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fonte l2remorse classic de 196 pack


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COMPARTILHAMENTO DE OUTRO FORUIM !!!!

 

Desenvolvi esse pack há um ano, me aposentei no l2, então decidi postar essas fontes.
A base são scripts de 12. O pacote foi usado em l2remorse.com.

 

Os sistemas que implementei:
- estatísticas e habilidades para varejo (datapack foi analisado em pontos de glória do dia, se bem me lembro), as informações foram obtidas de várias fontes, então provavelmente nem tudo foi implementado como deveria, tirei muito de l2junity
- sistemas automáticos (exp, habilidades automáticas, macros automáticas, itens automáticos)
- registro de danos antes da morte
- fantasias
- elementais
- missões diárias
- nova nave
- rede netty (retirada de 12junity)

 

Na verdade, ainda havia um monte de correções. Incluindo correções de pacotes para o protocolo 196.

Download

https://workupload.com/file/kyDxd4K9M5T

  • Like 2

Ola prazer , estou aqui para formar amizades e aprender tudo sobre lineage 2

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3 horas atrás, New Games disse:

COMPARTILHAMENTO DE OUTRO FORUIM !!!!

 

Desenvolvi esse pack há um ano, me aposentei no l2, então decidi postar essas fontes.
A base são scripts de 12. O pacote foi usado em l2remorse.com.

 

Os sistemas que implementei:
- estatísticas e habilidades para varejo (datapack foi analisado em pontos de glória do dia, se bem me lembro), as informações foram obtidas de várias fontes, então provavelmente nem tudo foi implementado como deveria, tirei muito de l2junity
- sistemas automáticos (exp, habilidades automáticas, macros automáticas, itens automáticos)
- registro de danos antes da morte
- fantasias
- elementais
- missões diárias
- nova nave
- rede netty (retirada de 12junity)

 

Na verdade, ainda havia um monte de correções. Incluindo correções de pacotes para o protocolo 196.

Download

https://workupload.com/file/kyDxd4K9M5T

Tentei compila essa bagaça ai, consegui nem a pau kkkk..

Mais é interessante.

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8 minutos atrás, Hl4p3x disse:

Essa source/projeto é do l2remorse.com e o dono do L2Remorse gastou 9k trumps com o Java-Man, desenvolvedor Russo.

Aqui vai a briga deles em um forum russo.


Essa comunidade ai tem uns par de caras ignorantes, tirando a restrição de post e like, pra fazer download dos caras que da raiva kkkk, acho pouco essa briga 😂

Você conhece algum tutorial pra compila com gradle?

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1 hora atrás, junin00 disse:


Essa comunidade ai tem uns par de caras ignorantes, tirando a restrição de post e like, pra fazer download dos caras que da raiva kkkk, acho pouco essa briga 😂

Você conhece algum tutorial pra compila com gradle?

A comunidade Russa, no geral, é ignorante. Salva-se um ou outro e só! 😉

Quanto a compilar, o Alisson já deu uns toques aí. ✌️

  • Like 1

PYKlyRG.jpg&key=822e505460230a53f5b13227467836b3217127e6dec74c5c3b3701e6d02541d8

Lineage 2 Interlude & High Five
L2STUDIO, seu servidor está aqui!

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  • 2 weeks later...
  • L2JBr ADM

Bacana é usável? Vi alguem da staff vendendo em outro fórum por uma nota esse server, só não sei a diferença entre as versões.

Nunca criou um servidor de Lineage 2?
Acompanhe nosso CURSO L2! Aula 01 e 02

Você sabia que a L2JBrasil tem uma empresa de Hosting Oficial?
Conheça a L2JCenter.com

Serviços de Hospedagem para Sites, VPS Gamer, Dedicados e Proteção Anti-DDoS
A mais de 10 anos no mercado apoiando e ajudando os maiores servidores de Lineage 2 do Mundo!

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Em 29/09/2020 at 20:09, Hl4p3x disse:

Essa source/projeto é do l2remorse.com e o dono do L2Remorse gastou 9k trumps com o Java-Man, desenvolvedor Russo.

Aqui vai a briga deles em um forum russo.

Para o cara ter gasto quase 9k essa source no minimo ela tinha que estar uns 90% por que é muita grana man..

Edited by RootZerO
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what java version to compile this src 

it lot of error 

 

Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/6.6.1/userguide/command_line_interface.html#sec:command_line_warnings

BUILD SUCCESSFUL in 824ms
1 actionable task: 1 executed
G:\lineage2-classic src>gradlew.bat distZip
Configuration on demand is an incubating feature.

> Task :gameserver:compileKotlin
w: ATTENTION!
This build uses unsafe internal compiler arguments:

-XXLanguage:+NewInference
-XXLanguage:+SamConversionForKotlinFunctions
-XXLanguage:+InlineClasses

This mode is not recommended for production use,
as no stability/compatibility guarantees are given on
compiler or generated code. Use it at your own risk!

w: Runtime JAR files in the classpath should have the same version. These files were found in the classpath:
    C:/Users/PC/.gradle/caches/modules-2/files-2.1/org.jetbrains.kotlin/kotlin-stdlib-jdk8/1.4.10/998caa30623f73223194a8b657abd2baec4880ea/kotlin-stdlib-jdk8-1.4.10.jar (version 1.4)
    C:/Users/PC/.gradle/caches/modules-2/files-2.1/org.jetbrains.kotlin/kotlin-stdlib-jdk7/1.4.10/30e46450b0bb3dbf43898d2f461be4a942784780/kotlin-stdlib-jdk7-1.4.10.jar (version 1.4)
    C:/Users/PC/.gradle/caches/modules-2/files-2.1/org.jetbrains.kotlin/kotlin-reflect/1.3.50/b499f22fd7c3e9c2e5b6c4005221fa47fc7f9a7a/kotlin-reflect-1.3.50.jar (version 1.3)
    C:/Users/PC/.gradle/caches/modules-2/files-2.1/org.jetbrains.kotlin/kotlin-stdlib/1.4.10/ea29e063d2bbe695be13e9d044dcfb0c7add398e/kotlin-stdlib-1.4.10.jar (version 1.4)
    C:/Users/PC/.gradle/caches/modules-2/files-2.1/org.jetbrains.kotlin/kotlin-stdlib-common/1.4.10/6229be3465805c99db1142ad75e6c6ddeac0b04c/kotlin-stdlib-common-1.4.10.jar (version 1.4)
w: Consider providing an explicit dependency on kotlin-reflect 1.4 to prevent strange errors
w: Some runtime JAR files in the classpath have an incompatible version. Consider removing them from the classpath
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\features\foursepulchers\FourSepulchersHall.kt: (172, 32): Name shadowed: npc
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\features\foursepulchers\FourSepulchersHall.kt: (328, 31): Parameter 'unstable' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\features\foursepulchers\FourSepulchersManager.kt: (297, 17): Name shadowed: min
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\features\foursepulchers\instances\SepulcherNpcInstance.kt: (82, 28): Condition 'hallsKey != null' is always 'true'
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\admincommands\impl\AdminSkill.kt: (66, 39): Variable 'player' initializer is redundant
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\admincommands\impl\AdminSkill.kt: (258, 31): Variable 'player' initializer is redundant
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\admincommands\impl\AdminSkill.kt: (271, 34): Unchecked cast: Array<AdminSkill.Commands> to Array<Enum<*>>
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\admincommands\impl\AdminSkill.kt: (500, 31): Variable 'player' initializer is redundant
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\cub_heal.kt: (83, 24): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_call_pc.kt: (57, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_call_pc.kt: (64, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_call_pc.kt: (71, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_call_pc.kt: (88, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_call_pc.kt: (95, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_cp.kt: (61, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_dispel_by_slot.kt: (54, 24): Parameter 'caster' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_dispel_by_slot_myself.kt: (42, 24): Parameter 'caster' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_dispel_by_slot_probability.kt: (44, 24): Parameter 'caster' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_heal.kt: (101, 24): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_heal_link.kt: (44, 17): Name shadowed: target
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_heal_link.kt: (64, 24): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_heal_link.kt: (101, 34): Parameter 'activeCharPlayer' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_heal_link.kt: (101, 60): Parameter 'activeCharTarget' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_heal_special.kt: (114, 24): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_hp.kt: (63, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_hp_per_max.kt: (54, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_m_attack_mp.kt: (45, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_m_attack_mp.kt: (46, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_m_attack_mp.kt: (76, 16): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_mp.kt: (64, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_mp_per_max.kt: (54, 16): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_summon_agathion.kt: (25, 13): Variable 'unk' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\instant\retail\i_summon_cubic.kt: (40, 13): Name shadowed: cubic
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_2h_blunt_bonus.kt: (52, 15): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_2h_blunt_bonus.kt: (69, 15): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_2h_sword_bonus.kt: (53, 15): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_2h_sword_bonus.kt: (70, 15): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_damage_by_attack.kt: (47, 9): 'when' expression on enum is recommended to be exhaustive, add 'NONE', 'MOB', 'BOSS' branches or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_magical_skill_defence_bonus.kt: (27, 9): 'when' expression on enum is recommended to be exhaustive, add 'NONE', 'PK' branches or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_magical_skill_defence_bonus.kt: (29, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_magical_skill_defence_bonus.kt: (47, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_magical_skill_defence_bonus.kt: (65, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_magical_skill_dmg_bonus.kt: (27, 9): 'when' expression on enum is recommended to be exhaustive, add 'NONE', 'PK' branches or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_magical_skill_dmg_bonus.kt: (29, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_magical_skill_dmg_bonus.kt: (47, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_magical_skill_dmg_bonus.kt: (65, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_attack_defence_bonus.kt: (27, 9): 'when' expression on enum is recommended to be exhaustive, add 'NONE', 'PK' branches or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_attack_defence_bonus.kt: (29, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_attack_defence_bonus.kt: (47, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_attack_defence_bonus.kt: (65, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_attack_dmg_bonus.kt: (27, 9): 'when' expression on enum is recommended to be exhaustive, add 'NONE', 'PK' branches or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_attack_dmg_bonus.kt: (29, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_attack_dmg_bonus.kt: (47, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_attack_dmg_bonus.kt: (65, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_skill_defence_bonus.kt: (27, 9): 'when' expression on enum is recommended to be exhaustive, add 'NONE', 'PK' branches or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_skill_defence_bonus.kt: (29, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_skill_defence_bonus.kt: (47, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_skill_defence_bonus.kt: (65, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_skill_dmg_bonus.kt: (27, 9): 'when' expression on enum is recommended to be exhaustive, add 'NONE', 'PK' branches or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_skill_dmg_bonus.kt: (29, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_skill_dmg_bonus.kt: (47, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_pve_physical_skill_dmg_bonus.kt: (65, 23): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_reduce_drop_penalty.kt: (30, 15): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_speed.kt: (90, 13): 'when' expression on enum is recommended to be exhaustive, add 'NONE' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_speed_out_of_fight.kt: (34, 15): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_trigger_skill_by_attack.kt: (184, 21): Name shadowed: target
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_trigger_skill_by_avoid.kt: (87, 21): Name shadowed: target
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_trigger_skill_by_dmg.kt: (146, 21): Name shadowed: target
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_trigger_skill_by_magic_type.kt: (104, 29): Name shadowed: skill
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_trigger_skill_by_magic_type.kt: (111, 21): Name shadowed: target
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\pump\retail\p_trigger_skill_by_skill.kt: (90, 21): Name shadowed: target
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\tick\cub_hp.kt: (59, 28): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\tick\t_hp.kt: (68, 28): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\tick\t_hp_fatal.kt: (43, 28): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\effects\impl\tick\t_mp.kt: (29, 27): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\SkillCondition.kt: (10, 31): Parameter 'params' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\check_level.kt: (19, 9): 'when' expression on enum is recommended to be exhaustive, add 'BOTH' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_alignment.kt: (25, 9): 'when' expression on enum is recommended to be exhaustive, add 'BOTH' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_check_abnormal.kt: (31, 9): 'when' expression on enum is recommended to be exhaustive, add 'BOTH' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_check_class.kt: (23, 9): 'when' expression on enum is recommended to be exhaustive, add 'BOTH' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_check_class_list.kt: (23, 9): 'when' expression on enum is recommended to be exhaustive, add 'BOTH' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_check_skill.kt: (20, 9): 'when' expression on enum is recommended to be exhaustive, add 'BOTH' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_companion.kt: (23, 26): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_enchant_range.kt: (29, 45): This cast can never succeed
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_enchant_range.kt: (30, 26): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_home.kt: (24, 26): Enum argument can be null in Java, but exhaustive when contains no null branch
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\op_pkcount.kt: (19, 9): 'when' expression on enum is recommended to be exhaustive, add 'BOTH' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\handler\skillconditions\impl\remain_hp_per.kt: (27, 9): 'when' expression on enum is recommended to be exhaustive, add 'BOTH' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\AbnormalTypeList.kt: (28, 5): Expected performance impact from inlining is insignificant. Inlining works best for functions with parameters of functional types
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\AbnormalTypeList.kt: (32, 5): Expected performance impact from inlining is insignificant. Inlining works best for functions with parameters of functional types
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\actor\stat\CreatureStat.kt: (75, 25): Name shadowed: temp
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\actor\stat\CreatureStat.kt: (262, 9): Unreachable code
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\actor\stat\CreatureStat.kt: (367, 56): Parameter 'k' is never used, could be renamed to _
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\actor\stat\CreatureStat.kt: (727, 14): 'maxBy((T) -> R): T?' is deprecated. Use maxByOrNull instead.
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\actor\stat\CreatureStat.kt: (808, 9): Unreachable code
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\base\PositionUtils2.kt: (87, 13): 'when' expression on enum is recommended to be exhaustive, add 'NONE' branch or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\model\instances\BetaManagerInstance.kt: (94, 17): Name shadowed: level
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\authcomm\SessionKey.kt: (26, 25): The corresponding parameter in the supertype 'Any' is named 'other'. This may cause problems when calling this function with named arguments.
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\authcomm\as2gs\ChangePasswordResponse.kt: (22, 13): Name shadowed: client
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\authcomm\as2gs\KickPlayer.kt: (16, 13): Name shadowed: client
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\authcomm\as2gs\PlayerAuthResponse.kt: (88, 30): 'getIfExists(String!, Language!): String!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\authcomm\as2gs\PlayerAuthResponse.kt: (115, 65): Unnecessary non-null assertion (!!) on a non-null receiver of type GameClient
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\authcomm\as2gs\PlayerAuthResponse.kt: (121, 26): 'getIfExists(String!, Language!): String!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\authcomm\vertx\AuthServerCommunication.kt: (62, 47): Parameter 'done' is never used, could be renamed to _
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\authcomm\vertx\AuthServerCommunication.kt: (128, 9): 'stop(Future<Void!>!): Unit' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\l2\c2s\RequestOpenWndWithoutNPC.kt: (16, 13): Variable 'player' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\network\l2\s2c\ExBloodyCoinCount.kt: (12, 25): Parameter 'player' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\skills\targets\AffectScope.kt: (666, 13): Unreachable code
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Calculator.kt: (113, 17): Variable 'last' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Calculator.kt: (146, 17): Variable 'last' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Calculator.kt: (176, 17): Variable 'last' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (109, 9): Parameter 'backstab' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (231, 24): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (247, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (286, 24): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (302, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (336, 13): Name shadowed: rate
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (362, 100): 'toByte(): Byte' is deprecated. Unclear conversion. To achieve the same result convert to Int explicitly and then to Byte.
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (647, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (707, 16): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (883, 9): Parameter 'crit' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (899, 39): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (903, 41): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (958, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (963, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (1037, 9): 'when' expression on enum is recommended to be exhaustive, add 'SLOT_ALL', 'MULTI_BUFF' branches or 'else' branch instead
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (1089, 75): Parameter 'skill' is never used
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (1529, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (1530, 20): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (1537, 21): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\Formulas.kt: (1538, 21): 'addName(GameObject!): SystemMessagePacket!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\calculators\SpeedCalculator.kt: (33, 75): 'toByte(): Byte' is deprecated. Unclear conversion. To achieve the same result convert to Int explicitly and then to Byte.
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\stats\calculators\StatCalculator.kt: (60, 41): 'getPaperdollItem(Int): ItemInstance!' is deprecated. Deprecated in Java
w: G:\lineage2-classic src\gameserver\src\main\java\l2s\gameserver\utils\MulticlassUtils.kt: (167, 41): Parameter 'rebirthCount' is never used

Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/6.6.1/userguide/command_line_interface.html#sec:command_line_warnings

BUILD SUCCESSFUL in 32s
21 actionable tasks: 9 executed, 12 up-to-date
G:\lineage2-classic src>                                                                                                                                                                                                                                                                                                                                                


























































































































 

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Não recomendo usar essa fonte nem pra estudos, isso aí é JScripts e convenhamos, a engenharia usada pelos cara, é realmente feita para que você seja dependente dele, e também, se vocês lerem a treta do outro forum, o "java dev" dele, t bm fez uns macetes na rev pra que o dono do projeto seja dependente tbm. 

 

Em breve novo servidor Classic PvP

www.l2prime.co

Private Classic 150x

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