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Duvida Sobre Npc De Buffer


ShadowMage

Pergunta

Ja olhei todos os tutorias de npc buffer...

Eu naum estou entendendo onde coloca isso aki...

 

__all__ = [

'q3995_echo',

'q4000_ShadowWeapons',

'q6050_KetraOrcSupport',

'q6051_VarkaSilenosSupport',

'q7000_HeroItems',

'q8000_RaidbossInfo',

'q8001_NpcLocationInfo',

'911_CatMagazin',

'9999_NPCBuffer' -> aqui a pasta do seu buffer

]

print ""

print "importing custom data ..."

for name in __all__ :

try :

__import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)

except:

print "failed to import quest : ",name

print "... done"

print ""

 

Da pra postar uma ss da html feita.

Por favor ....

Aguardo A resposta Agradecido!!!!

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gameserver\data\jscript\custom\ __init__.py <----

Editado por Guma

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

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sinceramente eu tbm to com esse problema

tentei add akele npc de rank pvp-pk

e men apareceu isso tbm

o npc e pra msm versao do seu serve ?

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

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Esse aki e o documento _init_..

Do meu npc buffer

import sys

from com.l2jfree.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.l2jfree.gameserver.datatables import SkillTable

from com.l2jfree import L2DatabaseFactory

from com.l2jfree.gameserver.model.quest import State

from com.l2jfree.gameserver.model.quest import QuestState

from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9999_NPCBuffer"

 

NPC=[40010]

ADENA_ID=57

QuestId = 9999

QuestName = "NPCBuffer"

QuestDesc = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 9999: NPCBuffer"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(ADENA_ID)

if count < 150000 or st.getPlayer().getLevel() < 1 :

htmltext = "<html><head><body>Nao tem adena.<br></body></html>"

else:

st.takeItems(ADENA_ID,0)

st.getPlayer().setTarget(st.getPlayer())

 

if event == "1":

st.takeItems(ADENA_ID,0)

st.getPlayer().restoreHPMP()

return "1.htm"

st.setState(COMPLETED)

 

#Wind Walk

if event == "2":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Decrease Weight

if event == "3":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Shield

if event == "4":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Might

if event == "5":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Mental Shield

if event == "6":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Bless the Body

if event == "7":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Bless the Soul

if event == "8":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Magic Barrier

if event == "9":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Resist Shock

if event == "10":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Concentration

if event == "11":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Berserker Spirit

if event == "12":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Bless Shield

if event == "13":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Vampiric Rage

if event == "14":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Acumen

if event == "15":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Empower

if event == "16":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Haste

if event == "17":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Guidance

if event == "18":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Focus

if event == "19":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Death Whisper

if event == "20":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

if event == "21":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "22":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "23":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "24":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "25":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "26":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "27":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "28":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "29":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "30":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "31":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "32":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "33":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "3.htm"

 

if event == "34":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "35":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "36":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "37":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "38":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "39":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "40":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "41":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "42":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "43":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "44":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "45":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "46":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

 

if event == "47":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "4.htm"

st.setState(COMPLETED)

 

 

#Chant of Battle

if event == "48":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Shielding

if event == "49":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Fire

if event == "50":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Flame

if event == "51":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of life

if event == "52":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer

())

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Fury

if event == "53":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Evasion

if event == "54":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Rage

if event == "55":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Revenge

if event == "56":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Vampire

if event == "57":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Eagle

if event == "58":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Predator

if event == "59":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Spirit

if event == "60":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#Chant of Victory

if event == "61":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#chant of magnus

if event == "62":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "5.htm"

st.setState(COMPLETED)

 

#MPreg

if event == "63":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1013,32).getEffects(st.getPlayer(),st.getPlayer

())

st.getPlayer().restoreHPMP()

return "1.htm"

st.setState(COMPLETED)

 

#greatmight

if event == "64":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#greatshield

if event == "65":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#holyresist

if event == "66":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#Unholyresist

if event == "67":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#pof

if event == "68":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#elemtprotect

if event == "69":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#wildmagic

if event == "70":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#advblock

if event == "71":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#divProtect

if event == "72":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#pow

if event == "73":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#powi

if event == "74":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#manaregen

if event == "75":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1047,4).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

 

#ba

if event == "76":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1311,6).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().restoreHPMP()

return "2.htm"

st.setState(COMPLETED)

#noble

if event == "77":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "1.htm"

st.setState(COMPLETED)

 

#Warriors

if event == "78":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "1.htm"

st.setState(COMPLETED)

 

#Archers

if event == "79":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "1.htm"

st.setState(COMPLETED)

 

#Mages

if event == "80":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "1.htm"

st.setState(COMPLETED)

 

#Defense

if event == "81":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().restoreHPMP()

return "1.htm"

st.setState(COMPLETED)

 

 

 

if htmltext != event:

st.setState(COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

st = player.getQuestState(qn)

htmltext = "<html><head><body>I have nothing to say to you</body></html>"

st.setState(State.STARTED)

return InitialHtml

 

QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

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# Bards Mandolin Written By MickyLee

import sys

from com.l2dot.gameserver.model.quest import State

from com.l2dot.gameserver.model.quest import QuestState

from com.l2dot.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "362_BardsMandolin"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onEvent (self,event,st) :

htmltext = event

if event == "30957_2.htm" :

st.set("cond","1")

st.setState(STARTED)

st.playSound("ItemSound.quest_accept")

elif event == "30957_5.htm" :

st.giveItems(57,10000)

st.giveItems(4410,1)

st.exitQuest(1)

st.playSound("ItemSound.quest_finish")

return htmltext

 

So ate aki ta bom???

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tá sim.

 

vou tentar lhe esplicar o que você tem que fazer, mude os imports do __init__ do seu buffer para esse, e quando iniciar o gameserver olhe se ele importa o buffer

 

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

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Deu a msm coisa kra..

 

import sys

from com.l2dot.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.l2dot.gameserver.datatables import SkillTable

from com.l2dot import L2DatabaseFactory

from com.l2dot.gameserver.model.quest import State

from com.l2dot.gameserver.model.quest import QuestState

from com.l2dot.gameserver.model.quest.jython import QuestJython as JQuest

 

 

qn = "9999_NPCBuffer"

 

NPC=[10600]

ADENA_ID=57

QuestId = 9999

QuestName = "NPCBuffer"

QuestDesc = "Costum"

InitialHtml = "1.htm"

 

print "9999 NPCBuffer: OK"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

Esse e o do meu buffer... ta dando failed ainda

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nao pois la fika o script dos buff oO

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

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vc ja tento add outro npc buff?

ou vc quer esse msm...

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

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tera q aumenter os tempo manualmente ou pegar de uma rev pronta ja com o tempo q vc quer ...

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

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sim e clr tamos aki pra isso..

o q eu poder ajudar eu vo ajudar xD

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

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