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By L2JPremium · Posted
pack 73 offline -
GOSTARIA DOS ICONES DAS TATTOS , TODOS ICONES , COM ESSE LV , ATÉ O LVL 6 POR FAVOR , PARA INTERLUDE , ESSES DO PRINT NAO SAO INTERLUDE E NAO TENHO ! OBRIGADO!
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Los links estan caidos 😞
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Olá, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico. Grato pela atenção!
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Olá, é possível obter o arquivo para esses ícones? Olá, é possível obter o arquivo para esses ícones?
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Voce usar a conta de admin q vc tem no server, vai em accounts e define o acess_level la. e vc entra auto. Eu tenho uma versão desse votesystem q tentei atualizar e com tutorial so acessar o link na minha assinatura em baixo.
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By Heverton Molina · Posted
Gente eu instalei aqui no meu servidor porem não sei qual e a senha pra entrar eu crio o login de admin mas e a senha onde eu coloco? -
By juniinxt007 · Posted
Todos os Links dele Estao OFF -
By JefersonFelisbino · Posted
Boa ! O icone dos agathions esta fora do ar "/ estou precisando
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Question
Ahbolos
Hello everyone, I would like to invite you to review some skill customs that I am making, it is for the epic core and orfen jewels in the first instance to try.
The characteristic is that the jewels have been improved, but also when the player is attacked they can deliver a skillTrigger type buff that benefits the player. I will provide 3 examples. and I want to see if you see any basic errors, since I have been away from l2j for a long time.
I want to see if you find any errors in the lines, or if my approach is correct, because I want to apply it in general to Epic Jewelry and Armor Sets.
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PROTOTIPO 1 SKILL CHANCE POR GOLPÈ ENEMIGO
------------------------------------------------------------------------------------------------------------------------
<skill id="3563" levels="1" name="Ring of Core">
<!-- Increases posibility to reflect skills and physical damage to enemige, and have chance to feel to core power. -->
<set name="target" val="SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="PASSIVE" />
<set name="singleEffect" val="true" />
<set name="triggeredId" val="35630" />
<set name="triggeredLevel" val="1" />
<for>
<add order="0x40" stat="reflectDam" val="20" />
<add order="0x40" stat="reflectSkillMagic" val="20" />
<add order="0x40" stat="reflectSkillPhysic" val="20" />
</for>
</skill>
<skill id="35630" levels="1" name="Core Power ">
<!-- When receiving damage, there is 3% chance to get damage bonus P./ M. Def. decreasing skills for 5 sec. -->
<set name="activationChance" val="3" />
<set name="chanceType" val="ON_ATTACKED" />
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<set name="operateType" val="BUFF" />
<set name="skillType" val="AGGDAMAGE" />
<set name="target" val="SELF" />
<set name="bestowed" val="true" />
<for>
<effect count="1" name="BestowSkill" time="5" val="0" />
<mul order="0x30" stat="sDef" val="3.0" />
<mul order="0x30" stat="rShld" val="3.0" />
<mul order="0x30" stat="pDef" val="3.0" />
<mul order="0x30" stat="mDef" val="3.0" />
</for>
</skill>
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PROTOTIPO 2 SKILL CHANCE POR GOLPÈ ENEMIGO
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<skill id="3563" levels="1" name="Ring of Core">
<!-- Increases posibility to reflect skills and physical damage to enemige, and have chance to feel to core power. -->
<set name="target" val="SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="CHANCE" />
<set name="singleEffect" val="true" />
<set name="triggeredId" val="35630" />
<set name="triggeredLevel" val="1" />
<set name="activationChance" val="3" />
<set name="chanceType" val="ON_ATTACKED" />
<for>
<add order="0x40" stat="reflectDam" val="20" />
<add order="0x40" stat="reflectSkillMagic" val="20" />
<add order="0x40" stat="reflectSkillPhysic" val="20" />
<add order="0x40" stat="accCombat" val="3" />
</for>
</skill>
<skill id="35630" levels="1" name="Core Power ">
<!-- When receiving damage, there is 3% chance to get damage bonus P./ M. Def. -->
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<set name="operateType" val="BUFF" />
<set name="skillType" val="AGGDAMAGE" />
<set name="target" val="SELF" />
<set name="bestowed" val="true" />
<for>
<effect count="1" name="buff" time="1" val="0" noicon="1" />
<mul order="0x30" stat="sDef" val="2.0" />
<mul order="0x30" stat="rShld" val="2.0" />
<mul order="0x30" stat="pDef" val="2.0" />
<mul order="0x30" stat="mDef" val="2.0" />
</for>
</skill>
-------------------------------------------------------------------------------------------------------------------------------
PROTOTIPO 3 SKILL CHANCE POR GOLPÈ ENEMIGO
-------------------------------------------------------------------------------------------------------------------------------
<skill id="3560" levels="1" name="Earring of Orfen">
<!-- Increases healing from heal spells and resistance to Bleed attack. -->
<set name="target" val="SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="PASSIVE" />
<set name="singleEffect" val="true" />
<set name="triggeredId" val="35600" />
<set name="triggeredLevel" val="1" />
<for>
<add order="0x40" stat="reflectDam" val="20" />
<add order="0x40" stat="reflectSkillMagic" val="20" />
<add order="0x40" stat="reflectSkillPhysic" val="20" />
</for>
</skill>
<skill id="35600" levels="1" name="Orfen Power ">
<!-- When receiving damage, there is 3% chance to get damage bonus heal all Clan, ally, party. -->
<set name="castRange" val="900" />
<set name="effectRange" val="1400" />
<set name="operateType" val="BUFF" />
<set name="skillType" val="HEAL" />
<set name="target" val="SELF_ALLY_CLAN_PARTY" />
<set name="bestowed" val="true" />
<for>
<effect count="7" name="HealOverTime" time="2" val="48" stackOrder="2 />
<mul order="0x30" stat="regHp" val="4.5" />
<mul order="0x30" stat="regMp" val="4.5" />
<mul order="0x30" stat="regCp" val="4.5" />
</for>
</skill>
ATTE AHBOLOS
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