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Grundor

[Tutorial] Colocar server de lineage on com sistema DDNS

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ah tá, então o que você tem que fazer é colocar seu IP interno em InternalHostname

Certo... Porém...

 

 

 

Ps. Usando o meu IP INTERNO. Eu consigo logar ate na parte que escolhe o servidor (nessa parte fica com 9999 de ping).

 

Ps2. Com IP EXTERNO... (nao passa da tela de login)

Editado por BateNoob®

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coloca o ip da rede da sua lan house e verifica se da certo!

 

PS: o servidor fica em uma lan house?

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coloca o ip da rede da sua lan house e verifica se da certo!

 

PS: o servidor fica em uma lan house?

Por o IP INTERNO voce diz né? (IP da maquina em que esta o cervidor).

 

Ps. Da maneira em que tentei não deu certo. tem como postar um GAMESERVER e um LOGINSERVER mostrando onde tenho que por cada IP?

 

--- EDIT ---

 

Sim, o servidor esta em uma lan house.

Editado por BateNoob®

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posta ai pra nos tenta resolver ...

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posta ai pra nos tenta resolver ...

As gameserver e loginserver você diz?

 

Se for segue abaixo...

 

GAMESERVER

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 187.0.124.60

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 
MaximumDbConnections = 100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

#==================================================== 
# 				L2Dot							  # 
# EXTRA fuctions								   # 
# before you set them up ready carefully the info  # 
# Thanks Dimis4									   #
#====================================================	 
# Activate Protection for unknownPacket flooding   
PacketProtection = False
# How much unknown packets before punishment.   
# If the player send more than 5 unknownPackets per second, the player get punished.   
UnknownPacketsBeforeBan = 5
# Punishments   
# 1 - broadcast warning to gms only   
# 2 - kick player (default)   
# 3 - kick & ban player (Accesslevel -100)   
UnknownPacketsPunishment = 2

 

LOGINSERVER

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 187.0.124.60

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 
MaximumDbConnections = 10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False

#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50

 

INI

Port=7777
Class=LineageWarrior.MFighter
ServerAddr=10.1.1.111

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No InternalHostname você tem que colocar o IP Interno da Rede se colocar 127.0.0.1 não vai conectar, e no l2.ini das maquinas da lan também

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No InternalHostname você tem que colocar o IP Interno da Rede se colocar 127.0.0.1 não vai conectar, e no l2.ini das maquinas da lan também

Certo, veja agora

 

GAMESERVER

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 187.0.124.60 (ip da net)

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 10.1.1.111 (ip da maquina on esta o servidor)

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 
MaximumDbConnections = 100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

#==================================================== 
# 				L2Dot							  # 
# EXTRA fuctions								   # 
# before you set them up ready carefully the info  # 
# Thanks Dimis4									   #
#====================================================	 
# Activate Protection for unknownPacket flooding   
PacketProtection = False
# How much unknown packets before punishment.   
# If the player send more than 5 unknownPackets per second, the player get punished.   
UnknownPacketsBeforeBan = 5
# Punishments   
# 1 - broadcast warning to gms only   
# 2 - kick player (default)   
# 3 - kick & ban player (Accesslevel -100)   
UnknownPacketsPunishment = 2

 

SERVERGAME

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 187.0.124.60 (ip da net)

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 10.1.1.111 (ip da maquina onde esta o servidor)

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = *

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password = 
MaximumDbConnections = 10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False

#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50

 

Bonus desagradavel.

ping9999.jpg

 

--- EDIT ---

 

Pergunta boba porem valida...

 

Sera que precisa abrir alguma porta alem da 7777 / 9014 para ter que rodar na lan?

Editado por BateNoob®

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gameserver

 

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777

 

 

 

loginserver

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = 0.0.0.0
LoginserverPort = 2106

 

 

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1

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gameserver

 

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 187.0.124.60

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 10.1.1.111

# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

 

loginserver

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 187.0.124.60

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 10.1.1.111

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = 0.0.0.0
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
LoginPort = 9014

 

E o bonus é o mesmo de antes:

ping9999.jpg

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tenta coloka o teu ip interno no

GameserverHostname = 10.1.1.111

 

e aki pra v

LoginserverHostname = 10.1.1.111

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e no l2.ini você colocou o que?

10.1.1.111

 

tenta coloka o teu ip interno no

GameserverHostname = 10.1.1.111

 

e aki pra v

LoginserverHostname = 10.1.1.111

Se não me engano ja tentei isso, mas vou tentar novamente.

 

Jaja edito o post.

 

--- EDIT ---

 

Sem sucesso...

 

Ps. Precisa abrir mais alguma porta alem das 7777 / 9014 ?

Editado por BateNoob®

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tenta abri a 2106 e 3106 ou 3306 nao lembro bem.

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tenta abri a 2106 e 3106 ou 3306 nao lembro bem.

Abertas, porem o resultado o é mesmo.

Editado por BateNoob®

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upa teu gameserver e teu loginserver no 4shared e me manda o link.

 

@edit agora nem vai da eu vo dormir pq eu nao durmo desde ontem mas posta concerteza alguem vai te ajuda.

Editado por Guma

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upa teu gameserver e teu loginserver no 4shared e me manda o link.

 

@edit agora nem vai da eu vo dormir pq eu nao durmo desde ontem mas posta concerteza alguem vai te ajuda.

Ok, mesmo assim irei postar.

 

LOGINGAME

 

SERVERGAME

 

Não sou de desanimar com facilidade, mas se eu nao tivesse comprado um PC apenas pra rodar o servidor eu ja teria desanimado.

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ajuda pls

eu vo usa o ddns mais tem como eu liga e desliga o site ?

se tiver mande ai pessoal um download ou um toturial ou uam explicasao de como faser obrigado

ou o site fica on 24 h ?!!!

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eita.jpg

 

 

Acho que está certo... mas quando chego na tela do login de lá não passa.

 

No caso de provedores @#$%¨& como a NET VIRTUA, me disseram que portas abaixo de não podem ser liberadas, porém, usando um programa foi identificado que somente portas abaixo de que podem ser liberadas. As portas necessárias para colocar o Lineage on podem ser substituídas por outras abaixo de 1024 ?

 

E parabéns mesmo pelo trabalho de todos e pela prestatividade de todos em querer ajudar.

 

:noproblems:

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Ok, mesmo assim irei postar.

 

LOGINGAME

 

SERVERGAME

 

Não sou de desanimar com facilidade, mas se eu nao tivesse comprado um PC apenas pra rodar o servidor eu ja teria desanimado.

 

bom Amigo se eu nao mi engano olha isso aki fika mais facil

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 187.0.124.60 <~~ aki e o ip ou o ddns da conta que vc fez mais eu acho mais facil vc fazer no No-Ip que e mais facil e mais pratico ;)

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 10.1.1.111 <~~ aki vc tem que coloca o Ip da sua maquina

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname = 0.0.0.0

LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 10.1.1.111 <~~ aki vc tem que mudar pra 127.0.0.1

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

Game Serve=

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = 0.0.0.0 <~~ aki vc nao meche deixa assim msm

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = 187.0.124.60 <~~ como eu avia falado la encima > aki e o ip ou o ddns da conta que vc fez mais eu acho mais facil vc fazer no No-Ip que e mais facil e mais pratico ;)

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 10.1.1.111 <~~como eu falei la encima coloca o ip da sua maquina

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 10.1.1.111 <~~ amigo se eu nao mi engano aki tbm vc tem que coloca 127.0.0.1 pq se nao nao funfa

 

bom siga tudo que eu lhi falei que aiii vai ser melhor aiii vc pode postar aki se vc tem o telenet vc da pra da upload nele e manda pra mim ti encinar como vc faz pra coloca la aiii passa do Login ta Oksss Espero ter Ajudado ;)

Editado por Daniel2

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ajuda pls

eu vo usa o ddns mais tem como eu liga e desliga o site ?

se tiver mande ai pessoal um download ou um toturial ou uam explicasao de como faser obrigado

ou o site fica on 24 h ?!!!

 

bom amigo se vc desligar o ddns ele claro que vai parar o site e se vc desligar a maquina tbm vai desligar o site ;) Espero ter ajudado mais e mais facil vc usar o No-Ip prontinho

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Ola gente preciso de uma ajuda, ja abri tudo quanto é tipo de porta, alterei tudo que é tipo de ip e peço a ajuda de vcs, por que meu servidor não roda na internet????

 

http://img192.imageshack.us/img192/4598/imagemdxn.png

 

 

as config do meu server

 

 

Game server

 

================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = 127.0.0.1

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = lineprime.winconnection.net

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = lineprime.winconnection.net

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to True, the login will give an other id to the server if the requested id is allready reserved

AcceptAlternateID = True

 

 

 

 

===============================================

 

 

Loguin server

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = lineprime.winconnection.net

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = lineprime.winconnection.net

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = 127.0.0.1

LoginserverPort = 2106

 

 

=======================================

 

 

peço a ajuda de vcs, so abre o loguin se eu usar meu ip interno "10.1.1.10" se eu usar o "lineprime.winconnection.net" não da certo, ajuda eu ai to desesperado o.O...

 

o que eu estou fazendo de errado e o que devo concertar aki???

 

conto com vcs, obrigado...

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