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Free Hero visual mod for Interlude


NevesOma

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Mod from @Asuki for High Five and Gracia chronicles.


Some users wanted this mod for interlude. I made it for interlude.

For glow color you can replace the textures that are already attached in the archive, or you can change the color of the glow in the ENV.int file, everything is at your discretion.

I also changed the size of the secondary glow a little, as it seemed to me it was a little big.

 

 

:thumbs-up: Download link: Download

  • Gostei 3
  • Amei 3
  • Obrigado 2

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See my YouTube channel: See YouTube channel
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My topic on L2jBrasil: Check

 

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16 минут назад, NetinhOO сказал:

Wow, it was very beautiful, can you imagine a duel event between this hero coloring, against the classic? It would be fantastic, congratulations on the work: D

Yea, I can imagine it, it's good idea. :) I can do something with duels circles. 

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5 часов назад, BAN - L2JDev сказал:

You could remake Frintezza and fix that effect of his sword in the middle of Buneco

 

Don't understand, please explain more precisely what needs to be done.

UPD:

I understood what you mean. Okay, I think this might be a little gift for everyone from me.

Editado por NevesOma

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See my YouTube channel: See YouTube channel
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10 часов назад, BAN - L2JDev сказал:

You could remake Frintezza and fix that effect of his sword in the middle of Buneco

 

 

NevesOmaSignature.png

💗 Choose the best client modifications now!

See my YouTube channel: See YouTube channel
Add me to skype: Add to Skype

My topic on L2jBrasil: Check

 

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Compartilhar em outros sites

  • 3 years later...
Em 21/10/2020 at 05:31, NevesOma disse:

Mod from @Asuki for High Five and Gracia chronicles.


Some users wanted this mod for interlude. I made it for interlude.

For glow color you can replace the textures that are already attached in the archive, or you can change the color of the glow in the ENV.int file, everything is at your discretion.

I also changed the size of the secondary glow a little, as it seemed to me it was a little big.

:thumbs-up: Download link: Download

o link esta off tanto daqui quanto do youtube

ADM-VanillaSky

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giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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