml:41: Unable to create javax script engine for javascript
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Alguém conseguiu compilar o meu está com erro na hora de compilar Estou ultilizando Java 8 O erro tá aqui nessa linha <exec dir="." executable="./svn/svnversion" outputproperty="revision" failifexecutionfails="false" /> <substring text="${revision}" start="4" end="7" property="rev" />
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galera to tentando fazer pegar este script mais nao vai esta tudo OK mais so que ele nao evolui para Mob seguinte como esta no script package net.sf.l2j.gameserver.scripting.script.ai.custom; import java.util.HashMap; import java.util.Map; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.EventHandler; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.scripting.script.ai.AttackableAIScript; import net.sf.l2j.gameserver.skills.L2Skill; public class EvoMonster extends AttackableAIScript { private static final Map<Integer, Integer[]> MOBSPAWNS = new HashMap<>(); static { MOBSPAWNS.put(1, new Integer[] { 2, 100, 100, -1 }); // Fallen Orc Shaman -> Sharp Talon Tiger (always polymorphs) MOBSPAWNS.put(2, new Integer[] { 3, 100, 20, -1 }); // Ol Mahum Transcender 1st stage MOBSPAWNS.put(3, new Integer[] { 4, 100, 10, -1 }); // Ol Mahum Transcender 2nd stage MOBSPAWNS.put(4, new Integer[] { 5, 100, 5, -1 }); // Ol Mahum Transcender 3rd stage MOBSPAWNS.put(5, new Integer[] { 6, 100, 33, -1 }); // Cave Ant Larva -> Cave Ant MOBSPAWNS.put(6, new Integer[] { 7, 100, 100, -1 }); // Cave Ant Larva -> Cave Ant (always polymorphs) } private static final String[][] MOBTEXTS = { new String[] { "Enough fooling around. Get ready to die!", "You idiot! I've just been toying with you!", "Now the fun starts!" }, new String[] { "I must admit, no one makes my blood boil quite like you do!", "Now the battle begins!", "Witness my true power!" }, new String[] { "Prepare to die!", "I'll double my strength!", "You have more skill than I thought" } }; public EvoMonster() { super("ai/custom"); } @Override protected void registerNpcs() { addEventIds(MOBSPAWNS.keySet(), EventHandler.ATTACKED); } @Override public void onAttacked(Npc npc, Creature attacker, int damage, L2Skill skill) { if (npc.isVisible() && !npc.isDead()) { final Integer[] tmp = MOBSPAWNS.get(npc.getNpcId()); if (tmp != null) { if (npc.getStatus().getHpRatio() * 100 <= tmp[1] && Rnd.get(100) < tmp[2]) { if (tmp[3] >= 0) npc.broadcastNpcSay(Rnd.get(MOBTEXTS[tmp[3]])); final Npc newNpc = addSpawn(tmp[0], npc, false, 0, true); newNpc.forceAttack(attacker, 200); npc.deleteMe(); } } } super.onAttacked(npc, attacker, damage, skill); } } Ids que estou ultilizando Mobs ids : 1, 2, 3, 4, 5, 6, 7
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Nao e nao, os Custom e na database na tabela Spawn_Data mais nao foi implementado a parte delete....
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alguem notou que nao tem //delete?ou esta bugado! detalhe tambem na acis 405 nao tem //delete kkkk nao tem alguem notou?
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icpnetworks ICPNetworks V4 ~~> Multiplataform: L2j & L2OFF
Tópico respondeu ao Ivan Pires de FUSI0N em Sites e Sistemas ICP
e pra quem usa a l2jmobius interlude?- 380 respostas
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- icpnetworks v4
- icp
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(and 2 more)
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#============================================================= # L2Elite Morph Event #============================================================= # Morph Monster Event Enabled MorphEventEnabled = True # Morph Monster Event Next Spawn after death (seconds). SummonMonsterTime = 30 # Main Morph Monster ID MainMonsterId = 22205 # Morph Monster Spawn Loc's MainMonsterLoc = 5519,-19673,-3609;3753,-17787,-3625;6078,-17384,-3695;7442,-14619,-3701;5597,-14357,-3703;3478,-15487,-3540;3094,-10972,-3634;5177,-11331,-3633;5220,-8433,-3576; # First Monster ID after Main death FirstMonsterId = 20886 # 2th Morph Monster SecondMonsterId = 22213 # 3th Morph Monster ThirdMonsterId = 22214 # 4th Morph Monster FourthMonsterId = 22209 # 5th Morph Monster FifthMonsterId = 21508 # 6th Morph Monster SixthMonsterId = 21510 # 7th Morph Monster SeventhMonsterId = 21511 # 8th Morph Monster EighthMonsterId = 21470 # 9th Morph Monster NinthMonsterId = 21451 # 10th Morph Monster TenthMonsterId = 21450 # 11th Morph Monster ElevenMonsterId = 21447 # 12th Morph Monster TwelfthMonsterId = 21525 # 13th Morph Monster ThirteenthMonsterId = 20314 # 14th Morph Monster FourteenthMonsterId = 20849 # 15th Morph Monster FifteenthMonsterId = 21315 # 16th Morph Monster SixteenthMonsterId = 21321 # 17th Morph Monster SeventeenthMonsterId = 21320 # 18th Morph Monster EighteenthMonsterId = 21300 # 19th Morph Monster NineTeenthMonsterId = 21298 # 20th Morph Monster TwentyMonsterId = 21303 # ------------------------ # Morph Monster Area # ------------------------ # Required Item to teleport AreaAccessItemId = 57 # Acess on Area by HOUR AreaAccessTimeByHour = 1 # Teleport loc1 (tele_event_area_1) AreaAccessTeleportX1 = 8522 AreaAccessTeleportY1 = -20828 AreaAccessTeleportZ1 = -3430 # Teleport loc2 (tele_event_area_2) AreaAccessTeleportX2 = 4764 AreaAccessTeleportY2 = -15871 AreaAccessTeleportZ2 = -3602 # Teleport loc3 (tele_event_area_3) AreaAccessTeleportX3 = 3627 AreaAccessTeleportY3 = -8098 AreaAccessTeleportZ3 = -3464 PARA ADICIONAR O BOTÃO USE ESSES BYPASS PARA O TELEPORT "bypass -h tele_event_area_1" "bypass -h tele_event_area_2" "bypass -h tele_event_area_3" o MOD Funciona assim .. tem area de com Mobs esse mobs tem stage tipo mata um e nasce um mais forte ainda e ele esta em uma area que voce so entra se voce tiver o item se nao tiver voce teleportado, bom lembra bastante um PT farm mais so que voce so fica uma hora la dentro e se tiver com item se nao tiver voce e teleportado pra cidade... eu tenho a revisao que tem esse mod so que nao to conceguindo tirar por que sou leigo a essa função.. quem poder me ajuda a tirar esse mod agradeço demais se tiver como adaptar para rusacis. revisao que se encontra e uma acis 362 ou 382 nao sei informar!!! desde de ja agradeço!
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Alguem poderia me ajuda add no rusacis por favor esse mod ou adaptar pra mim por favor! Obrigado!
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L2j Lisvus (C4) Scions of Destiny.
Tópico respondeu ao Saimon Cordeiro de FUSI0N em The Chaotic Chronicle (Prelude-C5)
Obrigado por compartilhar! -
L2j Lisvus (C4) Scions of Destiny.
Tópico respondeu ao Saimon Cordeiro de FUSI0N em The Chaotic Chronicle (Prelude-C5)
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L2j Lisvus (C4) Scions of Destiny.
Tópico respondeu ao Saimon Cordeiro de FUSI0N em The Chaotic Chronicle (Prelude-C5)
quais fix? -
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icpnetworks ICPNetworks V4 ~~> Multiplataform: L2j & L2OFF
Tópico respondeu ao Ivan Pires de FUSI0N em Sites e Sistemas ICP
- 380 respostas
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- icpnetworks v4
- icp
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(and 2 more)
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Gostei vou fica de olho nesse projeto Obrigado por voce nos ajudar . Detalhe esta faltando as pasta "lib" com o arquivo java "mariadb-java-client-2.6.1" no seu github ... OBrigado!
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nao e que esta ruim kkk virou pay to win pelo que eu vi pagar para ter as coisa mesmo ajudando kkkk e russos nao gostam de BRs kkk
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Atualizações Recentes de Status
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Por favor, compartilhe a fonte da versão revisada do Orion. Obrigado.· 0 respostas
please...
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The Event - Team vs Team· 0 respostas
The Event - Team vs Team
The event cannot be terminated when participating in the event.
The event does not end.
The event starts and does not end after teleporting.
Please tell me how. Please.
Even if the event is held for 2 minutes, it will not end.
I don't know how to proceed...