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[Tutorial] Criando Servidor de Lineage 2.


1699 respostas neste tópico

#481    XIRION

XIRION
  • Muito Noob

  • 167 posts

Postado 24 dezembro 2009 - 12:20

Sim.... mais aqui no pc quando ta baixando e o dowlod vai em 50 % ele diz que tem virus e disconecta.. e nao nao faz o dowlod .......................

#482    Lord-Of-Angel

Lord-Of-Angel
  • Apedeuta

  • 1.220 posts

Postado 24 dezembro 2009 - 12:21

NENHUM VIRUS BAIXEI OS 4 PRIMEIROS PROGRAMAS E NADA DE VIRUS USO O AVG 9 FREE COM FIREWALL E TODAS PROTEÇAO LIGADA SO SE FOR SEU PC Q TA DOIDO ^^


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#483    Lord-Of-Angel

Lord-Of-Angel
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  • 1.220 posts

Postado 24 dezembro 2009 - 13:23

Por favor, acesse sua conta ou cadastre-se para ver este conteúdo oculto.

- usa esse anti virus e desistala o q vc tem

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-- usa esse navigator

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-- ou esse

verfica se o firewall do seu pc tao todos ativados depois de instala o anti virus faz uma busca e se tiver virus no seu pc apaga e depois faz o download de novo com um desses navicagor e desinstala o avast


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#484    riouds

riouds
  • ForeverAlone

  • 15 posts

Postado 25 dezembro 2009 - 17:38

Galera, eu na hora ali do connection no navicat, eu crio direitinho, mais dps eu vou e clico no new database, mas n da pra clicar =/

#485    SaaM

SaaM
  • Noob

  • 235 posts

Postado 26 dezembro 2009 - 04:11

ae Galera eu to com um problema na hora do login
aparece assim "CAN NOT RESOLVE HOST NAME" si alguem poder me ajudar agradeço desde ja ^^
T++ Estou Aguardando =p

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#486    Guma

Guma
  • L2JBrasileiro

  • 5.477 posts

Postado 26 dezembro 2009 - 08:01

c vc mostrar uma ss fikaria melhor

isso mostra qnd enta entra no cliente ?

pode ser a sua system seu l2.ini nao editado .. pode ser isso.

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#487    SaaM

SaaM
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  • 235 posts

Postado 26 dezembro 2009 - 22:26

Aki ta a SS do erro

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#488    Guma

Guma
  • L2JBrasileiro

  • 5.477 posts

Postado 26 dezembro 2009 - 22:55

vc modifikou o l2.ini pra 127.0.0.1
e no loginserver.properties no ipinterno pra 127.0.0.1 tbm ?

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#489    SaaM

SaaM
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  • 235 posts

Postado 26 dezembro 2009 - 22:58

Creio que tinha posto,mas prestei bem atençao no tuto e vi que eu deveria coloca no ini e no Ip externo do game serve o que eu criei no NO-IP certo ?

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#490    Guma

Guma
  • L2JBrasileiro

  • 5.477 posts

Postado 26 dezembro 2009 - 23:04

posta seu gameserver.properties e seu loginserver .properties como esta agora..
posta eles aki

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#491    SaaM

SaaM
  • Noob

  • 235 posts

Postado 27 dezembro 2009 - 09:15

Aki Esta Game Serve propriets

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Login propriets

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#492    Guma

Guma
  • L2JBrasileiro

  • 5.477 posts

Postado 27 dezembro 2009 - 09:35

nao cara nada v

fas assim ó ...
pega o seu game e login copia o testo q tem dentro e cola aki tendeu ?
ai eu edito pra vc.

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#493    SaaM

SaaM
  • Noob

  • 235 posts

Postado 27 dezembro 2009 - 11:24

GAME SERVE:

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit

Por favor, acesse sua conta ou cadastre-se para ver este conteúdo oculto.


# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = SEU NO-IP OU USE 127.0.0.1 PARA JOGAR SO VOCE
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname =l2invictor.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname =201.58.128.201
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 4
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password =
MaximumDbConnections = 100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

#====================================================
# L2Dot #
# EXTRA fuctions #
# before you set them up ready carefully the info #
# Thanks Dimis4 #
#====================================================
# Activate Protection for unknownPacket flooding
PacketProtection = False
# How much unknown packets before punishment.
# If the player send more than 5 unknownPackets per second, the player get punished.
UnknownPacketsBeforeBan = 5
# Punishments
# 1 - broadcast warning to gms only
# 2 - kick player (default)
# 3 - kick & ban player (Accesslevel -100)
UnknownPacketsPunishment = 2

LOGIN :

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? =>

Por favor, acesse sua conta ou cadastre-se para ver este conteúdo oculto.


#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit

Por favor, acesse sua conta ou cadastre-se para ver este conteúdo oculto.


# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = SEU NO-IP OU USE 127.0.0.1 PARA JOGAR SO

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = SEU NO-IP OU USE 127.0.0.1 PARA JOGAR SO

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = l2invictor.no-ip.biz
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = SEU NO-IP OU USE 127.0.0.1 PARA JOGAR SO

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = True

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password =
MaximumDbConnections = 10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False

#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50

[img]http://img524.imageshack.us/img524/3442/adventurerck8.png[/img]

EXPERT CLASS!


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#494    Guma

Guma
  • L2JBrasileiro

  • 5.477 posts

Postado 27 dezembro 2009 - 13:32

deixe assim:

GAME SERVE:

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http:\\l2dot.info\forum\
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit

Por favor, acesse sua conta ou cadastre-se para ver este conteúdo oculto.


# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname =l2invictor.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname =127.0.0.1
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 4
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password =
MaximumDbConnections = 100

# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack

# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate = .*
PetNameTemplate = .*

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7

# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 1000


# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746

#====================================================
# L2Dot #
# EXTRA fuctions #
# before you set them up ready carefully the info #
# Thanks Dimis4 #
#====================================================
# Activate Protection for unknownPacket flooding
PacketProtection = False
# How much unknown packets before punishment.
# If the player send more than 5 unknownPackets per second, the player get punished.
UnknownPacketsBeforeBan = 5
# Punishments
# 1 - broadcast warning to gms only
# 2 - kick player (default)
# 3 - kick & ban player (Accesslevel -100)
UnknownPacketsPunishment = 2

LOGIN :

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? =>

Por favor, acesse sua conta ou cadastre-se para ver este conteúdo oculto.


#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit

Por favor, acesse sua conta ou cadastre-se para ver este conteúdo oculto.


# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = l2invictor.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = True

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login = root
Password =
MaximumDbConnections = 10

# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts = True

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime = 15


# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================

Debug = False
Assert = False
Developer = False

# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth = False

#FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50


[img]https://www.ohloh.net/accounts/65499/widgets/account_tiny.gif[/img]

svn | timeline
activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")


#495    SaaM

SaaM
  • Noob

  • 235 posts

Postado 27 dezembro 2009 - 16:06

A meu Brigadao mas naum deu do mesmo Jeito clico pra loga mais nao loga ^^

[img]http://img524.imageshack.us/img524/3442/adventurerck8.png[/img]

EXPERT CLASS!


[IMG]http://i52.tinypic.com/uwmj5.png[/IMG]


#496    SparxScary

SparxScary
  • ForeverAlone

  • 2 posts

Postado 27 dezembro 2009 - 16:09

2009.12.27 18:07:45
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel® Core™2 Duo CPU E4600 @ 2.40GHz @ 2422 MHz 2039MB RAM
Video : Intel® 82945G Express Chipset Family (4926)
PosCode : LS1(83) 0:0:0 2/0 [759]

CreatePixelShader failed(D3DERR_INVALIDCALL).

History: UD3DRenderDevice::CreatePixelShader <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <- FD3DRenderInterface::DrawPrimitive <- FCanvasUtil::Flush <- Material=Transient.FinalBlend4 <- UGlowEffect::PostRender <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

________________________________________________________________________________
___________________________________________________________

To com esse erro quando vou iniciar o l2.exe para jogar.
Alguem pode me ajudar?

#497    Guma

Guma
  • L2JBrasileiro

  • 5.477 posts

Postado 27 dezembro 2009 - 16:17

A meu Brigadao mas naum deu do mesmo Jeito clico pra loga mais nao loga ^^




seu l2.ini da suystem ta 127.0.0.1 ?

[img]https://www.ohloh.net/accounts/65499/widgets/account_tiny.gif[/img]

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")


#498    SaaM

SaaM
  • Noob

  • 235 posts

Postado 27 dezembro 2009 - 18:42

taa mesmo assim nao da :/

Editado por SaaM, 27 dezembro 2009 - 18:43.

[img]http://img524.imageshack.us/img524/3442/adventurerck8.png[/img]

EXPERT CLASS!


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#499    Guma

Guma
  • L2JBrasileiro

  • 5.477 posts

Postado 27 dezembro 2009 - 18:48

tta entao no ipinterno vc poe o teu ip interno ao inves do 127.0.0.1
e no l2.ini tbm coloka o teu ip interno e tenta.

[img]https://www.ohloh.net/accounts/65499/widgets/account_tiny.gif[/img]

svn | timeline
activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")


#500    BloodThirstY

BloodThirstY
  • ForeverAlone

  • 15 posts

Postado 27 dezembro 2009 - 20:02

ola estou com um problema na hora de escolher q servidor vc qr tipo bartz,etc.. lah dis q o server ta light 0 de ping e aperto en confirm mas nao loga alguem ajuda por favor :/
GRATO des de jah

cATm67S.jpg





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