Ir para conteúdo
  • Cadastre-se
AbSoLuTePoWeR

L2JHellas Free Interlude Project

Posts recomendados

new updates :D

 

quests moved inside core,removed admin scripts-quests reload,removed scripts engine(no use),added VanHalter-Frintezza-Barakiel-Anays ai support(test mode),added a check to avoid unnecessary scripts in quest manager, dont forget to update your database.implements IceFairySirra,Retail respawn animation thanks Cupido for report :)

Improvement-Rework:L2WorldRegion,L2Character:broadcastModifiedStats,Trade System,Recommend,charstatus Implement2 for partymachroom.

Rework: Attack packet(from l2j),Ride packet.

seeds from csv to xml thanks to BossForever

 

dead characters can't use magicskill-dropitem,check for invalid skill lvl-npe,stop pvpflag when player get karma,stop moving before attack,flying character can't drop items.

Rework-Optimize:DlgAnswer.java,NewCharacter.java,quest auto equip,CharacterSelected.java,RequestWriteHeroWords.java,delete vector(replace with list-arraylist)

 

 

i will update new compiled pack for newbies soon, and if you want you can download the source from svn :)

 


Compartilhar este post


Link para o post
Compartilhar em outros sites

Precisando de Dedicado ou VPS?

Conheça a L2JCenter

Hello Friend... I would like to know if the quest raid boss valakas, baium, antharas, zaquen, frintezza, core, orfen are 100% functional. Does a 500x server work?

Hello Friend... I would like to know if the quest raid boss valakas, baium, antharas, zaquen, frintezza, core, orfen are 100% functional. Does a 500x server work?

Compartilhar este post


Link para o post
Compartilhar em outros sites

 

new updates :D

 

quests moved inside core,removed admin scripts-quests reload,removed scripts engine(no use),added VanHalter-Frintezza-Barakiel-Anays ai support(test mode),added a check to avoid unnecessary scripts in quest manager, dont forget to update your database.implements IceFairySirra,Retail respawn animation thanks Cupido for report :)

Improvement-Rework:L2WorldRegion,L2Character:broadcastModifiedStats,Trade System,Recommend,charstatus Implement2 for partymachroom.

Rework: Attack packet(from l2j),Ride packet.

seeds from csv to xml thanks to BossForever

 

dead characters can't use magicskill-dropitem,check for invalid skill lvl-npe,stop pvpflag when player get karma,stop moving before attack,flying character can't drop items.

Rework-Optimize:DlgAnswer.java,NewCharacter.java,quest auto equip,CharacterSelected.java,RequestWriteHeroWords.java,delete vector(replace with list-arraylist)

 

 

i will update new compiled pack for newbies soon, and if you want you can download the source from svn :)

 


need a specific system to log in?
.

Please Fix new's link with compiled pack l2jhellas last version for us. :D

Compartilhar este post


Link para o post
Compartilhar em outros sites


hey guys :) new updates :) 

Revision 535:
deleted old knownlist system (new system still in test mode but working well until now) :)
doors, zones, walkers, packets, configs clean up and rework. almost 25-35% has been reworked [/ center]

Editado por AbSoLuTePoWeR
  • Gostei 1
  • Amei 1
  • Obrigado 2

Compartilhar este post


Link para o post
Compartilhar em outros sites
 

hello guys 🙂 i am searching for developers-dpdevelopers,helpers-testers. if anyone want's to help i will be glad to talk about it,

for sure developers,testers-helpers will have access to our private shares for tests etc.

So...

I'm already a tester.
I sent you a message on skype.
I await your response to see what we can do.

Compartilhar este post


Link para o post
Compartilhar em outros sites

 

L2JHellas updates:


Rework: 
unhardcoded Sound (Reworked from l2j), RequestConfirmGemStone, RequestConfirmRefinerItem, RequestConfirmTargetItem
from l2j Friend system, Blocklist (do not forget to update your database).
L2GamePackHandler rework :)
Duel, commandchannel rework
Auto Equip System unhardcoded.
unhardcoded RequestShortCutReg.
player fishing.
deleted all fishing zones, only 2 fishing places, giran-gludio fishing places.
When player enters a fishing zone auestion appears (instructions about fishing).

fix:
change partyroom leader,
CommunityBoard date-stuck, thanks Cupid :)
ZODIAC event fixes + typo thanks JMD for report :)
movement + follow improvement with geodata.
logging fix thanks to JMD,
title space fix (no space allowed)
cp-hp-mp regeneration calculate, miss calculate, karma calculate, serverlist status, message correction when xp-sp added.
forgeofgods reports: Fix Attack in peacezone, z location waterstate check, guards attack pk players, deodata-world map dimensions.
forgeofgods reports: fix quest bug.
Npefix: L2AttackableAi.
forgeofgods reports: fix Guildsman Adventure.
Added check to avoid multiple social broadcast when interacting with npc.
Removed ValidateLocation to avoid "jumps" ValidateLocation sent only when player client position is wrong.
Racetrack teleport fix.
7sDungeon teleport fix.
SocialAction now send on every player in radius.
Implement SocialAction Floodprotector.
ObserverMode spawn fix.
onIntentionActive is now set to active, implement nextaction.
onEvtReadyToAct implement nextaction.
Guards can attack karma players inside towns.
Npe in autoattackstart
AttackStanceTaskManager avoid to check for cubis if cubics are not active.
summon add attackstance when owner attacked.
add pvp status (summon-owner) when casting Offensive skill on player outside of pvp zone.
Owner: add attackstance when summon hit target or pet get attacked.
Augmentation skill level. thanks apollo19.
Admin addAnnouncement npe.
Mobs return home if too far from spawn point.
prevent to attack invisible chars.
L2GamePacketHandler fix arrayoutofbound-npe.
build file (Requirements) removed check for subversion. thanks to forgeofgods.
Mobs now can forgetobjects correctly.

deleted: 
Removed some unused configs.
double boats and moved inside / quests / vehicles
LogChat-logItems
double flood protector, PacketHistory, Javolution.
Deleted double classrace (classid) -playerrace.
Deleted unused IL2EntryProcedure, IL2Procedure.
FishingZoneManager.

Implement:
CastleTraps part1 for tests, NextAction.
Fence system.
BossForever xml Extractable Items patch.
flood protector checks.
Augmentation in shortcuts, and update shortcut when delete-add augmentation.
packets flood protection. (from l2j).
WaterZoneManager to hold information for fishing waterzone to avoid searching all over the zones about it.

Organization-improvements:
npc randomAnimation, PvpFlag.
deleted old knownlist system (new system still in test mode but working well until now) :)
doors, zones, walkers, packets, configs clean up and rework. almost 25-35% has been reworked
ShortCutpackets: removed switch case, no need since its only 1-3 cases.
castle doors are hp avaible only in siege, also removed double packet send, no need since doorstatusupdate got already those packets.
unhardcoded RequestQuestAbort.
Action removed switch case, no need since its only 1-3 cases.
FriendInvite: added 2 check to avoid double invite.
Emum moved inside gameserver.emum package.

NpcData moves in datatables.sql.
Xml datatables are now loading with parser.

Misc.
MagicUseTask enabled printStackTrace to check for errors

L2JHellas it is free and always will be free interlude pack :)
 

Editado por AbSoLuTePoWeR

Compartilhar este post


Link para o post
Compartilhar em outros sites

Revision 544-545

implement Elfocrash L2jRoboto FakePlayer engine.
Fix:
Attack animation thanks to forgeofgods

Implement forgeofgods patch:
deleted unused libs, changed MySQL databasefactory, as it dont have problem for any MySQL version, removed loggerfactory and replaced with java logger,roboto moved inside extensions,npe attack fix.


Revision 546:

Fix:
Bow attack range.
l2off like: on action player is following the target and attack only if target is attackable or control pressed.
l2off like: you give only one hit if the player is not autoattackable.
l2off like: when stun effect finish player stop following target.
player equipped with cursed weapon can't use resurrection scrolls.
EnterWorld exploit fix thanks to Tryskell.
UseItem exploit fix thanks to Tryskell.
FakePlayer implement resurrection action 
when a fake player will go to vilage his AI will change(2 random ai's enchanter-walker.)

Revert mysqlconnector 1.33.

Organization:
L2ArmorType,L2EtcItemType,L2WeaponType moved inside emum package

Revision 547(latest):

Fix:
Revert: Drop item l2off like thanks forgeofgods for report.
GmOnly server status. thanks Anderuimm for report.
Missing Config for PremiumRateDropAdena.
smallfix for hellasinfo from forgeofgods.
Clan pledge status fix. 

Cleanup-delete:
some custom-unused configs 
for example pvp-pk color system, no need since the rank system exist. 
rank system will be the main pvp custom engine.
ExperienceData xml removed,no need since implemented a better way.
Voiced commands removed:ClCmd, MailCmd(and the custom mail system),
SetCmd,StatCmd(no need since rank system exist),
L2AccountManagerInstance.
and lot of more has been removed.


Rework:Polymorph,player team,Charinfo packet.

Compartilhar este post


Link para o post
Compartilhar em outros sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Processando...

  • Mudanças no Login

    Preste atenção às mudanças no método de login.

    Com a migração para nomes de usuário IPB4 não existe mais.

    Você deve usar seu nome de exibição ou email em vez de nome de usuário.




     



  • Quem Está Navegando

    Nenhum usuário registrado visualizando esta página.

  • Posts

    • SIM.. Fiz um tutorial!
    • Então pessoal a solução é o seguinte para se criar uma FlagZone/ChaoticZone/Arena/PvPZone.   Recomendo a vocês que criem suas (Flag/PvP/Chaotic/Arena ) Zone Sempre como: NPoly ( Destacado de vermelho na linha abaixo ) <zone name="Flagzone" type="FlagZone" shape="NPoly" minZ="-15000" maxZ="15000"> Aqui você coloca o nome da sua FlagZone/PvPZone/ChaoticZone/Arena. No meu caso é FlagZone.  (Destacado de Laranja na linha abaixo) <zone name="Flagzone" type="FlagZone" shape="NPoly" minZ="-15000" maxZ="15000"> E sempre com o:  minZ=" -15000" maxZ="15000"> (esses comandos são a altitude, pode ser negativa minZ="-15000" ou positiva maxZ="15000" dependendo da área que você está no L2). <zone name="Flagzone" type="FlagZone" shape="NPoly" minZ="-15000" maxZ="15000"> _____________________________________________________________________________________________________ Esse é o nome da minha zona :  <!-- Noblesse's Zone -->  . Essa é a parte da FlagZone: (<zone name="Flagzone" type="FlagZone" com Altitude minZ="-15000" maxZ="15000"> e o NPoly shape="NPoly" que é recomendável :  <zone name="Flagzone" type="FlagZone" shape="NPoly" minZ="-15000" maxZ="15000"> )   Agora vamos para o mais importante! O famoso:  <node X="11582" Y="-122011" /> Aqui vocês podem ver as localizações X e Y sem a Z . Por que? Porquê a "Z"  é a Altitude minZ="-15000" maxZ="15000">, então não precisamos colocar novamente. Então nós vamos alterar somente as localizações ( X="11582" Y="-122011" ). Vá no seu Lineage II na área que você quer que fique Flag/Chaotic/PvP/Arena Zone, decida o local inicial da sua Zone, vá no local inicial que você quer que comece a sua Zone use o comando /loc e pegue o X: 11582 Y: -122011 e coloque no node assim: <node X="11582" Y="-122011" /> Você pode fazer várias formas diferentes como: Só ira depender de quantos locais você vai parar. ATENÇÃO: Não cruze as linhas, forme somente figuras geométricas e uma linha se unira a outra. Use sua criatividade!    EXEMPLO: (X e Y abaixo são números aleatórios use o do seu /loc) No número 1 nós temos a nossa posição inicial, usamos /loc e pegamos o X: 11582 Y: -122011. OK No número 2 nós temos a nossa segunda posição, usamos /loc e pegamos o X: 11921 Y: -124158. OK No número 3 nós temos a nossa terceira posição, usamos /loc e pegamos o X: 11505 Y: -123148. OK No número 4 nós temos a nossa quarta posição, usamos /loc e pegamos o X: 13583 Y: -122513. OK No número 5 nós temos a nossa quinta posição, usamos /loc e pegamos o X: 13982 Y: -102511. OK No número 6 nós temos a nossa sexta posição, usamos /loc e pegamos o X: 10882 Y: -114911. OK No número 7 nós temos a nossa sétima posição, usamos /loc e pegamos o X: 10982 Y: -122011. OK No número 8 nós temos a nossa oitava posição, usamos /loc e pegamos o X: 13582 Y: -122451. OK   <!-- Noblesse's Zone --> (Nome da minha zona, escolha a de vocês )        <zone name="Flagzone" type="FlagZone" shape="NPoly" minZ="-15000" maxZ="15000">           <node X="11582" Y="-122011" /> (Primeira/inicial localização)           <node X="11921" Y="-124158" />(Segunda localização)           <node X="11505" Y="-123148" />(Terceira localização)           <node X="13583" Y="-122513" />(Quarta localização)           <node X="13982" Y="-102511" />(Quinta localização)           <node X="10882" Y="-114911" />(Sexta localização)          <node X="10982" Y="-122011" />(Sétima localização)           <node X="13582" Y="-122451" />(Oitava localização)         </zone>  Após ter adicionado o X e Y é só copiar sua Zone exemplo:   E Adiciona-la em gameserve/data/zones/zones.xml da um espaço na ultima linha e cola, assim:  
    • os mods descrito no inicio do topico e todos validos na ultima revisao  ?
    • Alguém poderia por favor converter esse mini-Antharas para a cronica Freya  por favor? agradeço a quem-o fizer!.   https://www.4shared.com/rar/Z8Wjwelzfi/35716-Mini_Antharas.html
    • tbm queria saber qual programa usar para colocar esses efeitos e nomes em cima dos npcs
×
×
  • Criar Novo...