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You will kikked for illegal action, GM informed


metz

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tbm pode a opcao de over enxante.

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# GM over enchant protection

# if GM give more than X enchanted stuff to a player both get banned

GMOverEnchant = 0

 

v c vc axa isso nas cofig do server

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COnfg que voce fala e no server.properties? no meu nao tem isso olha!

 

 

# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from

O conteúdo está oculto, favor efetuar login ou se cadastrar!
. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: *

ExternalHostname = l2metz.no-ip.biz

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: *

InternalHostname = 69.162.93.245

 

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Default: *

GameserverHostname = *

 

# Default: 7777

GameserverPort = 7777

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

 

# Database URL

# URL = jdbc:mysql://localhost/l2tlok (default)

# URL = jdbc:hsqldb:hsql://localhost/l2tlok

# URL = jdbc:sqlserver://localhost/database = l2tlok/user = sa/password =

URL = jdbc:mysql://localhost/l2tlok

 

# Database user info (default is "root" but it's not recommended)

Login = root

 

# Database connection password

Password =

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = true

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

#DatapackRoot = C:/Work/tmp/DataPack

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 50

 

# Minimum and maximum protocol revision that server allow to connect.

# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.

# Default: 83

MinProtocolRevision = 83

 

# Default: 87

MaxProtocolRevision = 87

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

 

# Character name template.

# Examples:

# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters,

# and any letter (case insensitive) or number, like OmfgWTF1

# CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (allows any symbol)

CnameTemplate = .*

 

# This setting restricts names players can give to their pets.

# See CnameTemplate for details

PetNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

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nao e ai nao

tem ams arquivos .properties da uma olhada neeles.

Editado por Guma

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Pra já !

 

# ---------------------------------------------------------------------------

# Enchanting

# ---------------------------------------------------------------------------

# This controls the chance an item has to break if it is enchanted.

# This chance is in %, so if you set this to 100%, enchants will always succeed.

# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT

# Default: 66,66,66

EnchantChanceWeapon = 69

 

#

EnchantChanceArmor = 69

 

#

EnchantChanceJewelry = 69

 

# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT

# Default: 66,66,66

BlessedEnchantChanceWeapon = 79

 

#

BlessedEnchantChanceArmor = 79

 

#

BlessedEnchantChanceJewelry = 79

 

# This is the enchant limit, if set to 0, there will be no limit.

# Example: If this is set to 10, the maximum enchant will be 10.

# Default: 0, 0, 0

EnchantMaxWeapon = 30

 

#

EnchantMaxArmor = 30

 

#

EnchantMaxJewelry = 30

 

# This is the maximum safe enchant.

# Notes:

# If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.

# EnchantSafeMaxFull is for full body armor (upper and lower).

# These values should always be greater than 0.

# Default: 3, 4

EnchantSafeMax = 5

 

#

EnchantSafeMaxFull = 7

 

# ---------------------------------------------------------------------------

# Augmenting

# ---------------------------------------------------------------------------

# These control the chance to get a skill in the augmentation process.

# Default: 15, 30, 45, 60

AugmentationNGSkillChance = 15

 

#

AugmentationMidSkillChance = 30

 

#

AugmentationHighSkillChance = 45

 

#

AugmentationTopSkillChance = 60

 

# This controls the chance to get a base stat modifier in the augmentation process.

# Notes:

# This has no dependancy on the grade of Life Stone.

# Default: 1

AugmentationBaseStatChance = 1

 

# These control the chance to get a glow effect in the augmentation process.

# Notes:

# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.

# Default: 0, 40, 70, 100

AugmentationNGGlowChance = 0

 

#

AugmentationMidGlowChance = 40

 

#

AugmentationHighGlowChance = 70

 

#

AugmentationTopGlowChance = 100

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# This is the enchant limit, if set to 0, there will be no limit.

# Example: If this is set to 10, the maximum enchant will be 10.

# Default: 0, 0, 0

EnchantMaxWeapon = 30

 

#

EnchantMaxArmor = 30

 

#

EnchantMaxJewelry = 30

 

Se você enchant mais que 30 vai ser quicado ;)

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pessoal sempre quando eu enchanto uma arma aparece isso e eu tomo kick eu gostaria de saber como eu posso tirar isso

 

erroyh.jpg

 

Agradeço se responderem.

 

amigo vc e ADM ou e GM se for ADM seus limites nao tem so pode ta errado no GMasse deve ter alguma coisa errada ou vc configuro erado isso aki era pra ser maior...

 

EnchantMaxWeapon = 30

 

#

EnchantMaxArmor = 30

 

#

EnchantMaxJewelry = 30

 

era pra ser mais o menos assim

 

EnchantMaxWeapon = 40

 

#

EnchantMaxArmor = 40

 

#

EnchantMaxJewelry = 40

 

entendeu...

 

aii tenta la pra ver que REV e essa?

 

 

 

Espero Ter Ajudado...

 

 

 

:love_l2jbr:

Obrigado vira em Breve


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Clique em Curti para Motivar Muitos outros a tbm Fazer o Mesmo pois assim Motiva a Responder :onda:

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pff isso contece com todo mundo nao so com adm ou gm e ali e so o max de enchanter tenho quase certeza que e no gameguard mais nao sei onde desabilitar

qual aceso tu ta dando pro teu administrador e diz a teu emulador por favor

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Eles podem tentar me derrubar , mas nunca conseguirão pois eu sou BRASILEIRO e nao desisto Nunca!

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acesse level 127 e emulador nem sei diser =x

REV DE QUEM TU TA USANDO ? SE FOR L2EMU TEM QUE DAR ACESSO 200 PRA TESTA

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Eles podem tentar me derrubar , mas nunca conseguirão pois eu sou BRASILEIRO e nao desisto Nunca!

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isso é limite de over enchant mesmo.

tem que procurar nos properties da vida se não tiver esquece colocaro no java e esquecerão de colocar no .properties

...

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o unico lugar que poderia ser é no floodprotector.properties mais nao sei onde =[

 

# ---------------------------------------------------------------------------

# Floodprotector Options

# ---------------------------------------------------------------------------

# The following settings can be applied to each feature:

# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed

# LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)

# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)

# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0

# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'

 

# UseItem - item usage flooding

FloodProtectorUseItemInterval = 4

 

#

FloodProtectorUseItemLogFlooding = false

 

#

FloodProtectorUseItemPunishmentLimit = 0

 

#

FloodProtectorUseItemPunishmentType = none

 

#

FloodProtectorUseItemPunishmentTime = 0

 

# RollDice - rolling dice flooding

FloodProtectorRollDiceInterval = 42

 

#

FloodProtectorRollDiceLogFlooding = false

 

#

FloodProtectorRollDicePunishmentLimit = 0

 

#

FloodProtectorRollDicePunishmentType = none

 

#

FloodProtectorRollDicePunishmentTime = 0

 

# Firework - firework flooding

FloodProtectorFireworkInterval = 42

 

#

FloodProtectorFireworkLogFlooding = false

 

#

FloodProtectorFireworkPunishmentLimit = 0

 

#

FloodProtectorFireworkPunishmentType = none

 

#

FloodProtectorFireworkPunishmentTime = 0

 

# ItemPetSummon - item summonning and pet mounting flooding

FloodProtectorItemPetSummonInterval = 16

 

#

FloodProtectorItemPetSummonLogFlooding = false

 

#

FloodProtectorItemPetSummonPunishmentLimit = 0

 

#

FloodProtectorItemPetSummonPunishmentType = none

 

#

FloodProtectorItemPetSummonPunishmentTime = 0

 

# HeroVoice - hero voice flooding

FloodProtectorHeroVoiceInterval = 100

 

#

FloodProtectorHeroVoiceLogFlooding = false

 

#

FloodProtectorHeroVoicePunishmentLimit = 0

 

#

FloodProtectorHeroVoicePunishmentType = none

 

#

FloodProtectorHeroVoicePunishmentTime = 0

 

# GlobalChat - global chat flooding

FloodProtectorGlobalChatInterval = 5

 

#

FloodProtectorGlobalChatLogFlooding = false

 

#

FloodProtectorGlobalChatPunishmentLimit = 0

 

#

FloodProtectorGlobalChatPunishmentType = none

 

#

FloodProtectorGlobalChatPunishmentTime = 0

 

# Subclass - subclass flooding

FloodProtectorSubclassInterval = 20

 

#

FloodProtectorSubclassLogFlooding = false

 

#

FloodProtectorSubclassPunishmentLimit = 0

 

#

FloodProtectorSubclassPunishmentType = none

 

#

FloodProtectorSubclassPunishmentTime = 0

 

# DropItem - drop item flooding

FloodProtectorDropItemInterval = 10

 

#

FloodProtectorDropItemLogFlooding = false

 

#

FloodProtectorDropItemPunishmentLimit = 0

 

#

FloodProtectorDropItemPunishmentType = none

 

#

FloodProtectorDropItemPunishmentTime = 0

 

# ServerBypass - server bypass flooding

FloodProtectorServerBypassInterval = 5

 

#

FloodProtectorServerBypassLogFlooding = false

 

#

FloodProtectorServerBypassPunishmentLimit = 0

 

#

FloodProtectorServerBypassPunishmentType = none

 

#

FloodProtectorServerBypassPunishmentTime = 0

 

# ServerBypass - multisell list request flooding

FloodProtectorMultiSellInterval = 1

 

#

FloodProtectorMultiSellLogFlooding = false

 

#

FloodProtectorMultiSellPunishmentLimit = 0

 

#

FloodProtectorMultiSellPunishmentType = none

 

#

FloodProtectorMultiSellPunishmentTime = 0

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isso é limite de over enchant mesmo.

tem que procurar nos properties da vida se não tiver esquece colocaro no java e esquecerão de colocar no .properties

pior q pode ser isso msm q aconteceu esquecero de por a opcao

pq isso tenho certeza q é overenxante!

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

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