Jump to content
SaYmOn Cordeiro

L2j Lisvus (C4) Scions of Destiny.

Recommended Posts

5 horas atrás, willamwallace disse:

foda qui ja baixei o java 11 mais da esse erro quando vou ligar o game server e login server ajuda pfv

que erro?

Share this post


Link to post
Share on other sites

Proteja seu servidor de ataques DDoS massivos!

VPS EPIC

Ta valendo apena usar essa REV para criar servidor low, mid, high ? 

System C4: http://www.mediafire.com/download/042xfx199xv771w/system+Bounce.rar 100% (Creditos Kallone)


Geodata: http://www.mediafire.com/download/p1195qui055h0o8/geo+data+%2B+pathnode+%2B+KallonE.rar (Creditos Kallone)

 

Links off alguem tem ai ?


L2 Spirits 50x

 

 

QUER MOLEZA SENTA NO COLO DO VEIO!!

Share this post


Link to post
Share on other sites
2 horas atrás, TXD disse:

Links off alguem tem ai ?

Projeto usa JDK11

ai ta versão 695.. (Atual)

 

ja no link abaixo ta da svn mas ta versão inferior

dois links é a source, só que na primeira ta mais atualizada

Link da System

https://mega.nz/#!mkgyQIIA!z7hsnX4gfjzUg8QTlPBtrzvxkJmgTZ4H1BQh_dvrNQU

geodata e Pathnode

http://www.mediafire.com/file/c59t30hel2tfwo0/C4_Geodata_Pandragon.rar/file

Edited by Christian-SDM

Share this post


Link to post
Share on other sites
1 hora atrás, Christian-SDM disse:

Projeto usa JDK11

ai ta versão 695.. (Atual)

 

ja no link abaixo ta da svn mas ta versão inferior

dois links é a source, só que na primeira ta mais atualizada

Link da System

https://mega.nz/#!mkgyQIIA!z7hsnX4gfjzUg8QTlPBtrzvxkJmgTZ4H1BQh_dvrNQU

geodata e Pathnode

http://www.mediafire.com/file/c59t30hel2tfwo0/C4_Geodata_Pandragon.rar/file

Obrigado =D


L2 Spirits 50x

 

 

QUER MOLEZA SENTA NO COLO DO VEIO!!

Share this post


Link to post
Share on other sites

Topico Atualizado com a nova SVN (https://gitlab.com/_DnR_/l2jlisvus)
Recomendo que compilem o pack pela SVN, além de ter muiitos commits novos...

 

Revision 680

Allowing Jython to use registry file. Developers can also use it to set certain python options.
Instead of unsetting python.import.site inside jython source, it's better to do it in registry file.

Revision 681

- Translated Echo Crystals script into Java.
- Fixed critical hits being broken for all skills except for blows. Thanks legionarios.
- Removed cron folder and TaskJython task.
- Fixed issues when exchanging swords for dual swords in Blacksmith of Mammon. Thanks JMD, WilliamFS.
- Organized SystemMessage Message IDs in order.
- Added item count limit for all items. For stackable items, it's 2 billions, and 1 million for the rest. Thanks ASDron, JMD.
- Fixed Private Store Sell weight and slot checks not working.
- Removed some useless Integer.MAX_VALUE checks.
- Fixed player weight overflow.

Revision 682

- Translated Hero Items script into Java.
- Translated Ketra Orc Support script into Java.
- Translated Varka Silenos Support script into Java.
- Mantras and Runes do not have a maximum count of 2 billion.
- Character Skill List has become more retail-like. Skills are sorted by ID and toggles are always last.
- Few improvements regarding Lists and Maps.

Revision 683

- Corrected ToI entrance admin teleport.
- Translated Race Track Teleporter into Java.
- Translated TeleportWithCharm script into Java.
- Translated 4 ToI teleport scripts into a single Java file.
- From now on, all Java scripts will be loaded from JavaScriptManager class.
- Removed main method from all Java scripts.
- Walker npcs will use CreatureSay packet to broadcast their messages. Thanks JMD.
- Few code improvements.

Revision 684

- Added gitignore rules due to moving project to gitlab. Also, some changes were performed in ant build files.
- Renamed BuffsPerSlot configuration to BuffSlotsPerRow.

Revision 684b

- Added missing ALT+G commands. Thanks JMD.
- Added few missing System Messages.
- Minor improvements for Faenor script engine.

Revision 684c

- Olympiad Stadiums rework. Removing Olympiad Stadium instances and using stadium zones instead.
- Added teleport distance between Olympiad participants. Thanks Joabi.
- Added more retail spawn locations for Olympiad participants. Thanks Joabi.
- Fixed most stadium zone vertices pointing to wrong zones.
- Renamed isChaotic to isAlternate for spawn locations.
- Improved admin_zone_check command so that it displays more details about current zone(s).
- Added useSSL=false parameter to database URL since couple of users had issues after using MySQL 5.7+.

Revision 684d

- admin_setinvul can now be used on L2Character.
- Fixed an issue which caused clan hall warehouse not to work. Thanks Vito33.
- Player siege state will now be set/reset on clan join/leave.
- Added isWarehouse() property for folk npcs.
- Fixed Unlock skill not working. Thanks improvise.
- Fixed admin skill menu not displaying available orc mystic skills at times, due to bad HTML elements.

Revision 685

- Fixed serious Olympiad issues that occured after previous Olympiad update. Thanks Joabi for pointing out.

Revision 686

- Added 'Take Castle' button in admin panel. Thanks JMD.
- Clan window will update when using 'Take Castle' or 'Take Clan Hall'.
- Few improvements in Admin Pledge panel button.
- Small improvement in OlympiadManager.

Revision 687 - 688

- Added GNU license to project root folder.
- Added custom minions table. Thanks JMD and Karakan.
- Fixed Repent your Sins quest issues. Thanks Arlindok9.
- Improved GMViewSkillInfo packet skill order.

Revision 689

ChampionRewards and ChampionAdenasRewards settings will now accept float values. This gives admins the possibility to reduce original drop rate for champions.

Revision 690

ClassCastException fix for admin_setinvul command.

Revision 691

- Removed L2CharPosition class. Location can serve the same purpose.
- Added GrandBoss properties file. Thanks JMD.
- Grand Bosses respawn time calculation has been corrected.
- Minor correction regarding AI moveToPawn timeout.

01-12-2019

- Fixed Private Store item count issues. Thanks Arlindok9.
- Fixed a Private Store Sell issue regarding enchanted items.
- Rewritten Oracle Teleport script into Java.

Revision 694 - 05-12-2019

- Removed class templates from database. They are now located in stats/classTemplates.xml. With this, we get rid of 3 sql tables. Thanks Karakan for suggesting.
- Fixed a class master NPE caused by GMs talking to NPC.
- Added support for adding multiple items for characters first login. Thanks Arlindok9 for suggesting.
- Admins can now add extractable items that extract multiple items, using a certain format. Thanks Arlindok9 for suggesting.
- CharTemplateTable will now keep a proper cache for classes.
- Added rate for fish extraction.
- Removed certain spoil rates from configuration file, since they were never used.

Revision 695 - 05-12-2019

- A fix regarding previous commit.
- *Reference in 694: Added security checks in CharacterCreate packet.

  • Thanks 1

XD

Share this post


Link to post
Share on other sites

Topico atualizado com a versao Compilada da REV (702)

Informacoes dos updates

Revision 696

- Fixed Soul Crystal issues that occured since previous commit. Thanks Arlindok9.
- Removed few weird Hot Springs mob spawns.
- Added a missing Hot Springs npc spawn.
- Admin commands for giving/deleting all target skills will now refresh client skill list.

Revision 697

- Fixed Special Xmas Gift (ID: 5555) broadcasting content to all players. Thanks Arlindok9.
- Replacing c3p0 connection pool with HikariCP.
- Added MariaDB database driver. From now on, this will be the default driver.
- Got rid of ConnectionClose task for unclosed connections. It's more like overheading than helpful.
- Small organization in SiegeManager.
- Threadpools will now stop earlier during shut down.

Revision 698

- Small Admin Panel organization.
- Updated database 'MaxDbConnections' property due to issues. Thanks luigifps for feedback.
- Added Cylinder zone form. Thanks Joabi.
- Fixed adena losing its order as ingredient in Multisell lists. Thanks confejulian.
- Moved zone vertices to XML and got rid of sql table.
- Got rid of few zone-related instance managers since new ZoneManager supports zone retrieval by class.
- All zones have been split into files according to their type. Thanks to moving all zone data into XML and splitting them into files, their structure has been improved.
- Added 'enabled' property for enabling/disabling whole zone XML lists.
- Improved several boss zone vertices.
- Added zone type ZONE_TOWN for distinguishing towns from rest of peaceful zones.
- Added zone reload functionality. It's possible via //zone_reload admin command.
- Added admin zone window. Admins have the ability to know which zones they are into, and what their properties are (e.g. No Landing state).
- Admins can now visualize zones using admin zone window or corresponding commands.
- Added button for admin zone window in Admin Panel.
- Upgraded //zone_check command. Admins can now view a variety of zone and region data (e.g. Geo Region). This command will also open admin zone window.
- Added command right access levels for zone commands.
- Added warning during item XML files parsing, in case an item was not found into database for some reason. This will help admins with flaws regarding custom mods.
- Characters who have not completed third class transfer cannot not view Olympiad manager noblesse window. They will still be able to observe matches, just like non-noblesse characters.
- Minor correction in Login Server authentication.

Revision 699

- Added few more checks regarding item XML-SQL warning that was added in previous commit.
- In the case of game server, 'GameGuardEnforce' setting was moved to GameServer.properties.
- Added 'GameGuardEnforce' setting for login server.
- Removed 'GameGuardProhibitAction' setting since it was never used.
- Added login support for clients without working gameguard. This also allows the last remaining C5 clients to connect to login server.
- Added 'chaotic' and 'olympiad' player conditions. These can be used to limit item use only for chaotic or olympiad characters respectively.

Revision 700

- Using GrandBoss settings for setting Antharas and Valakas possible wait time on server startup. Thanks Joabi. 

Revision 701

- Added configurable login server support for chaotic throne clients.
Depending on forks, some game servers may need modifications to connect to login server. For now, it's tested with Interlude client.
- Fixed credentials issue. Thanks Joabi.
- Removed unused settings in LoginServer.properties.
- Fixed exception that occured when a client with a forbidden protocol version tried to connect. Also, protocol version validation attempts will only be logged in debug mode.

Revision 702

- Fixed character heading bug that occured when casting BSOE skills right after login. This has been reported many times in the past. Thanks edibraxi123 for reminding. (Also, removed Fake Death small cast hack since it was done to fix this bug).
- UPnP will now be disabled by default.
- LoginController will generate blowfish keys, only if newer clients are acceptable.
- Using SetupGauge types when calling packet instead of integers, for a much better understanding.

 

Obrigado @~DnR~ pelos updates!

  • Like 1

XD

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...



     



×
×
  • Create New...