Jump to content



New Skills for Interlude


SGERfjs

Recommended Posts

 

Link: https://www.mediafire.com/file/lq5hyt0bo2qo2eh/SixNewsSkills.zip/file

 

As estatísticas que possui são aleatórias, a única coisa que eles deveriam respeitar é o skillType; é de aCis.

Spoiler
<?xml version="1.0" encoding="UTF-8"?>
<list>
	<skill id="501" levels="1" name="GUTS V2" >
		<table name="#pDef"> 3 </table>
		<table name="#mpConsume"> 24 </table>
		<table name="#stackOrder"> 4 </table>
		<table name="#aggro"> 495 </table>
		<set name="mpConsume" val="#mpConsume"/>
		<set name="target" val="SELF"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="1000"/>
		<set name="skillType" val="BUFF"/>
		<set name="operateType" val="ACTIVE"/>
		<set name="aggroPoints" val="#aggro"/>
		<!-- <cond msgId="113" addName="1">
			<player hp="30" />
		</cond> -->
		<for>
			<effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch">
				<mul stat="pDef" val="#pDef"/>
			</effect>
		</for>
	</skill>
	<skill id="502" levels="1" name="FRENZY V2" >
		<table name="#bowfist"> 1.5 </table>
		<table name="#swordbluntpole"> 3 </table>
		<table name="#twohandbonus"> 1.34 </table>
		<table name="#accCombat"> 6 </table>
		<table name="#mpConsume"> 25 </table>
		<table name="#stackOrder"> 4 </table>
		<table name="#aggro"> 523 </table>
		<set name="mpConsume" val="#mpConsume"/>
		<set name="target" val="SELF"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="1000"/>
		<set name="skillType" val="BUFF"/>
		<set name="operateType" val="ACTIVE"/>
		<set name="aggroPoints" val="#aggro"/>
		<!-- <cond msgId="113" addName="1">
			<player hp="30" />
		</cond> -->
		<for>
			<effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch">
				<mul stat="pAtk" val="#bowfist">
					<using kind="BOW,DUALFIST" />
				</mul>
				<mul stat="pAtk" val="#swordbluntpole">
					<using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" />
				</mul>
				<mul stat="pAtk" val="#twohandbonus">
					<using kind="BIGSWORD,BIGBLUNT" />
				</mul>
				<add stat="accCombat" val="#accCombat">
					<using kind="BIGSWORD,BIGBLUNT" />
				</add>
			</effect>
		</for>
	</skill>
	<skill id="503" levels="1" name="Shield SHOCK" >
		<table name="#mpConsume"> 0 </table>
		<table name="#magicLvl"> 99 </table>
		<set name="weaponsAllowed" val="SHIELD" />
		<set name="magicLvl" val="#magicLvl" />
		<set name="power" val="50" />
		<set name="lvlDepend" val="1" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="target" val="AREA" />
		<set name="skillRadius" val="200" />
		<set name="reuseDelay" val="0" />
		<set name="hitTime" val="1000" />
		<set name="coolTime" val="0" />
		<set name="skillType" val="STUN" />
		<set name="operateType" val="ACTIVE" />
		<set name="isDebuff" val="true" />
		<for>
			<effect name="Stun" time="9" val="0" stackOrder="1" stackType="stun" />
		</for>
	</skill>
	<skill id="504" levels="1" name="Divinity Heal" >
		<table name="#mpInitialConsume"> 0 </table>
		<table name="#mpConsume"> 0 </table>
		<table name="#power"> 0 </table>
		<set name="mpInitialConsume" val="#mpInitialConsume"/>
		<set name="mpConsume" val="#mpConsume"/>
		<set name="power" val="#power"/>
		<set name="target" val="PARTY"/>
		<set name="skillRadius" val="1000"/>
		<set name="reuseDelay" val="0"/>
		<set name="hitTime" val="1000"/>
		<set name="skillType" val="HEAL"/>
		<set name="isMagic" val="true"/>
		<set name="operateType" val="ACTIVE"/>
		<set name="aggroPoints" val="#power"/>
	</skill>
	<skill id="505" levels="1" name="Awaken" >
		<table name="#mpConsume"> 0 </table>
		<table name="#power"> 1279 </table>
		<table name="#rCrit"> -0.5 </table>
		<set name="lvlDepend" val="2" />
		<set name="mpConsume" val="#mpConsume"/>
		<set name="power" val="#power"/>
		<set name="target" val="SELF"/>
		<set name="reuseDelay" val="0"/>
		<set name="coolTime" val="0"/>
		<set name="hitTime" val="1000"/>
		<set name="skillType" val="PDAM"/>
		<set name="overHit" val="true"/>
		<set name="SSBoost" val="2.0"/>
		<set name="isDebuff" val="true" />
		<set name="operateType" val="ACTIVE"/>
		<set name="castRange" val="900"/>
		<set name="effectRange" val="900"/>
		<for>
			<effect name="Buff" time="300" val="0" stackType="multi_buff">
				<mul stat="pAtk" val="1.1"/>
				<mul stat="pDef" val="1.2"/>
				<basemul stat="rCrit" val="0.2"/>
				<add stat="accCombat" val="4"/>
				<mul stat="pAtkSpd" val="1.2"/>
				<mul stat="mAtkSpd" val="1.2"/>
				<mul stat="cAtk" val="1.2"/>
				<mul stat="mAtk" val="1.2"/>
				<mul stat="mDef" val="1.2"/>
				<mul stat="runSpd" val="0.8"/>
				<mul stat="maxHp" val="1.2"/>
				<addMul stat="debuffVuln" val="20" />
			</effect>
		</for>
	</skill>
	<skill id="506" levels="1" name="Chain Shock" >
		<table name="#mpConsume"> 0 </table>
		<table name="#power"> 1279 </table>
		<table name="#rCrit"> -0.5 </table>
		<set name="lvlDepend" val="2" />
		<set name="mpConsume" val="#mpConsume"/>
		<set name="nextActionAttack" val="true" />
		<set name="power" val="#power"/>
		<set name="element" val="HOLY"/>
		<set name="target" val="ONE"/>
		<set name="reuseDelay" val="0"/>
		<set name="coolTime" val="0"/>
		<set name="hitTime" val="1000"/>
		<set name="skillType" val="PDAM"/>
		<set name="overHit" val="true"/>
		<set name="SSBoost" val="2.0"/>
		<set name="isDebuff" val="true" />
		<set name="operateType" val="ACTIVE"/>
		<set name="castRange" val="900"/>
		<set name="effectRange" val="900"/>
		<for>
			<effect name="Stun" time="9" val="0" stackOrder="1" stackType="stun" />
		</for>
	</skill>
</list>

 


vtfNQW6.gif
Kti1HRS.gif

gI0KFTZ.gif

dUtdzCL.gif

HbwN34f.gif

 

  • Like 13
  • I love it 2
Link to comment
Share on other sites

Voce e bom muito bom, ja pensou em criar seu proprio cliente ?

Imagina o que você consegue fazer hahaha.

Effeitos eu nunca mais irei perder obrigado por compartilhar.

Ja deixei o like

3rQnuhn.gif

Mensagens Pedindo Ajuda serão ignoradas
Caixa de PM não e central de Duvidas ou Pedidos

Meu Pastebin

Link to comment
Share on other sites

Caramba!! muito foda.. a stun em área e aquele segundo ali que eu esqueci qual é ficou foda hahaha

pD5PSQp.png

" Você nunca sabe que resultados virão de suas ações, mas se você não fizer nada, não existirão resultados"

 

 

Link to comment
Share on other sites

  • Join now

    Be part of the largest and oldest communities about Lineage2 in Latin America.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.